Earth spells

From Breaking Worlds

Earth

Earth magic grants powers associated with resilience and the body, including defensive fighting and resistance to mental and physical effects.
It is opposed to Water and Wood.

Starting Earth spell

You learn this spell for free when you learn the elemental discipline of Earth (through First Elemental Discipline or Additional Elemental Discipline).

Energy of Earth
Self or Close range spell 1 Mana Earth
You call CURE 1 at self or close range.

First Circle Earth spells

You learn one of these spells each time you take the First Circle Spell skill.
You must know the elemental discipline of Earth to learn any of these spells.

Vigour of Earth
Self or Close range spell 1 Mana Earth
You call CURE 3 at self or close range.
Rite of Resistance
Minor ritual Earth
All participants get “MINOR EFFECT: You may call RESIST once in response to any REPEL, STRIKEDOWN, or MINOR EFFECT, and ignore the call.”

As this is a Minor Ritual targetting all participants, a character can lead or participate in this ritual up to twice per day. The EFFECT lasts until used or until the end of the event.

Rite of Transference
Minor ritual Earth
A MINOR EFFECT is transferred from a willing or unresisting person or object to a target participant.

As this is a Minor Ritual, a character can have an EFFECT transferred to them with this ritual up to twice per day.
You must have a ref present (as a Guide or otherwise) to use this ability.

Second Circle Earth spells

You learn one of these spells each time you take the Second Circle Spell skill.
You must know at least two First Circle Earth spells to learn any of these spells.

Tenacity of Earth
Self or Close range spell 1 Mana Earth
You call “Gain 1 Stamina” at self or close range.
Rite of Bolstering
Minor ritual Earth
All participants get CURE ALL and “MINOR EFFECT: You gain +3 Hits above your maximum”.

You must know Vigour of Earth as well as another First Circle Earth spell to learn this spell.
As this is a Minor Ritual targetting all participants, a character can lead or participate in this ritual up to twice per day. The EFFECT lasts until the temporary Hits are lost or until the end of the event.

Rite of Endurance
Major ritual Earth
One participant gets “MINOR EFFECT: For the duration of a single fight (which need not be the next fight you are in), you may take any number of calls of DOUBLE, TRIPLE, or CLEAVE as SINGLE, calling RESIST each time; when the fight ends, inform a ref, and you will take a Wound.”

You must know Rite of Resistance as well as another First Circle Earth spell to learn this spell.
As this is a Major Ritual, a character can be the target of this ritual up to once per day. The Effect lasts until the end of the fight in which it is used or until the end of the event.

Rite of Cleansing
Minor, Major, or Epic ritual Earth
An EFFECT is removed from a target willing or unresisting person or object. The ritual must be as powerful as the EFFECT, and is likely to have other consequences.

A character can be the target of this ritual up to twice per day if it is cast at Minor strength, or once per day if it is cast at Major or Epic strength.
You must have a ref present (as a Guide or otherwise) to use this ability.

Ascendancy of Earth

You can improvise Minor Rituals of Earth when you take the Elemental Ascendancy skill for Earth.
You must know at least two Second Circle Earth spells to learn this skill.

Examples of what effects can be created with Ascendancy of Earth include the following:

  • Minor:
    • Aiding a group working together.
    • Modifying a body.
    • Aiding non-magical surgery.

Mastery of Earth

You can improvise Major and Epic Rituals of Earth when you take the Elemental Mastery skill for Earth.
You must have Ascendancy of Earth to learn this skill.

Examples of what effects can be created with Mastery of Earth include the following:

  • Major:
    • Creating a barrier.
    • Blocking mental or physical control.
    • Strengthening a body (living or dead).
  • Epic:
    • Manipulating a rift (especially to stabilise it).
    • Strengthening a large force or group of people.