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	<id>https://bw.camlarp.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cryptophage</id>
	<title>Breaking Worlds - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://bw.camlarp.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cryptophage"/>
	<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/Special:Contributions/Cryptophage"/>
	<updated>2026-04-11T22:35:30Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=FAQ&amp;diff=1078</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=FAQ&amp;diff=1078"/>
		<updated>2017-10-26T20:46:44Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: Removing ambiguity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the answers to some questions we’ve been asked about the [[rules]] and setting of [[Breaking Worlds]].&amp;lt;br&amp;gt;&lt;br /&gt;
If you have any questions of your own, please send an e-mail to [mailto:larp-refs@srcf.net larp-refs@srcf.net] and we’ll be happy to answer them.&lt;br /&gt;
&lt;br /&gt;
== General questions ==&lt;br /&gt;
&lt;br /&gt;
;Can I opt not to be part of a faction?&lt;br /&gt;
:Definitely &#039;&#039;&#039;yes&#039;&#039;&#039;.  Joining a faction is entirely optional, and is not free (in mechanical nor narrative terms).&lt;br /&gt;
&lt;br /&gt;
;Can you bind a ghost to an item, or is that just elementals?&lt;br /&gt;
:In theory &#039;&#039;&#039;yes&#039;&#039;&#039;.   In practice, very few [[ancestors]] will allow you to bind them to an item.&lt;br /&gt;
&lt;br /&gt;
;Least spirits are “near-mindless.”  Does that mean they’ll basically be fine with being bound to anyone who looks like they’ll be fun, that they’ll give powers to anyone who offers a sacrifice?&lt;br /&gt;
:Many Least Elementals can be bound by anyone with the skill, but either of those conditions could be the case depending on the spirit.&lt;br /&gt;
&lt;br /&gt;
;Can a spirit unbind itself if it wants to?&lt;br /&gt;
:Generally &#039;&#039;&#039;yes&#039;&#039;&#039;.  However, it is possible to prevent them from doing so - for instance by using [[Evoker skills#Mastery of Evocation|Mastery of Evocation]] or [[Metal spells#Mastery of Metal|Mastery of Metal]].&lt;br /&gt;
&lt;br /&gt;
;What happens if I break a code of conduct imposed on me by a spirit?&lt;br /&gt;
:The spirit will react accordingly.  If the spirit is bound to you or an item, it will generally unbind itself (see above), and it may also manifest and attack you.&lt;br /&gt;
&lt;br /&gt;
;If I’m playing an [[offworlders|offworlder]], can I take [[General skills#Followers|Followers]] to represent other people who fell through a rift with me?&lt;br /&gt;
:&#039;&#039;&#039;Yes&#039;&#039;&#039;.  For instance, you could use the skill to represent an Archipelagan ship’s crew, or a Praesidian political entourage.&lt;br /&gt;
&lt;br /&gt;
== Rules questions ==&lt;br /&gt;
&lt;br /&gt;
;Is it possible to completely ignore [[downtime]] and play Breaking Worlds?&lt;br /&gt;
:Definitely &#039;&#039;&#039;yes&#039;&#039;&#039;.  Downtime is an optional part of the game.&lt;br /&gt;
&lt;br /&gt;
;Are Mana and Stamina different?&lt;br /&gt;
:&#039;&#039;&#039;Yes&#039;&#039;&#039;.  Mana is a stat that Channellers have and can use to cast spells.  Stamina is a resource that Warriors have and can use to power combat abilities.  You can have both a Mana pool and a Stamina pool if you have both the Channeller and Warrior skills.&lt;br /&gt;
&lt;br /&gt;
;If your only opponents are incapable of fighting you, can you recoup Stamina?&lt;br /&gt;
:Broadly &#039;&#039;&#039;yes&#039;&#039;&#039;.  If they’re out of a fight for more than a couple of minutes (for instance, due to being bound by [[Metal spells#Compulsion of Metal|Compulsion of Metal]]) you can recover Stamina; ask the refs if you are unsure in a given situation.&lt;br /&gt;
&lt;br /&gt;
;How deceptive you can be when performing rituals?&lt;br /&gt;
:You must always make it clear when you are performing a ritual, but you need not make it clear what kind of ritual it is.  A channeller can use Detect Magic to investigate a ritual in progress.&lt;br /&gt;
&lt;br /&gt;
;Can you combine [[Channeller skills#Chained Casting|Chained Casting]] with [[Metal spells#Compulsion of Metal|Compulsion of Metal]] to compel two people at once?&lt;br /&gt;
:In practice &#039;&#039;&#039;no&#039;&#039;&#039;.  You must be able to call the full effect of the spell, and you cannot use an {{Call|EFFECT}} call while engaged in combat (which you probably will be if someone sees you mind-controlling their friend).&lt;br /&gt;
&lt;br /&gt;
;Will more [[skills]] (such as Third Circle spells) be added in the future?&lt;br /&gt;
:Currently &#039;&#039;&#039;no&#039;&#039;&#039;.  We don’t plan to change the rules in the first year unless it’s strictly necessary for balance reasons.  After the first year we may add or review skills, but no promises!&lt;br /&gt;
&lt;br /&gt;
;In general can a spirit of an element probably do anything on the [[spell list]]?&lt;br /&gt;
:Broadly &#039;&#039;&#039;yes&#039;&#039;&#039;.  Spirits can imitate spells as well as other abilities; however, the cost or conditions to use those skills may well be different from the usual.&lt;br /&gt;
&lt;br /&gt;
;Is it possibly to get [[General skills#Followers|Followers]] who are incompetent?&lt;br /&gt;
:&#039;&#039;&#039;Yes&#039;&#039;&#039; if you really want to.  Tell us when you submit your character sheet - they still cost 3 XP.&lt;br /&gt;
&lt;br /&gt;
;Would Raiding be the appropriate [[Downtime#Map Action|Map Action]] for an elite group of paladins if I want to attack something?&lt;br /&gt;
:&#039;&#039;&#039;Yes&#039;&#039;&#039;.  ‘Raiding’ covers every kind of action where violence is a first resort - you can add a little about your goals and tactics when you submit your downtime.&lt;br /&gt;
&lt;br /&gt;
== Setting questions ==&lt;br /&gt;
&lt;br /&gt;
;What calendar is used in [[Arginet]]?&lt;br /&gt;
:Years are counted from the crowning of [[King Estienne]] just over a millennium before the start of the game.  The date IC is generally the date OOC with 1000 taken off the year number - so the first interactive is set on &#039;&#039;&#039;Friday 14&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; October 1016&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;What languages exist in the setting?&lt;br /&gt;
:Everyone speaks a common language, physrepped by English. There are no other languages in the setting, although you can use foreign names and loans to add flavour to [[foreign nations]] or [[other worlds]].  Language is not really a theme of Breaking Worlds.&lt;br /&gt;
&lt;br /&gt;
;What kind of technology can be brought through from [[other worlds]]?&lt;br /&gt;
:Anything more complicated than a simple clockwork device (see the [[crafts and learning]] page for more) will stop working or fall to pieces in [[Arginet]].  In particular, you cannot carry guns, even as mementoes.&lt;br /&gt;
&lt;br /&gt;
;Where do you draw the line on “[[offworlders]] have no understanding of [[the Spirit World]]”?&lt;br /&gt;
:Offworlders may know stories or legends about lingering spirits of the departed, but will never have seen [[ancestors]] or elementals.&lt;br /&gt;
&lt;br /&gt;
;When creating a [[Animist orders|religious order]] for our characters, can we also create particular Greater Spirits we venerate and might want to summon?&lt;br /&gt;
:&#039;&#039;&#039;Yes&#039;&#039;&#039;.  You are welcome to create NPCs such as Greater Spirits linked to your PCs.  Please state in your background whether you would like them to appear in play - we can’t guarantee anything but will do our best.&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=MediaWiki:Sidebar&amp;diff=1077</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=MediaWiki:Sidebar&amp;diff=1077"/>
		<updated>2017-10-26T20:41:27Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Setting&lt;br /&gt;
** Overview|Overview&lt;br /&gt;
** Arginet|Arginet&lt;br /&gt;
** Factions|The Factions&lt;br /&gt;
** Magic|Magic&lt;br /&gt;
** Spirits|Spirits&lt;br /&gt;
** The_Elements|The Elements&lt;br /&gt;
** Fiveways | Fiveways&lt;br /&gt;
** Foreign_nations|Foreign Nations&lt;br /&gt;
&lt;br /&gt;
* Rules&lt;br /&gt;
** Rules|Rules Overview&lt;br /&gt;
** Safety|Safety&lt;br /&gt;
** Calls|Calls&lt;br /&gt;
** Combat_rules |Combat Rules&lt;br /&gt;
** Skills|Skills&lt;br /&gt;
** Spellcasting|Spellcasting&lt;br /&gt;
** Spell_list|Spell List&lt;br /&gt;
** Downtime|Downtime&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Other&lt;br /&gt;
** Character_creation|Character Creation&lt;br /&gt;
** Glossary|Glossary&lt;br /&gt;
** Monstering|Monstering&lt;br /&gt;
** Costume|Costume&lt;br /&gt;
** FAQ | FAQ&lt;br /&gt;
** http://camlarp.co.uk|Main CLS Site&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=MediaWiki:Sidebar&amp;diff=1076</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=MediaWiki:Sidebar&amp;diff=1076"/>
		<updated>2017-10-26T20:40:49Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Example.jpg]]&lt;br /&gt;
** Setting&lt;br /&gt;
** Overview|Overview&lt;br /&gt;
** Arginet|Arginet&lt;br /&gt;
** Factions|The Factions&lt;br /&gt;
** Magic|Magic&lt;br /&gt;
** Spirits|Spirits&lt;br /&gt;
** The_Elements|The Elements&lt;br /&gt;
** Fiveways | Fiveways&lt;br /&gt;
** Foreign_nations|Foreign Nations&lt;br /&gt;
&lt;br /&gt;
* Rules&lt;br /&gt;
** Rules|Rules Overview&lt;br /&gt;
** Safety|Safety&lt;br /&gt;
** Calls|Calls&lt;br /&gt;
** Combat_rules |Combat Rules&lt;br /&gt;
** Skills|Skills&lt;br /&gt;
** Spellcasting|Spellcasting&lt;br /&gt;
** Spell_list|Spell List&lt;br /&gt;
** Downtime|Downtime&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Other&lt;br /&gt;
** Character_creation|Character Creation&lt;br /&gt;
** Glossary|Glossary&lt;br /&gt;
** Monstering|Monstering&lt;br /&gt;
** Costume|Costume&lt;br /&gt;
** FAQ | FAQ&lt;br /&gt;
** http://camlarp.co.uk|Main CLS Site&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=MediaWiki:Sidebar&amp;diff=1075</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=MediaWiki:Sidebar&amp;diff=1075"/>
		<updated>2017-10-26T20:40:36Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Example.jpg]]* Setting&lt;br /&gt;
** Overview|Overview&lt;br /&gt;
** Arginet|Arginet&lt;br /&gt;
** Factions|The Factions&lt;br /&gt;
** Magic|Magic&lt;br /&gt;
** Spirits|Spirits&lt;br /&gt;
** The_Elements|The Elements&lt;br /&gt;
** Fiveways | Fiveways&lt;br /&gt;
** Foreign_nations|Foreign Nations&lt;br /&gt;
&lt;br /&gt;
* Rules&lt;br /&gt;
** Rules|Rules Overview&lt;br /&gt;
** Safety|Safety&lt;br /&gt;
** Calls|Calls&lt;br /&gt;
** Combat_rules |Combat Rules&lt;br /&gt;
** Skills|Skills&lt;br /&gt;
** Spellcasting|Spellcasting&lt;br /&gt;
** Spell_list|Spell List&lt;br /&gt;
** Downtime|Downtime&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Other&lt;br /&gt;
** Character_creation|Character Creation&lt;br /&gt;
** Glossary|Glossary&lt;br /&gt;
** Monstering|Monstering&lt;br /&gt;
** Costume|Costume&lt;br /&gt;
** FAQ | FAQ&lt;br /&gt;
** http://camlarp.co.uk|Main CLS Site&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=MediaWiki:Sidebar&amp;diff=1072</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=MediaWiki:Sidebar&amp;diff=1072"/>
		<updated>2017-10-26T20:24:48Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Setting&lt;br /&gt;
** Overview|Overview&lt;br /&gt;
** Arginet|Arginet&lt;br /&gt;
** Factions|The Factions&lt;br /&gt;
** Magic|Magic&lt;br /&gt;
** Spirits|Spirits&lt;br /&gt;
** Foreign_nations|Foreign Nations&lt;br /&gt;
** The_Elements|The Elements&lt;br /&gt;
** Fiveways | Fiveways&lt;br /&gt;
&lt;br /&gt;
* Rules&lt;br /&gt;
** Rules|Rules Overview&lt;br /&gt;
** Safety|Safety&lt;br /&gt;
** Calls|Calls&lt;br /&gt;
** Combat_rules |Combat Rules&lt;br /&gt;
** Skills|Skills&lt;br /&gt;
** Spellcasting|Spellcasting&lt;br /&gt;
** Spell_list|Spell List&lt;br /&gt;
** Downtime|Downtime&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Other&lt;br /&gt;
** Character_creation|Character Creation&lt;br /&gt;
** Glossary|Glossary&lt;br /&gt;
** Monstering|Monstering&lt;br /&gt;
** Costume|Costume&lt;br /&gt;
** FAQ | FAQ&lt;br /&gt;
** http://camlarp.co.uk|Main CLS Site&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=MediaWiki:Sidebar&amp;diff=1071</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=MediaWiki:Sidebar&amp;diff=1071"/>
		<updated>2017-10-26T20:24:11Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Setting&lt;br /&gt;
** Overview|Overview&lt;br /&gt;
** Arginet|Arginet&lt;br /&gt;
** Factions|The Factions&lt;br /&gt;
** Magic|Magic&lt;br /&gt;
** Spirits|Spirits&lt;br /&gt;
** Foreign_nations|Foreign Nations&lt;br /&gt;
** The_Elements|The Elements&lt;br /&gt;
** Fiveways | Fiveways&lt;br /&gt;
&lt;br /&gt;
* Rules&lt;br /&gt;
** Rules|Rules Overview&lt;br /&gt;
** Safety|Safety&lt;br /&gt;
** Calls|Calls&lt;br /&gt;
** Combat_rules |Combat Rules&lt;br /&gt;
** Skills|Skills&lt;br /&gt;
** Spell_list|Spell List&lt;br /&gt;
** Downtime|Downtime&lt;br /&gt;
** Spellcasting|Spellcasting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Other&lt;br /&gt;
** Character_creation|Character Creation&lt;br /&gt;
** Glossary|Glossary&lt;br /&gt;
** Monstering|Monstering&lt;br /&gt;
** Costume|Costume&lt;br /&gt;
** FAQ | FAQ&lt;br /&gt;
** http://camlarp.co.uk|Main CLS Site&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=MediaWiki:Foreground.css&amp;diff=979</id>
		<title>MediaWiki:Foreground.css</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=MediaWiki:Foreground.css&amp;diff=979"/>
		<updated>2017-08-03T18:18:17Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: Hopefully fixing the margins on the images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Custom Foreground menubar colors */&lt;br /&gt;
.top-bar,&lt;br /&gt;
.top-bar .name h1 a,&lt;br /&gt;
.top-bar-section ul,&lt;br /&gt;
.top-bar-section ul li.active &amp;gt; a,&lt;br /&gt;
.top-bar-section li a:not(.button),&lt;br /&gt;
.top-bar-section .has-form {&lt;br /&gt;
   background: #ccf;&lt;br /&gt;
   color: #353542;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#navwrapper &amp;gt; .top-bar {&lt;br /&gt;
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   z-index: 1;&lt;br /&gt;
   font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, Sans-Serif;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.top-bar-section &amp;gt; ul &amp;gt; .divider,&lt;br /&gt;
.top-bar-section &amp;gt; ul &amp;gt; [role=&amp;quot;separator&amp;quot;] {&lt;br /&gt;
  border-color: #ccf;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.top-bar-section ul li ul.dropdown li.hover &amp;gt; a {&lt;br /&gt;
   background:#8f8fb3;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.top-bar-section &amp;gt; ul &amp;gt; li.hover &amp;gt; a{&lt;br /&gt;
   background:#adadd8;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.top-bar-section ul li ul.dropdown li &amp;gt; a {&lt;br /&gt;
	background:#adadd8;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.top-bar-section ul li ul.dropdown {&lt;br /&gt;
	z-index: -1 !important;&lt;br /&gt;
}&lt;br /&gt;
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#top-bar-left h5 a {&lt;br /&gt;
   color: #353542;&lt;br /&gt;
}&lt;br /&gt;
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#navwrapper .toggle-topbar span {&lt;br /&gt;
   color: #353542;&lt;br /&gt;
   -webkit-box-shadow: 0 10px 0 1px #353542, 0 16px 0 1px #353542, 0 22px 0 1px #353542;&lt;br /&gt;
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#navwrapper .top-bar.expanded .toggle-topbar span {&lt;br /&gt;
   color: #515166;&lt;br /&gt;
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   box-shadow: 0 10px 0 1px #515166,0 16px 0 1px #515166,0 22px 0 1px #515166;&lt;br /&gt;
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   background: #8f8fb3;&lt;br /&gt;
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#top-bar-left a {&lt;br /&gt;
   font-size: 0.8125em;&lt;br /&gt;
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   padding: 0;&lt;br /&gt;
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#top-bar-right button {&lt;br /&gt;
   display: none;&lt;br /&gt;
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   margin: 8px 8px 8px 0;&lt;br /&gt;
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   font-family: &amp;quot;Trebuchet MS&amp;quot;, &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, Sans-Serif;&lt;br /&gt;
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   font-size: 1.8em;&lt;br /&gt;
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		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=947</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=947"/>
		<updated>2017-05-14T16:46:51Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Revenants|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
Breaking Worlds has finished for this academic year, but will resume in October.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on Grantchester Meadows, end TBC, on Saturday 6th May at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--There is a weapons practice this week at 13:00 on Saturday 18th February on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows].--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows] on Saturday 6th May at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_Tearoom_End Grantchester Meadows] &#039;&#039;&#039;&#039;&#039;at the far end&#039;&#039;&#039;&#039;&#039; on Saturday 6th May at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--There is no linear this week.--&amp;gt;&lt;br /&gt;
The XP cap for the next event is 40.&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=945</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=945"/>
		<updated>2017-05-03T21:24:05Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Revenants|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
==Announcements==&lt;br /&gt;
This week we have the society AGM before the interactive on Friday 5th May at 19:00 at the [http://www.camlarp.co.uk/Locations_We_Use#Unitarian_Church_Hall Unitarian Church Hall]. The agenda for the AGM is [http://www.camlarp.co.uk/AGM_Agenda_2017 here]. There will still be an interactive afterwards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on Grantchester Meadows, end TBC, on Saturday 6th May at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--There is a weapons practice this week at 13:00 on Saturday 18th February on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows].--&amp;gt;&lt;br /&gt;
This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows] on Saturday 6th May at 13:00.&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_Tearoom_End Grantchester Meadows] &#039;&#039;&#039;&#039;&#039;at the far end&#039;&#039;&#039;&#039;&#039; on Saturday 6th May at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--There is no linear this week.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The XP cap for the next event is 38.&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=944</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=944"/>
		<updated>2017-05-03T21:23:38Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Revenants|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
==Announcements==&lt;br /&gt;
This week we have the society AGM before the interactive on Friday 5th May at 19:00 at the [http://www.camlarp.co.uk/Locations_We_Use#Unitarian_Church_Hall Unitarian Church Hall]. The agenda for the AGM is [http://www.camlarp.co.uk/AGM_Agenda_2017 here]. There will still be an interactive afterwards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on Grantchester Meadows, end TBC, on Saturday 6th May at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--There is a weapons practice this week at 13:00 on Saturday 18th February on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows].--&amp;gt;&lt;br /&gt;
This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows] on Saturday 6th Mayat 13:00.&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_Tearoom_End Grantchester Meadows] &#039;&#039;&#039;&#039;&#039;at the far end&#039;&#039;&#039;&#039;&#039; on Saturday 6th May at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--There is no linear this week.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The XP cap for the next event is 38.&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=943</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=943"/>
		<updated>2017-05-03T21:23:06Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Revenants|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
==Announcements==&lt;br /&gt;
This week we have the society AGM before the interactive on Friday 5th May at 19:00 at the [http://www.camlarp.co.uk/Locations_We_Use#Unitarian_Church_Hall Unitarian Church Hall]. The agenda for the AGM is [http://www.camlarp.co.uk/AGM_Agenda_2017 here]. There will still be an interactive afterwards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on Grantchester Meadows, end TBC, on Saturday 6th May at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--There is a weapons practice this week at 13:00 on Saturday 18th February on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows].--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows] on Saturday 25th February at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_Tearoom_End Grantchester Meadows] &#039;&#039;&#039;&#039;&#039;at the far end&#039;&#039;&#039;&#039;&#039; on Saturday 6th May at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--There is no linear this week.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The XP cap for the next event is 38.&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=942</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=942"/>
		<updated>2017-05-03T21:22:42Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Revenants|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
==Announcements==&lt;br /&gt;
This week we have the society AGM before the interactive on Friday 5th May at 19:00 at the [http://www.camlarp.co.uk/Locations_We_Use#Unitarian_Church_Hall Unitarian Church Hall]. The agenda for the AGM is [http://www.camlarp.co.uk/AGM_Agenda_2017 here]. There will still be an interactive afterwards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on Grantchester Meadows, end TBC, on Saturday 6th May at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--There is a weapons practice this week at 13:00 on Saturday 18th February on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows].--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows] on Saturday 25th February at 13:00.--&amp;gt;&lt;br /&gt;
This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_Tearoom_End Grantchester Meadows] &#039;&#039;&#039;&#039;&#039;at the far end&#039;&#039;&#039;&#039;&#039; on Saturday 6th May at 13:00.&lt;br /&gt;
&amp;lt;!--There is no linear this week.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The XP cap for the next event is 38.&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=940</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=940"/>
		<updated>2017-04-26T21:10:52Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Revenants|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
This week&#039;s interactive is on Friday 28th April at 19:00 at the [http://www.camlarp.co.uk/Locations_We_Use#Unitarian_Church_Hall Unitarian Church Hall].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on Grantchester Meadows, end TBC, on Saturday 11th March at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--There is a weapons practice this week at 13:00 on Saturday 18th February on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows].--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows] on Saturday 25th February at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_Tearoom_End Grantchester Meadows] &#039;&#039;&#039;&#039;&#039;at the far end&#039;&#039;&#039;&#039;&#039; on Saturday 28th January at 13:00.--&amp;gt;&lt;br /&gt;
