Least spirit list: Difference between revisions
From Breaking Worlds
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The following effects are known to be possible by binding least spirits. |
The following effects are known to be possible by binding least spirits. |
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− | * All of these spirits when bound to |
+ | * All of these spirits when bound to [[Items_and_equipment#Magic_items|anchors]] leave the item when their power is invoked, rendering it non-magical. |
* These spirits will not consent to be bound to weapons or shields. |
* These spirits will not consent to be bound to weapons or shields. |
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|rowspan=3 | Anchor |
|rowspan=3 | Anchor |
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− | |Close |
+ | |Close or Self {{Call|CURE}} ALL. |
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− | |Close |
+ | |Close or Self {{Call|RESTORE}} ALL. |
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|Heal a Wound. |
|Heal a Wound. |
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|rowspan=2 | Anchor |
|rowspan=2 | Anchor |
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− | |Close |
+ | |Close or Self {{Call|CURE}} ALL |
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|Restore stamina to maximum. |
|Restore stamina to maximum. |
Latest revision as of 00:39, 10 February 2017
The following effects are known to be possible by binding least spirits.
- All of these spirits when bound to anchors leave the item when their power is invoked, rendering it non-magical.
- These spirits will not consent to be bound to weapons or shields.
Element | Bound to | Effect |
---|---|---|
Wood | Person | Close range CURE 1 on a dying character. |
Your influence downtime actions are stronger. | ||
Your explore downtime actions are stronger. | ||
Anchor | Close or Self CURE ALL. | |
Close or Self RESTORE ALL. | ||
Heal a Wound. | ||
Fire | Person | Ranged DOUBLE once per encounter. |
You may resist minor mental EFFECTs by becoming angry. | ||
You may craft items at 7/8 the normal Ducatto cost. | ||
Your raid downtime actions are stronger | ||
Anchor | MASS DOUBLE | |
You may perform a single divination on a created item. | ||
Earth | Person | Grant +1 hit point. |
Your forage downtime actions are stronger. | ||
Anchor | Close or Self CURE ALL | |
Restore stamina to maximum. | ||
Metal | Person | Ranged REPEL once per encounter. |
Ranged SINGLE STRIKEDOWN once per encounter. | ||
Your influence downtime actions are stronger. | ||
Your raid downtime actions are stronger. | ||
Anchor | MASS REPEL | |
MASS SINGLE STRIKEDOWN. | ||
Self CURE 3 while dying. | ||
Water | Person | Grant +1 mana if you have a mana pool. |
You may resist minor mental EFFECTs by becoming evasive. | ||
Your investigation downtime actions are stronger. | ||
Anchor | MASS STRIKEDOWN | |
You may perform a single divination on anything magical |