Least spirit list: Difference between revisions
From Breaking Worlds
Created page with "The following effects are known to be possible by binding least spirits. * All of these spirits when bound to items leave the item when their power is invoked, rendering it no..." |
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!Effect | !Effect | ||
|- | |- | ||
|rowspan=6 | Wood | |rowspan=6 | [[Wood]] | ||
|rowspan=3 | Person | |rowspan=3 | Person | ||
|Close range CURE 1 on a dying character. | |Close range {{Call|CURE}} 1 on a dying character. | ||
|- | |- | ||
|Your influence downtime actions are stronger. | |Your influence downtime actions are stronger. | ||
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|Your explore downtime actions are stronger. | |Your explore downtime actions are stronger. | ||
|- | |- | ||
|rowspan=3 | | |rowspan=3 | Anchor | ||
|Close range CURE ALL. | |Close range {{Call|CURE}} ALL. | ||
|- | |- | ||
|Close range RESTORE ALL. | |Close range {{Call|RESTORE}} ALL. | ||
|- | |- | ||
|Heal a Wound. | |Heal a Wound. | ||
|- | |- | ||
|rowspan=6 | Fire | |rowspan=6 | [[Fire]] | ||
|rowspan=4 | Person | |rowspan=4 | Person | ||
|Ranged DOUBLE once per encounter. | |Ranged {{Call|DOUBLE}} once per encounter. | ||
|- | |- | ||
|You may resist minor mental | |You may resist minor mental {{Call|EFFECT}}s by becoming angry. | ||
|- | |- | ||
|You may craft items at 7/8 the normal Ducatto cost. | |You may craft items at 7/8 the normal Ducatto cost. | ||
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|Your raid downtime actions are stronger | |Your raid downtime actions are stronger | ||
|- | |- | ||
|rowspan=2 | | |rowspan=2 | Anchor | ||
|MASS DOUBLE | |{{Call|MASS}} {{Call|DOUBLE}} | ||
|- | |- | ||
|You may perform a single divination on a created item. | |You may perform a single divination on a created item. | ||
|- | |- | ||
|rowspan=4 | Earth | |rowspan=4 | [[Earth]] | ||
|rowspan=2 | Person | |rowspan=2 | Person | ||
|Grant +1 hit point. | |Grant +1 hit point. | ||
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|Your forage downtime actions are stronger. | |Your forage downtime actions are stronger. | ||
|- | |- | ||
|rowspan=2 | | |rowspan=2 | Anchor | ||
|Close range CURE ALL | |Close range {{Call|CURE}} ALL | ||
|- | |- | ||
|Restore stamina to maximum. | |Restore stamina to maximum. | ||
|- | |- | ||
|rowspan=7 | Metal | |rowspan=7 | [[Metal]] | ||
|rowspan=4 | Person | |rowspan=4 | Person | ||
|Ranged REPEL once per encounter. | |Ranged REPEL once per encounter. | ||
|- | |- | ||
|Ranged SINGLE STRIKEDOWN once per encounter. | |Ranged {{Call|SINGLE}} {{Call|STRIKEDOWN}} once per encounter. | ||
|- | |- | ||
|Your influence downtime actions are stronger. | |Your influence downtime actions are stronger. | ||
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|Your raid downtime actions are stronger. | |Your raid downtime actions are stronger. | ||
|- | |- | ||
|rowspan=3 | | |rowspan=3 | Anchor | ||
|MASS REPEL | |{{Call|MASS}} {{Call|REPEL}} | ||
|- | |- | ||
|MASS SINGLE STRIKEDOWN. | |{{Call|MASS}} {{Call|SINGLE}} {{Call|STRIKEDOWN}}. | ||
|- | |- | ||
|Self CURE 3 while dying. | |Self {{Call|CURE}} 3 while dying. | ||
|- | |- | ||
|rowspan=5 | Water | |rowspan=5 | [[Water]] | ||
|rowspan=3 | Person | |rowspan=3 | Person | ||
|Grant +1 mana if you have a mana pool. | |Grant +1 mana if you have a mana pool. | ||
|- | |- | ||
|You may resist minor mental | |You may resist minor mental {{Call|EFFECT}}s by becoming evasive. | ||
|- | |- | ||
|Your investigation downtime actions are stronger. | |Your investigation downtime actions are stronger. | ||
|- | |- | ||
|rowspan=2 | | |rowspan=2 | Anchor | ||
|MASS STRIKEDOWN | |{{Call|MASS}} {{Call|STRIKEDOWN}} | ||
|- | |- | ||
|You may perform a single divination on anything magical | |You may perform a single divination on anything magical | ||
|} | |} |
Revision as of 00:21, 3 February 2017
The following effects are known to be possible by binding least spirits.
- All of these spirits when bound to items leave the item when their power is invoked, rendering it non-magical.
- These spirits will not consent to be bound to weapons or shields.
Element | Bound to | Effect |
---|---|---|
Wood | Person | Close range CURE 1 on a dying character. |
Your influence downtime actions are stronger. | ||
Your explore downtime actions are stronger. | ||
Anchor | Close range CURE ALL. | |
Close range RESTORE ALL. | ||
Heal a Wound. | ||
Fire | Person | Ranged DOUBLE once per encounter. |
You may resist minor mental EFFECTs by becoming angry. | ||
You may craft items at 7/8 the normal Ducatto cost. | ||
Your raid downtime actions are stronger | ||
Anchor | MASS DOUBLE | |
You may perform a single divination on a created item. | ||
Earth | Person | Grant +1 hit point. |
Your forage downtime actions are stronger. | ||
Anchor | Close range CURE ALL | |
Restore stamina to maximum. | ||
Metal | Person | Ranged REPEL once per encounter. |
Ranged SINGLE STRIKEDOWN once per encounter. | ||
Your influence downtime actions are stronger. | ||
Your raid downtime actions are stronger. | ||
Anchor | MASS REPEL | |
MASS SINGLE STRIKEDOWN. | ||
Self CURE 3 while dying. | ||
Water | Person | Grant +1 mana if you have a mana pool. |
You may resist minor mental EFFECTs by becoming evasive. | ||
Your investigation downtime actions are stronger. | ||
Anchor | MASS STRIKEDOWN | |
You may perform a single divination on anything magical |