Fiveways
From Breaking Worlds
The town of Fiveways is the central location of Breaking Worlds. Our interactives (indoor events) take place in the town and most linears (outdoor events) are set in the nearby countryside.
Built on the western bank of the River Marle, it is a large and busy town by Arginese standards, with nearly ten thousand people living within the walls, and is a major hub for traders and travellers in the Eastern Reach. As well as the Temple of the Fivefold Way - the sprawling monastery that gives the town its name - it hosts wharves, inns, markets, independent churches, guilds, and many other colourful institutions and inhabitants.
Order and defence
The town wall
Fiveways is ringed by a defensive wall sufficiently tall and strongly built that it would take an expert to scale and heavy artillery to breach. So far it has defended the city from the worst dangers of the Breaking; it also presents a serious (though not impassable) obstacle to anyone trying to get in or out of the town unnoticed.
The wall has five gates, each consecrated to one of the totem spirits.
Bridgegate
Fiveways Bridge is the most important crossing of the Marle, carrying the highway from Stow Chine and Carhais across the river, passing by the little settlement of Stow Mills on the east bank. From the west bank the road passes through the docks and through the walls at Bridgegate.
Dedicated to Dragon, it is the busiest way in and out of the town. As well as travellers from further afield it is in constant use by river sailors and fisherfolk loading and unloading their boats and bringing their catches to market.
Southgate
Southgate is set into the southeast of the town wall and dedicated to Phoenix.
Reachgate
Pinfold Gate
Rivergate
Part of a series about Arginese geography. |
The Iseur Valley - The Summer Coast - The Eastern Reach and Fiveways - The Lowen Valley - The Northlands - The Western Reach - The Interior |