There is no linear this week.&lt;br /&gt;
&lt;br /&gt;
The XP cap for the next event is 37.&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=935</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=935"/>
		<updated>2017-03-05T22:38:29Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Revenants|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
This week&#039;s interactive is on Friday 10th March at 19:00 at the [http://www.camlarp.co.uk/Locations_We_Use#Unitarian_Church_Hall Unitarian Church Hall].&lt;br /&gt;
&lt;br /&gt;
This week&#039;s linear will be on Grantchester Meadows, end TBC, on Saturday 11th March at 13:00.&lt;br /&gt;
&amp;lt;!--There is a weapons practice this week at 13:00 on Saturday 18th February on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows].--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows] on Saturday 25th February at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_Tearoom_End Grantchester Meadows] &#039;&#039;&#039;&#039;&#039;at the far end&#039;&#039;&#039;&#039;&#039; on Saturday 28th January at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--There is no linear this week.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The XP cap for the next event is 35.&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=934</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=934"/>
		<updated>2017-03-05T22:38:00Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Revenants|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
This week&#039;s interactive is on Friday 10th March at 19:00 at the [http://www.camlarp.co.uk/Locations_We_Use#Unitarian_Church_Hall Unitarian Church Hall].&lt;br /&gt;
&lt;br /&gt;
This week&#039;s linear will be on Grantchester Meadows, end TBC, on Saturday 11th March at 13:00.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--There is a weapons practice this week at 13:00 on Saturday 18th February on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows].--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows] on Saturday 25th February at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_Tearoom_End Grantchester Meadows] &#039;&#039;&#039;&#039;&#039;at the far end&#039;&#039;&#039;&#039;&#039; on Saturday 28th January at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--There is no linear this week.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The XP cap for the next event is 35.&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Totem_spirits&amp;diff=931</id>
		<title>Totem spirits</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Totem_spirits&amp;diff=931"/>
		<updated>2017-02-24T00:02:47Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: Minor text fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Categories|Elements|Magic}}&lt;br /&gt;
The most powerful [[spirits]] known to the [[Animism|priests]] and [[Magic|witches]] of [[Arginet]] are the five totem spirits.  They are tremendously powerful but also distant; they have never been directly contacted by mortals and what is known of them comes from the so-called [[Spirits#Degrees of power|greater spirits]].&lt;br /&gt;
&lt;br /&gt;
The totem spirits are [[Animist orders|worshipped]] as gods by some, and unsurprisingly there is a great degree of curiosity among mortals about their natures and desires.  Even the [[Seekers of the Utmost]], who reject the totems’ divinity, view them with respect and fascination.&lt;br /&gt;
&lt;br /&gt;
== Dragon ==&lt;br /&gt;
&lt;br /&gt;
The totem spirit of [[Wood]], usually appearing as masculine.&lt;br /&gt;
&lt;br /&gt;
The spirits of Wood have sometimes been likened to friendly but rowdy youths.  In this analogy, Dragon is the slightly older, wiser figure who serves as a mentor and inspiration to the rest.  He relishes novelty and is said to both collect new finds and encourage his entourage to create new marvels of their own.&lt;br /&gt;
&lt;br /&gt;
Dragon is fond of living things, and seems to particularly love seeing things and people grow.  Despite the youthful associations of Wood he is also invoked to bless comings of age, [[Sexuality, identity, and relationships|weddings]], and graduation ceremonies.  By the same token, stagnation and dullness are likely to draw his anger.&lt;br /&gt;
&lt;br /&gt;
== Phoenix ==&lt;br /&gt;
&lt;br /&gt;
The totem spirit of [[Fire]], sometimes appearing as masculine and sometimes as feminine.&lt;br /&gt;
&lt;br /&gt;
Among the passionate spirits of Fire, Phoenix burns the brightest.  They are depicted as constantly changing, flying from one obsession to the next.  A few greater spirits have claimed to be Phoenix’s lovers, or former loves now ignored - or turned enemies.&lt;br /&gt;
&lt;br /&gt;
It has been said that Phoenix does not care how others act, as long as they do act, and listen to their hearts.  They are most associated with acts of creation and destruction: both the sculptor who carves a masterpiece and the iconoclast who smashes it are likely to appeal to Phoenix for their blessing.&lt;br /&gt;
&lt;br /&gt;
== Bear ==&lt;br /&gt;
&lt;br /&gt;
The totem spirit of [[Earth]], usually appearing as feminine.&lt;br /&gt;
&lt;br /&gt;
The spirits of Earth seem to regard each other as family of sorts, and though they are nor without their differences, they all listen to their matriarch, Bear.  She is revered for her steadfastness and strength and is said to look kindly on others who uphold these virtues.&lt;br /&gt;
&lt;br /&gt;
More than any other totem spirit, Bear is invoked as the patron of organisations and groups.  She is particularly revered by people who work together for a cause, and most of all by those who must fight in defence of their ideal.&lt;br /&gt;
&lt;br /&gt;
== Tiger ==&lt;br /&gt;
&lt;br /&gt;
The totem spirit of [[Metal]], usually appearing as genderless.&lt;br /&gt;
&lt;br /&gt;
Tiger is at the pinnacle of the hierarchy of Metal, ruling over their subjects with an iron claw.  Those spirits who have spoken of them describe them as the ultimate authority figure: strong, calculating, and utterly implacable.&lt;br /&gt;
&lt;br /&gt;
They are believed to favour people who seek to establish order in society and to lead - or simply dominate - other people.  Tiger is also invoked by those who feel fear or anger to help harness those darker emotions and channel them into action and resolve.&lt;br /&gt;
&lt;br /&gt;
== Serpent ==&lt;br /&gt;
&lt;br /&gt;
The totem spirit of [[Water]], usually appearing as feminine.&lt;br /&gt;
&lt;br /&gt;
Spirits of Water are by their nature beings of thought and contemplation, and Serpent exemplifies this.  She is described as being curious and analytical,  always seeking to feed her unfathomable intellect while presenting a dispassionate face to those around her.  Even the other spirits claim little understanding of her desires and goals.&lt;br /&gt;
&lt;br /&gt;
Even so, Serpent is called on by mortals to grant insight.  She is believed to favour those who make the best use of their minds - people who seek understanding of themselves and the world around them, and who use cunning and trickery to overcome mere physical concerns.&lt;br /&gt;
&lt;br /&gt;
{{IC|The five students sat at their usual table. “So which of the totems do you reckon would be the worst to be killed by?”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the other scholars spat out their drink, “Do not piss off the totem spirits!”&amp;lt;br&amp;gt;&lt;br /&gt;
“No I’m just saying, theoretical question!” the first protested, “Because I mean Bear is easiest to piss off, but she’d just swat you and be done with it.”&amp;lt;br&amp;gt;&lt;br /&gt;
“Tiger.” said the third, taking a deep drink, “Definitely Tiger, Metal can be horrible.”&amp;lt;br&amp;gt;&lt;br /&gt;
“I think I agree, Wood’s going to be about the same as Bear, only with less extreme prejudice.”&amp;lt;br&amp;gt;&lt;br /&gt;
The second pulled a face, “And let’s face it, the only difference between if Phoenix loves you or hates you is whether you survive when they say ‘Burn’, and even then it’s chancy.”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The four of them nodded before the fifth spoke up. “Serpent’s worst.”&amp;lt;br&amp;gt;&lt;br /&gt;
“Really?” the third pulled a face, “But Tiger won’t even kill you quickly, they’ll do it slowly, making sure you knew every damn second just how much bigger they were than you, putting you in your place for every moment of agony before you were ground down beyond dust.”&amp;lt;br&amp;gt;&lt;br /&gt;
“Precisely. Serpent won’t lay a finger on you.” The fifth said quietly, “She’ll smile as she slowly takes away everything you have, job, friends, family… she’ll systematically destroy everything, even hope, until all that’s left is Serpent’s smile.”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The group shivered.&amp;lt;br&amp;gt;&lt;br /&gt;
“I wish you hadn’t said that, now I need another drink.”&amp;lt;br&amp;gt;&lt;br /&gt;
“Let’s just not piss off any of them.” The second scholar pointed to the fifth. “Also, you’re buying.”}}&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=929</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=929"/>
		<updated>2017-02-16T12:53:35Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Revenants|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
This week&#039;s interactive is on Friday 17th February at 19:00 at the [http://www.camlarp.co.uk/Locations_We_Use#Unitarian_Church_Hall Unitarian Church Hall].&lt;br /&gt;
&lt;br /&gt;
There is a weapons practice this week at 13:00 on Saturday 18th February on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows].&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows] on Saturday 11th February at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_Tearoom_End Grantchester Meadows] &#039;&#039;&#039;&#039;&#039;at the far end&#039;&#039;&#039;&#039;&#039; on Saturday 28th January at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--There is no linear this week.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The XP cap for the next event is 32.&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=928</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=928"/>
		<updated>2017-02-16T12:53:02Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Revenants|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
This week&#039;s interactive is on Friday 17th February at 19:00 at the [http://www.camlarp.co.uk/Locations_We_Use#Unitarian_Church_Hall Unitarian Church Hall].&lt;br /&gt;
&lt;br /&gt;
There is a weapons practice this week on Saturday 18th February on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows].&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows] on Saturday 11th February at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_Tearoom_End Grantchester Meadows] &#039;&#039;&#039;&#039;&#039;at the far end&#039;&#039;&#039;&#039;&#039; on Saturday 28th January at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--There is no linear this week.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The XP cap for the next event is 32.&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=MediaWiki:Foreground.css&amp;diff=923</id>
		<title>MediaWiki:Foreground.css</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=MediaWiki:Foreground.css&amp;diff=923"/>
		<updated>2017-02-03T12:40:44Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Custom Foreground menubar colors */&lt;br /&gt;
.top-bar,&lt;br /&gt;
.top-bar .name h1 a,&lt;br /&gt;
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.top-bar-section li a:not(.button),&lt;br /&gt;
.top-bar-section .has-form {&lt;br /&gt;
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	font-size: 1.1em;&lt;br /&gt;
	text-transform: uppercase;&lt;br /&gt;
	font-family:  &amp;quot;Calibri&amp;quot;, &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, Sans-Serif;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#toc#toc ul {&lt;br /&gt;
   color: #9898bf;&lt;br /&gt;
   margin: 0 0 0 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#toc .tocnumber {&lt;br /&gt;
   display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#page-content {&lt;br /&gt;
   width: 800px;&lt;br /&gt;
   min-width: 70%;&lt;br /&gt;
   max-width: 100%;&lt;br /&gt;
   background: white;&lt;br /&gt;
   margin: -45px auto;&lt;br /&gt;
   padding: 45px 6px 6px;&lt;br /&gt;
   font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, Sans-Serif;&lt;br /&gt;
   min-height: 100vh;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.row {&lt;br /&gt;
   max-width: 100%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
   font-size: 0.9em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-content-text &amp;gt; .floatleft img, #mw-content-text &amp;gt; .floatright img {&lt;br /&gt;
   border-radius: 4px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-content-text &amp;gt; .floatleft, #mw-content-text &amp;gt; .floatright {&lt;br /&gt;
   padding: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.fillwidthcontainer {&lt;br /&gt;
   overflow: auto;&lt;br /&gt;
   hyphens: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media only screen and (min-width:58.75em) {&lt;br /&gt;
   .fillwidthcontainer {&lt;br /&gt;
      hyphens: none;&lt;br /&gt;
   }&lt;br /&gt;
   body {&lt;br /&gt;
      background-attachment: fixed;&lt;br /&gt;
      background-position: center;&lt;br /&gt;
      background-size:130vw;&lt;br /&gt;
      font-size:1em;&lt;br /&gt;
      background-color: #a98c62;&lt;br /&gt;
      background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/b/b0/Arginet_lowcontrast_unlabelled_1366x768_inkscape.jpg&amp;quot;);&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
   @media only screen and (max-height:1080px) and (min-height:801px), only screen and (max-height:1080px) and (min-width:1367px) {&lt;br /&gt;
      body {&lt;br /&gt;
         background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/2/27/Arginet_lowcontrast_unlabelled_1080.jpg&amp;quot;);&lt;br /&gt;
      }&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
   @media only screen and (min-height:1081px) {&lt;br /&gt;
      body {&lt;br /&gt;
         background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/8/83/Arginet_lowcontrast_unlabelled_morecompressed.jpg&amp;quot;);&lt;br /&gt;
      }&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
   @media only screen and (max-aspect-ratio: 2556/5382) {&lt;br /&gt;
         body {&lt;br /&gt;
            background-size: cover;&lt;br /&gt;
         }&lt;br /&gt;
      }&lt;br /&gt;
   #categorybox#categorybox {&lt;br /&gt;
      hyphens: none;&lt;br /&gt;
   }&lt;br /&gt;
   #navwrapper &amp;gt; .top-bar {&lt;br /&gt;
      box-shadow: 0px 0px 8px -2px rgba(0,0,0,0.7);&lt;br /&gt;
   }&lt;br /&gt;
   .title-area {&lt;br /&gt;
      z-index: 1;&lt;br /&gt;
   }&lt;br /&gt;
   .top-bar-section {&lt;br /&gt;
      height: 100%;&lt;br /&gt;
      background: #ccf;&lt;br /&gt;
   }&lt;br /&gt;
   .top-bar-section ul li ul.dropdown li.hover &amp;gt; a {&lt;br /&gt;
      box-shadow:0px 10px 8px -10px #70708c inset,0px -10px 8px -10px #70708c inset;&lt;br /&gt;
   }&lt;br /&gt;
   .top-bar-section &amp;gt; ul &amp;gt; li.hover &amp;gt; a {&lt;br /&gt;
      box-shadow: 10px 0px 8px -10px #8f8fb3 inset, -10px 0px 8px -10px #8f8fb3 inset;&lt;br /&gt;
   }&lt;br /&gt;
   .top-bar-section ul li ul.dropdown {&lt;br /&gt;
      box-shadow:0px 0px 8px -2px rgba(0,0,0,0.7);&lt;br /&gt;
   }&lt;br /&gt;
   #page-content {&lt;br /&gt;
      box-shadow: 0px 0px 10px -2px black;&lt;br /&gt;
      padding: 45px 25px 25px;&lt;br /&gt;
   }&lt;br /&gt;
   #top-bar-right .small-12 {&lt;br /&gt;
      padding: 0;&lt;br /&gt;
   }&lt;br /&gt;
   #top-bar-right .has-dropdown &amp;gt; a {&lt;br /&gt;
      padding-left: 10px;&lt;br /&gt;
   }&lt;br /&gt;
   #personal-tools-dropdown {&lt;br /&gt;
      z-index: auto;&lt;br /&gt;
   }&lt;br /&gt;
   #mw-content-text &amp;gt; .floatleft {&lt;br /&gt;
      padding-right: 1.5em;&lt;br /&gt;
      padding-left: 0;&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
   #mw-content-text &amp;gt; .floatright {&lt;br /&gt;
      padding-left: 1.5em;&lt;br /&gt;
      padding-right: 0;&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.f-dropdown::before, .f-dropdown::after {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#drop1 {&lt;br /&gt;
   right: 15px !important;&lt;br /&gt;
   left: unset !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.flourish {&lt;br /&gt;
   display: block;&lt;br /&gt;
   background-size: contain;&lt;br /&gt;
   background-repeat: no-repeat;&lt;br /&gt;
   position: absolute;&lt;br /&gt;
   width: 50px;&lt;br /&gt;
   height: 16px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#topflourish {&lt;br /&gt;
   background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/5/56/Flourishsmall.png&amp;quot;);&lt;br /&gt;
   top: 6px;&lt;br /&gt;
   left: 8px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#bottomflourish {&lt;br /&gt;
   background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/1/1f/Rotflourishsmall.png&amp;quot;);&lt;br /&gt;
   right: 8px;&lt;br /&gt;
   bottom: 6px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.hackyimage {&lt;br /&gt;
   margin: 0 0 1.5em 1.5em;&lt;br /&gt;
   border-radius: 4px;&lt;br /&gt;
   background-size: contain;&lt;br /&gt;
   float: right;&lt;br /&gt;
   clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media only screen and (min-width: 450px) {&lt;br /&gt;
&lt;br /&gt;
	#arginetmap {&lt;br /&gt;
		height:620px;&lt;br /&gt;
		width:383px;&lt;br /&gt;
		background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/a/a1/Arginet-IC-v2_small.jpg&amp;quot;);&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	#arginetmap a {&lt;br /&gt;
		display: block;&lt;br /&gt;
		height:620px;&lt;br /&gt;
		width:383px;&lt;br /&gt;
		text-decoration: none;&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#categorybox {&lt;br /&gt;
   color: #434354;&lt;br /&gt;
   font-size:0.88em;&lt;br /&gt;
   float:right;&lt;br /&gt;
   padding: 0 8px 8px;&lt;br /&gt;
   background: #f5f5ff;&lt;br /&gt;
   border: thin solid #9898bf;&lt;br /&gt;
   margin: 0px 0px 16px 16px;&lt;br /&gt;
   width: 100%;&lt;br /&gt;
   border-radius: 4px;&lt;br /&gt;
   padding-top: 0.5em;&lt;br /&gt;
   clear:both;&lt;br /&gt;
   hyphens:auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#categorybox ul {&lt;br /&gt;
   color: #9898bf;&lt;br /&gt;
   font-size: 0.8em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table {&lt;br /&gt;
   border-radius: 4px;&lt;br /&gt;
   border-collapse: separate;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table tr.even, table tr.alt, table tr:nth-of-type(2n) {&lt;br /&gt;
   background: #f5f5ff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#categories_container {&lt;br /&gt;
   width: 200px;&lt;br /&gt;
   max-width: 30vw;&lt;br /&gt;
   float: right;&lt;br /&gt;
   margin-left: 16px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#categories_container &amp;gt; #toc {&lt;br /&gt;
   width: 100%;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=MediaWiki:Foreground.css&amp;diff=922</id>
		<title>MediaWiki:Foreground.css</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=MediaWiki:Foreground.css&amp;diff=922"/>
		<updated>2017-02-03T12:38:50Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Custom Foreground menubar colors */&lt;br /&gt;
.top-bar,&lt;br /&gt;
.top-bar .name h1 a,&lt;br /&gt;
.top-bar-section ul,&lt;br /&gt;
.top-bar-section ul li.active &amp;gt; a,&lt;br /&gt;
.top-bar-section li a:not(.button),&lt;br /&gt;
.top-bar-section .has-form {&lt;br /&gt;
   background: #ccf;&lt;br /&gt;
   color: #353542;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#navwrapper &amp;gt; .top-bar {&lt;br /&gt;
   margin: 0;&lt;br /&gt;
   z-index: 1;&lt;br /&gt;
   font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, Sans-Serif;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.top-bar-section &amp;gt; ul &amp;gt; .divider,&lt;br /&gt;
.top-bar-section &amp;gt; ul &amp;gt; [role=&amp;quot;separator&amp;quot;] {&lt;br /&gt;
  border-color: #ccf;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.top-bar-section ul li ul.dropdown li.hover &amp;gt; a {&lt;br /&gt;
   background:#8f8fb3;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.top-bar-section &amp;gt; ul &amp;gt; li.hover &amp;gt; a{&lt;br /&gt;
   background:#adadd8;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.top-bar-section ul li ul.dropdown li &amp;gt; a {&lt;br /&gt;
	background:#adadd8;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.top-bar-section ul li ul.dropdown {&lt;br /&gt;
	z-index: -1 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#top-bar-left h5 a {&lt;br /&gt;
   color: #353542;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#navwrapper .toggle-topbar span {&lt;br /&gt;
   color: #353542;&lt;br /&gt;
   -webkit-box-shadow: 0 10px 0 1px #353542, 0 16px 0 1px #353542, 0 22px 0 1px #353542;&lt;br /&gt;
   box-shadow: 0 10px 0 1px #353542, 0 16px 0 1px #353542, 0 22px 0 1px #353542;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#navwrapper .top-bar.expanded .toggle-topbar span {&lt;br /&gt;
   color: #515166;&lt;br /&gt;
   -webkit-box-shadow: 0 10px 0 1px #515166,0 16px 0 1px #515166,0 22px 0 1px #515166;&lt;br /&gt;
   box-shadow: 0 10px 0 1px #515166,0 16px 0 1px #515166,0 22px 0 1px #515166;&lt;br /&gt;
}&lt;br /&gt;
#navwrapper .top-bar.expanded .title-area {&lt;br /&gt;
   background: #8f8fb3;&lt;br /&gt;
}&lt;br /&gt;
#top-bar-left a {&lt;br /&gt;
   font-size: 0.8125em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#top-bar-right &amp;gt; li {&lt;br /&gt;
   padding: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#top-bar-right button {&lt;br /&gt;
   display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#top-bar-right form{&lt;br /&gt;
   position: relative;&lt;br /&gt;
   margin: 8px 8px 8px 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1, h2, h3, h4, h5, h6 {&lt;br /&gt;
   color: #404088;&lt;br /&gt;
   font-family: &amp;quot;Trebuchet MS&amp;quot;, &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, Sans-Serif;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1 {&lt;br /&gt;
   font-size: 1.8em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h2.title{&lt;br /&gt;
   font-size: 2em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h2 &amp;gt; span {&lt;br /&gt;
   display: inline;&lt;br /&gt;
}&lt;br /&gt;
h2 {&lt;br /&gt;
   margin-top: 0.9em;&lt;br /&gt;
   font-size: 1.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h3 {&lt;br /&gt;
   margin-top: 0.9em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ns-subject h3{&lt;br /&gt;
   font-size: 1.15em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h4 {&lt;br /&gt;
   font-size: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
p {&lt;br /&gt;
   margin-bottom: 0.6em;&lt;br /&gt;
   font-size: 1.04em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1.title-name.title-name &amp;gt; a {&lt;br /&gt;
   display: inline-block;&lt;br /&gt;
   width: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#footer-lastmod, #footer-viewcount, #tagline, #footer .poweredby {&lt;br /&gt;
   display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#toc {&lt;br /&gt;
   float:right;&lt;br /&gt;
   font-size:0.8em;&lt;br /&gt;
   padding: 0 8px 8px;&lt;br /&gt;
   background: #f5f5ff;&lt;br /&gt;
   border: thin solid #9898bf;&lt;br /&gt;
   margin: 0px 0px 16px 16px;&lt;br /&gt;
   max-width: 30vw;&lt;br /&gt;
   border-radius: 4px;&lt;br /&gt;
   word-wrap: break-word;&lt;br /&gt;
   hyphens: auto;&lt;br /&gt;
   clear:both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#toctitle &amp;gt; .toctoggle {&lt;br /&gt;
   display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#toctitle &amp;gt; h2 {&lt;br /&gt;
	color: #434354;&lt;br /&gt;
	font-size: 1.1em;&lt;br /&gt;
	text-transform: uppercase;&lt;br /&gt;
