Channeller skills
From Breaking Worlds
Channeller skills are focussed around the art of directing elemental power to heal, harm, scry, and much more.
Channeller
- Cost to learn: 4 XP
- Prerequisites: none
This skill costs 0 XP if your class is Channeller.
You have a pool of 5 Mana.
You know the Detect Magic spell:
Detect Magic | ||
Self or Touch range spell | 1 Mana | Unaligned |
You gain a basic understanding of a magic EFFECT or being, or an item with a blue (magic) ribbon. You must have a ref present (as a Guide or otherwise) to use this ability. |
You may regenerate your Mana to its full value by spending 60 seconds appropriate roleplay, such as meditating or exercising. You may do this during a fight; however, if you move more than a few steps, use a spell, or are dealt damage, this is interrupted. If your class is Channeller, once per day you may do this with five seconds appropriate roleplay.
Extra Mana
- Cost to learn: 2 XP
- Prerequisites: Channeller
Your Mana pool is increased by one (to a normal maximum of 6).
Abundant Mana
- Cost to learn: 3 XP
- Prerequisites: Extra Mana
Your Mana pool is further increased by one (to a normal maximum of 7).
First Elemental Discipline
- Cost to learn: 1 XP
- Prerequisites: Channeller
You know the basic principles of one of the Elements. You can cast its starting spell and can learn spells from its elemental list.
Chained Casting
- Cost to learn: 3 XP
- Prerequisites: First Elemental Discipline
You may pay an additional 1 Mana to cast any spell from your first discipline immediately after another spell (ignoring the usual 5 seconds cooldown) and without a vocal. You must still have a hand free as usual.
Additional Elemental Discipline
- Cost to learn: 2 XP
- Prerequisites: First Elemental Discipline
You know the basic principles of an additional Element and can cast its starting spell and can learn spells from its elemental list.
Under normal circumstances a character cannot learn elemental disciplines that are opposed to each other (and therefore cannot learn more than two).
- Wood is opposed to Earth and Metal.
- Fire is opposed to Metal and Water.
- Earth is opposed to Water and Wood.
- Metal is opposed to Wood and Fire.
- Water is opposed to Fire and Earth.
First Circle Spell
- Cost to learn: 1 XP
- Prerequisites: First Elemental Discipline
You know a First Circle spell from the spell list one of your elemental disciplines.
You may buy this skill multiple times. Each time you buy it, you gain access to another First Circle spell or ritual.
Second Circle Spell
- Cost to learn: 2 XP
- Prerequisites: any two First Circle Spells (but see text)
You know a Second Circle spell from the spell list one of your elemental disciplines.
You may buy this skill multiple times. Each time you buy it, you gain access to another Second Circle spell or ritual.
You must know at least two First Circle spells or rituals from an element before you can learn any Second Circle spells in that element. Some Second Circle spells and rituals have the knowledge of a specific First Circle spell as a prerequisite; where this is the case it is indicated in the lists.
Elemental Ascendancy
- Cost to learn: 2 XP
- Prerequisites: any two Second Circle Spells
You are an accomplished practitioner of channelling an element and can improvise Minor Rituals in that element. The elemental lists give examples of what effects can be created with Ascendancy of each element.
You may buy this skill up to once for each elemental discipline you have. You must know at least two Second Circle spells or rituals from an element before you can learn Ascendancy of that element.
You must have a ref present (as a Guide or otherwise) to use this ability.
Elemental Mastery
- Cost to learn: 3 XP
- Prerequisites: Elemental Ascendancy
You are an expert practitioner of channelling an element and can improvise Major and Epic Rituals in that element. The elemental lists give examples of what effects can be created with Mastery of each element.
You may buy this skill up to once for each elemental discipline you have. You must have Ascendancy of an element before you can learn Mastery of that element.
You must have a ref present (as a Guide or otherwise) to use this ability.