Evoker skills: Difference between revisions
From Breaking Worlds
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+ | {{Skill|name=Common Rite of Evocation|xp=2|prereq=Evoker|description=You can have common spirits bound to yourself.<br> |
− | You know the |
+ | You know the Common Rite of Evocation: |
− | {{Ritual|name= |
+ | {{Ritual|name=Common Rite of Evocation|size=Major|class=Evocation|description=You summon an elemental spirit of common degree.<br>{{Ref}}}}}} |
− | {{Skill|name=Greater Rite of Evocation|xp=3|prereq= |
+ | {{Skill|name=Greater Rite of Evocation|xp=3|prereq=Common Rite of Evocation|description=You can have greater spirits bound to yourself.<br> |
You know the Greater Rite of Evocation: |
You know the Greater Rite of Evocation: |
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{{Ritual|name=Greater Rite of Evocation|size=Major|class=Evocation|description=You summon an elemental spirit of greater degree.<br>{{Ref}}}}}} |
{{Ritual|name=Greater Rite of Evocation|size=Major|class=Evocation|description=You summon an elemental spirit of greater degree.<br>{{Ref}}}}}} |
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{{Skill|name=Artifice|xp=2|prereq=Evoker|description=You can spend a few minutes appropriate roleplay and 16 silver ducatto to create a magic item suitable for binding a spirit of the least degree. You can also do this in downtime as a Minor Action.}} |
{{Skill|name=Artifice|xp=2|prereq=Evoker|description=You can spend a few minutes appropriate roleplay and 16 silver ducatto to create a magic item suitable for binding a spirit of the least degree. You can also do this in downtime as a Minor Action.}} |
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− | {{Skill|name=Improved Artifice|xp=3|prereq=Artifice|description=You can spend a few minutes appropriate roleplay and 64 silver ducatto to create a magic item suitable for binding a spirit of |
+ | {{Skill|name=Improved Artifice|xp=3|prereq=Artifice|description=You can spend a few minutes appropriate roleplay and 64 silver ducatto to create a magic item suitable for binding a spirit of common degree. You can also do this in downtime as a Minor Action.}} |
{{Skill|name=Greater Artifice|xp=4|prereq=Improved Artifice|description=You can spend several minutes appropriate roleplay and either 256 silver ducatto or 2 gold ducatto to create a magic item suitable for binding a spirit of greater degree. You can also do this in downtime as a Major Action.<br> |
{{Skill|name=Greater Artifice|xp=4|prereq=Improved Artifice|description=You can spend several minutes appropriate roleplay and either 256 silver ducatto or 2 gold ducatto to create a magic item suitable for binding a spirit of greater degree. You can also do this in downtime as a Major Action.<br> |
Revision as of 15:54, 6 October 2016
Part of a series about the rules of Breaking Worlds.
Character creation:
- Character creation
- Starting abilities
- Skills
- Warrior skills
- Channeller skills
- Spell list
- Evoker skills
- General skills
See also:
Evoker skills are focussed around summoning, binding, and manipulating spirits to gain power and knowledge.
Evoker
- Cost to learn: 4 XP
- Prerequisites: none
This skill costs 0 XP if your class is Evoker.
You know the Spirit Binding spell:
Spirit Binding | ||
Self or Close range spell | 0 Mana | Evocation |
You bind a willing spirit to a willing person or to an item unattended or held by a willing person. Note that without specific skills, most characters can only use spirits of the least degree. |
You know the Least Rite of Evocation:
Least Rite of Evocation | ||
Minor ritual | Evocation | |
You summon an elemental spirit of the least degree; or you speak to any bound spirit for five minutes. You must have a ref present (as a Guide or otherwise) to use this ability. |
(If you attempt to lead more than one summoning ritual in the space of half an hour, you are likely to suffer ill effects.)
If your class is Evoker, you are considered proficient with any magic item that has a bound spirit, and you may start play with a bound spirit of the least degree unless you are a wight without the Second Binding skill.
Second Binding
- Cost to learn: 3 XP
- Prerequisites: Evoker
You may have an additional spirit bound to yourself (to a normal maximum of two, or a maximum of one if you are a wight).
Masterful Binding
- Cost to learn: 4 XP
- Prerequisites: Second Binding
You may have any number of spirits bound to yourself. You must speak to a ref if you have more than three bound at any time, or two if you are a wight.
Common Rite of Evocation
- Cost to learn: 2 XP
- Prerequisites: Evoker
You can have common spirits bound to yourself.
