Least spirit list: Difference between revisions

From Breaking Worlds

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|rowspan=3 | Anchor
 
|rowspan=3 | Anchor
|Close range {{Call|CURE}} ALL.
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|Close or Self {{Call|CURE}} ALL.
 
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|Close range {{Call|RESTORE}} ALL.
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|Close or Self {{Call|RESTORE}} ALL.
 
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|Heal a Wound.
 
|Heal a Wound.
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|rowspan=2 | Anchor
 
|rowspan=2 | Anchor
|Close range {{Call|CURE}} ALL
+
|Close or Self {{Call|CURE}} ALL
 
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|-
 
|Restore stamina to maximum.
 
|Restore stamina to maximum.

Latest revision as of 00:39, 10 February 2017

The following effects are known to be possible by binding least spirits.

  • All of these spirits when bound to anchors leave the item when their power is invoked, rendering it non-magical.
  • These spirits will not consent to be bound to weapons or shields.
Element Bound to Effect
Wood Person Close range CURE 1 on a dying character.
Your influence downtime actions are stronger.
Your explore downtime actions are stronger.
Anchor Close or Self CURE ALL.
Close or Self RESTORE ALL.
Heal a Wound.
Fire Person Ranged DOUBLE once per encounter.
You may resist minor mental EFFECTs by becoming angry.
You may craft items at 7/8 the normal Ducatto cost.
Your raid downtime actions are stronger
Anchor MASS DOUBLE
You may perform a single divination on a created item.
Earth Person Grant +1 hit point.
Your forage downtime actions are stronger.
Anchor Close or Self CURE ALL
Restore stamina to maximum.
Metal Person Ranged REPEL once per encounter.
Ranged SINGLE STRIKEDOWN once per encounter.
Your influence downtime actions are stronger.
Your raid downtime actions are stronger.
Anchor MASS REPEL
MASS SINGLE STRIKEDOWN.
Self CURE 3 while dying.
Water Person Grant +1 mana if you have a mana pool.
You may resist minor mental EFFECTs by becoming evasive.
Your investigation downtime actions are stronger.
Anchor MASS STRIKEDOWN
You may perform a single divination on anything magical