	font-family:  &amp;quot;Calibri&amp;quot;, &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, Sans-Serif;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#toc#toc ul {&lt;br /&gt;
   color: #9898bf;&lt;br /&gt;
   margin: 0 0 0 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#toc .tocnumber {&lt;br /&gt;
   display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#page-content {&lt;br /&gt;
   width: 800px;&lt;br /&gt;
   min-width: 70%;&lt;br /&gt;
   max-width: 100%;&lt;br /&gt;
   background: white;&lt;br /&gt;
   margin: -45px auto;&lt;br /&gt;
   padding: 45px 6px 6px;&lt;br /&gt;
   font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, Sans-Serif;&lt;br /&gt;
   min-height: 100vh;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.row {&lt;br /&gt;
   max-width: 100%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
   font-size: 0.9em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-content-text &amp;gt; .floatleft img, #mw-content-text &amp;gt; .floatright img {&lt;br /&gt;
   border-radius: 4px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-content-text &amp;gt; .floatleft, #mw-content-text &amp;gt; .floatright {&lt;br /&gt;
   padding: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.fillwidthcontainer {&lt;br /&gt;
   overflow: auto;&lt;br /&gt;
   hyphens: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media only screen and (min-width:58.75em) {&lt;br /&gt;
   .fillwidthcontainer {&lt;br /&gt;
      hyphens: none;&lt;br /&gt;
   }&lt;br /&gt;
   body {&lt;br /&gt;
      background-attachment: fixed;&lt;br /&gt;
      background-position: center;&lt;br /&gt;
      background-size:130vw;&lt;br /&gt;
      font-size:1em;&lt;br /&gt;
      background-color: #a98c62;&lt;br /&gt;
      background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/b/b0/Arginet_lowcontrast_unlabelled_1366x768_inkscape.jpg&amp;quot;);&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
   @media only screen and (max-height:1080px) and (min-height:801px), only screen and (max-height:1080px) and (min-width:1367px) {&lt;br /&gt;
      body {&lt;br /&gt;
         background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/2/27/Arginet_lowcontrast_unlabelled_1080.jpg&amp;quot;);&lt;br /&gt;
      }&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
   @media only screen and (min-height:1081px) {&lt;br /&gt;
      body {&lt;br /&gt;
         background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/8/83/Arginet_lowcontrast_unlabelled_morecompressed.jpg&amp;quot;);&lt;br /&gt;
      }&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
   @media only screen and (max-aspect-ratio: 2556/5382) {&lt;br /&gt;
         body {&lt;br /&gt;
            background-size: cover;&lt;br /&gt;
         }&lt;br /&gt;
      }&lt;br /&gt;
   #categorybox#categorybox {&lt;br /&gt;
      hyphens: none;&lt;br /&gt;
   }&lt;br /&gt;
   #navwrapper &amp;gt; .top-bar {&lt;br /&gt;
      box-shadow: 0px 0px 8px -2px rgba(0,0,0,0.7);&lt;br /&gt;
   }&lt;br /&gt;
   .title-area {&lt;br /&gt;
      z-index: 1;&lt;br /&gt;
   }&lt;br /&gt;
   .top-bar-section {&lt;br /&gt;
      height: 100%;&lt;br /&gt;
      background: #ccf;&lt;br /&gt;
   }&lt;br /&gt;
   .top-bar-section ul li ul.dropdown li.hover &amp;gt; a {&lt;br /&gt;
      box-shadow:0px 10px 8px -10px #70708c inset,0px -10px 8px -10px #70708c inset;&lt;br /&gt;
   }&lt;br /&gt;
   .top-bar-section &amp;gt; ul &amp;gt; li.hover &amp;gt; a {&lt;br /&gt;
      box-shadow: 10px 0px 8px -10px #8f8fb3 inset, -10px 0px 8px -10px #8f8fb3 inset;&lt;br /&gt;
   }&lt;br /&gt;
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}&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=907</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=907"/>
		<updated>2017-01-22T16:10:17Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Revenants|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
This week&#039;s interactive will be on Friday 27th January at 19:00 at the [http://www.camlarp.co.uk/Locations_We_Use#Unitarian_Church_Hall Unitarian Church Hall].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--There is no linear this week.--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows] on (date) at 13:00.--&amp;gt;&lt;br /&gt;
This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_Tearoom_End Grantchester Meadows] &#039;&#039;&#039;&#039;&#039;at the far end&#039;&#039;&#039;&#039;&#039; on Saturday 28th January at 13:00.&lt;br /&gt;
&lt;br /&gt;
The XP cap for the next event is 29.&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=MediaWiki:Foreground.css&amp;diff=877</id>
		<title>MediaWiki:Foreground.css</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=MediaWiki:Foreground.css&amp;diff=877"/>
		<updated>2016-11-20T20:20:47Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Skills&amp;diff=876</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Skills&amp;diff=876"/>
		<updated>2016-11-20T20:19:03Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Categories|Rules}}&lt;br /&gt;
This page lists the skills you can buy at [[character creation]] or when advancing your character.  For full details of each skill, read the individual class skill pages linked from the top of each section.&amp;lt;br&amp;gt;&lt;br /&gt;
See also the page describing the [[starting abilities]] that every character starts with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Warrior skills]] ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;fillwidthcontainer&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Warrior&lt;br /&gt;
| 0&amp;amp;nbsp;for&amp;amp;nbsp;Warriors&amp;lt;br&amp;gt;&lt;br /&gt;
4 otherwise&lt;br /&gt;
|&lt;br /&gt;
| Pool of 3 ST&amp;lt;br&amp;gt;&lt;br /&gt;
Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on self&lt;br /&gt;
|-&lt;br /&gt;
! Extra Stamina&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| +1 ST (total 4)&lt;br /&gt;
|-&lt;br /&gt;
! Exceptional Stamina&lt;br /&gt;
| 3&lt;br /&gt;
| Extra Stamina&lt;br /&gt;
| Further +1 ST (total 5)&lt;br /&gt;
|-&lt;br /&gt;
! Melee Weapon Practice&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|DOUBLE}} by melee weapon&lt;br /&gt;
|-&lt;br /&gt;
! Melee Weapon Expertise&lt;br /&gt;
| 2&lt;br /&gt;
| Melee Weapon Practice&lt;br /&gt;
| Spend 1 ST to call {{Call|TRIPLE}} by melee weapon&lt;br /&gt;
|-&lt;br /&gt;
! Two-Handed Weapon Training&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with two-handed weapons&lt;br /&gt;
|-&lt;br /&gt;
! Two-Handed Weapon Mastery&lt;br /&gt;
| 2&lt;br /&gt;
| Two-Handed Weapon Training&amp;lt;br&amp;gt;&#039;&#039;and&#039;&#039;&amp;lt;br&amp;gt;Melee Weapon Expertise&lt;br /&gt;
| Spend 2 ST to call {{Call|CLEAVE}} by two-handed weapon&lt;br /&gt;
|-&lt;br /&gt;
! Two-Handed Weapon Prowess&lt;br /&gt;
| 2&lt;br /&gt;
| Two-Handed Weapon Training&lt;br /&gt;
| Spend 1 ST to call {{Call|STRIKEDOWN}} by two-handed weapon&lt;br /&gt;
|-&lt;br /&gt;
! Polearm Training&lt;br /&gt;
| 3&lt;br /&gt;
| Two-Handed Weapon Training&lt;br /&gt;
| Proficient with polearms and one-handed spears&lt;br /&gt;
|-&lt;br /&gt;
! Ambidexterity&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| May use two weapons at once&lt;br /&gt;
|-&lt;br /&gt;
! Buckler Training&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with bucklers&lt;br /&gt;
|-&lt;br /&gt;
! Shield Training&lt;br /&gt;
| 4&lt;br /&gt;
| Buckler Training&lt;br /&gt;
| Proficient with shields&lt;br /&gt;
|-&lt;br /&gt;
! Thrown Weapon Training&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with short thrown weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Proficient with large thrown weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Call TRIPLE by large thrown weapon&lt;br /&gt;
|-&lt;br /&gt;
! Archery Training&lt;br /&gt;
| 4&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with bows and crossbows &lt;br /&gt;
|-&lt;br /&gt;
! Backstab&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|TRIPLE}} by short weapon from behind&lt;br /&gt;
|-&lt;br /&gt;
! Backstab Mastery&lt;br /&gt;
| 2&lt;br /&gt;
| Backstab&lt;br /&gt;
| Spend 1 ST to call {{Call|CLEAVE}} by short weapon from behind&lt;br /&gt;
|-&lt;br /&gt;
! Trip&lt;br /&gt;
| 3&lt;br /&gt;
| Backstab&lt;br /&gt;
| Spend 1 ST to call {{Call|STRIKEDOWN}} by short weapon&lt;br /&gt;
|-&lt;br /&gt;
! Dodge&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call dodge a melee blow or {{Call|MASS}} or {{Call|WIDE}} damage&lt;br /&gt;
|-&lt;br /&gt;
! Lightning Dodge&lt;br /&gt;
| 3&lt;br /&gt;
| Dodge&lt;br /&gt;
| Spend 1 ST to call dodge any blow, projectile, or call except {{Call|EFFECT}}s&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be used while wearing heavy armour&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice I&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Further +1 Hit from any armour (total +2)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice II&lt;br /&gt;
| 1&lt;br /&gt;
| Armour Practice I&lt;br /&gt;
| Further +1 Hit from any armour (total +3)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice III&lt;br /&gt;
| 2&lt;br /&gt;
| Armour Practice II&lt;br /&gt;
| Further +1 Hit from any armour (total +4)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice IV&lt;br /&gt;
| 2&lt;br /&gt;
| Armour Practice III&lt;br /&gt;
| Further +1 Hit from heavy armour (total +5)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice V&lt;br /&gt;
| 3&lt;br /&gt;
| Armour Practice IV&lt;br /&gt;
| Further +1 Hit from heavy armour (total +6)&lt;br /&gt;
|-&lt;br /&gt;
! Light Armour Specialty&lt;br /&gt;
| 1&lt;br /&gt;
| Armour Practice I&lt;br /&gt;
| Mana penalty from light armour reduced to -1&lt;br /&gt;
|-&lt;br /&gt;
! Heavy Armour Specialty&lt;br /&gt;
| 3&lt;br /&gt;
| Armour Practice I&lt;br /&gt;
| May take {{Call|CLEAVE}} as {{Call|TRIPLE}} while wearing heavy armour&lt;br /&gt;
|-&lt;br /&gt;
! Resolve&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 2&#039;&#039;&#039; on self&lt;br /&gt;
|-&lt;br /&gt;
! Iron Resolve&lt;br /&gt;
| 2&lt;br /&gt;
| Resolve&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 3&#039;&#039;&#039; on self&lt;br /&gt;
|-&lt;br /&gt;
! Survival&lt;br /&gt;
| 3&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on self while dying&lt;br /&gt;
|-&lt;br /&gt;
! Survivor’s Grit&lt;br /&gt;
| 2&lt;br /&gt;
| Survival&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 3&#039;&#039;&#039; on self while dying&lt;br /&gt;
|-&lt;br /&gt;
! Survivor’s Vengeance&lt;br /&gt;
| 1&lt;br /&gt;
| Survival&lt;br /&gt;
| Call {{Call|TRIPLE}} once by melee weapon after using Survival or Survivor’s Grit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Channeller skills]] ==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Channeller&lt;br /&gt;
| 0&amp;amp;nbsp;for&amp;amp;nbsp;Channellers&amp;lt;br&amp;gt;&lt;br /&gt;
4 otherwise&lt;br /&gt;
|&lt;br /&gt;
| Pool of 5 Mana&amp;lt;br&amp;gt;&lt;br /&gt;
Detect Magic, 1 Mana: examine magic {{Call|EFFECT}}, item, or being&lt;br /&gt;
|-&lt;br /&gt;
! Extra Mana&lt;br /&gt;
| 2&lt;br /&gt;
| Channeller&lt;br /&gt;
| +1 Mana (total 6)&lt;br /&gt;
|-&lt;br /&gt;
! Abundant Mana&lt;br /&gt;
| 3&lt;br /&gt;
| Extra Mana&lt;br /&gt;
| Further +1 Mana (total 7)&lt;br /&gt;
|-&lt;br /&gt;
! First Elemental Discipline&lt;br /&gt;
| 1&lt;br /&gt;
| Channeller&lt;br /&gt;
| Access to an elemental list&amp;lt;br&amp;gt;&lt;br /&gt;
Starting spell (varies)&lt;br /&gt;
|-&lt;br /&gt;
! Additional Elemental Discipline&lt;br /&gt;
| 2&lt;br /&gt;
| First Elemental Discipline&lt;br /&gt;
| Access to an additional elemental list&amp;lt;br&amp;gt;&lt;br /&gt;
Starting spell (effect varies)&lt;br /&gt;
|-&lt;br /&gt;
! Chained Casting&lt;br /&gt;
| 3&lt;br /&gt;
| First Elemental Discipline&lt;br /&gt;
| Spend +1 Mana to ignore cooldown when casting from one discipline&lt;br /&gt;
|-&lt;br /&gt;
! First Circle Spell&lt;br /&gt;
| 1&lt;br /&gt;
| First Elemental Discipline&lt;br /&gt;
| First Circle spell (effect varies)&lt;br /&gt;
|-&lt;br /&gt;
! Second Circle Spell&lt;br /&gt;
| 2&lt;br /&gt;
| any two First Circle Spells&lt;br /&gt;
| Second Circle spell (effect varies)&lt;br /&gt;
|-&lt;br /&gt;
! Elemental Ascendancy&lt;br /&gt;
| 2&lt;br /&gt;
| any two Second Circle Spells&lt;br /&gt;
| Improvise Minor Rituals in the chosen element&lt;br /&gt;
|-&lt;br /&gt;
! Elemental Mastery&lt;br /&gt;
| 3&lt;br /&gt;
| Elemental Ascendancy&lt;br /&gt;
| Improvise Major and Epic Rituals in the chosen element&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Spell list]] ===&lt;br /&gt;
* &#039;&#039;&#039;[[Wood spells]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire spells]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Earth spells]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Metal spells]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Water spells]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Evoker skills]] ==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Evoker&lt;br /&gt;
| 0&amp;amp;nbsp;for&amp;amp;nbsp;Evokers&amp;lt;br&amp;gt;&lt;br /&gt;
4 otherwise&lt;br /&gt;
|&lt;br /&gt;
| Least Rite of Evocation, Minor Ritual: summon least elemental&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Binding: bind a spirit to a person or anchor&lt;br /&gt;
|-&lt;br /&gt;
! Second Binding&lt;br /&gt;
| 3&lt;br /&gt;
| Evoker&lt;br /&gt;
| Bind an additional spirit to yourself&lt;br /&gt;
|-&lt;br /&gt;
! Masterful Binding&lt;br /&gt;
| 4&lt;br /&gt;
| Evoker&lt;br /&gt;
| Bind any number of spirits to yourself&lt;br /&gt;
|-&lt;br /&gt;
! Common Rite of Evocation&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Use common spirits&amp;lt;br&amp;gt;&lt;br /&gt;
Common Rite of Evocation, Major Ritual: summon common elemental&lt;br /&gt;
|-&lt;br /&gt;
! Greater Rite of Evocation&lt;br /&gt;
| 3&lt;br /&gt;
| Common Rite of Evocation&lt;br /&gt;
| Use greater spirits&amp;lt;br&amp;gt;&lt;br /&gt;
Greater Rite of Evocation, Major Ritual: summon greater elemental&lt;br /&gt;
|-&lt;br /&gt;
! Mastery of Evocation&lt;br /&gt;
| 4&lt;br /&gt;
| Greater Rite of Evocation&lt;br /&gt;
| Use any spirits&amp;lt;br&amp;gt;&lt;br /&gt;
Perfected Rite of Evocation, Epic Ritual: summon any elemental&amp;lt;br&amp;gt;&lt;br /&gt;
Improvise Minor, Major, and Epic Rituals of evocation&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Necromancy&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Rite of Necromancy, Minor Ritual: use a body to speak to the spirit&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Séance&lt;br /&gt;
| 3&lt;br /&gt;
| Rite of Necromancy&lt;br /&gt;
| Rite of Séance, Major Ritual: summon an ancestor spirit&lt;br /&gt;
|-&lt;br /&gt;
! Necromantic Binding&lt;br /&gt;
| 3&lt;br /&gt;
| Rite of Necromancy&lt;br /&gt;
| Necromantic Binding: bind a spirit to a dead body&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Dismissal&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Rite of Dismissal, Minor, Major, or Epic Ritual: dismiss a bound spirit&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Sacrifice&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Rite of Sacrifice, Minor, Major, or Epic Ritual: sacrifice to a spirit even if not present&lt;br /&gt;
|-&lt;br /&gt;
! Artifice&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Make an anchor for a least spirit with 16 SD&lt;br /&gt;
|-&lt;br /&gt;
! Improved Artifice&lt;br /&gt;
| 3&lt;br /&gt;
| Artifice&lt;br /&gt;
| Make an anchor for a common spirit with 64 SD&lt;br /&gt;
|-&lt;br /&gt;
! Greater Artifice&lt;br /&gt;
| 4&lt;br /&gt;
| Improved Artifice&lt;br /&gt;
| Make an anchor for a greater spirit with 256 SD or 2 GD&amp;lt;br&amp;gt;&lt;br /&gt;
Make special anchors with the right materials&lt;br /&gt;
|-&lt;br /&gt;
! Artificer’s Appraisal&lt;br /&gt;
| 1&lt;br /&gt;
| Artifice&lt;br /&gt;
| Appraise magical items&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[General skills]] ==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Toughness&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| +1 Hit&lt;br /&gt;
|-&lt;br /&gt;
! Improved Toughness&lt;br /&gt;
| 2&lt;br /&gt;
| Toughness&lt;br /&gt;
| Further +1 Hit (total +2)&lt;br /&gt;
|-&lt;br /&gt;
! Heroic Toughness&lt;br /&gt;
| 3&lt;br /&gt;
| Improved Toughness&lt;br /&gt;
| Further +1 Hit (total +3)&lt;br /&gt;
|-&lt;br /&gt;
! Medicine&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Spend 10 seconds to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on a dying character&amp;lt;br&amp;gt;&lt;br /&gt;
Spend 60 seconds (or 10 seconds with Reagents) to call {{Call|CURE}}&#039;&#039;&#039; ALL&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Surgery&lt;br /&gt;
| 3&lt;br /&gt;
| Medicine&lt;br /&gt;
| Spend 60 seconds (or 10 seconds with Reagents) to call {{Call|RESTORE LIMB}}&amp;lt;br&amp;gt;&lt;br /&gt;
Examine and heal wound cards&lt;br /&gt;
|-&lt;br /&gt;
! Dissection&lt;br /&gt;
| 2&lt;br /&gt;
| Medicine&lt;br /&gt;
| Spend 10 seconds to remove an organ or body part&amp;lt;br&amp;gt;&lt;br /&gt;
Examine a body to learn about its abilities&lt;br /&gt;
|-&lt;br /&gt;
! Graft&lt;br /&gt;
| 3&lt;br /&gt;
| Surgery &#039;&#039;and&#039;&#039; Dissection&lt;br /&gt;
| Graft organs, body parts, or items onto creatures or characters&lt;br /&gt;
|-&lt;br /&gt;
! Alchemy&lt;br /&gt;
| 3&lt;br /&gt;
| Medicine&lt;br /&gt;
| Make a Potion of Power with 2 Reagents&amp;lt;br&amp;gt;&lt;br /&gt;
Make simple alchemical substances with liquid and Reagents&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Alchemy&lt;br /&gt;
| 2&lt;br /&gt;
| Alchemy&lt;br /&gt;
| Analyse biological samples in downtime&amp;lt;br&amp;gt;&lt;br /&gt;
Make experimental alchemical substances with samples and Reagents&lt;br /&gt;
|-&lt;br /&gt;
! Trader’s Appraisal&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Appraise valuable items&lt;br /&gt;
|-&lt;br /&gt;
! Investigation&lt;br /&gt;
| 2&lt;br /&gt;
| Trader’s Appraisal&lt;br /&gt;
| Detect forgeries&lt;br /&gt;
|-&lt;br /&gt;
! Spycraft&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Create simple forgeries in downtime&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Spycraft&lt;br /&gt;
| 2&lt;br /&gt;
| Spycraft&lt;br /&gt;
| Create advanced forgeries in downtime with Reagents&lt;br /&gt;
|-&lt;br /&gt;
! Smuggling&lt;br /&gt;
| 2&lt;br /&gt;
| Spycraft&lt;br /&gt;
| Conceal an item up to 24” long&lt;br /&gt;
|-&lt;br /&gt;
! Business Connections&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Submit a rumour each interactive or downtime&amp;lt;br&amp;gt;&lt;br /&gt;
Receive one extra rumour each downtime&lt;br /&gt;
|-&lt;br /&gt;
! Excellent Connections&lt;br /&gt;
| 4&lt;br /&gt;
| Business Connections&lt;br /&gt;
| Call in a favour for assistance each downtime&amp;lt;br&amp;gt;&lt;br /&gt;
Receive one further extra rumour each downtime (total two extra)&lt;br /&gt;
|-&lt;br /&gt;
! Disposable Income&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Receive one extra share of petty cash each interactive (total 2×)&lt;br /&gt;
|-&lt;br /&gt;
! Substantial Income&lt;br /&gt;
| 2&lt;br /&gt;
| Disposable Income&lt;br /&gt;
| Receive one further extra share of petty cash each interactive (total 3×)&lt;br /&gt;
|-&lt;br /&gt;
! Exotic Income&lt;br /&gt;
| 3&lt;br /&gt;
| Substantial Income&lt;br /&gt;
| Receive one random valuable or magical item each interactive&lt;br /&gt;
|-&lt;br /&gt;
! Followers&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Order followers to assist with or undertake downtime actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[General skills#Career skills|Career skills]] ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Noble Membership&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Membership of [[the Noble Houses]]&lt;br /&gt;
Represents the rank of Knight or a position as a senior retainer&lt;br /&gt;
|-&lt;br /&gt;
! Army Membership&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Membership of [[the Royal Armies]]&lt;br /&gt;
Represents the rank of company officer (Lieutenant or Ensign) or Sergeant&lt;br /&gt;
|-&lt;br /&gt;
! Coalition Membership&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Membership of [[the Reform Coalition]]&lt;br /&gt;
Represents a position of respect within a reform society&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Skills&amp;diff=875</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Skills&amp;diff=875"/>
		<updated>2016-11-20T20:17:13Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Categories|Rules}}&lt;br /&gt;
This page lists the skills you can buy at [[character creation]] or when advancing your character.  For full details of each skill, read the individual class skill pages linked from the top of each section.&amp;lt;br&amp;gt;&lt;br /&gt;
See also the page describing the [[starting abilities]] that every character starts with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Warrior skills]] ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;fillwidthcontainer&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;table-layout: fixed; @media only screen and (max-width:58.75em) {hypens:auto;}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Warrior&lt;br /&gt;
| 0&amp;amp;nbsp;for&amp;amp;nbsp;Warriors&amp;lt;br&amp;gt;&lt;br /&gt;
4 otherwise&lt;br /&gt;
|&lt;br /&gt;
| Pool of 3 ST&amp;lt;br&amp;gt;&lt;br /&gt;
Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on self&lt;br /&gt;
|-&lt;br /&gt;
! Extra Stamina&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| +1 ST (total 4)&lt;br /&gt;
|-&lt;br /&gt;
! Exceptional Stamina&lt;br /&gt;
| 3&lt;br /&gt;
| Extra Stamina&lt;br /&gt;
| Further +1 ST (total 5)&lt;br /&gt;
|-&lt;br /&gt;
! Melee Weapon Practice&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|DOUBLE}} by melee weapon&lt;br /&gt;
|-&lt;br /&gt;
! Melee Weapon Expertise&lt;br /&gt;
| 2&lt;br /&gt;
| Melee Weapon Practice&lt;br /&gt;
| Spend 1 ST to call {{Call|TRIPLE}} by melee weapon&lt;br /&gt;
|-&lt;br /&gt;
! Two-Handed Weapon Training&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with two-handed weapons&lt;br /&gt;
|-&lt;br /&gt;
! Two-Handed Weapon Mastery&lt;br /&gt;
| 2&lt;br /&gt;
| Two-Handed Weapon Training&amp;lt;br&amp;gt;&#039;&#039;and&#039;&#039;&amp;lt;br&amp;gt;Melee Weapon Expertise&lt;br /&gt;
| Spend 2 ST to call {{Call|CLEAVE}} by two-handed weapon&lt;br /&gt;
|-&lt;br /&gt;
! Two-Handed Weapon Prowess&lt;br /&gt;
| 2&lt;br /&gt;
| Two-Handed Weapon Training&lt;br /&gt;
| Spend 1 ST to call {{Call|STRIKEDOWN}} by two-handed weapon&lt;br /&gt;
|-&lt;br /&gt;
! Polearm Training&lt;br /&gt;
| 3&lt;br /&gt;
| Two-Handed Weapon Training&lt;br /&gt;
| Proficient with polearms and one-handed spears&lt;br /&gt;
|-&lt;br /&gt;
! Ambidexterity&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| May use two weapons at once&lt;br /&gt;
|-&lt;br /&gt;
! Buckler Training&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with bucklers&lt;br /&gt;
|-&lt;br /&gt;
! Shield Training&lt;br /&gt;
| 4&lt;br /&gt;
| Buckler Training&lt;br /&gt;
| Proficient with shields&lt;br /&gt;
|-&lt;br /&gt;
! Thrown Weapon Training&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with short thrown weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Proficient with large thrown weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Call TRIPLE by large thrown weapon&lt;br /&gt;
|-&lt;br /&gt;
! Archery Training&lt;br /&gt;
| 4&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with bows and crossbows &lt;br /&gt;
|-&lt;br /&gt;
! Backstab&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|TRIPLE}} by short weapon from behind&lt;br /&gt;
|-&lt;br /&gt;
! Backstab Mastery&lt;br /&gt;
| 2&lt;br /&gt;
| Backstab&lt;br /&gt;
| Spend 1 ST to call {{Call|CLEAVE}} by short weapon from behind&lt;br /&gt;
|-&lt;br /&gt;
! Trip&lt;br /&gt;
| 3&lt;br /&gt;
| Backstab&lt;br /&gt;
| Spend 1 ST to call {{Call|STRIKEDOWN}} by short weapon&lt;br /&gt;
|-&lt;br /&gt;
