Fire spells

From Breaking Worlds

Fire

Fire magic grants powers associated with passion, creation, and destruction.
It is opposed to Metal and Water.

Starting Fire spell

You learn this spell for free when you learn the elemental discipline of Fire (through First Elemental Discipline or Additional Elemental Discipline).

Spark of Fire
Ranged spell 1 Mana Fire
You call SINGLE at range.

First Circle Fire spells

You learn one of these spells each time you take the First Circle Spell skill.
You must know the elemental discipline of Fire to learn any of these spells.

Bolt of Fire
Ranged spell 1 Mana Fire
You call DOUBLE at range.
Mind of Fire
Self or Close range spell 2 Mana Fire
You give a person “MINOR EFFECT: For five minutes, you feel:” either Anger, Joy, Passion, or Pride.
Voice of Fire
Close range spell 2 Mana Fire
You speak to a single created object (which need not be magical) for five minutes.
You must have a ref present (as a Guide or otherwise) to use this ability.

Second Circle Fire spells

You learn one of these spells each time you take the Second Circle Spell skill.
You must know at least two First Circle Fire spells to learn any of these spells.

Jet of Fire
Ranged spell 1 Mana Fire
You call TRIPLE at range.

You must know Bolt of Fire as well as another First Circle Fire spell to learn this spell.

Blast of Fire
Mass spell 2 Mana Fire
You call MASS DOUBLE.

You must know Bolt of Fire as well as another First Circle Fire spell to learn this spell.

Rite of Empowerment
Minor ritual Fire
All participants get “MINOR EFFECT: You may call TRIPLE once for free with any weapon with which you are proficient.”

As this is a Minor Ritual targetting all participants, a character can lead or participate in this ritual up to twice per day. The Effect lasts until used or until the end of the event.

Rite of Inspiration
Minor, Major, or Epic ritual Fire
One person, who must be a participant, may study an EFFECT or magical phenomenon and immediately becomes subject to it. This ritual must be as powerful as the Effect, and is likely to have other consequences.

A character can be the target of this ritual up to twice per day if it is cast at Minor strength, or once per day if it is cast at Major or Epic strength.
You must have a ref present (as a Guide or otherwise) to use this ability.

Ascendancy of Fire

You can improvise Minor Rituals of Fire when you take the Elemental Ascendancy skill for Fire.
You must know at least two Second Circle Fire spells to learn this skill.

Examples of what effects can be created with Ascendancy of Fire include the following:

  • Minor:
    • Enhancing offensive combat abilities.
    • Defying effects of control.
    • Aiding artifice and mending.

Mastery of Fire

You can improvise Major and Epic Rituals of Fire when you take the Elemental Mastery skill for Fire.
You must have Ascendancy of Fire to learn this skill.

Examples of what effects can be created with Mastery of Fire include the following:

  • Major:
    • Destroying an item.
    • Causing damage over an area.
    • Aiding offensive tactics and raiding.
  • Epic:
    • Manipulating a rift (especially to destabilise it).
    • Affecting people’s emotions over a wide area.