Least spirit list: Difference between revisions
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The following effects are known to be possible by binding least spirits. | The following effects are known to be possible by binding least spirits. | ||
* All of these spirits when bound to | * All of these spirits when bound to [[Items_and_equipment#Magic_items|anchors]] leave the item when their power is invoked, rendering it non-magical. | ||
* These spirits will not consent to be bound to weapons or shields. | * These spirits will not consent to be bound to weapons or shields. | ||
| Line 17: | Line 17: | ||
|- | |- | ||
|rowspan=3 | Anchor | |rowspan=3 | Anchor | ||
|Close | |Close or Self {{Call|CURE}} ALL. | ||
|- | |- | ||
|Close | |Close or Self {{Call|RESTORE}} ALL. | ||
|- | |- | ||
|Heal a Wound. | |Heal a Wound. | ||
| Line 45: | Line 45: | ||
|- | |- | ||
|rowspan=2 | Anchor | |rowspan=2 | Anchor | ||
|Close | |Close or Self {{Call|CURE}} ALL | ||
|- | |- | ||
|Restore stamina to maximum. | |Restore stamina to maximum. | ||
Latest revision as of 00:39, 10 February 2017
The following effects are known to be possible by binding least spirits.
- All of these spirits when bound to anchors leave the item when their power is invoked, rendering it non-magical.
- These spirits will not consent to be bound to weapons or shields.
| Element | Bound to | Effect |
|---|---|---|
| Wood | Person | Close range CURE 1 on a dying character. |
| Your influence downtime actions are stronger. | ||
| Your explore downtime actions are stronger. | ||
| Anchor | Close or Self CURE ALL. | |
| Close or Self RESTORE ALL. | ||
| Heal a Wound. | ||
| Fire | Person | Ranged DOUBLE once per encounter. |
| You may resist minor mental EFFECTs by becoming angry. | ||
| You may craft items at 7/8 the normal Ducatto cost. | ||
| Your raid downtime actions are stronger | ||
| Anchor | MASS DOUBLE | |
| You may perform a single divination on a created item. | ||
| Earth | Person | Grant +1 hit point. |
| Your forage downtime actions are stronger. | ||
| Anchor | Close or Self CURE ALL | |
| Restore stamina to maximum. | ||
| Metal | Person | Ranged REPEL once per encounter. |
| Ranged SINGLE STRIKEDOWN once per encounter. | ||
| Your influence downtime actions are stronger. | ||
| Your raid downtime actions are stronger. | ||
| Anchor | MASS REPEL | |
| MASS SINGLE STRIKEDOWN. | ||
| Self CURE 3 while dying. | ||
| Water | Person | Grant +1 mana if you have a mana pool. |
| You may resist minor mental EFFECTs by becoming evasive. | ||
| Your investigation downtime actions are stronger. | ||
| Anchor | MASS STRIKEDOWN | |
| You may perform a single divination on anything magical |