Rules
From Breaking Worlds
Part of a series about the rules of Breaking Worlds.
Character creation:
- Character creation
- Starting abilities
- Skills
- Warrior skills
- Channeller skills
- Spell list
- Evoker skills
- General skills
See also:
In the interests of fairness and everyone’s well-being, we expect players at Breaking Worlds to follow the rules of the game. Follow the links below to learn more.
Safety
The most important rules are those governing safety. Please ensure you are familiar with them.
Character creation
When you play Breaking Worlds, you play the part of a character (a PC) within the setting. You can read more on the following pages:
- Character creation - A step-by-step guide to building a character.
- Starting abilities - The basic set of abilities that every character starts with.
- Skills - More specialised and powerful abilities that you can choose for your character.
- Warrior skills - Skills focussed around physical combat.
- Channeller skills - Skills focussed around using elemental magic to cast spells.
- Evoker skills - Skills focussed around using spirits to gain power.
- General skills - Skills in a range of areas including healing, alchemy, spycraft, and faction membership.
Combat rules
Combat is a major theme of Breaking Worlds and players should be familiar with the following:
- Combat rules - The basic rules governing combat, injury, and death.
- Calls - The verbal cues used to start and stop the game and to indicate damage and other in-character effects.
The game world
The rules support a range of ways to interact with the game world. You can read more on the following pages:
- Spellcasting - The rules governing magical abilities, spells and rituals.
- Items and equipment - The types of items and resources present in the game world.
- Guides - The in-character avatars of the game referees (refs).
Monstering
We rely on society members to play the parts of non-player characters (NPCs) as well as their own characters. This is called monstering.