Earth spells: Difference between revisions
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+ | <noinclude>{{Categories|Rules}} |
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− | == [[Earth]] == |
+ | </noinclude>== [[Earth]] == |
Earth magic grants powers associated with resilience and the body, including defensive fighting and resistance to mental and physical effects.<br> |
Earth magic grants powers associated with resilience and the body, including defensive fighting and resistance to mental and physical effects.<br> |
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You learn this spell for free when you learn the elemental discipline of Earth (through [[Channeller skills#First Elemental Discipline|First Elemental Discipline]] or [[Channeller skills#Additional Elemental Discipline|Additional Elemental Discipline]]). |
You learn this spell for free when you learn the elemental discipline of Earth (through [[Channeller skills#First Elemental Discipline|First Elemental Discipline]] or [[Channeller skills#Additional Elemental Discipline|Additional Elemental Discipline]]). |
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− | {{Spell|name=Energy of Earth|range=Self or |
+ | {{Spell|name=Energy of Earth|range=Self or Close range|cost=1|class=Earth|description=You call {{Call|CURE}}''' 1''' at self or close range.}} |
=== First Circle Earth spells === |
=== First Circle Earth spells === |
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You must know the elemental discipline of Earth to learn any of these spells. |
You must know the elemental discipline of Earth to learn any of these spells. |
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− | {{Spell|name=Vigour of Earth|range=Self or |
+ | {{Spell|name=Vigour of Earth|range=Self or Close range|cost=1|class=Earth|description=You call {{Call|CURE}}''' 3''' at self or close range.}} |
{{Ritual|name=Rite of Resistance|size=Minor|class=Earth|description=All participants get “'''MINOR '''{{Call|EFFECT}}: You may call {{Call|RESIST}} once in response to any REPEL, STRIKEDOWN, or MINOR EFFECT, and ignore the call.”<br> |
{{Ritual|name=Rite of Resistance|size=Minor|class=Earth|description=All participants get “'''MINOR '''{{Call|EFFECT}}: You may call {{Call|RESIST}} once in response to any REPEL, STRIKEDOWN, or MINOR EFFECT, and ignore the call.”<br> |
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You must know at least two First Circle Earth spells to learn any of these spells. |
You must know at least two First Circle Earth spells to learn any of these spells. |
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− | {{Spell|name=Tenacity of Earth|range=Self or |
+ | {{Spell|name=Tenacity of Earth|range=Self or Close range|cost=1|class=Earth|description=You call “Gain 1 Stamina” at self or close range.}} |
{{Ritual|name=Rite of Bolstering|size=Minor|class=Earth|description=All participants get {{Call|CURE}}''' ALL''' and “'''MINOR '''{{Call|EFFECT}}: You gain +3 Hits above your maximum”.<br> |
{{Ritual|name=Rite of Bolstering|size=Minor|class=Earth|description=All participants get {{Call|CURE}}''' ALL''' and “'''MINOR '''{{Call|EFFECT}}: You gain +3 Hits above your maximum”.<br> |
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As this is a Minor Ritual targetting all participants, a character can lead or participate in this ritual up to twice per day. The {{Call|EFFECT}} lasts until the temporary Hits are lost or until the end of the event.}} |
As this is a Minor Ritual targetting all participants, a character can lead or participate in this ritual up to twice per day. The {{Call|EFFECT}} lasts until the temporary Hits are lost or until the end of the event.}} |
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− | {{Ritual|name=Rite of Endurance|size= |
+ | {{Ritual|name=Rite of Endurance|size=Major|class=Earth|description=One participant gets “'''MINOR '''{{Call|EFFECT}}: For the duration of a single fight (which need not be the next fight you are in), you may take any number of calls of {{Call|DOUBLE}}, {{Call|TRIPLE}}, or {{Call|CLEAVE}} as {{Call|SINGLE}}, calling {{Call|RESIST}} each time; when the fight ends, inform a ref, and you will take a Wound.”<br> |
''You must know [[#Rite of Resistance|Rite of Resistance]] as well as another First Circle Earth spell to learn this spell.''<br> |
''You must know [[#Rite of Resistance|Rite of Resistance]] as well as another First Circle Earth spell to learn this spell.''<br> |
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− | As this is a |
+ | As this is a Major Ritual, a character can be the target of this ritual up to once per day. The Effect lasts until the end of the fight in which it is used or until the end of the event.}} |
{{Ritual|name=Rite of Cleansing|size=Minor, Major, or Epic|class=Earth|description=An {{Call|EFFECT}} is removed from a target willing or unresisting person or object. The ritual must be as powerful as the {{Call|EFFECT}}, and is likely to have other consequences.<br> |
{{Ritual|name=Rite of Cleansing|size=Minor, Major, or Epic|class=Earth|description=An {{Call|EFFECT}} is removed from a target willing or unresisting person or object. The ritual must be as powerful as the {{Call|EFFECT}}, and is likely to have other consequences.<br> |
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You can improvise Minor Rituals of Earth when you take the [[Channeller skills#Elemental Ascendancy|Elemental Ascendancy]] skill for Earth.<br> |
You can improvise Minor Rituals of Earth when you take the [[Channeller skills#Elemental Ascendancy|Elemental Ascendancy]] skill for Earth.<br> |
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You must know at least two Second Circle Earth spells to learn this skill. |
You must know at least two Second Circle Earth spells to learn this skill. |