You know the Common Rite of Evocation:
Common Rite of Evocation | ||
Major ritual | Evocation | |
You summon an elemental spirit of common degree. You must have a ref present (as a Guide or otherwise) to use this ability. |
Greater Rite of Evocation
- Cost to learn: 3 XP
- Prerequisites: Common Rite of Evocation
You can have greater spirits bound to yourself.
You know the Greater Rite of Evocation:
Greater Rite of Evocation | ||
Major ritual | Evocation | |
You summon an elemental spirit of greater degree. You must have a ref present (as a Guide or otherwise) to use this ability. |
Mastery of Evocation
- Cost to learn: 4 XP
- Prerequisites: Greater Rite of Evocation
You can have any willing spirit bound to yourself.
You know the Perfected Rite of Evocation:
Perfected Rite of Evocation | ||
Epic ritual | Evocation | |
You summon an elemental spirit of any degree. Note that as an Epic Ritual you need a suitable plot opportunity to use this ability. You must have a ref present (as a Guide or otherwise) to use this ability. |
You are an expert practitioner of evocation and can improvise Minor, Major, and Epic Rituals. Examples of what effects can be created with Mastery of Evocation include the following:
- Minor:
- Investigating a bound spirit or magic item in depth.
- Hampering the abilities of a spirit.
- Influencing a future summoning ritual cast in the same area.
- Major:
- Investigating a rift.
- Manipulating the Veil between the Spirit World and the mortal world - for example to make summoning easier or harder for a short period.
- Binding a soul to an unwilling, but unresisting, person or creature. (This could be considered a criminal act.)
- Splitting a soul into pieces. (This would be a criminal act of sacrilege.)
- Epic:
- Manipulating a rift.
- Affecting the Spirit World directly.
You must have a ref present (as a Guide or otherwise) to use this ability.
Rite of Necromancy
- Cost to learn: 2 XP
- Prerequisites: Evoker
You know the Rite of Necromancy:
Rite of Necromancy | ||
Minor ritual | Evocation | |
You use a recently dead body to speak for five minutes to the spirit that inhabited it. |
Rite of Séance
- Cost to learn: 3 XP
- Prerequisites: Rite of Necromancy
You know the Rite of Séance:
Rite of Séance | ||
Major ritual | Evocation | |
You summon an ancestor spirit. This works best when used to contact the recently deceased. It is particularly unreliable when used to summon the spirit of someone who died more than a few decades ago. |
Necromantic Binding
- Cost to learn: 3 XP
- Prerequisites: Rite of Necromancy
You know the Necromantic Binding spell:
Spirit Binding | ||
Close range spell | 0 Mana | Evocation |
You bind a willing spirit to a dead body. This only works reliably for mostly complete human corpses. |
Rite of Dismissal
- Cost to learn: 2 XP
- Prerequisites: Evoker
You know the Rite of Dismissal:
Rite of Dismissal | ||
Minor, Major, or Epic ritual | Evocation | |
You break the bond between a willing or unresisting person or body, or an item unattended or held by a willing or unresisting person, and any bound spirit. If this ritual is focussed on a wight it will cause them serious harm. The strength of the ritual required is dependent on the degree and attitude of the spirit. |
Rite of Sacrifice
- Cost to learn: 2 XP
- Prerequisites: Evoker
You know the Rite of Sacrifice:
Rite of Sacrifice | ||
Minor, Major, or Epic ritual | Evocation | |
You sacrifice to a spirit, which need not be present. The strength of the ritual required is dependent on the degree and attitude of the spirit and on the nature of the sacrifice. If a spirit is present, you do not need to perform a ritual to sacrifice to them, but it will almost certainly gain you favour. |
Artifice
- Cost to learn: 2 XP
- Prerequisites: Evoker
You can spend a few minutes appropriate roleplay and 16 silver ducatto to create a magic item suitable for binding a spirit of the least degree. You can also do this in downtime as a Minor Action.
Improved Artifice
- Cost to learn: 3 XP
- Prerequisites: Artifice
You can spend a few minutes appropriate roleplay and 64 silver ducatto to create a magic item suitable for binding a spirit of common degree. You can also do this in downtime as a Minor Action.
Greater Artifice
- Cost to learn: 4 XP
- Prerequisites: Improved Artifice
You can spend several minutes appropriate roleplay and either 256 silver ducatto or 2 gold ducatto to create a magic item suitable for binding a spirit of greater degree. You can also do this in downtime as a Major Action.
Given the right materials you can create items with special properties, such as the ability to store part of a divided soul.
Artificer’s Appraisal
- Cost to learn: 1 XP
- Prerequisites: Artifice
You can inspect an item with a magic ribbon or tag to get a good idea of its nature, value, and history.
You must have a ref present (as a Guide or otherwise) to use this ability.