! Dodge&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call dodge a melee blow or {{Call|MASS}} or {{Call|WIDE}} damage&lt;br /&gt;
|-&lt;br /&gt;
! Lightning Dodge&lt;br /&gt;
| 3&lt;br /&gt;
| Dodge&lt;br /&gt;
| Spend 1 ST to call dodge any blow, projectile, or call except {{Call|EFFECT}}s&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be used while wearing heavy armour&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice I&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Further +1 Hit from any armour (total +2)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice II&lt;br /&gt;
| 1&lt;br /&gt;
| Armour Practice I&lt;br /&gt;
| Further +1 Hit from any armour (total +3)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice III&lt;br /&gt;
| 2&lt;br /&gt;
| Armour Practice II&lt;br /&gt;
| Further +1 Hit from any armour (total +4)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice IV&lt;br /&gt;
| 2&lt;br /&gt;
| Armour Practice III&lt;br /&gt;
| Further +1 Hit from heavy armour (total +5)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice V&lt;br /&gt;
| 3&lt;br /&gt;
| Armour Practice IV&lt;br /&gt;
| Further +1 Hit from heavy armour (total +6)&lt;br /&gt;
|-&lt;br /&gt;
! Light Armour Specialty&lt;br /&gt;
| 1&lt;br /&gt;
| Armour Practice I&lt;br /&gt;
| Mana penalty from light armour reduced to -1&lt;br /&gt;
|-&lt;br /&gt;
! Heavy Armour Specialty&lt;br /&gt;
| 3&lt;br /&gt;
| Armour Practice I&lt;br /&gt;
| May take {{Call|CLEAVE}} as {{Call|TRIPLE}} while wearing heavy armour&lt;br /&gt;
|-&lt;br /&gt;
! Resolve&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 2&#039;&#039;&#039; on self&lt;br /&gt;
|-&lt;br /&gt;
! Iron Resolve&lt;br /&gt;
| 2&lt;br /&gt;
| Resolve&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 3&#039;&#039;&#039; on self&lt;br /&gt;
|-&lt;br /&gt;
! Survival&lt;br /&gt;
| 3&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on self while dying&lt;br /&gt;
|-&lt;br /&gt;
! Survivor’s Grit&lt;br /&gt;
| 2&lt;br /&gt;
| Survival&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 3&#039;&#039;&#039; on self while dying&lt;br /&gt;
|-&lt;br /&gt;
! Survivor’s Vengeance&lt;br /&gt;
| 1&lt;br /&gt;
| Survival&lt;br /&gt;
| Call {{Call|TRIPLE}} once by melee weapon after using Survival or Survivor’s Grit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Channeller skills]] ==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Channeller&lt;br /&gt;
| 0&amp;amp;nbsp;for&amp;amp;nbsp;Channellers&amp;lt;br&amp;gt;&lt;br /&gt;
4 otherwise&lt;br /&gt;
|&lt;br /&gt;
| Pool of 5 Mana&amp;lt;br&amp;gt;&lt;br /&gt;
Detect Magic, 1 Mana: examine magic {{Call|EFFECT}}, item, or being&lt;br /&gt;
|-&lt;br /&gt;
! Extra Mana&lt;br /&gt;
| 2&lt;br /&gt;
| Channeller&lt;br /&gt;
| +1 Mana (total 6)&lt;br /&gt;
|-&lt;br /&gt;
! Abundant Mana&lt;br /&gt;
| 3&lt;br /&gt;
| Extra Mana&lt;br /&gt;
| Further +1 Mana (total 7)&lt;br /&gt;
|-&lt;br /&gt;
! First Elemental Discipline&lt;br /&gt;
| 1&lt;br /&gt;
| Channeller&lt;br /&gt;
| Access to an elemental list&amp;lt;br&amp;gt;&lt;br /&gt;
Starting spell (varies)&lt;br /&gt;
|-&lt;br /&gt;
! Additional Elemental Discipline&lt;br /&gt;
| 2&lt;br /&gt;
| First Elemental Discipline&lt;br /&gt;
| Access to an additional elemental list&amp;lt;br&amp;gt;&lt;br /&gt;
Starting spell (effect varies)&lt;br /&gt;
|-&lt;br /&gt;
! Chained Casting&lt;br /&gt;
| 3&lt;br /&gt;
| First Elemental Discipline&lt;br /&gt;
| Spend +1 Mana to ignore cooldown when casting from one discipline&lt;br /&gt;
|-&lt;br /&gt;
! First Circle Spell&lt;br /&gt;
| 1&lt;br /&gt;
| First Elemental Discipline&lt;br /&gt;
| First Circle spell (effect varies)&lt;br /&gt;
|-&lt;br /&gt;
! Second Circle Spell&lt;br /&gt;
| 2&lt;br /&gt;
| any two First Circle Spells&lt;br /&gt;
| Second Circle spell (effect varies)&lt;br /&gt;
|-&lt;br /&gt;
! Elemental Ascendancy&lt;br /&gt;
| 2&lt;br /&gt;
| any two Second Circle Spells&lt;br /&gt;
| Improvise Minor Rituals in the chosen element&lt;br /&gt;
|-&lt;br /&gt;
! Elemental Mastery&lt;br /&gt;
| 3&lt;br /&gt;
| Elemental Ascendancy&lt;br /&gt;
| Improvise Major and Epic Rituals in the chosen element&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Spell list]] ===&lt;br /&gt;
* &#039;&#039;&#039;[[Wood spells]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire spells]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Earth spells]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Metal spells]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Water spells]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Evoker skills]] ==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Evoker&lt;br /&gt;
| 0&amp;amp;nbsp;for&amp;amp;nbsp;Evokers&amp;lt;br&amp;gt;&lt;br /&gt;
4 otherwise&lt;br /&gt;
|&lt;br /&gt;
| Least Rite of Evocation, Minor Ritual: summon least elemental&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Binding: bind a spirit to a person or anchor&lt;br /&gt;
|-&lt;br /&gt;
! Second Binding&lt;br /&gt;
| 3&lt;br /&gt;
| Evoker&lt;br /&gt;
| Bind an additional spirit to yourself&lt;br /&gt;
|-&lt;br /&gt;
! Masterful Binding&lt;br /&gt;
| 4&lt;br /&gt;
| Evoker&lt;br /&gt;
| Bind any number of spirits to yourself&lt;br /&gt;
|-&lt;br /&gt;
! Common Rite of Evocation&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Use common spirits&amp;lt;br&amp;gt;&lt;br /&gt;
Common Rite of Evocation, Major Ritual: summon common elemental&lt;br /&gt;
|-&lt;br /&gt;
! Greater Rite of Evocation&lt;br /&gt;
| 3&lt;br /&gt;
| Common Rite of Evocation&lt;br /&gt;
| Use greater spirits&amp;lt;br&amp;gt;&lt;br /&gt;
Greater Rite of Evocation, Major Ritual: summon greater elemental&lt;br /&gt;
|-&lt;br /&gt;
! Mastery of Evocation&lt;br /&gt;
| 4&lt;br /&gt;
| Greater Rite of Evocation&lt;br /&gt;
| Use any spirits&amp;lt;br&amp;gt;&lt;br /&gt;
Perfected Rite of Evocation, Epic Ritual: summon any elemental&amp;lt;br&amp;gt;&lt;br /&gt;
Improvise Minor, Major, and Epic Rituals of evocation&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Necromancy&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Rite of Necromancy, Minor Ritual: use a body to speak to the spirit&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Séance&lt;br /&gt;
| 3&lt;br /&gt;
| Rite of Necromancy&lt;br /&gt;
| Rite of Séance, Major Ritual: summon an ancestor spirit&lt;br /&gt;
|-&lt;br /&gt;
! Necromantic Binding&lt;br /&gt;
| 3&lt;br /&gt;
| Rite of Necromancy&lt;br /&gt;
| Necromantic Binding: bind a spirit to a dead body&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Dismissal&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Rite of Dismissal, Minor, Major, or Epic Ritual: dismiss a bound spirit&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Sacrifice&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Rite of Sacrifice, Minor, Major, or Epic Ritual: sacrifice to a spirit even if not present&lt;br /&gt;
|-&lt;br /&gt;
! Artifice&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Make an anchor for a least spirit with 16 SD&lt;br /&gt;
|-&lt;br /&gt;
! Improved Artifice&lt;br /&gt;
| 3&lt;br /&gt;
| Artifice&lt;br /&gt;
| Make an anchor for a common spirit with 64 SD&lt;br /&gt;
|-&lt;br /&gt;
! Greater Artifice&lt;br /&gt;
| 4&lt;br /&gt;
| Improved Artifice&lt;br /&gt;
| Make an anchor for a greater spirit with 256 SD or 2 GD&amp;lt;br&amp;gt;&lt;br /&gt;
Make special anchors with the right materials&lt;br /&gt;
|-&lt;br /&gt;
! Artificer’s Appraisal&lt;br /&gt;
| 1&lt;br /&gt;
| Artifice&lt;br /&gt;
| Appraise magical items&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[General skills]] ==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Toughness&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| +1 Hit&lt;br /&gt;
|-&lt;br /&gt;
! Improved Toughness&lt;br /&gt;
| 2&lt;br /&gt;
| Toughness&lt;br /&gt;
| Further +1 Hit (total +2)&lt;br /&gt;
|-&lt;br /&gt;
! Heroic Toughness&lt;br /&gt;
| 3&lt;br /&gt;
| Improved Toughness&lt;br /&gt;
| Further +1 Hit (total +3)&lt;br /&gt;
|-&lt;br /&gt;
! Medicine&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Spend 10 seconds to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on a dying character&amp;lt;br&amp;gt;&lt;br /&gt;
Spend 60 seconds (or 10 seconds with Reagents) to call {{Call|CURE}}&#039;&#039;&#039; ALL&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Surgery&lt;br /&gt;
| 3&lt;br /&gt;
| Medicine&lt;br /&gt;
| Spend 60 seconds (or 10 seconds with Reagents) to call {{Call|RESTORE LIMB}}&amp;lt;br&amp;gt;&lt;br /&gt;
Examine and heal wound cards&lt;br /&gt;
|-&lt;br /&gt;
! Dissection&lt;br /&gt;
| 2&lt;br /&gt;
| Medicine&lt;br /&gt;
| Spend 10 seconds to remove an organ or body part&amp;lt;br&amp;gt;&lt;br /&gt;
Examine a body to learn about its abilities&lt;br /&gt;
|-&lt;br /&gt;
! Graft&lt;br /&gt;
| 3&lt;br /&gt;
| Surgery &#039;&#039;and&#039;&#039; Dissection&lt;br /&gt;
| Graft organs, body parts, or items onto creatures or characters&lt;br /&gt;
|-&lt;br /&gt;
! Alchemy&lt;br /&gt;
| 3&lt;br /&gt;
| Medicine&lt;br /&gt;
| Make a Potion of Power with 2 Reagents&amp;lt;br&amp;gt;&lt;br /&gt;
Make simple alchemical substances with liquid and Reagents&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Alchemy&lt;br /&gt;
| 2&lt;br /&gt;
| Alchemy&lt;br /&gt;
| Analyse biological samples in downtime&amp;lt;br&amp;gt;&lt;br /&gt;
Make experimental alchemical substances with samples and Reagents&lt;br /&gt;
|-&lt;br /&gt;
! Trader’s Appraisal&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Appraise valuable items&lt;br /&gt;
|-&lt;br /&gt;
! Investigation&lt;br /&gt;
| 2&lt;br /&gt;
| Trader’s Appraisal&lt;br /&gt;
| Detect forgeries&lt;br /&gt;
|-&lt;br /&gt;
! Spycraft&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Create simple forgeries in downtime&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Spycraft&lt;br /&gt;
| 2&lt;br /&gt;
| Spycraft&lt;br /&gt;
| Create advanced forgeries in downtime with Reagents&lt;br /&gt;
|-&lt;br /&gt;
! Smuggling&lt;br /&gt;
| 2&lt;br /&gt;
| Spycraft&lt;br /&gt;
| Conceal an item up to 24” long&lt;br /&gt;
|-&lt;br /&gt;
! Business Connections&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Submit a rumour each interactive or downtime&amp;lt;br&amp;gt;&lt;br /&gt;
Receive one extra rumour each downtime&lt;br /&gt;
|-&lt;br /&gt;
! Excellent Connections&lt;br /&gt;
| 4&lt;br /&gt;
| Business Connections&lt;br /&gt;
| Call in a favour for assistance each downtime&amp;lt;br&amp;gt;&lt;br /&gt;
Receive one further extra rumour each downtime (total two extra)&lt;br /&gt;
|-&lt;br /&gt;
! Disposable Income&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Receive one extra share of petty cash each interactive (total 2×)&lt;br /&gt;
|-&lt;br /&gt;
! Substantial Income&lt;br /&gt;
| 2&lt;br /&gt;
| Disposable Income&lt;br /&gt;
| Receive one further extra share of petty cash each interactive (total 3×)&lt;br /&gt;
|-&lt;br /&gt;
! Exotic Income&lt;br /&gt;
| 3&lt;br /&gt;
| Substantial Income&lt;br /&gt;
| Receive one random valuable or magical item each interactive&lt;br /&gt;
|-&lt;br /&gt;
! Followers&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Order followers to assist with or undertake downtime actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[General skills#Career skills|Career skills]] ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Noble Membership&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Membership of [[the Noble Houses]]&lt;br /&gt;
Represents the rank of Knight or a position as a senior retainer&lt;br /&gt;
|-&lt;br /&gt;
! Army Membership&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Membership of [[the Royal Armies]]&lt;br /&gt;
Represents the rank of company officer (Lieutenant or Ensign) or Sergeant&lt;br /&gt;
|-&lt;br /&gt;
! Coalition Membership&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Membership of [[the Reform Coalition]]&lt;br /&gt;
Represents a position of respect within a reform society&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Skills&amp;diff=874</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Skills&amp;diff=874"/>
		<updated>2016-11-20T20:08:01Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Categories|Rules}}&lt;br /&gt;
This page lists the skills you can buy at [[character creation]] or when advancing your character.  For full details of each skill, read the individual class skill pages linked from the top of each section.&amp;lt;br&amp;gt;&lt;br /&gt;
See also the page describing the [[starting abilities]] that every character starts with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Warrior skills]] ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;fillwidthcontainer&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Warrior&lt;br /&gt;
| 0&amp;amp;nbsp;for&amp;amp;nbsp;Warriors&amp;lt;br&amp;gt;&lt;br /&gt;
4 otherwise&lt;br /&gt;
|&lt;br /&gt;
| Pool of 3 ST&amp;lt;br&amp;gt;&lt;br /&gt;
Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on self&lt;br /&gt;
|-&lt;br /&gt;
! Extra Stamina&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| +1 ST (total 4)&lt;br /&gt;
|-&lt;br /&gt;
! Exceptional Stamina&lt;br /&gt;
| 3&lt;br /&gt;
| Extra Stamina&lt;br /&gt;
| Further +1 ST (total 5)&lt;br /&gt;
|-&lt;br /&gt;
! Melee Weapon Practice&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|DOUBLE}} by melee weapon&lt;br /&gt;
|-&lt;br /&gt;
! Melee Weapon Expertise&lt;br /&gt;
| 2&lt;br /&gt;
| Melee Weapon Practice&lt;br /&gt;
| Spend 1 ST to call {{Call|TRIPLE}} by melee weapon&lt;br /&gt;
|-&lt;br /&gt;
! Two-Handed Weapon Training&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with two-handed weapons&lt;br /&gt;
|-&lt;br /&gt;
! Two-Handed Weapon Mastery&lt;br /&gt;
| 2&lt;br /&gt;
| Two-Handed Weapon Training&amp;lt;br&amp;gt;&#039;&#039;and&#039;&#039;&amp;lt;br&amp;gt;Melee Weapon Expertise&lt;br /&gt;
| Spend 2 ST to call {{Call|CLEAVE}} by two-handed weapon&lt;br /&gt;
|-&lt;br /&gt;
! Two-Handed Weapon Prowess&lt;br /&gt;
| 2&lt;br /&gt;
| Two-Handed Weapon Training&lt;br /&gt;
| Spend 1 ST to call {{Call|STRIKEDOWN}} by two-handed weapon&lt;br /&gt;
|-&lt;br /&gt;
! Polearm Training&lt;br /&gt;
| 3&lt;br /&gt;
| Two-Handed Weapon Training&lt;br /&gt;
| Proficient with polearms and one-handed spears&lt;br /&gt;
|-&lt;br /&gt;
! Ambidexterity&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| May use two weapons at once&lt;br /&gt;
|-&lt;br /&gt;
! Buckler Training&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with bucklers&lt;br /&gt;
|-&lt;br /&gt;
! Shield Training&lt;br /&gt;
| 4&lt;br /&gt;
| Buckler Training&lt;br /&gt;
| Proficient with shields&lt;br /&gt;
|-&lt;br /&gt;
! Thrown Weapon Training&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with short thrown weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Proficient with large thrown weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Call TRIPLE by large thrown weapon&lt;br /&gt;
|-&lt;br /&gt;
! Archery Training&lt;br /&gt;
| 4&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with bows and crossbows &lt;br /&gt;
|-&lt;br /&gt;
! Backstab&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|TRIPLE}} by short weapon from behind&lt;br /&gt;
|-&lt;br /&gt;
! Backstab Mastery&lt;br /&gt;
| 2&lt;br /&gt;
| Backstab&lt;br /&gt;
| Spend 1 ST to call {{Call|CLEAVE}} by short weapon from behind&lt;br /&gt;
|-&lt;br /&gt;
! Trip&lt;br /&gt;
| 3&lt;br /&gt;
| Backstab&lt;br /&gt;
| Spend 1 ST to call {{Call|STRIKEDOWN}} by short weapon&lt;br /&gt;
|-&lt;br /&gt;
! Dodge&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call dodge a melee blow or {{Call|MASS}} or {{Call|WIDE}} damage&lt;br /&gt;
|-&lt;br /&gt;
! Lightning Dodge&lt;br /&gt;
| 3&lt;br /&gt;
| Dodge&lt;br /&gt;
| Spend 1 ST to call dodge any blow, projectile, or call except {{Call|EFFECT}}s&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be used while wearing heavy armour&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice I&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Further +1 Hit from any armour (total +2)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice II&lt;br /&gt;
| 1&lt;br /&gt;
| Armour Practice I&lt;br /&gt;
| Further +1 Hit from any armour (total +3)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice III&lt;br /&gt;
| 2&lt;br /&gt;
| Armour Practice II&lt;br /&gt;
| Further +1 Hit from any armour (total +4)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice IV&lt;br /&gt;
| 2&lt;br /&gt;
| Armour Practice III&lt;br /&gt;
| Further +1 Hit from heavy armour (total +5)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice V&lt;br /&gt;
| 3&lt;br /&gt;
| Armour Practice IV&lt;br /&gt;
| Further +1 Hit from heavy armour (total +6)&lt;br /&gt;
|-&lt;br /&gt;
! Light Armour Specialty&lt;br /&gt;
| 1&lt;br /&gt;
| Armour Practice I&lt;br /&gt;
| Mana penalty from light armour reduced to -1&lt;br /&gt;
|-&lt;br /&gt;
! Heavy Armour Specialty&lt;br /&gt;
| 3&lt;br /&gt;
| Armour Practice I&lt;br /&gt;
| May take {{Call|CLEAVE}} as {{Call|TRIPLE}} while wearing heavy armour&lt;br /&gt;
|-&lt;br /&gt;
! Resolve&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 2&#039;&#039;&#039; on self&lt;br /&gt;
|-&lt;br /&gt;
! Iron Resolve&lt;br /&gt;
| 2&lt;br /&gt;
| Resolve&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 3&#039;&#039;&#039; on self&lt;br /&gt;
|-&lt;br /&gt;
! Survival&lt;br /&gt;
| 3&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on self while dying&lt;br /&gt;
|-&lt;br /&gt;
! Survivor’s Grit&lt;br /&gt;
| 2&lt;br /&gt;
| Survival&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 3&#039;&#039;&#039; on self while dying&lt;br /&gt;
|-&lt;br /&gt;
! Survivor’s Vengeance&lt;br /&gt;
| 1&lt;br /&gt;
| Survival&lt;br /&gt;
| Call {{Call|TRIPLE}} once by melee weapon after using Survival or Survivor’s Grit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Channeller skills]] ==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Channeller&lt;br /&gt;
| 0&amp;amp;nbsp;for&amp;amp;nbsp;Channellers&amp;lt;br&amp;gt;&lt;br /&gt;
4 otherwise&lt;br /&gt;
|&lt;br /&gt;
| Pool of 5 Mana&amp;lt;br&amp;gt;&lt;br /&gt;
Detect Magic, 1 Mana: examine magic {{Call|EFFECT}}, item, or being&lt;br /&gt;
|-&lt;br /&gt;
! Extra Mana&lt;br /&gt;
| 2&lt;br /&gt;
| Channeller&lt;br /&gt;
| +1 Mana (total 6)&lt;br /&gt;
|-&lt;br /&gt;
! Abundant Mana&lt;br /&gt;
| 3&lt;br /&gt;
| Extra Mana&lt;br /&gt;
| Further +1 Mana (total 7)&lt;br /&gt;
|-&lt;br /&gt;
! First Elemental Discipline&lt;br /&gt;
| 1&lt;br /&gt;
| Channeller&lt;br /&gt;
| Access to an elemental list&amp;lt;br&amp;gt;&lt;br /&gt;
Starting spell (varies)&lt;br /&gt;
|-&lt;br /&gt;
! Additional Elemental Discipline&lt;br /&gt;
| 2&lt;br /&gt;
| First Elemental Discipline&lt;br /&gt;
| Access to an additional elemental list&amp;lt;br&amp;gt;&lt;br /&gt;
Starting spell (effect varies)&lt;br /&gt;
|-&lt;br /&gt;
! Chained Casting&lt;br /&gt;
| 3&lt;br /&gt;
| First Elemental Discipline&lt;br /&gt;
| Spend +1 Mana to ignore cooldown when casting from one discipline&lt;br /&gt;
|-&lt;br /&gt;
! First Circle Spell&lt;br /&gt;
| 1&lt;br /&gt;
| First Elemental Discipline&lt;br /&gt;
| First Circle spell (effect varies)&lt;br /&gt;
|-&lt;br /&gt;
! Second Circle Spell&lt;br /&gt;
| 2&lt;br /&gt;
| any two First Circle Spells&lt;br /&gt;
| Second Circle spell (effect varies)&lt;br /&gt;
|-&lt;br /&gt;
! Elemental Ascendancy&lt;br /&gt;
| 2&lt;br /&gt;
| any two Second Circle Spells&lt;br /&gt;
| Improvise Minor Rituals in the chosen element&lt;br /&gt;
|-&lt;br /&gt;
! Elemental Mastery&lt;br /&gt;
| 3&lt;br /&gt;
| Elemental Ascendancy&lt;br /&gt;
| Improvise Major and Epic Rituals in the chosen element&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Spell list]] ===&lt;br /&gt;
* &#039;&#039;&#039;[[Wood spells]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire spells]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Earth spells]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Metal spells]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Water spells]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Evoker skills]] ==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Evoker&lt;br /&gt;
| 0&amp;amp;nbsp;for&amp;amp;nbsp;Evokers&amp;lt;br&amp;gt;&lt;br /&gt;
4 otherwise&lt;br /&gt;
|&lt;br /&gt;
| Least Rite of Evocation, Minor Ritual: summon least elemental&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Binding: bind a spirit to a person or anchor&lt;br /&gt;
|-&lt;br /&gt;
! Second Binding&lt;br /&gt;
| 3&lt;br /&gt;
| Evoker&lt;br /&gt;
| Bind an additional spirit to yourself&lt;br /&gt;
|-&lt;br /&gt;
! Masterful Binding&lt;br /&gt;
| 4&lt;br /&gt;
| Evoker&lt;br /&gt;
| Bind any number of spirits to yourself&lt;br /&gt;
|-&lt;br /&gt;
! Common Rite of Evocation&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Use common spirits&amp;lt;br&amp;gt;&lt;br /&gt;
Common Rite of Evocation, Major Ritual: summon common elemental&lt;br /&gt;
|-&lt;br /&gt;
! Greater Rite of Evocation&lt;br /&gt;
| 3&lt;br /&gt;
| Common Rite of Evocation&lt;br /&gt;
| Use greater spirits&amp;lt;br&amp;gt;&lt;br /&gt;
Greater Rite of Evocation, Major Ritual: summon greater elemental&lt;br /&gt;
|-&lt;br /&gt;
! Mastery of Evocation&lt;br /&gt;
| 4&lt;br /&gt;
| Greater Rite of Evocation&lt;br /&gt;
| Use any spirits&amp;lt;br&amp;gt;&lt;br /&gt;
Perfected Rite of Evocation, Epic Ritual: summon any elemental&amp;lt;br&amp;gt;&lt;br /&gt;
Improvise Minor, Major, and Epic Rituals of evocation&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Necromancy&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Rite of Necromancy, Minor Ritual: use a body to speak to the spirit&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Séance&lt;br /&gt;
| 3&lt;br /&gt;
| Rite of Necromancy&lt;br /&gt;
| Rite of Séance, Major Ritual: summon an ancestor spirit&lt;br /&gt;
|-&lt;br /&gt;
! Necromantic Binding&lt;br /&gt;
| 3&lt;br /&gt;
| Rite of Necromancy&lt;br /&gt;
| Necromantic Binding: bind a spirit to a dead body&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Dismissal&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Rite of Dismissal, Minor, Major, or Epic Ritual: dismiss a bound spirit&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Sacrifice&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Rite of Sacrifice, Minor, Major, or Epic Ritual: sacrifice to a spirit even if not present&lt;br /&gt;
|-&lt;br /&gt;
! Artifice&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Make an anchor for a least spirit with 16 SD&lt;br /&gt;
|-&lt;br /&gt;
! Improved Artifice&lt;br /&gt;
| 3&lt;br /&gt;
| Artifice&lt;br /&gt;
| Make an anchor for a common spirit with 64 SD&lt;br /&gt;
|-&lt;br /&gt;
! Greater Artifice&lt;br /&gt;
| 4&lt;br /&gt;
| Improved Artifice&lt;br /&gt;
| Make an anchor for a greater spirit with 256 SD or 2 GD&amp;lt;br&amp;gt;&lt;br /&gt;
Make special anchors with the right materials&lt;br /&gt;
|-&lt;br /&gt;
! Artificer’s Appraisal&lt;br /&gt;
| 1&lt;br /&gt;
| Artifice&lt;br /&gt;
| Appraise magical items&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[General skills]] ==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Toughness&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| +1 Hit&lt;br /&gt;
|-&lt;br /&gt;
! Improved Toughness&lt;br /&gt;
| 2&lt;br /&gt;
| Toughness&lt;br /&gt;
| Further +1 Hit (total +2)&lt;br /&gt;
|-&lt;br /&gt;
! Heroic Toughness&lt;br /&gt;
| 3&lt;br /&gt;
| Improved Toughness&lt;br /&gt;
| Further +1 Hit (total +3)&lt;br /&gt;
|-&lt;br /&gt;
! Medicine&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Spend 10 seconds to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on a dying character&amp;lt;br&amp;gt;&lt;br /&gt;
Spend 60 seconds (or 10 seconds with Reagents) to call {{Call|CURE}}&#039;&#039;&#039; ALL&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Surgery&lt;br /&gt;
| 3&lt;br /&gt;
| Medicine&lt;br /&gt;
| Spend 60 seconds (or 10 seconds with Reagents) to call {{Call|RESTORE LIMB}}&amp;lt;br&amp;gt;&lt;br /&gt;
Examine and heal wound cards&lt;br /&gt;
