Breaking Worlds: Difference between revisions
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<H4>Under Construction</H4> |
<H4>Under Construction</H4> |
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− | [[Arginet]], an ancient, peaceful, feudal kingdom, is troubled by rising social conflict and threatened by the terrible cataclysm of the [[The Breaking|the Breaking]]. |
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+ | For many years, the island kingdom of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]]. But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]]. Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak. |
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+ | As the dead [[Wights|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond. |
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− | http://www.camlarp.co.uk/Main_Page. |
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⚫ | You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts. [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate. |
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+ | '''[[Overview|Follow this link for a fuller overview of the setting and system.]]''' |
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Revision as of 15:52, 20 June 2016
Under Construction
Introduction
For many years, the island kingdom of Arginet has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the elements and the ancestors. But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as the Breaking. Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.
As the dead rest uneasy in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.
You are one such adventurer - a native of Arginet or an offworlder who has fallen through the rifts. The Noble Houses, the Royal Armies, and the Reform Coalition are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.
Follow this link for a fuller overview of the setting and system.
Event details
For details on event timings, please see our main society website.
This includes directions to the venue for our next linear and interactive.
Setting | Rules | Helpful Pages |
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