Metal spells: Difference between revisions

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(COMPEL, and tougher prerequisites for Chains of Metal)
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{{Spell|name=Bolt of Metal|range=Ranged|cost=1|class=Metal|description=You call {{Call|DOUBLE}} at range.}}
 
{{Spell|name=Bolt of Metal|range=Ranged|cost=1|class=Metal|description=You call {{Call|DOUBLE}} at range.}}
   
{{Spell|name=Mind of Metal|range=Close range|cost=2|class=Metal|description=You give a person “'''MINOR '''{{Call|EFFECT}}: For five minutes, you feel:” either Calm, Courage, Fear, or Sorrow.}}
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{{Spell|name=Mind of Metal|range=Self or Close range|cost=2|class=Metal|description=You give a person “'''MINOR '''{{Call|EFFECT}}: For five minutes, you feel:” either Calm, Courage, Fear, or Sorrow.}}
   
 
=== Second Circle Metal spells ===
 
=== Second Circle Metal spells ===
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{{Spell|name=Chains of Metal|range=Ranged|cost=1|class=Metal|description=You call {{Call|DOUBLE}} {{Call|STRIKEDOWN}} at range.<br>
 
{{Spell|name=Chains of Metal|range=Ranged|cost=1|class=Metal|description=You call {{Call|DOUBLE}} {{Call|STRIKEDOWN}} at range.<br>
''You must know [[#Push of Metal|Push of Metal]] or [[#Bolt of Metal|Bolt of Metal]] as well as another First Circle Metal spell (or know both of those spells) to learn this spell.''}}
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''You must know [[#Bolt of Metal|Bolt of Metal]] as well as another First Circle Metal spell to learn this spell.''}}
   
{{Spell|name=Compulsion of Metal|range=Close range|cost=3|class=Metal|description=You give a person “'''MAJOR '''{{Call|EFFECT}}: Either lose all of your Hits, or:” either
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{{Spell|name=Compulsion of Metal|range=Close range|cost=2|class=Metal|description=You call “'''MAJOR '''{{Call|COMPEL}}: at Close range, with one of the following commands:
* “you must give me [an item]”
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* “Give me [an item]”
* “you cannot attack or harm me for five minutes”
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* “Don’t attack or harm me”
* “you must go [somewhere within sight]”
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* “Go [somewhere within sight]”
 
The use of this spell may be considered a criminal act of [[Law#List of offences|slavery]].<br>
 
The use of this spell may be considered a criminal act of [[Law#List of offences|slavery]].<br>
''You must know [[#Mind of Metal|Mind of Metal]] as well as another First Circle Metal spell to learn this spell.''<br>
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''You must know [[#Mind of Metal|Mind of Metal]] as well as another First Circle Metal spell to learn this spell.''}}
As this spell uses an {{Call|EFFECT}} call, it cannot be used if you are already in combat. The Effect lasts five minutes.}}
 
   
 
{{Ritual|name=Rite of Conviction|size=Minor|class=Metal|description=One participant gets “'''MINOR '''{{Call|EFFECT}}: Once per fight, when Dying, you may spend a few moments’ roleplay of obvious, dramatic recovery to call {{Call|CURE}}''' 3''' on yourself (and stop Dying). After each use, inform a ref, and you will take a Wound.”<br>
 
{{Ritual|name=Rite of Conviction|size=Minor|class=Metal|description=One participant gets “'''MINOR '''{{Call|EFFECT}}: Once per fight, when Dying, you may spend a few moments’ roleplay of obvious, dramatic recovery to call {{Call|CURE}}''' 3''' on yourself (and stop Dying). After each use, inform a ref, and you will take a Wound.”<br>

Revision as of 22:59, 2 October 2017

Metal

Metal magic grants powers associated with control, including manipulating the movements of others and influencing their minds.
It is opposed to Wood and Fire.

Starting Metal spell

You learn this spell for free when you learn the elemental discipline of Metal (through First Elemental Discipline or Additional Elemental Discipline).

Spark of Metal
Ranged spell 1 Mana Metal
You call SINGLE at range.

First Circle Metal spells

You learn one of these spells each time you take the First Circle Spell skill.
You must know the elemental discipline of Metal to learn any of these spells.

Push of Metal
Ranged spell 1 Mana Metal
You call REPEL at range.
Bolt of Metal
Ranged spell 1 Mana Metal
You call DOUBLE at range.
Mind of Metal
Self or Close range spell 2 Mana Metal
You give a person “MINOR EFFECT: For five minutes, you feel:” either Calm, Courage, Fear, or Sorrow.

Second Circle Metal spells

You learn one of these spells each time you take the Second Circle Spell skill.
You must know at least two First Circle Metal spells to learn any of these spells.

Force of Metal
Mass spell 2 Mana Metal
You call MASS REPEL.

You must know Push of Metal as well as another First Circle Metal spell to learn this spell.

Chains of Metal
Ranged spell 1 Mana Metal
You call DOUBLE STRIKEDOWN at range.

You must know Bolt of Metal as well as another First Circle Metal spell to learn this spell.

Compulsion of Metal
Close range spell 2 Mana Metal
You call “MAJOR COMPEL:” at Close range, with one of the following commands:
  • “Give me [an item]”
  • “Don’t attack or harm me”
  • “Go [somewhere within sight]”

The use of this spell may be considered a criminal act of slavery.
You must know Mind of Metal as well as another First Circle Metal spell to learn this spell.

Rite of Conviction
Minor ritual Metal
One participant gets “MINOR EFFECT: Once per fight, when Dying, you may spend a few moments’ roleplay of obvious, dramatic recovery to call CURE 3 on yourself (and stop Dying). After each use, inform a ref, and you will take a Wound.”

As this is a Minor Ritual, a character can be the target of this ritual up to twice per day. The Effect lasts until the end of the event.

Ascendancy of Metal

You can improvise Minor Rituals of Metal when you take the Elemental Ascendancy skill for Metal.
You must know at least two Second Circle Metal spells to learn this skill.

Examples of what effects can be created with Ascendancy of Metal include the following:

  • Minor:
    • Aiding an individual leader.
    • Delaying the effects of injury.
    • Enhancing battlefield control abilities.

Mastery of Metal

You can improvise Major and Epic Rituals of Metal when you take the Elemental Mastery skill for Metal.
You must have Ascendancy of Metal to learn this skill.

Examples of what effects can be created with Mastery of Metal include the following:

  • Major:
    • Restraining a living thing or magical effect.
    • Turning material resources into enhancements.
    • Aiding military tactics and discipline.
  • Epic:
    • Manipulating a rift (especially to close it).
    • Affecting people’s ideals over a wide area.