|-&lt;br /&gt;
! Dissection&lt;br /&gt;
| 2&lt;br /&gt;
| Medicine&lt;br /&gt;
| Spend 10 seconds to remove an organ or body part&amp;lt;br&amp;gt;&lt;br /&gt;
Examine a body to learn about its abilities&lt;br /&gt;
|-&lt;br /&gt;
! Graft&lt;br /&gt;
| 3&lt;br /&gt;
| Surgery &#039;&#039;and&#039;&#039; Dissection&lt;br /&gt;
| Graft organs, body parts, or items onto creatures or characters&lt;br /&gt;
|-&lt;br /&gt;
! Alchemy&lt;br /&gt;
| 3&lt;br /&gt;
| Medicine&lt;br /&gt;
| Make a Potion of Power with 2 Reagents&amp;lt;br&amp;gt;&lt;br /&gt;
Make simple alchemical substances with liquid and Reagents&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Alchemy&lt;br /&gt;
| 2&lt;br /&gt;
| Alchemy&lt;br /&gt;
| Analyse biological samples in downtime&amp;lt;br&amp;gt;&lt;br /&gt;
Make experimental alchemical substances with samples and Reagents&lt;br /&gt;
|-&lt;br /&gt;
! Trader’s Appraisal&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Appraise valuable items&lt;br /&gt;
|-&lt;br /&gt;
! Investigation&lt;br /&gt;
| 2&lt;br /&gt;
| Trader’s Appraisal&lt;br /&gt;
| Detect forgeries&lt;br /&gt;
|-&lt;br /&gt;
! Spycraft&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Create simple forgeries in downtime&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Spycraft&lt;br /&gt;
| 2&lt;br /&gt;
| Spycraft&lt;br /&gt;
| Create advanced forgeries in downtime with Reagents&lt;br /&gt;
|-&lt;br /&gt;
! Smuggling&lt;br /&gt;
| 2&lt;br /&gt;
| Spycraft&lt;br /&gt;
| Conceal an item up to 24” long&lt;br /&gt;
|-&lt;br /&gt;
! Business Connections&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Submit a rumour each interactive or downtime&amp;lt;br&amp;gt;&lt;br /&gt;
Receive one extra rumour each downtime&lt;br /&gt;
|-&lt;br /&gt;
! Excellent Connections&lt;br /&gt;
| 4&lt;br /&gt;
| Business Connections&lt;br /&gt;
| Call in a favour for assistance each downtime&amp;lt;br&amp;gt;&lt;br /&gt;
Receive one further extra rumour each downtime (total two extra)&lt;br /&gt;
|-&lt;br /&gt;
! Disposable Income&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Receive one extra share of petty cash each interactive (total 2×)&lt;br /&gt;
|-&lt;br /&gt;
! Substantial Income&lt;br /&gt;
| 2&lt;br /&gt;
| Disposable Income&lt;br /&gt;
| Receive one further extra share of petty cash each interactive (total 3×)&lt;br /&gt;
|-&lt;br /&gt;
! Exotic Income&lt;br /&gt;
| 3&lt;br /&gt;
| Substantial Income&lt;br /&gt;
| Receive one random valuable or magical item each interactive&lt;br /&gt;
|-&lt;br /&gt;
! Followers&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Order followers to assist with or undertake downtime actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[General skills#Career skills|Career skills]] ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Noble Membership&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Membership of [[the Noble Houses]]&lt;br /&gt;
Represents the rank of Knight or a position as a senior retainer&lt;br /&gt;
|-&lt;br /&gt;
! Army Membership&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Membership of [[the Royal Armies]]&lt;br /&gt;
Represents the rank of company officer (Lieutenant or Ensign) or Sergeant&lt;br /&gt;
|-&lt;br /&gt;
! Coalition Membership&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Membership of [[the Reform Coalition]]&lt;br /&gt;
Represents a position of respect within a reform society&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Skills&amp;diff=873</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Skills&amp;diff=873"/>
		<updated>2016-11-20T20:06:09Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Categories|Rules}}&lt;br /&gt;
This page lists the skills you can buy at [[character creation]] or when advancing your character.  For full details of each skill, read the individual class skill pages linked from the top of each section.&amp;lt;br&amp;gt;&lt;br /&gt;
See also the page describing the [[starting abilities]] that every character starts with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Warrior skills]] ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;fillwidthcontainer&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Warrior&lt;br /&gt;
| 0&amp;amp;nbsp;for&amp;amp;nbsp;Warriors&amp;lt;br&amp;gt;&lt;br /&gt;
4 otherwise&lt;br /&gt;
|&lt;br /&gt;
| Pool of 3 ST&amp;lt;br&amp;gt;&lt;br /&gt;
Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on self&lt;br /&gt;
|-&lt;br /&gt;
! Extra Stamina&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| +1 ST (total 4)&lt;br /&gt;
|-&lt;br /&gt;
! Exceptional Stamina&lt;br /&gt;
| 3&lt;br /&gt;
| Extra Stamina&lt;br /&gt;
| Further +1 ST (total 5)&lt;br /&gt;
|-&lt;br /&gt;
! Melee Weapon Practice&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|DOUBLE}} by melee weapon&lt;br /&gt;
|-&lt;br /&gt;
! Melee Weapon Expertise&lt;br /&gt;
| 2&lt;br /&gt;
| Melee Weapon Practice&lt;br /&gt;
| Spend 1 ST to call {{Call|TRIPLE}} by melee weapon&lt;br /&gt;
|-&lt;br /&gt;
! Two-Handed Weapon Training&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with two-handed weapons&lt;br /&gt;
|-&lt;br /&gt;
! Two-Handed Weapon Mastery&lt;br /&gt;
| 2&lt;br /&gt;
| Two-Handed Weapon Training&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Melee Weapon Expertise&lt;br /&gt;
| Spend 2 ST to call {{Call|CLEAVE}} by two-handed weapon&lt;br /&gt;
|-&lt;br /&gt;
! Two-Handed Weapon Prowess&lt;br /&gt;
| 2&lt;br /&gt;
| Two-Handed Weapon Training&lt;br /&gt;
| Spend 1 ST to call {{Call|STRIKEDOWN}} by two-handed weapon&lt;br /&gt;
|-&lt;br /&gt;
! Polearm Training&lt;br /&gt;
| 3&lt;br /&gt;
| Two-Handed Weapon Training&lt;br /&gt;
| Proficient with polearms and one-handed spears&lt;br /&gt;
|-&lt;br /&gt;
! Ambidexterity&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| May use two weapons at once&lt;br /&gt;
|-&lt;br /&gt;
! Buckler Training&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with bucklers&lt;br /&gt;
|-&lt;br /&gt;
! Shield Training&lt;br /&gt;
| 4&lt;br /&gt;
| Buckler Training&lt;br /&gt;
| Proficient with shields&lt;br /&gt;
|-&lt;br /&gt;
! Thrown Weapon Training&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with short thrown weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Proficient with large thrown weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Call TRIPLE by large thrown weapon&lt;br /&gt;
|-&lt;br /&gt;
! Archery Training&lt;br /&gt;
| 4&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with bows and crossbows &lt;br /&gt;
|-&lt;br /&gt;
! Backstab&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|TRIPLE}} by short weapon from behind&lt;br /&gt;
|-&lt;br /&gt;
! Backstab Mastery&lt;br /&gt;
| 2&lt;br /&gt;
| Backstab&lt;br /&gt;
| Spend 1 ST to call {{Call|CLEAVE}} by short weapon from behind&lt;br /&gt;
|-&lt;br /&gt;
! Trip&lt;br /&gt;
| 3&lt;br /&gt;
| Backstab&lt;br /&gt;
| Spend 1 ST to call {{Call|STRIKEDOWN}} by short weapon&lt;br /&gt;
|-&lt;br /&gt;
! Dodge&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call dodge a melee blow or {{Call|MASS}} or {{Call|WIDE}} damage&lt;br /&gt;
|-&lt;br /&gt;
! Lightning Dodge&lt;br /&gt;
| 3&lt;br /&gt;
| Dodge&lt;br /&gt;
| Spend 1 ST to call dodge any blow, projectile, or call except {{Call|EFFECT}}s&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be used while wearing heavy armour&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice I&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Further +1 Hit from any armour (total +2)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice II&lt;br /&gt;
| 1&lt;br /&gt;
| Armour Practice I&lt;br /&gt;
| Further +1 Hit from any armour (total +3)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice III&lt;br /&gt;
| 2&lt;br /&gt;
| Armour Practice II&lt;br /&gt;
| Further +1 Hit from any armour (total +4)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice IV&lt;br /&gt;
| 2&lt;br /&gt;
| Armour Practice III&lt;br /&gt;
| Further +1 Hit from heavy armour (total +5)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice V&lt;br /&gt;
| 3&lt;br /&gt;
| Armour Practice IV&lt;br /&gt;
| Further +1 Hit from heavy armour (total +6)&lt;br /&gt;
|-&lt;br /&gt;
! Light Armour Specialty&lt;br /&gt;
| 1&lt;br /&gt;
| Armour Practice I&lt;br /&gt;
| Mana penalty from light armour reduced to -1&lt;br /&gt;
|-&lt;br /&gt;
! Heavy Armour Specialty&lt;br /&gt;
| 3&lt;br /&gt;
| Armour Practice I&lt;br /&gt;
| May take {{Call|CLEAVE}} as {{Call|TRIPLE}} while wearing heavy armour&lt;br /&gt;
|-&lt;br /&gt;
! Resolve&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 2&#039;&#039;&#039; on self&lt;br /&gt;
|-&lt;br /&gt;
! Iron Resolve&lt;br /&gt;
| 2&lt;br /&gt;
| Resolve&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 3&#039;&#039;&#039; on self&lt;br /&gt;
|-&lt;br /&gt;
! Survival&lt;br /&gt;
| 3&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on self while dying&lt;br /&gt;
|-&lt;br /&gt;
! Survivor’s Grit&lt;br /&gt;
| 2&lt;br /&gt;
| Survival&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 3&#039;&#039;&#039; on self while dying&lt;br /&gt;
|-&lt;br /&gt;
! Survivor’s Vengeance&lt;br /&gt;
| 1&lt;br /&gt;
| Survival&lt;br /&gt;
| Call {{Call|TRIPLE}} once by melee weapon after using Survival or Survivor’s Grit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Channeller skills]] ==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Channeller&lt;br /&gt;
| 0&amp;amp;nbsp;for&amp;amp;nbsp;Channellers&amp;lt;br&amp;gt;&lt;br /&gt;
4 otherwise&lt;br /&gt;
|&lt;br /&gt;
| Pool of 5 Mana&amp;lt;br&amp;gt;&lt;br /&gt;
Detect Magic, 1 Mana: examine magic {{Call|EFFECT}}, item, or being&lt;br /&gt;
|-&lt;br /&gt;
! Extra Mana&lt;br /&gt;
| 2&lt;br /&gt;
| Channeller&lt;br /&gt;
| +1 Mana (total 6)&lt;br /&gt;
|-&lt;br /&gt;
! Abundant Mana&lt;br /&gt;
| 3&lt;br /&gt;
| Extra Mana&lt;br /&gt;
| Further +1 Mana (total 7)&lt;br /&gt;
|-&lt;br /&gt;
! First Elemental Discipline&lt;br /&gt;
| 1&lt;br /&gt;
| Channeller&lt;br /&gt;
| Access to an elemental list&amp;lt;br&amp;gt;&lt;br /&gt;
Starting spell (varies)&lt;br /&gt;
|-&lt;br /&gt;
! Additional Elemental Discipline&lt;br /&gt;
| 2&lt;br /&gt;
| First Elemental Discipline&lt;br /&gt;
| Access to an additional elemental list&amp;lt;br&amp;gt;&lt;br /&gt;
Starting spell (effect varies)&lt;br /&gt;
|-&lt;br /&gt;
! Chained Casting&lt;br /&gt;
| 3&lt;br /&gt;
| First Elemental Discipline&lt;br /&gt;
| Spend +1 Mana to ignore cooldown when casting from one discipline&lt;br /&gt;
|-&lt;br /&gt;
! First Circle Spell&lt;br /&gt;
| 1&lt;br /&gt;
| First Elemental Discipline&lt;br /&gt;
| First Circle spell (effect varies)&lt;br /&gt;
|-&lt;br /&gt;
! Second Circle Spell&lt;br /&gt;
| 2&lt;br /&gt;
| any two First Circle Spells&lt;br /&gt;
| Second Circle spell (effect varies)&lt;br /&gt;
|-&lt;br /&gt;
! Elemental Ascendancy&lt;br /&gt;
| 2&lt;br /&gt;
| any two Second Circle Spells&lt;br /&gt;
| Improvise Minor Rituals in the chosen element&lt;br /&gt;
|-&lt;br /&gt;
! Elemental Mastery&lt;br /&gt;
| 3&lt;br /&gt;
| Elemental Ascendancy&lt;br /&gt;
| Improvise Major and Epic Rituals in the chosen element&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Spell list]] ===&lt;br /&gt;
* &#039;&#039;&#039;[[Wood spells]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire spells]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Earth spells]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Metal spells]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Water spells]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Evoker skills]] ==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Evoker&lt;br /&gt;
| 0&amp;amp;nbsp;for&amp;amp;nbsp;Evokers&amp;lt;br&amp;gt;&lt;br /&gt;
4 otherwise&lt;br /&gt;
|&lt;br /&gt;
| Least Rite of Evocation, Minor Ritual: summon least elemental&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Binding: bind a spirit to a person or anchor&lt;br /&gt;
|-&lt;br /&gt;
! Second Binding&lt;br /&gt;
| 3&lt;br /&gt;
| Evoker&lt;br /&gt;
| Bind an additional spirit to yourself&lt;br /&gt;
|-&lt;br /&gt;
! Masterful Binding&lt;br /&gt;
| 4&lt;br /&gt;
| Evoker&lt;br /&gt;
| Bind any number of spirits to yourself&lt;br /&gt;
|-&lt;br /&gt;
! Common Rite of Evocation&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Use common spirits&amp;lt;br&amp;gt;&lt;br /&gt;
Common Rite of Evocation, Major Ritual: summon common elemental&lt;br /&gt;
|-&lt;br /&gt;
! Greater Rite of Evocation&lt;br /&gt;
| 3&lt;br /&gt;
| Common Rite of Evocation&lt;br /&gt;
| Use greater spirits&amp;lt;br&amp;gt;&lt;br /&gt;
Greater Rite of Evocation, Major Ritual: summon greater elemental&lt;br /&gt;
|-&lt;br /&gt;
! Mastery of Evocation&lt;br /&gt;
| 4&lt;br /&gt;
| Greater Rite of Evocation&lt;br /&gt;
| Use any spirits&amp;lt;br&amp;gt;&lt;br /&gt;
Perfected Rite of Evocation, Epic Ritual: summon any elemental&amp;lt;br&amp;gt;&lt;br /&gt;
Improvise Minor, Major, and Epic Rituals of evocation&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Necromancy&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Rite of Necromancy, Minor Ritual: use a body to speak to the spirit&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Séance&lt;br /&gt;
| 3&lt;br /&gt;
| Rite of Necromancy&lt;br /&gt;
| Rite of Séance, Major Ritual: summon an ancestor spirit&lt;br /&gt;
|-&lt;br /&gt;
! Necromantic Binding&lt;br /&gt;
| 3&lt;br /&gt;
| Rite of Necromancy&lt;br /&gt;
| Necromantic Binding: bind a spirit to a dead body&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Dismissal&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Rite of Dismissal, Minor, Major, or Epic Ritual: dismiss a bound spirit&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Sacrifice&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Rite of Sacrifice, Minor, Major, or Epic Ritual: sacrifice to a spirit even if not present&lt;br /&gt;
|-&lt;br /&gt;
! Artifice&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Make an anchor for a least spirit with 16 SD&lt;br /&gt;
|-&lt;br /&gt;
! Improved Artifice&lt;br /&gt;
| 3&lt;br /&gt;
| Artifice&lt;br /&gt;
| Make an anchor for a common spirit with 64 SD&lt;br /&gt;
|-&lt;br /&gt;
! Greater Artifice&lt;br /&gt;
| 4&lt;br /&gt;
| Improved Artifice&lt;br /&gt;
| Make an anchor for a greater spirit with 256 SD or 2 GD&amp;lt;br&amp;gt;&lt;br /&gt;
Make special anchors with the right materials&lt;br /&gt;
|-&lt;br /&gt;
! Artificer’s Appraisal&lt;br /&gt;
| 1&lt;br /&gt;
| Artifice&lt;br /&gt;
| Appraise magical items&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[General skills]] ==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Toughness&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| +1 Hit&lt;br /&gt;
|-&lt;br /&gt;
! Improved Toughness&lt;br /&gt;
| 2&lt;br /&gt;
| Toughness&lt;br /&gt;
| Further +1 Hit (total +2)&lt;br /&gt;
|-&lt;br /&gt;
! Heroic Toughness&lt;br /&gt;
| 3&lt;br /&gt;
| Improved Toughness&lt;br /&gt;
| Further +1 Hit (total +3)&lt;br /&gt;
|-&lt;br /&gt;
! Medicine&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Spend 10 seconds to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on a dying character&amp;lt;br&amp;gt;&lt;br /&gt;
Spend 60 seconds (or 10 seconds with Reagents) to call {{Call|CURE}}&#039;&#039;&#039; ALL&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Surgery&lt;br /&gt;
| 3&lt;br /&gt;
| Medicine&lt;br /&gt;
| Spend 60 seconds (or 10 seconds with Reagents) to call {{Call|RESTORE LIMB}}&amp;lt;br&amp;gt;&lt;br /&gt;
Examine and heal wound cards&lt;br /&gt;
|-&lt;br /&gt;
! Dissection&lt;br /&gt;
| 2&lt;br /&gt;
| Medicine&lt;br /&gt;
| Spend 10 seconds to remove an organ or body part&amp;lt;br&amp;gt;&lt;br /&gt;
Examine a body to learn about its abilities&lt;br /&gt;
|-&lt;br /&gt;
! Graft&lt;br /&gt;
| 3&lt;br /&gt;
| Surgery &#039;&#039;and&#039;&#039; Dissection&lt;br /&gt;
| Graft organs, body parts, or items onto creatures or characters&lt;br /&gt;
|-&lt;br /&gt;
! Alchemy&lt;br /&gt;
| 3&lt;br /&gt;
| Medicine&lt;br /&gt;
| Make a Potion of Power with 2 Reagents&amp;lt;br&amp;gt;&lt;br /&gt;
Make simple alchemical substances with liquid and Reagents&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Alchemy&lt;br /&gt;
| 2&lt;br /&gt;
| Alchemy&lt;br /&gt;
| Analyse biological samples in downtime&amp;lt;br&amp;gt;&lt;br /&gt;
Make experimental alchemical substances with samples and Reagents&lt;br /&gt;
|-&lt;br /&gt;
! Trader’s Appraisal&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Appraise valuable items&lt;br /&gt;
|-&lt;br /&gt;
! Investigation&lt;br /&gt;
| 2&lt;br /&gt;
| Trader’s Appraisal&lt;br /&gt;
| Detect forgeries&lt;br /&gt;
|-&lt;br /&gt;
! Spycraft&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Create simple forgeries in downtime&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Spycraft&lt;br /&gt;
| 2&lt;br /&gt;
| Spycraft&lt;br /&gt;
| Create advanced forgeries in downtime with Reagents&lt;br /&gt;
|-&lt;br /&gt;
! Smuggling&lt;br /&gt;
| 2&lt;br /&gt;
| Spycraft&lt;br /&gt;
| Conceal an item up to 24” long&lt;br /&gt;
|-&lt;br /&gt;
! Business Connections&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Submit a rumour each interactive or downtime&amp;lt;br&amp;gt;&lt;br /&gt;
Receive one extra rumour each downtime&lt;br /&gt;
|-&lt;br /&gt;
! Excellent Connections&lt;br /&gt;
| 4&lt;br /&gt;
| Business Connections&lt;br /&gt;
| Call in a favour for assistance each downtime&amp;lt;br&amp;gt;&lt;br /&gt;
Receive one further extra rumour each downtime (total two extra)&lt;br /&gt;
|-&lt;br /&gt;
! Disposable Income&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Receive one extra share of petty cash each interactive (total 2×)&lt;br /&gt;
|-&lt;br /&gt;
! Substantial Income&lt;br /&gt;
| 2&lt;br /&gt;
| Disposable Income&lt;br /&gt;
| Receive one further extra share of petty cash each interactive (total 3×)&lt;br /&gt;
|-&lt;br /&gt;
! Exotic Income&lt;br /&gt;
| 3&lt;br /&gt;
| Substantial Income&lt;br /&gt;
| Receive one random valuable or magical item each interactive&lt;br /&gt;
|-&lt;br /&gt;
! Followers&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Order followers to assist with or undertake downtime actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[General skills#Career skills|Career skills]] ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Noble Membership&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Membership of [[the Noble Houses]]&lt;br /&gt;
Represents the rank of Knight or a position as a senior retainer&lt;br /&gt;
|-&lt;br /&gt;
! Army Membership&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Membership of [[the Royal Armies]]&lt;br /&gt;
Represents the rank of company officer (Lieutenant or Ensign) or Sergeant&lt;br /&gt;
|-&lt;br /&gt;
! Coalition Membership&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Membership of [[the Reform Coalition]]&lt;br /&gt;
Represents a position of respect within a reform society&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Skills&amp;diff=872</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Skills&amp;diff=872"/>
		<updated>2016-11-20T19:58:59Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: Fixed mobile display issue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Categories|Rules}}&lt;br /&gt;
This page lists the skills you can buy at [[character creation]] or when advancing your character.  For full details of each skill, read the individual class skill pages linked from the top of each section.&amp;lt;br&amp;gt;&lt;br /&gt;
See also the page describing the [[starting abilities]] that every character starts with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Warrior skills]] ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;fillwidthcontainer&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Warrior&lt;br /&gt;
| 0&amp;amp;nbsp;for&amp;amp;nbsp;Warriors&amp;lt;br&amp;gt;&lt;br /&gt;
4 otherwise&lt;br /&gt;
|&lt;br /&gt;
| Pool of 3 ST&amp;lt;br&amp;gt;&lt;br /&gt;
Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on self&lt;br /&gt;
|-&lt;br /&gt;
! Extra Stamina&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| +1 ST (total 4)&lt;br /&gt;
|-&lt;br /&gt;
! Exceptional Stamina&lt;br /&gt;
| 3&lt;br /&gt;
| Extra Stamina&lt;br /&gt;
| Further +1 ST (total 5)&lt;br /&gt;
|-&lt;br /&gt;
! Melee Weapon Practice&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|DOUBLE}} by melee weapon&lt;br /&gt;
|-&lt;br /&gt;
! Melee Weapon Expertise&lt;br /&gt;
| 2&lt;br /&gt;
| Melee Weapon Practice&lt;br /&gt;
| Spend 1 ST to call {{Call|TRIPLE}} by melee weapon&lt;br /&gt;
|-&lt;br /&gt;
! Two-Handed Weapon Training&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with two-handed weapons&lt;br /&gt;
|-&lt;br /&gt;
! Two-Handed Weapon Mastery&lt;br /&gt;
| 2&lt;br /&gt;
| Two-Handed&amp;amp;nbsp;Weapon&amp;amp;nbsp;Training&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Melee Weapon Expertise&lt;br /&gt;
| Spend 2 ST to call {{Call|CLEAVE}} by two-handed weapon&lt;br /&gt;
|-&lt;br /&gt;
! Two-Handed Weapon Prowess&lt;br /&gt;
| 2&lt;br /&gt;
| Two-Handed Weapon Training&lt;br /&gt;
| Spend 1 ST to call {{Call|STRIKEDOWN}} by two-handed weapon&lt;br /&gt;
|-&lt;br /&gt;
! Polearm Training&lt;br /&gt;
| 3&lt;br /&gt;
| Two-Handed Weapon Training&lt;br /&gt;
| Proficient with polearms and one-handed spears&lt;br /&gt;
|-&lt;br /&gt;
! Ambidexterity&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| May use two weapons at once&lt;br /&gt;
|-&lt;br /&gt;
! Buckler Training&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with bucklers&lt;br /&gt;
|-&lt;br /&gt;
! Shield Training&lt;br /&gt;
| 4&lt;br /&gt;
| Buckler Training&lt;br /&gt;
| Proficient with shields&lt;br /&gt;
|-&lt;br /&gt;
! Thrown Weapon Training&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with short thrown weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Proficient with large thrown weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Call TRIPLE by large thrown weapon&lt;br /&gt;
|-&lt;br /&gt;
! Archery Training&lt;br /&gt;
| 4&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with bows and crossbows &lt;br /&gt;
|-&lt;br /&gt;
! Backstab&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|TRIPLE}} by short weapon from behind&lt;br /&gt;
|-&lt;br /&gt;
! Backstab Mastery&lt;br /&gt;
| 2&lt;br /&gt;
| Backstab&lt;br /&gt;
| Spend 1 ST to call {{Call|CLEAVE}} by short weapon from behind&lt;br /&gt;
|-&lt;br /&gt;
! Trip&lt;br /&gt;
| 3&lt;br /&gt;
| Backstab&lt;br /&gt;
| Spend 1 ST to call {{Call|STRIKEDOWN}} by short weapon&lt;br /&gt;
|-&lt;br /&gt;
! Dodge&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call dodge a melee blow or {{Call|MASS}} or {{Call|WIDE}} damage&lt;br /&gt;
|-&lt;br /&gt;
! Lightning Dodge&lt;br /&gt;
| 3&lt;br /&gt;
| Dodge&lt;br /&gt;
| Spend 1 ST to call dodge any blow, projectile, or call except {{Call|EFFECT}}s&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be used while wearing heavy armour&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice I&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Further +1 Hit from any armour (total +2)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice II&lt;br /&gt;
| 1&lt;br /&gt;
| Armour Practice I&lt;br /&gt;
| Further +1 Hit from any armour (total +3)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice III&lt;br /&gt;
| 2&lt;br /&gt;
| Armour Practice II&lt;br /&gt;
| Further +1 Hit from any armour (total +4)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice IV&lt;br /&gt;
| 2&lt;br /&gt;
| Armour Practice III&lt;br /&gt;
| Further +1 Hit from heavy armour (total +5)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice V&lt;br /&gt;
| 3&lt;br /&gt;
| Armour Practice IV&lt;br /&gt;
| Further +1 Hit from heavy armour (total +6)&lt;br /&gt;
|-&lt;br /&gt;
! Light Armour Specialty&lt;br /&gt;
| 1&lt;br /&gt;
| Armour Practice I&lt;br /&gt;
| Mana penalty from light armour reduced to -1&lt;br /&gt;
|-&lt;br /&gt;
! Heavy Armour Specialty&lt;br /&gt;
| 3&lt;br /&gt;
