Warrior skills
From Breaking Worlds
Warrior
- Cost to learn: 4 XP
- Prerequisites: none
This skill costs 0 XP to buy if your class is Warrior.
You have a pool of 3 Stamina (ST).
When not incapacitated, you may spend 1 ST and a few moments’ appropriate roleplay to call CURE 1 on yourself.
You may regenerate your Stamina to its maximum value after a fight by spending a few moments of appropriate roleplay to refresh yourself (for example, by taking a drink, adjusting your armour, or doing stretches). If your class is Warrior, once per day you may do this in combat with a few moments’ appropriate roleplay.
Extra Stamina
- Cost to learn: 2 XP
- Prerequisites: Warrior
Your Stamina pool is increased by one (to a normal maximum of 4).
Exceptional Stamina
- Cost to learn: 3 XP
- Prerequisites: Extra Stamina
Your Stamina pool is further increased by one (to a normal maximum of 5).
Melee Weapon Practice
- Cost to learn: 1 XP
- Prerequisites: Warrior
You can spend 1 ST to call DOUBLE with any melee weapon with which you are proficient, except short weapons.
Melee Weapon Expertise
- Cost to learn: 2 XP
- Prerequisites: Melee Weapon Practice
You can spend 1 ST to call TRIPLE with any melee weapon with which you are proficient, except short weapons.
Two-Handed Weapon Training
- Cost to learn: 2 XP
- Prerequisites: Warrior
You are proficient with two-handed weapons.
Two-Handed Weapon Mastery
- Cost to learn: 2 XP
- Prerequisites: Two-Handed Weapon Training and Melee Weapon Expertise
You can spend 1 ST to call CLEAVE with a two-handed weapon.
Two-Handed Weapon Prowess
- Cost to learn: 2 XP
- Prerequisites: Two-Handed Weapon Training
You can spend 1 ST to call STRIKEDOWN with a two-handed weapon.
Polearm Training
- Cost to learn: 3 XP
- Prerequisites: Two-Handed Weapon Training
You are proficient with polearms and one-handed spears.
You must pass an OOC safety check to use polearms or one-handed spears.
Buckler Training
- Cost to learn: 1 XP
- Prerequisites: Warrior
You are proficient with bucklers.
Shield Training
- Cost to learn: 4 XP
- Prerequisites: Buckler Training
You are proficient with shields.
Thrown Weapon Training
- Cost to learn: 1 XP
- Prerequisites: Warrior
You are proficient with short thrown weapons. These deal SINGLE; you do not need to call this but may do so to make your attacks clear.
You are proficient with large thrown weapons and can call TRIPLE with them.
You must pass an OOC safety check to use large thrown weapons.
Archery Training
- Cost to learn: 4 XP
- Prerequisites: Thrown Weapon Training
You are proficient with bows and crossbows. These deal CLEAVE; you do not need to call this but may do so to make your attacks clear.
You must pass an OOC safety check to use bows or crossbows.
Backstab
- Cost to learn: 2 XP
- Prerequisites: Warrior
You can spend 1 ST to call TRIPLE with a short weapon when attacking from behind.
Cleaving Backstab
- Cost to learn: 2 XP
- Prerequisites: Backstab
You can spend 1 ST to call CLEAVE with a short weapon when attacking from behind.
Trip
- Cost to learn: 2 XP
- Prerequisites: Backstab
You can spend 1 ST to call STRIKEDOWN with a short weapon.
Dodge
- Cost to learn: 2 XP
- Prerequisites: Warrior
You can spend 1 ST to dodge a melee blow or a MASS or WIDE damage call. When you do, call RESIST and touch the ground with one hand; any call you dodge does not affect you.
Lightning Dodge
- Cost to learn: 3 XP
- Prerequisites: Dodge
You can spend 1 ST to dodge any call (except EFFECTs), melee blow, or projectile. When you do, call RESIST and touch the ground with one hand; any call you dodge does not affect you.
You may not use this skill while wearing heavy armour.
Light Armour Practice
- Cost to learn: 2 XP
- Prerequisites: Warrior
While wearing light armour, you gain an additional Hit (+2 total).
If you have a mana pool, it is reduced by 1 while you are wearing light armour (rather than the normal 3 for wearing armour).
Light Armour Expertise
- Cost to learn: 2 XP
- Prerequisites: Light Armour Practice
While wearing light armour, you gain a further additional Hit (+3 total).
Light Armour Mastery
- Cost to learn: 3 XP
- Prerequisites: Light Armour Expertise
While wearing light armour, you gain a further additional Hit (+4 total).
Heavy Armour Practice
- Cost to learn: 2 XP
- Prerequisites: Warrior
While wearing heavy armour, you gain an additional Hit (+2 total).
If you are affected by a call of CLEAVE while wearing heavy armour you may choose to take it as TRIPLE instead. When you do, call RESIST.
Heavy Armour Expertise
- Cost to learn: 2 XP
- Prerequisites: Heavy Armour Practice
While wearing heavy armour, you gain a further two additional Hits (+4 total).
Heavy Armour Mastery
- Cost to learn: 3 XP
- Prerequisites: Heavy Armour Expertise
While wearing heavy armour, you gain a further two additional Hits (+6 total).
Resolve
- Cost to learn: 2 XP
- Prerequisites: Warrior
When not incapacitated, you may spend 1 ST and a few moments’ appropriate roleplay to call CURE 2 on yourself.
Iron Resolve
- Cost to learn: 2 XP
- Prerequisites: Resolve
When not incapacitated, you may spend 1 ST and a few moments’ appropriate roleplay to call CURE 3 on yourself.
Survival
- Cost to learn: 3 XP
- Prerequisites: Warrior
When Dying, you may spend 1 ST and a few moments’ roleplay of obvious, dramatic recovery to call CURE 1 on yourself (and stop Dying).
Survivor’s Grit
- Cost to learn: 2 XP
- Prerequisites: Survival
When Dying, you may spend 1 ST and a few moments’ roleplay of obvious, dramatic recovery to call CURE 3 on yourself (and stop Dying).
Survivor’s Vengeance
- Cost to learn: 1 XP
- Prerequisites: Survival
After you use Survival (or Survivor’s Grit if you have it), you may call TRIPLE with your next melee blow.