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| === Least spirit list ===
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| The following effects are known to be possible by binding least spirits.
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| * All of these spirits when bound to items leave the item when their power is invoked, rendering it non-magical.
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| * These spirits will not consent to be bound to weapons or shields.
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| {| border="1"
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| !Element
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| !Bound to
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| !Effect
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| |-
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| |rowspan=6 | Wood
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| |rowspan=3 | Person
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| |Close range CURE 1 on a dying character.
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| |-
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| |Your influence downtime actions are stronger.
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| |-
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| |Your explore downtime actions are stronger.
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| |-
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| |rowspan=3 | Item
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| |Close range CURE ALL.
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| |-
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| |Close range RESTORE ALL.
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| |-
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| |Heal a Wound.
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| |-
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| |rowspan=6 | Fire
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| |rowspan=4 | Person
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| |Ranged DOUBLE once per encounter.
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| |-
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| |You may resist minor mental EFFECTs by becoming angry.
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| |-
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| |You may craft items at 7/8 the normal Ducatto cost.
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| |-
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| |Your raid downtime actions are stronger
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| |-
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| |rowspan=2 | Item
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| |MASS DOUBLE
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| |-
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| |You may perform a single divination on a created item.
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| |-
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| |rowspan=4 | Earth
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| |rowspan=2 | Person
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| |Grant +1 hit point.
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| |-
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| |Your forage downtime actions are stronger.
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| |-
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| |rowspan=2 | Item
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| |Close range CURE ALL
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| |-
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| |Restore stamina to maximum.
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| |-
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| |rowspan=7 | Metal
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| |rowspan=4 | Person
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| |Ranged REPEL once per encounter.
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| |-
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| |Ranged SINGLE STRIKEDOWN once per encounter.
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| |-
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| |Your influence downtime actions are stronger.
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| |-
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| |Your raid downtime actions are stronger.
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| |-
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| |rowspan=3 | Item
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| |MASS REPEL
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| |-
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| |MASS SINGLE STRIKEDOWN.
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| |-
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| |Self CURE 3 while dying.
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| |-
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| |rowspan=5 | Water
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| |rowspan=3 | Person
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| |Grant +1 mana if you have a mana pool.
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| |-
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| |You may resist minor mental EFFECTs by becoming evasive.
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| |-
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| |Your investigation downtime actions are stronger.
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| |-
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| |rowspan=2 | Item
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| |MASS STRIKEDOWN
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| |-
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| |Perform a divination on anything magical.
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| |}
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