| Armour Practice I&lt;br /&gt;
| May take {{Call|CLEAVE}} as {{Call|TRIPLE}} while wearing heavy armour&lt;br /&gt;
|-&lt;br /&gt;
! Resolve&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 2&#039;&#039;&#039; on self&lt;br /&gt;
|-&lt;br /&gt;
! Iron Resolve&lt;br /&gt;
| 2&lt;br /&gt;
| Resolve&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 3&#039;&#039;&#039; on self&lt;br /&gt;
|-&lt;br /&gt;
! Survival&lt;br /&gt;
| 3&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on self while dying&lt;br /&gt;
|-&lt;br /&gt;
! Survivor’s Grit&lt;br /&gt;
| 2&lt;br /&gt;
| Survival&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 3&#039;&#039;&#039; on self while dying&lt;br /&gt;
|-&lt;br /&gt;
! Survivor’s Vengeance&lt;br /&gt;
| 1&lt;br /&gt;
| Survival&lt;br /&gt;
| Call {{Call|TRIPLE}} once by melee weapon after using Survival or Survivor’s Grit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Channeller skills]] ==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Channeller&lt;br /&gt;
| 0&amp;amp;nbsp;for&amp;amp;nbsp;Channellers&amp;lt;br&amp;gt;&lt;br /&gt;
4 otherwise&lt;br /&gt;
|&lt;br /&gt;
| Pool of 5 Mana&amp;lt;br&amp;gt;&lt;br /&gt;
Detect Magic, 1 Mana: examine magic {{Call|EFFECT}}, item, or being&lt;br /&gt;
|-&lt;br /&gt;
! Extra Mana&lt;br /&gt;
| 2&lt;br /&gt;
| Channeller&lt;br /&gt;
| +1 Mana (total 6)&lt;br /&gt;
|-&lt;br /&gt;
! Abundant Mana&lt;br /&gt;
| 3&lt;br /&gt;
| Extra Mana&lt;br /&gt;
| Further +1 Mana (total 7)&lt;br /&gt;
|-&lt;br /&gt;
! First Elemental Discipline&lt;br /&gt;
| 1&lt;br /&gt;
| Channeller&lt;br /&gt;
| Access to an elemental list&amp;lt;br&amp;gt;&lt;br /&gt;
Starting spell (varies)&lt;br /&gt;
|-&lt;br /&gt;
! Additional Elemental Discipline&lt;br /&gt;
| 2&lt;br /&gt;
| First Elemental Discipline&lt;br /&gt;
| Access to an additional elemental list&amp;lt;br&amp;gt;&lt;br /&gt;
Starting spell (effect varies)&lt;br /&gt;
|-&lt;br /&gt;
! Chained Casting&lt;br /&gt;
| 3&lt;br /&gt;
| First Elemental Discipline&lt;br /&gt;
| Spend +1 Mana to ignore cooldown when casting from one discipline&lt;br /&gt;
|-&lt;br /&gt;
! First Circle Spell&lt;br /&gt;
| 1&lt;br /&gt;
| First Elemental Discipline&lt;br /&gt;
| First Circle spell (effect varies)&lt;br /&gt;
|-&lt;br /&gt;
! Second Circle Spell&lt;br /&gt;
| 2&lt;br /&gt;
| any two First Circle Spells&lt;br /&gt;
| Second Circle spell (effect varies)&lt;br /&gt;
|-&lt;br /&gt;
! Elemental Ascendancy&lt;br /&gt;
| 2&lt;br /&gt;
| any two Second Circle Spells&lt;br /&gt;
| Improvise Minor Rituals in the chosen element&lt;br /&gt;
|-&lt;br /&gt;
! Elemental Mastery&lt;br /&gt;
| 3&lt;br /&gt;
| Elemental Ascendancy&lt;br /&gt;
| Improvise Major and Epic Rituals in the chosen element&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Spell list]] ===&lt;br /&gt;
* &#039;&#039;&#039;[[Wood spells]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire spells]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Earth spells]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Metal spells]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Water spells]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Evoker skills]] ==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Evoker&lt;br /&gt;
| 0&amp;amp;nbsp;for&amp;amp;nbsp;Evokers&amp;lt;br&amp;gt;&lt;br /&gt;
4 otherwise&lt;br /&gt;
|&lt;br /&gt;
| Least Rite of Evocation, Minor Ritual: summon least elemental&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Binding: bind a spirit to a person or anchor&lt;br /&gt;
|-&lt;br /&gt;
! Second Binding&lt;br /&gt;
| 3&lt;br /&gt;
| Evoker&lt;br /&gt;
| Bind an additional spirit to yourself&lt;br /&gt;
|-&lt;br /&gt;
! Masterful Binding&lt;br /&gt;
| 4&lt;br /&gt;
| Evoker&lt;br /&gt;
| Bind any number of spirits to yourself&lt;br /&gt;
|-&lt;br /&gt;
! Common Rite of Evocation&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Use common spirits&amp;lt;br&amp;gt;&lt;br /&gt;
Common Rite of Evocation, Major Ritual: summon common elemental&lt;br /&gt;
|-&lt;br /&gt;
! Greater Rite of Evocation&lt;br /&gt;
| 3&lt;br /&gt;
| Common Rite of Evocation&lt;br /&gt;
| Use greater spirits&amp;lt;br&amp;gt;&lt;br /&gt;
Greater Rite of Evocation, Major Ritual: summon greater elemental&lt;br /&gt;
|-&lt;br /&gt;
! Mastery of Evocation&lt;br /&gt;
| 4&lt;br /&gt;
| Greater Rite of Evocation&lt;br /&gt;
| Use any spirits&amp;lt;br&amp;gt;&lt;br /&gt;
Perfected Rite of Evocation, Epic Ritual: summon any elemental&amp;lt;br&amp;gt;&lt;br /&gt;
Improvise Minor, Major, and Epic Rituals of evocation&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Necromancy&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Rite of Necromancy, Minor Ritual: use a body to speak to the spirit&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Séance&lt;br /&gt;
| 3&lt;br /&gt;
| Rite of Necromancy&lt;br /&gt;
| Rite of Séance, Major Ritual: summon an ancestor spirit&lt;br /&gt;
|-&lt;br /&gt;
! Necromantic Binding&lt;br /&gt;
| 3&lt;br /&gt;
| Rite of Necromancy&lt;br /&gt;
| Necromantic Binding: bind a spirit to a dead body&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Dismissal&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Rite of Dismissal, Minor, Major, or Epic Ritual: dismiss a bound spirit&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Sacrifice&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Rite of Sacrifice, Minor, Major, or Epic Ritual: sacrifice to a spirit even if not present&lt;br /&gt;
|-&lt;br /&gt;
! Artifice&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Make an anchor for a least spirit with 16 SD&lt;br /&gt;
|-&lt;br /&gt;
! Improved Artifice&lt;br /&gt;
| 3&lt;br /&gt;
| Artifice&lt;br /&gt;
| Make an anchor for a common spirit with 64 SD&lt;br /&gt;
|-&lt;br /&gt;
! Greater Artifice&lt;br /&gt;
| 4&lt;br /&gt;
| Improved Artifice&lt;br /&gt;
| Make an anchor for a greater spirit with 256 SD or 2 GD&amp;lt;br&amp;gt;&lt;br /&gt;
Make special anchors with the right materials&lt;br /&gt;
|-&lt;br /&gt;
! Artificer’s Appraisal&lt;br /&gt;
| 1&lt;br /&gt;
| Artifice&lt;br /&gt;
| Appraise magical items&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[General skills]] ==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Toughness&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| +1 Hit&lt;br /&gt;
|-&lt;br /&gt;
! Improved Toughness&lt;br /&gt;
| 2&lt;br /&gt;
| Toughness&lt;br /&gt;
| Further +1 Hit (total +2)&lt;br /&gt;
|-&lt;br /&gt;
! Heroic Toughness&lt;br /&gt;
| 3&lt;br /&gt;
| Improved Toughness&lt;br /&gt;
| Further +1 Hit (total +3)&lt;br /&gt;
|-&lt;br /&gt;
! Medicine&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Spend 10 seconds to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on a dying character&amp;lt;br&amp;gt;&lt;br /&gt;
Spend 60 seconds (or 10 seconds with Reagents) to call {{Call|CURE}}&#039;&#039;&#039; ALL&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Surgery&lt;br /&gt;
| 3&lt;br /&gt;
| Medicine&lt;br /&gt;
| Spend 60 seconds (or 10 seconds with Reagents) to call {{Call|RESTORE LIMB}}&amp;lt;br&amp;gt;&lt;br /&gt;
Examine and heal wound cards&lt;br /&gt;
|-&lt;br /&gt;
! Dissection&lt;br /&gt;
| 2&lt;br /&gt;
| Medicine&lt;br /&gt;
| Spend 10 seconds to remove an organ or body part&amp;lt;br&amp;gt;&lt;br /&gt;
Examine a body to learn about its abilities&lt;br /&gt;
|-&lt;br /&gt;
! Graft&lt;br /&gt;
| 3&lt;br /&gt;
| Surgery &#039;&#039;and&#039;&#039; Dissection&lt;br /&gt;
| Graft organs, body parts, or items onto creatures or characters&lt;br /&gt;
|-&lt;br /&gt;
! Alchemy&lt;br /&gt;
| 3&lt;br /&gt;
| Medicine&lt;br /&gt;
| Make a Potion of Power with 2 Reagents&amp;lt;br&amp;gt;&lt;br /&gt;
Make simple alchemical substances with liquid and Reagents&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Alchemy&lt;br /&gt;
| 2&lt;br /&gt;
| Alchemy&lt;br /&gt;
| Analyse biological samples in downtime&amp;lt;br&amp;gt;&lt;br /&gt;
Make experimental alchemical substances with samples and Reagents&lt;br /&gt;
|-&lt;br /&gt;
! Trader’s Appraisal&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Appraise valuable items&lt;br /&gt;
|-&lt;br /&gt;
! Investigation&lt;br /&gt;
| 2&lt;br /&gt;
| Trader’s Appraisal&lt;br /&gt;
| Detect forgeries&lt;br /&gt;
|-&lt;br /&gt;
! Spycraft&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Create simple forgeries in downtime&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Spycraft&lt;br /&gt;
| 2&lt;br /&gt;
| Spycraft&lt;br /&gt;
| Create advanced forgeries in downtime with Reagents&lt;br /&gt;
|-&lt;br /&gt;
! Smuggling&lt;br /&gt;
| 2&lt;br /&gt;
| Spycraft&lt;br /&gt;
| Conceal an item up to 24” long&lt;br /&gt;
|-&lt;br /&gt;
! Business Connections&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Submit a rumour each interactive or downtime&amp;lt;br&amp;gt;&lt;br /&gt;
Receive one extra rumour each downtime&lt;br /&gt;
|-&lt;br /&gt;
! Excellent Connections&lt;br /&gt;
| 4&lt;br /&gt;
| Business Connections&lt;br /&gt;
| Call in a favour for assistance each downtime&amp;lt;br&amp;gt;&lt;br /&gt;
Receive one further extra rumour each downtime (total two extra)&lt;br /&gt;
|-&lt;br /&gt;
! Disposable Income&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Receive one extra share of petty cash each interactive (total 2×)&lt;br /&gt;
|-&lt;br /&gt;
! Substantial Income&lt;br /&gt;
| 2&lt;br /&gt;
| Disposable Income&lt;br /&gt;
| Receive one further extra share of petty cash each interactive (total 3×)&lt;br /&gt;
|-&lt;br /&gt;
! Exotic Income&lt;br /&gt;
| 3&lt;br /&gt;
| Substantial Income&lt;br /&gt;
| Receive one random valuable or magical item each interactive&lt;br /&gt;
|-&lt;br /&gt;
! Followers&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Order followers to assist with or undertake downtime actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[General skills#Career skills|Career skills]] ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Noble Membership&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Membership of [[the Noble Houses]]&lt;br /&gt;
Represents the rank of Knight or a position as a senior retainer&lt;br /&gt;
|-&lt;br /&gt;
! Army Membership&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Membership of [[the Royal Armies]]&lt;br /&gt;
Represents the rank of company officer (Lieutenant or Ensign) or Sergeant&lt;br /&gt;
|-&lt;br /&gt;
! Coalition Membership&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Membership of [[the Reform Coalition]]&lt;br /&gt;
Represents a position of respect within a reform society&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Skills&amp;diff=871</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Skills&amp;diff=871"/>
		<updated>2016-11-20T19:58:08Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Categories|Rules}}&lt;br /&gt;
This page lists the skills you can buy at [[character creation]] or when advancing your character.  For full details of each skill, read the individual class skill pages linked from the top of each section.&amp;lt;br&amp;gt;&lt;br /&gt;
See also the page describing the [[starting abilities]] that every character starts with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Warrior skills]] ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;fillwidthcontainer&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Warrior&lt;br /&gt;
| 0&amp;amp;nbsp;for&amp;amp;nbsp;Warriors&amp;lt;br&amp;gt;&lt;br /&gt;
4 otherwise&lt;br /&gt;
|&lt;br /&gt;
| Pool of 3 ST&amp;lt;br&amp;gt;&lt;br /&gt;
Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on self&lt;br /&gt;
|-&lt;br /&gt;
! Extra Stamina&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| +1 ST (total 4)&lt;br /&gt;
|-&lt;br /&gt;
! Exceptional Stamina&lt;br /&gt;
| 3&lt;br /&gt;
| Extra Stamina&lt;br /&gt;
| Further +1 ST (total 5)&lt;br /&gt;
|-&lt;br /&gt;
! Melee Weapon Practice&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|DOUBLE}} by melee weapon&lt;br /&gt;
|-&lt;br /&gt;
! Melee Weapon Expertise&lt;br /&gt;
| 2&lt;br /&gt;
| Melee Weapon Practice&lt;br /&gt;
| Spend 1 ST to call {{Call|TRIPLE}} by melee weapon&lt;br /&gt;
|-&lt;br /&gt;
! Two-Handed Weapon Training&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with two-handed weapons&lt;br /&gt;
|-&lt;br /&gt;
! Two-Handed Weapon Mastery&lt;br /&gt;
| 2&lt;br /&gt;
| Two-Handed&amp;amp;nbsp;Weapon&amp;amp;nbsp;Training&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Melee Weapon Expertise&lt;br /&gt;
| Spend 2 ST to call {{Call|CLEAVE}} by two-handed weapon&lt;br /&gt;
|-&lt;br /&gt;
! Two-Handed Weapon Prowess&lt;br /&gt;
| 2&lt;br /&gt;
| Two-Handed Weapon Training&lt;br /&gt;
| Spend 1 ST to call {{Call|STRIKEDOWN}} by two-handed weapon&lt;br /&gt;
|-&lt;br /&gt;
! Polearm Training&lt;br /&gt;
| 3&lt;br /&gt;
| Two-Handed Weapon Training&lt;br /&gt;
| Proficient with polearms and one-handed spears&lt;br /&gt;
|-&lt;br /&gt;
! Ambidexterity&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| May use two weapons at once&lt;br /&gt;
|-&lt;br /&gt;
! Buckler Training&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with bucklers&lt;br /&gt;
|-&lt;br /&gt;
! Shield Training&lt;br /&gt;
| 4&lt;br /&gt;
| Buckler Training&lt;br /&gt;
| Proficient with shields&lt;br /&gt;
|-&lt;br /&gt;
! Thrown Weapon Training&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with short thrown weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Proficient with large thrown weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Call TRIPLE by large thrown weapon&lt;br /&gt;
|-&lt;br /&gt;
! Archery Training&lt;br /&gt;
| 4&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with bows and crossbows &lt;br /&gt;
|-&lt;br /&gt;
! Backstab&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|TRIPLE}} by short weapon from behind&lt;br /&gt;
|-&lt;br /&gt;
! Backstab Mastery&lt;br /&gt;
| 2&lt;br /&gt;
| Backstab&lt;br /&gt;
| Spend 1 ST to call {{Call|CLEAVE}} by short weapon from behind&lt;br /&gt;
|-&lt;br /&gt;
! Trip&lt;br /&gt;
| 3&lt;br /&gt;
| Backstab&lt;br /&gt;
| Spend 1 ST to call {{Call|STRIKEDOWN}} by short weapon&lt;br /&gt;
|-&lt;br /&gt;
! Dodge&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call dodge a melee blow or {{Call|MASS}} or {{Call|WIDE}} damage&lt;br /&gt;
|-&lt;br /&gt;
! Lightning Dodge&lt;br /&gt;
| 3&lt;br /&gt;
| Dodge&lt;br /&gt;
| Spend 1 ST to call dodge any blow, projectile, or call except {{Call|EFFECT}}s&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be used while wearing heavy armour&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice I&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Further +1 Hit from any armour (total +2)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice II&lt;br /&gt;
| 1&lt;br /&gt;
| Armour Practice I&lt;br /&gt;
| Further +1 Hit from any armour (total +3)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice III&lt;br /&gt;
| 2&lt;br /&gt;
| Armour Practice II&lt;br /&gt;
| Further +1 Hit from any armour (total +4)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice IV&lt;br /&gt;
| 2&lt;br /&gt;
| Armour Practice III&lt;br /&gt;
| Further +1 Hit from heavy armour (total +5)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice V&lt;br /&gt;
| 3&lt;br /&gt;
| Armour Practice IV&lt;br /&gt;
| Further +1 Hit from heavy armour (total +6)&lt;br /&gt;
|-&lt;br /&gt;
! Light Armour Specialty&lt;br /&gt;
| 1&lt;br /&gt;
| Armour Practice I&lt;br /&gt;
| Mana penalty from light armour reduced to -1&lt;br /&gt;
|-&lt;br /&gt;
! Heavy Armour Specialty&lt;br /&gt;
| 3&lt;br /&gt;
| Armour Practice I&lt;br /&gt;
| May take {{Call|CLEAVE}} as {{Call|TRIPLE}} while wearing heavy armour&lt;br /&gt;
|-&lt;br /&gt;
! Resolve&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 2&#039;&#039;&#039; on self&lt;br /&gt;
|-&lt;br /&gt;
! Iron Resolve&lt;br /&gt;
| 2&lt;br /&gt;
| Resolve&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 3&#039;&#039;&#039; on self&lt;br /&gt;
|-&lt;br /&gt;
! Survival&lt;br /&gt;
| 3&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on self while dying&lt;br /&gt;
|-&lt;br /&gt;
! Survivor’s Grit&lt;br /&gt;
| 2&lt;br /&gt;
| Survival&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 3&#039;&#039;&#039; on self while dying&lt;br /&gt;
|-&lt;br /&gt;
! Survivor’s Vengeance&lt;br /&gt;
| 1&lt;br /&gt;
| Survival&lt;br /&gt;
| Call {{Call|TRIPLE}} once by melee weapon after using Survival or Survivor’s Grit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Channeller skills]] ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Channeller&lt;br /&gt;
| 0&amp;amp;nbsp;for&amp;amp;nbsp;Channellers&amp;lt;br&amp;gt;&lt;br /&gt;
4 otherwise&lt;br /&gt;
|&lt;br /&gt;
| Pool of 5 Mana&amp;lt;br&amp;gt;&lt;br /&gt;
Detect Magic, 1 Mana: examine magic {{Call|EFFECT}}, item, or being&lt;br /&gt;
|-&lt;br /&gt;
! Extra Mana&lt;br /&gt;
| 2&lt;br /&gt;
| Channeller&lt;br /&gt;
| +1 Mana (total 6)&lt;br /&gt;
|-&lt;br /&gt;
! Abundant Mana&lt;br /&gt;
| 3&lt;br /&gt;
| Extra Mana&lt;br /&gt;
| Further +1 Mana (total 7)&lt;br /&gt;
|-&lt;br /&gt;
! First Elemental Discipline&lt;br /&gt;
| 1&lt;br /&gt;
| Channeller&lt;br /&gt;
| Access to an elemental list&amp;lt;br&amp;gt;&lt;br /&gt;
Starting spell (varies)&lt;br /&gt;
|-&lt;br /&gt;
! Additional Elemental Discipline&lt;br /&gt;
| 2&lt;br /&gt;
| First Elemental Discipline&lt;br /&gt;
| Access to an additional elemental list&amp;lt;br&amp;gt;&lt;br /&gt;
Starting spell (effect varies)&lt;br /&gt;
|-&lt;br /&gt;
! Chained Casting&lt;br /&gt;
| 3&lt;br /&gt;
| First Elemental Discipline&lt;br /&gt;
| Spend +1 Mana to ignore cooldown when casting from one discipline&lt;br /&gt;
|-&lt;br /&gt;
! First Circle Spell&lt;br /&gt;
| 1&lt;br /&gt;
| First Elemental Discipline&lt;br /&gt;
| First Circle spell (effect varies)&lt;br /&gt;
|-&lt;br /&gt;
! Second Circle Spell&lt;br /&gt;
| 2&lt;br /&gt;
| any two First Circle Spells&lt;br /&gt;
| Second Circle spell (effect varies)&lt;br /&gt;
|-&lt;br /&gt;
! Elemental Ascendancy&lt;br /&gt;
| 2&lt;br /&gt;
| any two Second Circle Spells&lt;br /&gt;
| Improvise Minor Rituals in the chosen element&lt;br /&gt;
|-&lt;br /&gt;
! Elemental Mastery&lt;br /&gt;
| 3&lt;br /&gt;
| Elemental Ascendancy&lt;br /&gt;
| Improvise Major and Epic Rituals in the chosen element&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Spell list]] ===&lt;br /&gt;
* &#039;&#039;&#039;[[Wood spells]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire spells]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Earth spells]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Metal spells]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Water spells]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Evoker skills]] ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Evoker&lt;br /&gt;
| 0&amp;amp;nbsp;for&amp;amp;nbsp;Evokers&amp;lt;br&amp;gt;&lt;br /&gt;
4 otherwise&lt;br /&gt;
|&lt;br /&gt;
| Least Rite of Evocation, Minor Ritual: summon least elemental&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Binding: bind a spirit to a person or anchor&lt;br /&gt;
|-&lt;br /&gt;
! Second Binding&lt;br /&gt;
| 3&lt;br /&gt;
| Evoker&lt;br /&gt;
| Bind an additional spirit to yourself&lt;br /&gt;
|-&lt;br /&gt;
! Masterful Binding&lt;br /&gt;
| 4&lt;br /&gt;
| Evoker&lt;br /&gt;
| Bind any number of spirits to yourself&lt;br /&gt;
|-&lt;br /&gt;
! Common Rite of Evocation&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Use common spirits&amp;lt;br&amp;gt;&lt;br /&gt;
Common Rite of Evocation, Major Ritual: summon common elemental&lt;br /&gt;
|-&lt;br /&gt;
! Greater Rite of Evocation&lt;br /&gt;
| 3&lt;br /&gt;
| Common Rite of Evocation&lt;br /&gt;
| Use greater spirits&amp;lt;br&amp;gt;&lt;br /&gt;
Greater Rite of Evocation, Major Ritual: summon greater elemental&lt;br /&gt;
|-&lt;br /&gt;
! Mastery of Evocation&lt;br /&gt;
| 4&lt;br /&gt;
| Greater Rite of Evocation&lt;br /&gt;
| Use any spirits&amp;lt;br&amp;gt;&lt;br /&gt;
Perfected Rite of Evocation, Epic Ritual: summon any elemental&amp;lt;br&amp;gt;&lt;br /&gt;
Improvise Minor, Major, and Epic Rituals of evocation&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Necromancy&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Rite of Necromancy, Minor Ritual: use a body to speak to the spirit&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Séance&lt;br /&gt;
| 3&lt;br /&gt;
| Rite of Necromancy&lt;br /&gt;
| Rite of Séance, Major Ritual: summon an ancestor spirit&lt;br /&gt;
|-&lt;br /&gt;
! Necromantic Binding&lt;br /&gt;
| 3&lt;br /&gt;
| Rite of Necromancy&lt;br /&gt;
| Necromantic Binding: bind a spirit to a dead body&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Dismissal&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Rite of Dismissal, Minor, Major, or Epic Ritual: dismiss a bound spirit&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Sacrifice&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Rite of Sacrifice, Minor, Major, or Epic Ritual: sacrifice to a spirit even if not present&lt;br /&gt;
|-&lt;br /&gt;
! Artifice&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Make an anchor for a least spirit with 16 SD&lt;br /&gt;
|-&lt;br /&gt;
! Improved Artifice&lt;br /&gt;
| 3&lt;br /&gt;
| Artifice&lt;br /&gt;
| Make an anchor for a common spirit with 64 SD&lt;br /&gt;
|-&lt;br /&gt;
! Greater Artifice&lt;br /&gt;
| 4&lt;br /&gt;
| Improved Artifice&lt;br /&gt;
| Make an anchor for a greater spirit with 256 SD or 2 GD&amp;lt;br&amp;gt;&lt;br /&gt;
Make special anchors with the right materials&lt;br /&gt;
|-&lt;br /&gt;
! Artificer’s Appraisal&lt;br /&gt;
| 1&lt;br /&gt;
| Artifice&lt;br /&gt;
| Appraise magical items&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[General skills]] ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Toughness&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| +1 Hit&lt;br /&gt;
|-&lt;br /&gt;
! Improved Toughness&lt;br /&gt;
| 2&lt;br /&gt;
| Toughness&lt;br /&gt;
| Further +1 Hit (total +2)&lt;br /&gt;
|-&lt;br /&gt;
! Heroic Toughness&lt;br /&gt;
| 3&lt;br /&gt;
| Improved Toughness&lt;br /&gt;
| Further +1 Hit (total +3)&lt;br /&gt;
|-&lt;br /&gt;
! Medicine&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Spend 10 seconds to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on a dying character&amp;lt;br&amp;gt;&lt;br /&gt;
Spend 60 seconds (or 10 seconds with Reagents) to call {{Call|CURE}}&#039;&#039;&#039; ALL&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Surgery&lt;br /&gt;
| 3&lt;br /&gt;
| Medicine&lt;br /&gt;
| Spend 60 seconds (or 10 seconds with Reagents) to call {{Call|RESTORE LIMB}}&amp;lt;br&amp;gt;&lt;br /&gt;
Examine and heal wound cards&lt;br /&gt;
|-&lt;br /&gt;
! Dissection&lt;br /&gt;
| 2&lt;br /&gt;
| Medicine&lt;br /&gt;
| Spend 10 seconds to remove an organ or body part&amp;lt;br&amp;gt;&lt;br /&gt;
Examine a body to learn about its abilities&lt;br /&gt;
|-&lt;br /&gt;
! Graft&lt;br /&gt;
| 3&lt;br /&gt;
| Surgery &#039;&#039;and&#039;&#039; Dissection&lt;br /&gt;
| Graft organs, body parts, or items onto creatures or characters&lt;br /&gt;
|-&lt;br /&gt;
! Alchemy&lt;br /&gt;
| 3&lt;br /&gt;
| Medicine&lt;br /&gt;
| Make a Potion of Power with 2 Reagents&amp;lt;br&amp;gt;&lt;br /&gt;
Make simple alchemical substances with liquid and Reagents&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Alchemy&lt;br /&gt;
| 2&lt;br /&gt;
| Alchemy&lt;br /&gt;
| Analyse biological samples in downtime&amp;lt;br&amp;gt;&lt;br /&gt;
Make experimental alchemical substances with samples and Reagents&lt;br /&gt;
|-&lt;br /&gt;
! Trader’s Appraisal&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Appraise valuable items&lt;br /&gt;
|-&lt;br /&gt;
! Investigation&lt;br /&gt;
| 2&lt;br /&gt;
| Trader’s Appraisal&lt;br /&gt;
| Detect forgeries&lt;br /&gt;
|-&lt;br /&gt;
! Spycraft&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Create simple forgeries in downtime&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Spycraft&lt;br /&gt;
| 2&lt;br /&gt;
| Spycraft&lt;br /&gt;
