Least spirit list: Difference between revisions
From Breaking Worlds
(Created page with "The following effects are known to be possible by binding least spirits. * All of these spirits when bound to items leave the item when their power is invoked, rendering it no...") |
No edit summary |
||
Line 8: | Line 8: | ||
!Effect |
!Effect |
||
|- |
|- |
||
− | |rowspan=6 | Wood |
+ | |rowspan=6 | [[Wood]] |
|rowspan=3 | Person |
|rowspan=3 | Person |
||
− | |Close range CURE 1 on a dying character. |
+ | |Close range {{Call|CURE}} 1 on a dying character. |
|- |
|- |
||
|Your influence downtime actions are stronger. |
|Your influence downtime actions are stronger. |
||
Line 16: | Line 16: | ||
|Your explore downtime actions are stronger. |
|Your explore downtime actions are stronger. |
||
|- |
|- |
||
− | |rowspan=3 | |
+ | |rowspan=3 | Anchor |
− | |Close range CURE ALL. |
+ | |Close range {{Call|CURE}} ALL. |
|- |
|- |
||
− | |Close range RESTORE ALL. |
+ | |Close range {{Call|RESTORE}} ALL. |
|- |
|- |
||
|Heal a Wound. |
|Heal a Wound. |
||
|- |
|- |
||
− | |rowspan=6 | Fire |
+ | |rowspan=6 | [[Fire]] |
|rowspan=4 | Person |
|rowspan=4 | Person |
||
− | |Ranged DOUBLE once per encounter. |
+ | |Ranged {{Call|DOUBLE}} once per encounter. |
|- |
|- |
||
− | |You may resist minor mental |
+ | |You may resist minor mental {{Call|EFFECT}}s by becoming angry. |
|- |
|- |
||
|You may craft items at 7/8 the normal Ducatto cost. |
|You may craft items at 7/8 the normal Ducatto cost. |
||
Line 33: | Line 33: | ||
|Your raid downtime actions are stronger |
|Your raid downtime actions are stronger |
||
|- |
|- |
||
− | |rowspan=2 | |
+ | |rowspan=2 | Anchor |
− | |MASS DOUBLE |
+ | |{{Call|MASS}} {{Call|DOUBLE}} |
|- |
|- |
||
|You may perform a single divination on a created item. |
|You may perform a single divination on a created item. |
||
|- |
|- |
||
− | |rowspan=4 | Earth |
+ | |rowspan=4 | [[Earth]] |
|rowspan=2 | Person |
|rowspan=2 | Person |
||
|Grant +1 hit point. |
|Grant +1 hit point. |
||
Line 44: | Line 44: | ||
|Your forage downtime actions are stronger. |
|Your forage downtime actions are stronger. |
||
|- |
|- |
||
− | |rowspan=2 | |
+ | |rowspan=2 | Anchor |
− | |Close range CURE ALL |
+ | |Close range {{Call|CURE}} ALL |
|- |
|- |
||
|Restore stamina to maximum. |
|Restore stamina to maximum. |
||
|- |
|- |
||
− | |rowspan=7 | Metal |
+ | |rowspan=7 | [[Metal]] |
|rowspan=4 | Person |
|rowspan=4 | Person |
||
|Ranged REPEL once per encounter. |
|Ranged REPEL once per encounter. |
||
|- |
|- |
||
− | |Ranged SINGLE STRIKEDOWN once per encounter. |
+ | |Ranged {{Call|SINGLE}} {{Call|STRIKEDOWN}} once per encounter. |
|- |
|- |
||
|Your influence downtime actions are stronger. |
|Your influence downtime actions are stronger. |
||
Line 59: | Line 59: | ||
|Your raid downtime actions are stronger. |
|Your raid downtime actions are stronger. |
||
|- |
|- |
||
− | |rowspan=3 | |
+ | |rowspan=3 | Anchor |
− | |MASS REPEL |
+ | |{{Call|MASS}} {{Call|REPEL}} |
|- |
|- |
||
− | |MASS SINGLE STRIKEDOWN. |
+ | |{{Call|MASS}} {{Call|SINGLE}} {{Call|STRIKEDOWN}}. |
|- |
|- |
||
− | |Self CURE 3 while dying. |
+ | |Self {{Call|CURE}} 3 while dying. |
|- |
|- |
||
− | |rowspan=5 | Water |
+ | |rowspan=5 | [[Water]] |
|rowspan=3 | Person |
|rowspan=3 | Person |
||
|Grant +1 mana if you have a mana pool. |
|Grant +1 mana if you have a mana pool. |
||
|- |
|- |
||
− | |You may resist minor mental |
+ | |You may resist minor mental {{Call|EFFECT}}s by becoming evasive. |
|- |
|- |
||
|Your investigation downtime actions are stronger. |
|Your investigation downtime actions are stronger. |
||
|- |
|- |
||
− | |rowspan=2 | |
+ | |rowspan=2 | Anchor |
− | |MASS STRIKEDOWN |
+ | |{{Call|MASS}} {{Call|STRIKEDOWN}} |
|- |
|- |
||
|You may perform a single divination on anything magical |
|You may perform a single divination on anything magical |
Revision as of 23:21, 2 February 2017
The following effects are known to be possible by binding least spirits.
- All of these spirits when bound to items leave the item when their power is invoked, rendering it non-magical.
- These spirits will not consent to be bound to weapons or shields.
Element | Bound to | Effect |
---|---|---|
Wood | Person | Close range CURE 1 on a dying character. |
Your influence downtime actions are stronger. | ||
Your explore downtime actions are stronger. | ||
Anchor | Close range CURE ALL. | |
Close range RESTORE ALL. | ||
Heal a Wound. | ||
Fire | Person | Ranged DOUBLE once per encounter. |
You may resist minor mental EFFECTs by becoming angry. | ||
You may craft items at 7/8 the normal Ducatto cost. | ||
Your raid downtime actions are stronger | ||
Anchor | MASS DOUBLE | |
You may perform a single divination on a created item. | ||
Earth | Person | Grant +1 hit point. |
Your forage downtime actions are stronger. | ||
Anchor | Close range CURE ALL | |
Restore stamina to maximum. | ||
Metal | Person | Ranged REPEL once per encounter. |
Ranged SINGLE STRIKEDOWN once per encounter. | ||
Your influence downtime actions are stronger. | ||
Your raid downtime actions are stronger. | ||
Anchor | MASS REPEL | |
MASS SINGLE STRIKEDOWN. | ||
Self CURE 3 while dying. | ||
Water | Person | Grant +1 mana if you have a mana pool. |
You may resist minor mental EFFECTs by becoming evasive. | ||
Your investigation downtime actions are stronger. | ||
Anchor | MASS STRIKEDOWN | |
You may perform a single divination on anything magical |