Wood spells: Difference between revisions

From Breaking Worlds

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You must know at least two First Circle Wood spells to learn any of these spells.
 
You must know at least two First Circle Wood spells to learn any of these spells.
   
{{Spell|name=Restoration of Wood|range=Self or close range|cost=1|class=Wood|description=You call {{Call|RESTORE LIMB}} at self or close range.<br>
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{{Spell|name=Restoration of Wood|range=Self or Close range|cost=1|class=Wood|description=You call {{Call|RESTORE LIMB}} at self or close range.<br>
 
''You must know [[#Vigour of Wood|Vigour of Wood]] as well as another First Circle Wood spell to learn this spell.''}}
 
''You must know [[#Vigour of Wood|Vigour of Wood]] as well as another First Circle Wood spell to learn this spell.''}}
   
{{Spell|name=Renewal of Wood|range=Self or close range|cost=2|class=Wood|description=You call {{Call|CURE}}''' ALL''' at self or close range.<br>
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{{Spell|name=Renewal of Wood|range=Self or Close range|cost=2|class=Wood|description=You call {{Call|CURE}}''' ALL''' at self or close range.<br>
 
''You must know [[#Vigour of Wood|Vigour of Wood]] as well as another First Circle Wood spell to learn this spell.''}}
 
''You must know [[#Vigour of Wood|Vigour of Wood]] as well as another First Circle Wood spell to learn this spell.''}}
   

Revision as of 22:51, 2 October 2017

Wood

Wood magic grants powers associated with other living things, particularly healing and communication.
It is opposed to Earth and Metal.

Starting Wood spell

You learn this spell for free when you learn the elemental discipline of Wood (through First Elemental Discipline or Additional Elemental Discipline).

Energy of Wood
Self or Close range spell 1 Mana Wood
You call CURE 1 at self or close range.

First Circle Wood spells

You learn one of these spells each time you take the First Circle Spell skill.
You must know the elemental discipline of Wood to learn any of these spells.

Vigour of Wood
Self or Close range spell 1 Mana Wood
You call CURE 3 at self or close range.
Voice of Wood
Close range spell 2 Mana Wood
You speak to a single animal or plant, whether living or dead, for five minutes.
You must have a ref present (as a Guide or otherwise) to use this ability.
Rite of Sending
Minor ritual Wood
You send a target being on the same plane a message of up to a few sentences.

As this is a Minor Ritual, a character can lead this ritual with any given target up to twice per day.
You must have a ref present (as a Guide or otherwise) to use this ability.

Second Circle Wood spells

You learn one of these spells each time you take the Second Circle Spell skill.
You must know at least two First Circle Wood spells to learn any of these spells.

Restoration of Wood
Self or Close range spell 1 Mana Wood
You call RESTORE LIMB at self or close range.

You must know Vigour of Wood as well as another First Circle Wood spell to learn this spell.

Renewal of Wood
Self or Close range spell 2 Mana Wood
You call CURE ALL at self or close range.

You must know Vigour of Wood as well as another First Circle Wood spell to learn this spell.

Rite of Healing
Minor ritual Wood
All participants get CURE ALL, RESTORE ALL.

You must know Vigour of Wood as well as another First Circle Wood spell to learn this spell.
As this is a Minor Ritual targetting all participants, a character can lead or participate in this ritual up to twice per day.

Rite of Regeneration
Major ritual Wood
All participants get “MAJOR EFFECT: You may spend 60 seconds uninterrupted roleplay while not incapacitated to get either CURE ALL or RESTORE LIMB.”

As this is a Major Ritual targetting all participants, a character can lead or participate in this ritual up to once per day. The Effect lasts until the end of the event.

Ascendancy of Wood

You can improvise Minor Rituals of Wood when you take the Elemental Ascendancy skill for Wood.
You must know at least two Second Circle Wood spells to learn this skill.

Examples of what effects can be created with Ascendancy of Wood include the following:

  • Minor:
    • Spreading a rumour.
    • Making people feel lively or curious.
    • Aiding non-magical surgery.

Mastery of Wood

You can improvise Major and Epic Rituals of Wood when you take the Elemental Mastery skill for Wood.
You must have Ascendancy of Wood to learn this skill.

Examples of what effects can be created with Mastery of Wood include the following:

  • Major:
    • Curing a disease.
    • Enhancing the growth of a living thing.
    • Aiding propaganda or influence-building.
  • Epic:
    • Manipulating a rift (especially to stabilise it).
    • Affecting living things over a wide area.