| Create advanced forgeries in downtime with Reagents&lt;br /&gt;
|-&lt;br /&gt;
! Smuggling&lt;br /&gt;
| 2&lt;br /&gt;
| Spycraft&lt;br /&gt;
| Conceal an item up to 24” long&lt;br /&gt;
|-&lt;br /&gt;
! Business Connections&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Submit a rumour each interactive or downtime&amp;lt;br&amp;gt;&lt;br /&gt;
Receive one extra rumour each downtime&lt;br /&gt;
|-&lt;br /&gt;
! Excellent Connections&lt;br /&gt;
| 4&lt;br /&gt;
| Business Connections&lt;br /&gt;
| Call in a favour for assistance each downtime&amp;lt;br&amp;gt;&lt;br /&gt;
Receive one further extra rumour each downtime (total two extra)&lt;br /&gt;
|-&lt;br /&gt;
! Disposable Income&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Receive one extra share of petty cash each interactive (total 2×)&lt;br /&gt;
|-&lt;br /&gt;
! Substantial Income&lt;br /&gt;
| 2&lt;br /&gt;
| Disposable Income&lt;br /&gt;
| Receive one further extra share of petty cash each interactive (total 3×)&lt;br /&gt;
|-&lt;br /&gt;
! Exotic Income&lt;br /&gt;
| 3&lt;br /&gt;
| Substantial Income&lt;br /&gt;
| Receive one random valuable or magical item each interactive&lt;br /&gt;
|-&lt;br /&gt;
! Followers&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Order followers to assist with or undertake downtime actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[General skills#Career skills|Career skills]] ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Noble Membership&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Membership of [[the Noble Houses]]&lt;br /&gt;
Represents the rank of Knight or a position as a senior retainer&lt;br /&gt;
|-&lt;br /&gt;
! Army Membership&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Membership of [[the Royal Armies]]&lt;br /&gt;
Represents the rank of company officer (Lieutenant or Ensign) or Sergeant&lt;br /&gt;
|-&lt;br /&gt;
! Coalition Membership&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Membership of [[the Reform Coalition]]&lt;br /&gt;
Represents a position of respect within a reform society&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Skills&amp;diff=870</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Skills&amp;diff=870"/>
		<updated>2016-11-20T19:57:26Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Categories|Rules}}&lt;br /&gt;
This page lists the skills you can buy at [[character creation]] or when advancing your character.  For full details of each skill, read the individual class skill pages linked from the top of each section.&amp;lt;br&amp;gt;&lt;br /&gt;
See also the page describing the [[starting abilities]] that every character starts with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Warrior skills]] ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;fillwidthcontainer&amp;quot; style=&amp;quot;table-layout: fixed;&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Warrior&lt;br /&gt;
| 0&amp;amp;nbsp;for&amp;amp;nbsp;Warriors&amp;lt;br&amp;gt;&lt;br /&gt;
4 otherwise&lt;br /&gt;
|&lt;br /&gt;
| Pool of 3 ST&amp;lt;br&amp;gt;&lt;br /&gt;
Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on self&lt;br /&gt;
|-&lt;br /&gt;
! Extra Stamina&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| +1 ST (total 4)&lt;br /&gt;
|-&lt;br /&gt;
! Exceptional Stamina&lt;br /&gt;
| 3&lt;br /&gt;
| Extra Stamina&lt;br /&gt;
| Further +1 ST (total 5)&lt;br /&gt;
|-&lt;br /&gt;
! Melee Weapon Practice&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|DOUBLE}} by melee weapon&lt;br /&gt;
|-&lt;br /&gt;
! Melee Weapon Expertise&lt;br /&gt;
| 2&lt;br /&gt;
| Melee Weapon Practice&lt;br /&gt;
| Spend 1 ST to call {{Call|TRIPLE}} by melee weapon&lt;br /&gt;
|-&lt;br /&gt;
! Two-Handed Weapon Training&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with two-handed weapons&lt;br /&gt;
|-&lt;br /&gt;
! Two-Handed Weapon Mastery&lt;br /&gt;
| 2&lt;br /&gt;
| Two-Handed&amp;amp;nbsp;Weapon&amp;amp;nbsp;Training&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Melee Weapon Expertise&lt;br /&gt;
| Spend 2 ST to call {{Call|CLEAVE}} by two-handed weapon&lt;br /&gt;
|-&lt;br /&gt;
! Two-Handed Weapon Prowess&lt;br /&gt;
| 2&lt;br /&gt;
| Two-Handed Weapon Training&lt;br /&gt;
| Spend 1 ST to call {{Call|STRIKEDOWN}} by two-handed weapon&lt;br /&gt;
|-&lt;br /&gt;
! Polearm Training&lt;br /&gt;
| 3&lt;br /&gt;
| Two-Handed Weapon Training&lt;br /&gt;
| Proficient with polearms and one-handed spears&lt;br /&gt;
|-&lt;br /&gt;
! Ambidexterity&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| May use two weapons at once&lt;br /&gt;
|-&lt;br /&gt;
! Buckler Training&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with bucklers&lt;br /&gt;
|-&lt;br /&gt;
! Shield Training&lt;br /&gt;
| 4&lt;br /&gt;
| Buckler Training&lt;br /&gt;
| Proficient with shields&lt;br /&gt;
|-&lt;br /&gt;
! Thrown Weapon Training&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with short thrown weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Proficient with large thrown weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Call TRIPLE by large thrown weapon&lt;br /&gt;
|-&lt;br /&gt;
! Archery Training&lt;br /&gt;
| 4&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with bows and crossbows &lt;br /&gt;
|-&lt;br /&gt;
! Backstab&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|TRIPLE}} by short weapon from behind&lt;br /&gt;
|-&lt;br /&gt;
! Backstab Mastery&lt;br /&gt;
| 2&lt;br /&gt;
| Backstab&lt;br /&gt;
| Spend 1 ST to call {{Call|CLEAVE}} by short weapon from behind&lt;br /&gt;
|-&lt;br /&gt;
! Trip&lt;br /&gt;
| 3&lt;br /&gt;
| Backstab&lt;br /&gt;
| Spend 1 ST to call {{Call|STRIKEDOWN}} by short weapon&lt;br /&gt;
|-&lt;br /&gt;
! Dodge&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call dodge a melee blow or {{Call|MASS}} or {{Call|WIDE}} damage&lt;br /&gt;
|-&lt;br /&gt;
! Lightning Dodge&lt;br /&gt;
| 3&lt;br /&gt;
| Dodge&lt;br /&gt;
| Spend 1 ST to call dodge any blow, projectile, or call except {{Call|EFFECT}}s&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be used while wearing heavy armour&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice I&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Further +1 Hit from any armour (total +2)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice II&lt;br /&gt;
| 1&lt;br /&gt;
| Armour Practice I&lt;br /&gt;
| Further +1 Hit from any armour (total +3)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice III&lt;br /&gt;
| 2&lt;br /&gt;
| Armour Practice II&lt;br /&gt;
| Further +1 Hit from any armour (total +4)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice IV&lt;br /&gt;
| 2&lt;br /&gt;
| Armour Practice III&lt;br /&gt;
| Further +1 Hit from heavy armour (total +5)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice V&lt;br /&gt;
| 3&lt;br /&gt;
| Armour Practice IV&lt;br /&gt;
| Further +1 Hit from heavy armour (total +6)&lt;br /&gt;
|-&lt;br /&gt;
! Light Armour Specialty&lt;br /&gt;
| 1&lt;br /&gt;
| Armour Practice I&lt;br /&gt;
| Mana penalty from light armour reduced to -1&lt;br /&gt;
|-&lt;br /&gt;
! Heavy Armour Specialty&lt;br /&gt;
| 3&lt;br /&gt;
| Armour Practice I&lt;br /&gt;
| May take {{Call|CLEAVE}} as {{Call|TRIPLE}} while wearing heavy armour&lt;br /&gt;
|-&lt;br /&gt;
! Resolve&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 2&#039;&#039;&#039; on self&lt;br /&gt;
|-&lt;br /&gt;
! Iron Resolve&lt;br /&gt;
| 2&lt;br /&gt;
| Resolve&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 3&#039;&#039;&#039; on self&lt;br /&gt;
|-&lt;br /&gt;
! Survival&lt;br /&gt;
| 3&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on self while dying&lt;br /&gt;
|-&lt;br /&gt;
! Survivor’s Grit&lt;br /&gt;
| 2&lt;br /&gt;
| Survival&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 3&#039;&#039;&#039; on self while dying&lt;br /&gt;
|-&lt;br /&gt;
! Survivor’s Vengeance&lt;br /&gt;
| 1&lt;br /&gt;
| Survival&lt;br /&gt;
| Call {{Call|TRIPLE}} once by melee weapon after using Survival or Survivor’s Grit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Channeller skills]] ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Channeller&lt;br /&gt;
| 0&amp;amp;nbsp;for&amp;amp;nbsp;Channellers&amp;lt;br&amp;gt;&lt;br /&gt;
4 otherwise&lt;br /&gt;
|&lt;br /&gt;
| Pool of 5 Mana&amp;lt;br&amp;gt;&lt;br /&gt;
Detect Magic, 1 Mana: examine magic {{Call|EFFECT}}, item, or being&lt;br /&gt;
|-&lt;br /&gt;
! Extra Mana&lt;br /&gt;
| 2&lt;br /&gt;
| Channeller&lt;br /&gt;
| +1 Mana (total 6)&lt;br /&gt;
|-&lt;br /&gt;
! Abundant Mana&lt;br /&gt;
| 3&lt;br /&gt;
| Extra Mana&lt;br /&gt;
| Further +1 Mana (total 7)&lt;br /&gt;
|-&lt;br /&gt;
! First Elemental Discipline&lt;br /&gt;
| 1&lt;br /&gt;
| Channeller&lt;br /&gt;
| Access to an elemental list&amp;lt;br&amp;gt;&lt;br /&gt;
Starting spell (varies)&lt;br /&gt;
|-&lt;br /&gt;
! Additional Elemental Discipline&lt;br /&gt;
| 2&lt;br /&gt;
| First Elemental Discipline&lt;br /&gt;
| Access to an additional elemental list&amp;lt;br&amp;gt;&lt;br /&gt;
Starting spell (effect varies)&lt;br /&gt;
|-&lt;br /&gt;
! Chained Casting&lt;br /&gt;
| 3&lt;br /&gt;
| First Elemental Discipline&lt;br /&gt;
| Spend +1 Mana to ignore cooldown when casting from one discipline&lt;br /&gt;
|-&lt;br /&gt;
! First Circle Spell&lt;br /&gt;
| 1&lt;br /&gt;
| First Elemental Discipline&lt;br /&gt;
| First Circle spell (effect varies)&lt;br /&gt;
|-&lt;br /&gt;
! Second Circle Spell&lt;br /&gt;
| 2&lt;br /&gt;
| any two First Circle Spells&lt;br /&gt;
| Second Circle spell (effect varies)&lt;br /&gt;
|-&lt;br /&gt;
! Elemental Ascendancy&lt;br /&gt;
| 2&lt;br /&gt;
| any two Second Circle Spells&lt;br /&gt;
| Improvise Minor Rituals in the chosen element&lt;br /&gt;
|-&lt;br /&gt;
! Elemental Mastery&lt;br /&gt;
| 3&lt;br /&gt;
| Elemental Ascendancy&lt;br /&gt;
| Improvise Major and Epic Rituals in the chosen element&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Spell list]] ===&lt;br /&gt;
* &#039;&#039;&#039;[[Wood spells]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire spells]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Earth spells]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Metal spells]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Water spells]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Evoker skills]] ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Evoker&lt;br /&gt;
| 0&amp;amp;nbsp;for&amp;amp;nbsp;Evokers&amp;lt;br&amp;gt;&lt;br /&gt;
4 otherwise&lt;br /&gt;
|&lt;br /&gt;
| Least Rite of Evocation, Minor Ritual: summon least elemental&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Binding: bind a spirit to a person or anchor&lt;br /&gt;
|-&lt;br /&gt;
! Second Binding&lt;br /&gt;
| 3&lt;br /&gt;
| Evoker&lt;br /&gt;
| Bind an additional spirit to yourself&lt;br /&gt;
|-&lt;br /&gt;
! Masterful Binding&lt;br /&gt;
| 4&lt;br /&gt;
| Evoker&lt;br /&gt;
| Bind any number of spirits to yourself&lt;br /&gt;
|-&lt;br /&gt;
! Common Rite of Evocation&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Use common spirits&amp;lt;br&amp;gt;&lt;br /&gt;
Common Rite of Evocation, Major Ritual: summon common elemental&lt;br /&gt;
|-&lt;br /&gt;
! Greater Rite of Evocation&lt;br /&gt;
| 3&lt;br /&gt;
| Common Rite of Evocation&lt;br /&gt;
| Use greater spirits&amp;lt;br&amp;gt;&lt;br /&gt;
Greater Rite of Evocation, Major Ritual: summon greater elemental&lt;br /&gt;
|-&lt;br /&gt;
! Mastery of Evocation&lt;br /&gt;
| 4&lt;br /&gt;
| Greater Rite of Evocation&lt;br /&gt;
| Use any spirits&amp;lt;br&amp;gt;&lt;br /&gt;
Perfected Rite of Evocation, Epic Ritual: summon any elemental&amp;lt;br&amp;gt;&lt;br /&gt;
Improvise Minor, Major, and Epic Rituals of evocation&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Necromancy&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Rite of Necromancy, Minor Ritual: use a body to speak to the spirit&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Séance&lt;br /&gt;
| 3&lt;br /&gt;
| Rite of Necromancy&lt;br /&gt;
| Rite of Séance, Major Ritual: summon an ancestor spirit&lt;br /&gt;
|-&lt;br /&gt;
! Necromantic Binding&lt;br /&gt;
| 3&lt;br /&gt;
| Rite of Necromancy&lt;br /&gt;
| Necromantic Binding: bind a spirit to a dead body&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Dismissal&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Rite of Dismissal, Minor, Major, or Epic Ritual: dismiss a bound spirit&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Sacrifice&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Rite of Sacrifice, Minor, Major, or Epic Ritual: sacrifice to a spirit even if not present&lt;br /&gt;
|-&lt;br /&gt;
! Artifice&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Make an anchor for a least spirit with 16 SD&lt;br /&gt;
|-&lt;br /&gt;
! Improved Artifice&lt;br /&gt;
| 3&lt;br /&gt;
| Artifice&lt;br /&gt;
| Make an anchor for a common spirit with 64 SD&lt;br /&gt;
|-&lt;br /&gt;
! Greater Artifice&lt;br /&gt;
| 4&lt;br /&gt;
| Improved Artifice&lt;br /&gt;
| Make an anchor for a greater spirit with 256 SD or 2 GD&amp;lt;br&amp;gt;&lt;br /&gt;
Make special anchors with the right materials&lt;br /&gt;
|-&lt;br /&gt;
! Artificer’s Appraisal&lt;br /&gt;
| 1&lt;br /&gt;
| Artifice&lt;br /&gt;
| Appraise magical items&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[General skills]] ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Toughness&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| +1 Hit&lt;br /&gt;
|-&lt;br /&gt;
! Improved Toughness&lt;br /&gt;
| 2&lt;br /&gt;
| Toughness&lt;br /&gt;
| Further +1 Hit (total +2)&lt;br /&gt;
|-&lt;br /&gt;
! Heroic Toughness&lt;br /&gt;
| 3&lt;br /&gt;
| Improved Toughness&lt;br /&gt;
| Further +1 Hit (total +3)&lt;br /&gt;
|-&lt;br /&gt;
! Medicine&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Spend 10 seconds to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on a dying character&amp;lt;br&amp;gt;&lt;br /&gt;
Spend 60 seconds (or 10 seconds with Reagents) to call {{Call|CURE}}&#039;&#039;&#039; ALL&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Surgery&lt;br /&gt;
| 3&lt;br /&gt;
| Medicine&lt;br /&gt;
| Spend 60 seconds (or 10 seconds with Reagents) to call {{Call|RESTORE LIMB}}&amp;lt;br&amp;gt;&lt;br /&gt;
Examine and heal wound cards&lt;br /&gt;
|-&lt;br /&gt;
! Dissection&lt;br /&gt;
| 2&lt;br /&gt;
| Medicine&lt;br /&gt;
| Spend 10 seconds to remove an organ or body part&amp;lt;br&amp;gt;&lt;br /&gt;
Examine a body to learn about its abilities&lt;br /&gt;
|-&lt;br /&gt;
! Graft&lt;br /&gt;
| 3&lt;br /&gt;
| Surgery &#039;&#039;and&#039;&#039; Dissection&lt;br /&gt;
| Graft organs, body parts, or items onto creatures or characters&lt;br /&gt;
|-&lt;br /&gt;
! Alchemy&lt;br /&gt;
| 3&lt;br /&gt;
| Medicine&lt;br /&gt;
| Make a Potion of Power with 2 Reagents&amp;lt;br&amp;gt;&lt;br /&gt;
Make simple alchemical substances with liquid and Reagents&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Alchemy&lt;br /&gt;
| 2&lt;br /&gt;
| Alchemy&lt;br /&gt;
| Analyse biological samples in downtime&amp;lt;br&amp;gt;&lt;br /&gt;
Make experimental alchemical substances with samples and Reagents&lt;br /&gt;
|-&lt;br /&gt;
! Trader’s Appraisal&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Appraise valuable items&lt;br /&gt;
|-&lt;br /&gt;
! Investigation&lt;br /&gt;
| 2&lt;br /&gt;
| Trader’s Appraisal&lt;br /&gt;
| Detect forgeries&lt;br /&gt;
|-&lt;br /&gt;
! Spycraft&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Create simple forgeries in downtime&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Spycraft&lt;br /&gt;
| 2&lt;br /&gt;
| Spycraft&lt;br /&gt;
| Create advanced forgeries in downtime with Reagents&lt;br /&gt;
|-&lt;br /&gt;
! Smuggling&lt;br /&gt;
| 2&lt;br /&gt;
| Spycraft&lt;br /&gt;
| Conceal an item up to 24” long&lt;br /&gt;
|-&lt;br /&gt;
! Business Connections&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Submit a rumour each interactive or downtime&amp;lt;br&amp;gt;&lt;br /&gt;
Receive one extra rumour each downtime&lt;br /&gt;
|-&lt;br /&gt;
! Excellent Connections&lt;br /&gt;
| 4&lt;br /&gt;
| Business Connections&lt;br /&gt;
| Call in a favour for assistance each downtime&amp;lt;br&amp;gt;&lt;br /&gt;
Receive one further extra rumour each downtime (total two extra)&lt;br /&gt;
|-&lt;br /&gt;
! Disposable Income&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Receive one extra share of petty cash each interactive (total 2×)&lt;br /&gt;
|-&lt;br /&gt;
! Substantial Income&lt;br /&gt;
| 2&lt;br /&gt;
| Disposable Income&lt;br /&gt;
| Receive one further extra share of petty cash each interactive (total 3×)&lt;br /&gt;
|-&lt;br /&gt;
! Exotic Income&lt;br /&gt;
| 3&lt;br /&gt;
| Substantial Income&lt;br /&gt;
| Receive one random valuable or magical item each interactive&lt;br /&gt;
|-&lt;br /&gt;
! Followers&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Order followers to assist with or undertake downtime actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[General skills#Career skills|Career skills]] ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Noble Membership&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Membership of [[the Noble Houses]]&lt;br /&gt;
Represents the rank of Knight or a position as a senior retainer&lt;br /&gt;
|-&lt;br /&gt;
! Army Membership&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Membership of [[the Royal Armies]]&lt;br /&gt;
Represents the rank of company officer (Lieutenant or Ensign) or Sergeant&lt;br /&gt;
|-&lt;br /&gt;
! Coalition Membership&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Membership of [[the Reform Coalition]]&lt;br /&gt;
Represents a position of respect within a reform society&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Skills&amp;diff=869</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Skills&amp;diff=869"/>
		<updated>2016-11-20T19:55:25Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Categories|Rules}}&lt;br /&gt;
This page lists the skills you can buy at [[character creation]] or when advancing your character.  For full details of each skill, read the individual class skill pages linked from the top of each section.&amp;lt;br&amp;gt;&lt;br /&gt;
See also the page describing the [[starting abilities]] that every character starts with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Warrior skills]] ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;fillwidthcontainer&amp;quot; style=&amp;quot;table-layout: fixed;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Warrior&lt;br /&gt;
| 0&amp;amp;nbsp;for&amp;amp;nbsp;Warriors&amp;lt;br&amp;gt;&lt;br /&gt;
4 otherwise&lt;br /&gt;
|&lt;br /&gt;
| Pool of 3 ST&amp;lt;br&amp;gt;&lt;br /&gt;
Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on self&lt;br /&gt;
|-&lt;br /&gt;
! Extra Stamina&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| +1 ST (total 4)&lt;br /&gt;
|-&lt;br /&gt;
! Exceptional Stamina&lt;br /&gt;
| 3&lt;br /&gt;
| Extra Stamina&lt;br /&gt;
| Further +1 ST (total 5)&lt;br /&gt;
|-&lt;br /&gt;
! Melee Weapon Practice&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|DOUBLE}} by melee weapon&lt;br /&gt;
|-&lt;br /&gt;
! Melee Weapon Expertise&lt;br /&gt;
| 2&lt;br /&gt;
| Melee Weapon Practice&lt;br /&gt;
| Spend 1 ST to call {{Call|TRIPLE}} by melee weapon&lt;br /&gt;
|-&lt;br /&gt;
! Two-Handed Weapon Training&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with two-handed weapons&lt;br /&gt;
|-&lt;br /&gt;
! Two-Handed Weapon Mastery&lt;br /&gt;
| 2&lt;br /&gt;
| Two-Handed&amp;amp;nbsp;Weapon&amp;amp;nbsp;Training&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;and&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Melee Weapon Expertise&lt;br /&gt;
| Spend 2 ST to call {{Call|CLEAVE}} by two-handed weapon&lt;br /&gt;
|-&lt;br /&gt;
! Two-Handed Weapon Prowess&lt;br /&gt;
| 2&lt;br /&gt;
| Two-Handed Weapon Training&lt;br /&gt;
| Spend 1 ST to call {{Call|STRIKEDOWN}} by two-handed weapon&lt;br /&gt;
|-&lt;br /&gt;
! Polearm Training&lt;br /&gt;
| 3&lt;br /&gt;
| Two-Handed Weapon Training&lt;br /&gt;
| Proficient with polearms and one-handed spears&lt;br /&gt;
|-&lt;br /&gt;
! Ambidexterity&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| May use two weapons at once&lt;br /&gt;
|-&lt;br /&gt;
! Buckler Training&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with bucklers&lt;br /&gt;
|-&lt;br /&gt;
! Shield Training&lt;br /&gt;
| 4&lt;br /&gt;
| Buckler Training&lt;br /&gt;
| Proficient with shields&lt;br /&gt;
|-&lt;br /&gt;
! Thrown Weapon Training&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with short thrown weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Proficient with large thrown weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Call TRIPLE by large thrown weapon&lt;br /&gt;
|-&lt;br /&gt;
! Archery Training&lt;br /&gt;
| 4&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with bows and crossbows &lt;br /&gt;
|-&lt;br /&gt;
! Backstab&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|TRIPLE}} by short weapon from behind&lt;br /&gt;
|-&lt;br /&gt;
! Backstab Mastery&lt;br /&gt;
| 2&lt;br /&gt;
| Backstab&lt;br /&gt;
| Spend 1 ST to call {{Call|CLEAVE}} by short weapon from behind&lt;br /&gt;
|-&lt;br /&gt;
! Trip&lt;br /&gt;
| 3&lt;br /&gt;
| Backstab&lt;br /&gt;
| Spend 1 ST to call {{Call|STRIKEDOWN}} by short weapon&lt;br /&gt;
|-&lt;br /&gt;
! Dodge&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call dodge a melee blow or {{Call|MASS}} or {{Call|WIDE}} damage&lt;br /&gt;
|-&lt;br /&gt;
! Lightning Dodge&lt;br /&gt;
| 3&lt;br /&gt;
| Dodge&lt;br /&gt;
| Spend 1 ST to call dodge any blow, projectile, or call except {{Call|EFFECT}}s&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be used while wearing heavy armour&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice I&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Further +1 Hit from any armour (total +2)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice II&lt;br /&gt;
| 1&lt;br /&gt;
| Armour Practice I&lt;br /&gt;
| Further +1 Hit from any armour (total +3)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice III&lt;br /&gt;
| 2&lt;br /&gt;
| Armour Practice II&lt;br /&gt;
| Further +1 Hit from any armour (total +4)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice IV&lt;br /&gt;
| 2&lt;br /&gt;
| Armour Practice III&lt;br /&gt;
| Further +1 Hit from heavy armour (total +5)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice V&lt;br /&gt;
| 3&lt;br /&gt;
| Armour Practice IV&lt;br /&gt;
| Further +1 Hit from heavy armour (total +6)&lt;br /&gt;
|-&lt;br /&gt;
! Light Armour Specialty&lt;br /&gt;
| 1&lt;br /&gt;
| Armour Practice I&lt;br /&gt;
| Mana penalty from light armour reduced to -1&lt;br /&gt;
|-&lt;br /&gt;
! Heavy Armour Specialty&lt;br /&gt;
| 3&lt;br /&gt;
| Armour Practice I&lt;br /&gt;
| May take {{Call|CLEAVE}} as {{Call|TRIPLE}} while wearing heavy armour&lt;br /&gt;
|-&lt;br /&gt;
! Resolve&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 2&#039;&#039;&#039; on self&lt;br /&gt;
|-&lt;br /&gt;
! Iron Resolve&lt;br /&gt;
| 2&lt;br /&gt;
| Resolve&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 3&#039;&#039;&#039; on self&lt;br /&gt;
|-&lt;br /&gt;
! Survival&lt;br /&gt;
| 3&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on self while dying&lt;br /&gt;
|-&lt;br /&gt;
! Survivor’s Grit&lt;br /&gt;
| 2&lt;br /&gt;
| Survival&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 3&#039;&#039;&#039; on self while dying&lt;br /&gt;
|-&lt;br /&gt;
! Survivor’s Vengeance&lt;br /&gt;
| 1&lt;br /&gt;
| Survival&lt;br /&gt;
| Call {{Call|TRIPLE}} once by melee weapon after using Survival or Survivor’s Grit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Channeller skills]] ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Channeller&lt;br /&gt;
| 0&amp;amp;nbsp;for&amp;amp;nbsp;Channellers&amp;lt;br&amp;gt;&lt;br /&gt;
4 otherwise&lt;br /&gt;
|&lt;br /&gt;
| Pool of 5 Mana&amp;lt;br&amp;gt;&lt;br /&gt;
Detect Magic, 1 Mana: examine magic {{Call|EFFECT}}, item, or being&lt;br /&gt;
|-&lt;br /&gt;
! Extra Mana&lt;br /&gt;