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+ | |||
+ | Examples of what effects can be created with Ascendancy of Earth include the following: |
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+ | * Minor: |
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+ | ** Aiding a group working together. |
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+ | ** Modifying a body. |
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+ | ** Aiding non-magical surgery. |
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=== Mastery of Earth === |
=== Mastery of Earth === |
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You can improvise Major and Epic Rituals of Earth when you take the [[Channeller skills#Elemental Mastery|Elemental Mastery]] skill for Earth.<br> |
You can improvise Major and Epic Rituals of Earth when you take the [[Channeller skills#Elemental Mastery|Elemental Mastery]] skill for Earth.<br> |
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− | You must have Ascendancy of Earth to learn this skill. |
+ | You must have Ascendancy of Earth to learn this skill. |
− | |||
+ | Examples of what effects can be created with Mastery of Earth include the following: |
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− | {{Rules}}</noinclude> |
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+ | * Major: |
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+ | ** Creating a barrier. |
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+ | ** Blocking mental or physical control. |
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+ | ** Strengthening a body (living or dead). |
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+ | * Epic: |
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+ | ** Manipulating a rift (especially to stabilise it). |
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+ | ** Strengthening a large force or group of people. |
Latest revision as of 00:22, 7 October 2016
Part of a series about the rules of Breaking Worlds.
Character creation:
- Character creation
- Starting abilities
- Skills
- Warrior skills
- Channeller skills
- Spell list
- Evoker skills
- General skills
See also:
Earth
Earth magic grants powers associated with resilience and the body, including defensive fighting and resistance to mental and physical effects.
It is opposed to Water and Wood.
Starting Earth spell
You learn this spell for free when you learn the elemental discipline of Earth (through First Elemental Discipline or Additional Elemental Discipline).
Energy of Earth | ||
Self or Close range spell | 1 Mana | Earth |
You call CURE 1 at self or close range. |
First Circle Earth spells
You learn one of these spells each time you take the First Circle Spell skill.
You must know the elemental discipline of Earth to learn any of these spells.
Vigour of Earth | ||
Self or Close range spell | 1 Mana | Earth |
You call CURE 3 at self or close range. |
Rite of Resistance | ||
Minor ritual | Earth | |
All participants get “MINOR EFFECT: You may call RESIST once in response to any REPEL, STRIKEDOWN, or MINOR EFFECT, and ignore the call.” As this is a Minor Ritual targetting all participants, a character can lead or participate in this ritual up to twice per day. The EFFECT lasts until used or until the end of the event. |
Rite of Transference | ||
Minor ritual | Earth | |
A MINOR EFFECT is transferred from a willing or unresisting person or object to a target participant. As this is a Minor Ritual, a character can have an EFFECT transferred to them with this ritual up to twice per day. |
Second Circle Earth spells
You learn one of these spells each time you take the Second Circle Spell skill.
You must know at least two First Circle Earth spells to learn any of these spells.
Tenacity of Earth | ||
Self or Close range spell | 1 Mana | Earth |
You call “Gain 1 Stamina” at self or close range. |
Rite of Bolstering | ||
Minor ritual | Earth | |
All participants get CURE ALL and “MINOR EFFECT: You gain +3 Hits above your maximum”. You must know Vigour of Earth as well as another First Circle Earth spell to learn this spell. |
Rite of Endurance | ||
Major ritual | Earth | |
One participant gets “MINOR EFFECT: For the duration of a single fight (which need not be the next fight you are in), you may take any number of calls of DOUBLE, TRIPLE, or CLEAVE as SINGLE, calling RESIST each time; when the fight ends, inform a ref, and you will take a Wound.” You must know Rite of Resistance as well as another First Circle Earth spell to learn this spell. |
Rite of Cleansing | ||
Minor, Major, or Epic ritual | Earth | |
An EFFECT is removed from a target willing or unresisting person or object. The ritual must be as powerful as the EFFECT, and is likely to have other consequences. A character can be the target of this ritual up to twice per day if it is cast at Minor strength, or once per day if it is cast at Major or Epic strength. |
Ascendancy of Earth
You can improvise Minor Rituals of Earth when you take the Elemental Ascendancy skill for Earth.
You must know at least two Second Circle Earth spells to learn this skill.
Examples of what effects can be created with Ascendancy of Earth include the following:
- Minor:
- Aiding a group working together.
- Modifying a body.
- Aiding non-magical surgery.
Mastery of Earth
You can improvise Major and Epic Rituals of Earth when you take the Elemental Mastery skill for Earth.
You must have Ascendancy of Earth to learn this skill.
Examples of what effects can be created with Mastery of Earth include the following:
- Major:
- Creating a barrier.
- Blocking mental or physical control.
- Strengthening a body (living or dead).
- Epic:
- Manipulating a rift (especially to stabilise it).
- Strengthening a large force or group of people.