Skills
From Breaking Worlds
Warrior skills
| Skill | XP Cost | Prerequisites | Description |
|---|---|---|---|
| Warrior | 4 (0 for Warriors) |
Pool of 3 ST Spend 1 ST to call CURE 1 on self | |
| Extra Stamina | 2 | Warrior | Further +1 ST (total 4) |
| Exceptional Stamina | 3 | Extra Stamina | Further +1 ST (total 5) |
| Melee Weapon Practice | 1 | Warrior | Spend 1 ST to call DOUBLE by melee weapon |
| Melee Weapon Expertise | 2 | Melee Weapon Practice | Spend 1 ST to call TRIPLE by melee weapon |
| Two-Handed Weapon Training | 2 | Warrior | Proficient with two-handed weapons |
| Two-Handed Weapon Mastery | 2 | Two-Handed Weapon Training and Melee Weapon Expertise |
Spend 2 ST to call CLEAVE by two-handed weapon |
| Two-Handed Weapon Prowess | 2 | Two-Handed Weapon Training | Spend 1 ST to call STRIKEDOWN by two-handed weapon |
| Polearm Training | 2 | Two-Handed Weapon Training | Proficient with polearms and one-handed spears |
| Ambidexterity | 2 | Warrior | May use two weapons at once |
| Buckler Training | 1 | Warrior | Proficient with bucklers |
| Shield Training | 4 | Buckler Training | Proficient with shields |
| Thrown Weapon Training | 1 | Warrior | Proficient with short thrown weapons Proficient with large thrown weapons |
| Archery Training | 4 | Warrior | Proficient with bows and crossbows |
| Backstab | 2 | Warrior | Spend 1 ST to call TRIPLE by short weapon from behind |
| Backstab Mastery | 2 | Backstab | Spend 1 ST to call CLEAVE by short weapon from behind |
| Trip | 3 | Backstab | Spend 1 ST to call STRIKEDOWN by short weapon |
| Dodge | 2 | Warrior | Spend 1 ST to call dodge a melee blow or MASS or WIDE damage |
| Lightning Dodge | 3 | Dodge | Spend 1 ST to call dodge any blow, projectile, or call except EFFECTs Cannot be used while wearing heavy armour |
| Light Armour Practice | 2 | Warrior | Further +1 Hit from light armour (total +2) Mana penalty from light armour reduced to -1 |
| Light Armour Expertise | 2 | Light Armour Practice | Further +1 Hit from light armour (total +3) |
| Light Armour Mastery | 3 | Light Armour Expertise | Further +1 Hit from light armour (total +4) |
| Heavy Armour Practice | 2 | Warrior | Further +1 Hit from heavy armour (total +2) |
| Heavy Armour Expertise | 2 | Heavy Armour Practice | Further +2 Hits from heavy armour (total +4) |
| Heavy Armour Mastery | 3 | Heavy Armour Expertise | Further +2 Hits from heavy armour (total +6) |
| Resolve | 2 | Warrior | Spend 1 ST to call CURE 2 on self |
| Iron Resolve | 2 | Resolve | Spend 1 ST to call CURE 3 on self |
| Survival | 3 | Warrior | Spend 1 ST to call CURE 1 on self while dying |
| Survivor’s Grit | 2 | Survival | Spend 1 ST to call CURE 3 on self while dying |
| Survivor’s Vengeance | 2 | Survival | Call TRIPLE once by melee weapon after using Survival or Survivor’s Grit |