Breaking Worlds: Difference between revisions
From Breaking Worlds
Cryptophage (talk | contribs) m (updated URL) |
mNo edit summary |
||
Line 31: | Line 31: | ||
* [[General_Rules|General Rules]] |
* [[General_Rules|General Rules]] |
||
* [[Calls|Calls]] |
* [[Calls|Calls]] |
||
+ | * [[Skills]] |
||
| |
| |
||
* [[Glossary|Glossary]] |
* [[Glossary|Glossary]] |
Revision as of 20:48, 20 June 2016
Under Construction
Introduction
For many years, the island kingdom of Arginet has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the elements and the ancestors. But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as the Breaking. Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.
As the dead rest uneasy in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.
You are one such adventurer - a native of Arginet or an offworlder who has fallen through the rifts. The Noble Houses, the Royal Armies, and the Reform Coalition are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.
Follow this link for a fuller overview of the setting and system.
Event details
For details on event timings, please see our main society website.
This includes directions to the venue for our next linear and interactive.
Setting | Rules | Helpful Pages |
---|---|---|