Wood spells: Difference between revisions
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Wood magic grants powers associated with other living things, particularly healing and communication.<br> |
Wood magic grants powers associated with other living things, particularly healing and communication.<br> |
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You can improvise Major and Epic Rituals of Wood when you take the [[Channeller skills#Elemental Mastery|Elemental Mastery]] skill for Wood.<br> |
You can improvise Major and Epic Rituals of Wood when you take the [[Channeller skills#Elemental Mastery|Elemental Mastery]] skill for Wood.<br> |
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− | You must have Ascendancy of Wood to learn this skill. |
+ | You must have Ascendancy of Wood to learn this skill. |
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Revision as of 21:10, 4 October 2016
Part of a series about the rules of Breaking Worlds.
Character creation:
- Character creation
- Starting abilities
- Skills
- Warrior skills
- Channeller skills
- Spell list
- Evoker skills
- General skills
See also:
Wood
Wood magic grants powers associated with other living things, particularly healing and communication.
It is opposed to Earth and Metal.
Starting Wood spell
You learn this spell for free when you learn the elemental discipline of Wood (through First Elemental Discipline or Additional Elemental Discipline).
Energy of Wood | ||
Self or Touch range spell | 1 Mana | Wood |
You call CURE 1 at self or touch range. |
First Circle Wood spells
You learn one of these spells each time you take the First Circle Spell skill.
You must know the elemental discipline of Wood to learn any of these spells.
Vigour of Wood | ||
Self or Touch range spell | 1 Mana | Wood |
You call CURE 3 at self or touch range. |
Voice of Wood | ||
Touch range spell | 2 Mana | Wood |
You speak to a single animal or plant, whether living or dead, for five minutes. You must have a ref present (as a Guide or otherwise) to use this ability. |
Rite of Sending | ||
Minor ritual | Wood | |
You send a target being on the same plane a message of up to a few sentences. As this is a Minor Ritual, a character can lead this ritual with any given target up to twice per day. |
Second Circle Wood spells
You learn one of these spells each time you take the Second Circle Spell skill.
You must know at least two First Circle Wood spells to learn any of these spells.
Restoration of Wood | ||
Self or Touch range spell | 1 Mana | Wood |
You call RESTORE LIMB at self or touch range. You must know Vigour of Wood as well as another First Circle Wood spell to learn this spell. |
Renewal of Wood | ||
Self or Touch range spell | 2 Mana | Wood |
You call CURE ALL at self or touch range. You must know Vigour of Wood as well as another First Circle Wood spell to learn this spell. |
Rite of Healing | ||
Minor ritual | Wood | |
All participants get CURE ALL, RESTORE ALL. You must know Vigour of Wood as well as another First Circle Wood spell to learn this spell. |
Rite of Regeneration | ||
Major ritual | Wood | |
All participants get “MAJOR EFFECT: You may spend 60 seconds uninterrupted roleplay while not incapacitated to get either CURE ALL or RESTORE LIMB.” As this is a Major Ritual targetting all participants, a character can lead or participate in this ritual up to once per day. The Effect lasts until the end of the event. |
Ascendancy of Wood
You can improvise Minor Rituals of Wood when you take the Elemental Ascendancy skill for Wood.
You must know at least two Second Circle Wood spells to learn this skill.
Examples of what effects can be created with Ascendancy of Wood include the following:
- Spreading a rumour
- Making a person feel lively or curious
- Aiding non-magical surgery
Mastery of Wood
You can improvise Major and Epic Rituals of Wood when you take the Elemental Mastery skill for Wood.
You must have Ascendancy of Wood to learn this skill.