Skills

From Breaking Worlds

Revision as of 20:27, 25 September 2016 by Nyeti (talk | contribs) (Started with warrior skills)
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Warrior skills

Skill XP Cost Prerequisites Description
Warrior 4

(0 for Warriors)

Pool of 3 ST

Spend 1 ST to call CURE 1 on self

Extra Stamina 2 Warrior Further +1 ST (total 4)
Exceptional Stamina 3 Extra Stamina Further +1 ST (total 5)
Melee Weapon Practice 1 Warrior Spend 1 ST to call DOUBLE by melee weapon
Melee Weapon Expertise 2 Melee Weapon Practice Spend 1 ST to call TRIPLE by melee weapon
Two-Handed Weapon Training 2 Warrior Proficient with two-handed weapons
Two-Handed Weapon Mastery 2 Two-Handed Weapon Training

and Melee Weapon Expertise

Spend 2 ST to call CLEAVE by two-handed weapon
Two-Handed Weapon Prowess 2 Two-Handed Weapon Training Spend 1 ST to call STRIKEDOWN by two-handed weapon
Polearm Training 2 Two-Handed Weapon Training Proficient with polearms and one-handed spears
Ambidexterity 2 Warrior May use two weapons at once
Buckler Training 1 Warrior Proficient with bucklers
Shield Training 4 Buckler Training Proficient with shields
Thrown Weapon Training 1 Warrior Proficient with short thrown weapons

Proficient with large thrown weapons
Call TRIPLE by large thrown weapon

Archery Training 4 Warrior Proficient with bows and crossbows
Backstab 2 Warrior Spend 1 ST to call TRIPLE by short weapon from behind
Backstab Mastery 2 Backstab Spend 1 ST to call CLEAVE by short weapon from behind
Trip 3 Backstab Spend 1 ST to call STRIKEDOWN by short weapon
Dodge 2 Warrior Spend 1 ST to call dodge a melee blow or MASS or WIDE damage
Lightning Dodge 3 Dodge Spend 1 ST to call dodge any blow, projectile, or call except EFFECTs

Cannot be used while wearing heavy armour

Light Armour Practice 2 Warrior Further +1 Hit from light armour (total +2)

Mana penalty from light armour reduced to -1

Light Armour Expertise 2 Light Armour Practice Further +1 Hit from light armour (total +3)
Light Armour Mastery 3 Light Armour Expertise Further +1 Hit from light armour (total +4)
Heavy Armour Practice 2 Warrior Further +1 Hit from heavy armour (total +2)

May take CLEAVE as TRIPLE while wearing heavy armour

Heavy Armour Expertise 2 Heavy Armour Practice Further +2 Hits from heavy armour (total +4)
Heavy Armour Mastery 3 Heavy Armour Expertise Further +2 Hits from heavy armour (total +6)
Resolve 2 Warrior Spend 1 ST to call CURE 2 on self
Iron Resolve 2 Resolve Spend 1 ST to call CURE 3 on self
Survival 3 Warrior Spend 1 ST to call CURE 1 on self while dying
Survivor’s Grit 2 Survival Spend 1 ST to call CURE 3 on self while dying
Survivor’s Vengeance 2 Survival Call TRIPLE once by melee weapon after using Survival or Survivor’s Grit