Fire spells
From Breaking Worlds
Part of a series about the rules of Breaking Worlds.
Character creation:
- Character creation
- Starting abilities
- Skills
- Warrior skills
- Channeller skills
- Spell list
- Evoker skills
- General skills
See also:
Fire
Fire magic grants powers associated with passion, creation, and destruction.
It is opposed to Metal and Water.
Starting Fire spell
You learn this spell for free when you learn the elemental discipline of Fire (through First Elemental Discipline or Additional Elemental Discipline).
Spark of Fire | ||
Ranged spell | 1 Mana | Fire |
You call SINGLE at range. |
First Circle Fire spells
You learn one of these spells each time you take the First Circle Spell skill.
You must know the elemental discipline of Fire to learn any of these spells.
Bolt of Fire | ||
Ranged spell | 1 Mana | Fire |
You call DOUBLE at range. |
Mind of Fire | ||
Close range spell | 2 Mana | Fire |
You give a person “MINOR EFFECT: For five minutes, you feel:” either Anger, Joy, Passion, or Pride. |
Voice of Fire | ||
Close range spell | 2 Mana | Fire |
You speak to a single created object (which need not be magical) for five minutes. You must have a ref present (as a Guide or otherwise) to use this ability. |
Second Circle Fire spells
You learn one of these spells each time you take the Second Circle Spell skill.
You must know at least two First Circle Fire spells to learn any of these spells.
Jet of Fire | ||
Ranged spell | 1 Mana | Fire |
You call TRIPLE at range. You must know Bolt of Fire as well as another First Circle Fire spell to learn this spell. |
Blast of Fire | ||
Mass spell | 2 Mana | Fire |
You call MASS DOUBLE. You must know Bolt of Fire as well as another First Circle Fire spell to learn this spell. |
Rite of Empowerment | ||
Minor ritual | Fire | |
All participants get “MINOR EFFECT: You may call TRIPLE once for free with any weapon with which you are proficient.” As this is a Minor Ritual targetting all participants, a character can lead or participate in this ritual up to twice per day. The Effect lasts until used or until the end of the event. |
Rite of Inspiration | ||
Minor, Major, or Epic ritual | Fire | |
One person, who must be a participant, may study an EFFECT or magical phenomenon and immediately becomes subject to it. The ritual must be as powerful as the Effect, and is likely to have other consequences. A character can be the target of this ritual up to twice per day if it is cast at Minor strength, or once per day if it is cast at Major or Epic strength. |
Ascendancy of Fire
You can improvise Minor Rituals of Fire when you take the Elemental Ascendancy skill for Fire.
You must know at least two Second Circle Fire spells to learn this skill.
Examples of what effects can be created with Ascendancy of Fire include the following:
- Minor:
- Enhancing offensive combat abilities.
- Defying effects of control.
- Aiding artifice and mending.
Mastery of Fire
You can improvise Major and Epic Rituals of Fire when you take the Elemental Mastery skill for Fire.
You must have Ascendancy of Fire to learn this skill.
Examples of what effects can be created with Mastery of Fire include the following:
- Major:
- Destroying an item.
- Causing damage over an area.
- Aiding offensive tactics and raiding.
- Epic:
- Manipulating a rift (especially to destabilise it).
- Affecting people’s emotions over a wide area.