Starting abilities: Difference between revisions

From Breaking Worlds

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* '''3 Hits:''' You have three global Hits. You lose one Hit each time you are struck, unless modified by a [[Calls|call]].
 
* '''3 Hits:''' You have three global Hits. You lose one Hit each time you are struck, unless modified by a [[Calls|call]].
 
* '''90 second bleed count:''' If you reach zero Hits, you become Dying, and you should start counting to 90 seconds. If you get to the end of the count without being healed, you become Marked for Death.
 
* '''90 second bleed count:''' If you reach zero Hits, you become Dying, and you should start counting to 90 seconds. If you get to the end of the count without being healed, you become Marked for Death.
* '''Catch breath:''' If you are in a safe situation, you can spend a short period of appropriate roleplay to recover all your Hits and heal any limbs ruined by {{Call|CLEAVE}}. Whenever you heal a limb in this way, you take a Wound.
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* '''Catch breath:''' If you are in a safe situation, you can spend 30 seconds of appropriate roleplay to recover all your Hits and heal any limbs ruined by {{Call|CLEAVE}}. Whenever you heal a limb in this way, you take a Wound.
 
* '''First aid:''' You can pause a dying character’s bleed count with continuous appropriate roleplay. If you do this for 60 seconds uninterrupted, you may call {{Call|CURE}}''' 1''' on them.
 
* '''First aid:''' You can pause a dying character’s bleed count with continuous appropriate roleplay. If you do this for 60 seconds uninterrupted, you may call {{Call|CURE}}''' 1''' on them.
 
* '''Weapon proficiency:''' You are proficient with a short and one-handed weapons (up to 42” long), and can use one weapon at a time.
 
* '''Weapon proficiency:''' You are proficient with a short and one-handed weapons (up to 42” long), and can use one weapon at a time.

Revision as of 21:03, 29 September 2016

Every player character (PC) in Breaking Worlds starts with the following abilities:

  • 3 Hits: You have three global Hits. You lose one Hit each time you are struck, unless modified by a call.
  • 90 second bleed count: If you reach zero Hits, you become Dying, and you should start counting to 90 seconds. If you get to the end of the count without being healed, you become Marked for Death.
  • Catch breath: If you are in a safe situation, you can spend 30 seconds of appropriate roleplay to recover all your Hits and heal any limbs ruined by CLEAVE. Whenever you heal a limb in this way, you take a Wound.
  • First aid: You can pause a dying character’s bleed count with continuous appropriate roleplay. If you do this for 60 seconds uninterrupted, you may call CURE 1 on them.
  • Weapon proficiency: You are proficient with a short and one-handed weapons (up to 42” long), and can use one weapon at a time.
  • Armour use: You can wear any armour to gain an additional Hit. If you have a Mana pool it is reduced by 3 while you are wearing armour.
  • Magic item use: You can use up to two magic items and one bound spirit of the least degree at any time.
  • Sacrifice: You can make a sacrifice to a spirit that is physically present in summoned, manifested, or bound form.