| 2&lt;br /&gt;
| Channeller&lt;br /&gt;
| +1 Mana (total 6)&lt;br /&gt;
|-&lt;br /&gt;
! Abundant Mana&lt;br /&gt;
| 3&lt;br /&gt;
| Extra Mana&lt;br /&gt;
| Further +1 Mana (total 7)&lt;br /&gt;
|-&lt;br /&gt;
! First Elemental Discipline&lt;br /&gt;
| 1&lt;br /&gt;
| Channeller&lt;br /&gt;
| Access to an elemental list&amp;lt;br&amp;gt;&lt;br /&gt;
Starting spell (varies)&lt;br /&gt;
|-&lt;br /&gt;
! Additional Elemental Discipline&lt;br /&gt;
| 2&lt;br /&gt;
| First Elemental Discipline&lt;br /&gt;
| Access to an additional elemental list&amp;lt;br&amp;gt;&lt;br /&gt;
Starting spell (effect varies)&lt;br /&gt;
|-&lt;br /&gt;
! Chained Casting&lt;br /&gt;
| 3&lt;br /&gt;
| First Elemental Discipline&lt;br /&gt;
| Spend +1 Mana to ignore cooldown when casting from one discipline&lt;br /&gt;
|-&lt;br /&gt;
! First Circle Spell&lt;br /&gt;
| 1&lt;br /&gt;
| First Elemental Discipline&lt;br /&gt;
| First Circle spell (effect varies)&lt;br /&gt;
|-&lt;br /&gt;
! Second Circle Spell&lt;br /&gt;
| 2&lt;br /&gt;
| any two First Circle Spells&lt;br /&gt;
| Second Circle spell (effect varies)&lt;br /&gt;
|-&lt;br /&gt;
! Elemental Ascendancy&lt;br /&gt;
| 2&lt;br /&gt;
| any two Second Circle Spells&lt;br /&gt;
| Improvise Minor Rituals in the chosen element&lt;br /&gt;
|-&lt;br /&gt;
! Elemental Mastery&lt;br /&gt;
| 3&lt;br /&gt;
| Elemental Ascendancy&lt;br /&gt;
| Improvise Major and Epic Rituals in the chosen element&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Spell list]] ===&lt;br /&gt;
* &#039;&#039;&#039;[[Wood spells]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire spells]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Earth spells]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Metal spells]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Water spells]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Evoker skills]] ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Evoker&lt;br /&gt;
| 0&amp;amp;nbsp;for&amp;amp;nbsp;Evokers&amp;lt;br&amp;gt;&lt;br /&gt;
4 otherwise&lt;br /&gt;
|&lt;br /&gt;
| Least Rite of Evocation, Minor Ritual: summon least elemental&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Binding: bind a spirit to a person or anchor&lt;br /&gt;
|-&lt;br /&gt;
! Second Binding&lt;br /&gt;
| 3&lt;br /&gt;
| Evoker&lt;br /&gt;
| Bind an additional spirit to yourself&lt;br /&gt;
|-&lt;br /&gt;
! Masterful Binding&lt;br /&gt;
| 4&lt;br /&gt;
| Evoker&lt;br /&gt;
| Bind any number of spirits to yourself&lt;br /&gt;
|-&lt;br /&gt;
! Common Rite of Evocation&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Use common spirits&amp;lt;br&amp;gt;&lt;br /&gt;
Common Rite of Evocation, Major Ritual: summon common elemental&lt;br /&gt;
|-&lt;br /&gt;
! Greater Rite of Evocation&lt;br /&gt;
| 3&lt;br /&gt;
| Common Rite of Evocation&lt;br /&gt;
| Use greater spirits&amp;lt;br&amp;gt;&lt;br /&gt;
Greater Rite of Evocation, Major Ritual: summon greater elemental&lt;br /&gt;
|-&lt;br /&gt;
! Mastery of Evocation&lt;br /&gt;
| 4&lt;br /&gt;
| Greater Rite of Evocation&lt;br /&gt;
| Use any spirits&amp;lt;br&amp;gt;&lt;br /&gt;
Perfected Rite of Evocation, Epic Ritual: summon any elemental&amp;lt;br&amp;gt;&lt;br /&gt;
Improvise Minor, Major, and Epic Rituals of evocation&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Necromancy&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Rite of Necromancy, Minor Ritual: use a body to speak to the spirit&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Séance&lt;br /&gt;
| 3&lt;br /&gt;
| Rite of Necromancy&lt;br /&gt;
| Rite of Séance, Major Ritual: summon an ancestor spirit&lt;br /&gt;
|-&lt;br /&gt;
! Necromantic Binding&lt;br /&gt;
| 3&lt;br /&gt;
| Rite of Necromancy&lt;br /&gt;
| Necromantic Binding: bind a spirit to a dead body&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Dismissal&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Rite of Dismissal, Minor, Major, or Epic Ritual: dismiss a bound spirit&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Sacrifice&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Rite of Sacrifice, Minor, Major, or Epic Ritual: sacrifice to a spirit even if not present&lt;br /&gt;
|-&lt;br /&gt;
! Artifice&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Make an anchor for a least spirit with 16 SD&lt;br /&gt;
|-&lt;br /&gt;
! Improved Artifice&lt;br /&gt;
| 3&lt;br /&gt;
| Artifice&lt;br /&gt;
| Make an anchor for a common spirit with 64 SD&lt;br /&gt;
|-&lt;br /&gt;
! Greater Artifice&lt;br /&gt;
| 4&lt;br /&gt;
| Improved Artifice&lt;br /&gt;
| Make an anchor for a greater spirit with 256 SD or 2 GD&amp;lt;br&amp;gt;&lt;br /&gt;
Make special anchors with the right materials&lt;br /&gt;
|-&lt;br /&gt;
! Artificer’s Appraisal&lt;br /&gt;
| 1&lt;br /&gt;
| Artifice&lt;br /&gt;
| Appraise magical items&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[General skills]] ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Toughness&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| +1 Hit&lt;br /&gt;
|-&lt;br /&gt;
! Improved Toughness&lt;br /&gt;
| 2&lt;br /&gt;
| Toughness&lt;br /&gt;
| Further +1 Hit (total +2)&lt;br /&gt;
|-&lt;br /&gt;
! Heroic Toughness&lt;br /&gt;
| 3&lt;br /&gt;
| Improved Toughness&lt;br /&gt;
| Further +1 Hit (total +3)&lt;br /&gt;
|-&lt;br /&gt;
! Medicine&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Spend 10 seconds to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on a dying character&amp;lt;br&amp;gt;&lt;br /&gt;
Spend 60 seconds (or 10 seconds with Reagents) to call {{Call|CURE}}&#039;&#039;&#039; ALL&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Surgery&lt;br /&gt;
| 3&lt;br /&gt;
| Medicine&lt;br /&gt;
| Spend 60 seconds (or 10 seconds with Reagents) to call {{Call|RESTORE LIMB}}&amp;lt;br&amp;gt;&lt;br /&gt;
Examine and heal wound cards&lt;br /&gt;
|-&lt;br /&gt;
! Dissection&lt;br /&gt;
| 2&lt;br /&gt;
| Medicine&lt;br /&gt;
| Spend 10 seconds to remove an organ or body part&amp;lt;br&amp;gt;&lt;br /&gt;
Examine a body to learn about its abilities&lt;br /&gt;
|-&lt;br /&gt;
! Graft&lt;br /&gt;
| 3&lt;br /&gt;
| Surgery &#039;&#039;and&#039;&#039; Dissection&lt;br /&gt;
| Graft organs, body parts, or items onto creatures or characters&lt;br /&gt;
|-&lt;br /&gt;
! Alchemy&lt;br /&gt;
| 3&lt;br /&gt;
| Medicine&lt;br /&gt;
| Make a Potion of Power with 2 Reagents&amp;lt;br&amp;gt;&lt;br /&gt;
Make simple alchemical substances with liquid and Reagents&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Alchemy&lt;br /&gt;
| 2&lt;br /&gt;
| Alchemy&lt;br /&gt;
| Analyse biological samples in downtime&amp;lt;br&amp;gt;&lt;br /&gt;
Make experimental alchemical substances with samples and Reagents&lt;br /&gt;
|-&lt;br /&gt;
! Trader’s Appraisal&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Appraise valuable items&lt;br /&gt;
|-&lt;br /&gt;
! Investigation&lt;br /&gt;
| 2&lt;br /&gt;
| Trader’s Appraisal&lt;br /&gt;
| Detect forgeries&lt;br /&gt;
|-&lt;br /&gt;
! Spycraft&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Create simple forgeries in downtime&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Spycraft&lt;br /&gt;
| 2&lt;br /&gt;
| Spycraft&lt;br /&gt;
| Create advanced forgeries in downtime with Reagents&lt;br /&gt;
|-&lt;br /&gt;
! Smuggling&lt;br /&gt;
| 2&lt;br /&gt;
| Spycraft&lt;br /&gt;
| Conceal an item up to 24” long&lt;br /&gt;
|-&lt;br /&gt;
! Business Connections&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Submit a rumour each interactive or downtime&amp;lt;br&amp;gt;&lt;br /&gt;
Receive one extra rumour each downtime&lt;br /&gt;
|-&lt;br /&gt;
! Excellent Connections&lt;br /&gt;
| 4&lt;br /&gt;
| Business Connections&lt;br /&gt;
| Call in a favour for assistance each downtime&amp;lt;br&amp;gt;&lt;br /&gt;
Receive one further extra rumour each downtime (total two extra)&lt;br /&gt;
|-&lt;br /&gt;
! Disposable Income&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Receive one extra share of petty cash each interactive (total 2×)&lt;br /&gt;
|-&lt;br /&gt;
! Substantial Income&lt;br /&gt;
| 2&lt;br /&gt;
| Disposable Income&lt;br /&gt;
| Receive one further extra share of petty cash each interactive (total 3×)&lt;br /&gt;
|-&lt;br /&gt;
! Exotic Income&lt;br /&gt;
| 3&lt;br /&gt;
| Substantial Income&lt;br /&gt;
| Receive one random valuable or magical item each interactive&lt;br /&gt;
|-&lt;br /&gt;
! Followers&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Order followers to assist with or undertake downtime actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[General skills#Career skills|Career skills]] ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Noble Membership&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Membership of [[the Noble Houses]]&lt;br /&gt;
Represents the rank of Knight or a position as a senior retainer&lt;br /&gt;
|-&lt;br /&gt;
! Army Membership&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Membership of [[the Royal Armies]]&lt;br /&gt;
Represents the rank of company officer (Lieutenant or Ensign) or Sergeant&lt;br /&gt;
|-&lt;br /&gt;
! Coalition Membership&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Membership of [[the Reform Coalition]]&lt;br /&gt;
Represents a position of respect within a reform society&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=MediaWiki:Foreground.css&amp;diff=868</id>
		<title>MediaWiki:Foreground.css</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=MediaWiki:Foreground.css&amp;diff=868"/>
		<updated>2016-11-20T19:38:50Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Custom Foreground menubar colors */&lt;br /&gt;
.top-bar,&lt;br /&gt;
.top-bar .name h1 a,&lt;br /&gt;
.top-bar-section ul,&lt;br /&gt;
.top-bar-section ul li.active &amp;gt; a,&lt;br /&gt;
.top-bar-section li a:not(.button),&lt;br /&gt;
.top-bar-section .has-form {&lt;br /&gt;
   background: #ccf;&lt;br /&gt;
   color: #353542;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#navwrapper &amp;gt; .top-bar {&lt;br /&gt;
   margin: 0;&lt;br /&gt;
   z-index: 1;&lt;br /&gt;
   font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, Sans-Serif;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.top-bar-section &amp;gt; ul &amp;gt; .divider,&lt;br /&gt;
.top-bar-section &amp;gt; ul &amp;gt; [role=&amp;quot;separator&amp;quot;] {&lt;br /&gt;
  border-color: #ccf;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.top-bar-section ul li ul.dropdown li.hover &amp;gt; a {&lt;br /&gt;
   background:#8f8fb3;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.top-bar-section &amp;gt; ul &amp;gt; li.hover &amp;gt; a{&lt;br /&gt;
   background:#adadd8;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.top-bar-section ul li ul.dropdown li &amp;gt; a {&lt;br /&gt;
	background:#adadd8;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.top-bar-section ul li ul.dropdown {&lt;br /&gt;
	z-index: -1 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#top-bar-left h5 a {&lt;br /&gt;
   color: #353542;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#navwrapper .toggle-topbar span {&lt;br /&gt;
   color: #353542;&lt;br /&gt;
   -webkit-box-shadow: 0 10px 0 1px #353542, 0 16px 0 1px #353542, 0 22px 0 1px #353542;&lt;br /&gt;
   box-shadow: 0 10px 0 1px #353542, 0 16px 0 1px #353542, 0 22px 0 1px #353542;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#navwrapper .top-bar.expanded .toggle-topbar span {&lt;br /&gt;
   color: #515166;&lt;br /&gt;
   -webkit-box-shadow: 0 10px 0 1px #515166,0 16px 0 1px #515166,0 22px 0 1px #515166;&lt;br /&gt;
   box-shadow: 0 10px 0 1px #515166,0 16px 0 1px #515166,0 22px 0 1px #515166;&lt;br /&gt;
}&lt;br /&gt;
#navwrapper .top-bar.expanded .title-area {&lt;br /&gt;
   background: #8f8fb3;&lt;br /&gt;
}&lt;br /&gt;
#top-bar-left a {&lt;br /&gt;
   font-size: 0.8125em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#top-bar-right &amp;gt; li {&lt;br /&gt;
   padding: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#top-bar-right button {&lt;br /&gt;
   display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#top-bar-right form{&lt;br /&gt;
   position: relative;&lt;br /&gt;
   margin: 8px 8px 8px 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1, h2, h3, h4, h5, h6 {&lt;br /&gt;
   color: #404088;&lt;br /&gt;
   font-family: &amp;quot;Trebuchet MS&amp;quot;, &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, Sans-Serif;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1 {&lt;br /&gt;
   font-size: 1.8em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h2.title{&lt;br /&gt;
   font-size: 2em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h2 &amp;gt; span {&lt;br /&gt;
   display: inline;&lt;br /&gt;
}&lt;br /&gt;
h2 {&lt;br /&gt;
   margin-top: 0.9em;&lt;br /&gt;
   font-size: 1.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h3 {&lt;br /&gt;
   margin-top: 0.9em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ns-subject h3{&lt;br /&gt;
   font-size: 1.15em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h4 {&lt;br /&gt;
   font-size: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
p {&lt;br /&gt;
   margin-bottom: 0.6em;&lt;br /&gt;
   font-size: 1.04em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1.title-name.title-name &amp;gt; a {&lt;br /&gt;
   display: inline-block;&lt;br /&gt;
   width: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#footer-lastmod, #footer-viewcount, #tagline, #footer .poweredby {&lt;br /&gt;
   display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#toc {&lt;br /&gt;
   float:right;&lt;br /&gt;
   font-size:0.8em;&lt;br /&gt;
   padding: 0 8px 8px;&lt;br /&gt;
   background: #f5f5ff;&lt;br /&gt;
   border: thin solid #9898bf;&lt;br /&gt;
   margin: 0px 0px 16px 16px;&lt;br /&gt;
   max-width: 30vw;&lt;br /&gt;
   border-radius: 4px;&lt;br /&gt;
   word-wrap: break-word;&lt;br /&gt;
   hyphens: auto;&lt;br /&gt;
   clear:both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#toctitle &amp;gt; .toctoggle {&lt;br /&gt;
   display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#toctitle &amp;gt; h2 {&lt;br /&gt;
	color: #434354;&lt;br /&gt;
	font-size: 1.1em;&lt;br /&gt;
	text-transform: uppercase;&lt;br /&gt;
	font-family:  &amp;quot;Calibri&amp;quot;, &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, Sans-Serif;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#toc#toc ul {&lt;br /&gt;
   color: #9898bf;&lt;br /&gt;
   margin: 0 0 0 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#toc .tocnumber {&lt;br /&gt;
   display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#page-content {&lt;br /&gt;
   width: 800px;&lt;br /&gt;
   min-width: 70%;&lt;br /&gt;
   max-width: 100%;&lt;br /&gt;
   background: white;&lt;br /&gt;
   margin: -45px auto;&lt;br /&gt;
   padding: 45px 6px 6px;&lt;br /&gt;
   font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, Sans-Serif;&lt;br /&gt;
   min-height: 100vh;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.row {&lt;br /&gt;
   max-width: 100%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
   font-size: 0.9em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-content-text &amp;gt; .floatleft img, #mw-content-text &amp;gt; .floatright img {&lt;br /&gt;
   border-radius: 4px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-content-text &amp;gt; .floatleft, #mw-content-text &amp;gt; .floatright {&lt;br /&gt;
   padding: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media only screen and (min-width:58.75em) {&lt;br /&gt;
   body {&lt;br /&gt;
      background-attachment: fixed;&lt;br /&gt;
      background-position: center;&lt;br /&gt;
      background-size:130vw;&lt;br /&gt;
      font-size:1em;&lt;br /&gt;
      background-color: #a98c62;&lt;br /&gt;
      background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/b/b0/Arginet_lowcontrast_unlabelled_1366x768_inkscape.jpg&amp;quot;);&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
   @media only screen and (max-height:1080px) and (min-height:801px), only screen and (max-height:1080px) and (min-width:1367px) {&lt;br /&gt;
      body {&lt;br /&gt;
         background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/2/27/Arginet_lowcontrast_unlabelled_1080.jpg&amp;quot;);&lt;br /&gt;
      }&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
   @media only screen and (min-height:1081px) {&lt;br /&gt;
      body {&lt;br /&gt;
         background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/8/83/Arginet_lowcontrast_unlabelled_morecompressed.jpg&amp;quot;);&lt;br /&gt;
      }&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
   @media only screen and (max-aspect-ratio: 2556/5382) {&lt;br /&gt;
         body {&lt;br /&gt;
            background-size: cover;&lt;br /&gt;
         }&lt;br /&gt;
      }&lt;br /&gt;
   #categorybox#categorybox {&lt;br /&gt;
      hyphens: none;&lt;br /&gt;
   }&lt;br /&gt;
   #navwrapper &amp;gt; .top-bar {&lt;br /&gt;
      box-shadow: 0px 0px 8px -2px rgba(0,0,0,0.7);&lt;br /&gt;
   }&lt;br /&gt;
   .title-area {&lt;br /&gt;
      z-index: 1;&lt;br /&gt;
   }&lt;br /&gt;
   .top-bar-section {&lt;br /&gt;
      height: 100%;&lt;br /&gt;
      background: #ccf;&lt;br /&gt;
   }&lt;br /&gt;
   .top-bar-section ul li ul.dropdown li.hover &amp;gt; a {&lt;br /&gt;
      box-shadow:0px 10px 8px -10px #70708c inset,0px -10px 8px -10px #70708c inset;&lt;br /&gt;
   }&lt;br /&gt;
   .top-bar-section &amp;gt; ul &amp;gt; li.hover &amp;gt; a {&lt;br /&gt;
      box-shadow: 10px 0px 8px -10px #8f8fb3 inset, -10px 0px 8px -10px #8f8fb3 inset;&lt;br /&gt;
   }&lt;br /&gt;
   .top-bar-section ul li ul.dropdown {&lt;br /&gt;
      box-shadow:0px 0px 8px -2px rgba(0,0,0,0.7);&lt;br /&gt;
   }&lt;br /&gt;
   #page-content {&lt;br /&gt;
      box-shadow: 0px 0px 10px -2px black;&lt;br /&gt;
      padding: 45px 25px 25px;&lt;br /&gt;
   }&lt;br /&gt;
   #top-bar-right .small-12 {&lt;br /&gt;
      padding: 0;&lt;br /&gt;
   }&lt;br /&gt;
   #top-bar-right .has-dropdown &amp;gt; a {&lt;br /&gt;
      padding-left: 10px;&lt;br /&gt;
   }&lt;br /&gt;
   #personal-tools-dropdown {&lt;br /&gt;
      z-index: auto;&lt;br /&gt;
   }&lt;br /&gt;
   #mw-content-text &amp;gt; .floatleft {&lt;br /&gt;
      padding-right: 1.5em;&lt;br /&gt;
      padding-left: 0;&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
   #mw-content-text &amp;gt; .floatright {&lt;br /&gt;
      padding-left: 1.5em;&lt;br /&gt;
      padding-right: 0;&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.f-dropdown::before, .f-dropdown::after {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#drop1 {&lt;br /&gt;
   right: 15px !important;&lt;br /&gt;
   left: unset !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.flourish {&lt;br /&gt;
   display: block;&lt;br /&gt;
   background-size: contain;&lt;br /&gt;
   background-repeat: no-repeat;&lt;br /&gt;
   position: absolute;&lt;br /&gt;
   width: 50px;&lt;br /&gt;
   height: 16px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#topflourish {&lt;br /&gt;
   background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/5/56/Flourishsmall.png&amp;quot;);&lt;br /&gt;
   top: 6px;&lt;br /&gt;
   left: 8px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#bottomflourish {&lt;br /&gt;
   background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/1/1f/Rotflourishsmall.png&amp;quot;);&lt;br /&gt;
   right: 8px;&lt;br /&gt;
   bottom: 6px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.hackyimage {&lt;br /&gt;
   margin: 0 0 1.5em 1.5em;&lt;br /&gt;
   border-radius: 4px;&lt;br /&gt;
   background-size: contain;&lt;br /&gt;
   float: right;&lt;br /&gt;
   clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media only screen and (min-width: 450px) {&lt;br /&gt;
&lt;br /&gt;
	#arginetmap {&lt;br /&gt;
		height:620px;&lt;br /&gt;
		width:383px;&lt;br /&gt;
		background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/a/a1/Arginet-IC-v2_small.jpg&amp;quot;);&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	#arginetmap a {&lt;br /&gt;
		display: block;&lt;br /&gt;
		height:620px;&lt;br /&gt;
		width:383px;&lt;br /&gt;
		text-decoration: none;&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#categorybox {&lt;br /&gt;
   color: #434354;&lt;br /&gt;
   font-size:0.88em;&lt;br /&gt;
   float:right;&lt;br /&gt;
   padding: 0 8px 8px;&lt;br /&gt;
   background: #f5f5ff;&lt;br /&gt;
   border: thin solid #9898bf;&lt;br /&gt;
   margin: 0px 0px 16px 16px;&lt;br /&gt;
   width: 100%;&lt;br /&gt;
   border-radius: 4px;&lt;br /&gt;
   padding-top: 0.5em;&lt;br /&gt;
   clear:both;&lt;br /&gt;
   hyphens:auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#categorybox ul {&lt;br /&gt;
   color: #9898bf;&lt;br /&gt;
   font-size: 0.8em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.fillwidthcontainer {&lt;br /&gt;
   overflow: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table {&lt;br /&gt;
   border-radius: 4px;&lt;br /&gt;
   border-collapse: separate;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#categories_container {&lt;br /&gt;
   width: 200px;&lt;br /&gt;
   max-width: 30vw;&lt;br /&gt;
   float: right;&lt;br /&gt;
   margin-left: 16px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#categories_container &amp;gt; #toc {&lt;br /&gt;
   width: 100%;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=MediaWiki:Foreground.css&amp;diff=867</id>
		<title>MediaWiki:Foreground.css</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=MediaWiki:Foreground.css&amp;diff=867"/>
		<updated>2016-11-20T19:38:14Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Custom Foreground menubar colors */&lt;br /&gt;
.top-bar,&lt;br /&gt;
.top-bar .name h1 a,&lt;br /&gt;
.top-bar-section ul,&lt;br /&gt;
.top-bar-section ul li.active &amp;gt; a,&lt;br /&gt;
.top-bar-section li a:not(.button),&lt;br /&gt;
.top-bar-section .has-form {&lt;br /&gt;
   background: #ccf;&lt;br /&gt;
   color: #353542;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#navwrapper &amp;gt; .top-bar {&lt;br /&gt;
   margin: 0;&lt;br /&gt;
   z-index: 1;&lt;br /&gt;
   font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, Sans-Serif;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.top-bar-section &amp;gt; ul &amp;gt; .divider,&lt;br /&gt;
.top-bar-section &amp;gt; ul &amp;gt; [role=&amp;quot;separator&amp;quot;] {&lt;br /&gt;
  border-color: #ccf;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.top-bar-section ul li ul.dropdown li.hover &amp;gt; a {&lt;br /&gt;
   background:#8f8fb3;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.top-bar-section &amp;gt; ul &amp;gt; li.hover &amp;gt; a{&lt;br /&gt;
   background:#adadd8;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.top-bar-section ul li ul.dropdown li &amp;gt; a {&lt;br /&gt;
	background:#adadd8;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.top-bar-section ul li ul.dropdown {&lt;br /&gt;
	z-index: -1 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#top-bar-left h5 a {&lt;br /&gt;
   color: #353542;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#navwrapper .toggle-topbar span {&lt;br /&gt;
   color: #353542;&lt;br /&gt;
   -webkit-box-shadow: 0 10px 0 1px #353542, 0 16px 0 1px #353542, 0 22px 0 1px #353542;&lt;br /&gt;
   box-shadow: 0 10px 0 1px #353542, 0 16px 0 1px #353542, 0 22px 0 1px #353542;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#navwrapper .top-bar.expanded .toggle-topbar span {&lt;br /&gt;
   color: #515166;&lt;br /&gt;
   -webkit-box-shadow: 0 10px 0 1px #515166,0 16px 0 1px #515166,0 22px 0 1px #515166;&lt;br /&gt;
   box-shadow: 0 10px 0 1px #515166,0 16px 0 1px #515166,0 22px 0 1px #515166;&lt;br /&gt;
}&lt;br /&gt;
#navwrapper .top-bar.expanded .title-area {&lt;br /&gt;
   background: #8f8fb3;&lt;br /&gt;
}&lt;br /&gt;
#top-bar-left a {&lt;br /&gt;
   font-size: 0.8125em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#top-bar-right &amp;gt; li {&lt;br /&gt;
   padding: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#top-bar-right button {&lt;br /&gt;
   display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#top-bar-right form{&lt;br /&gt;
   position: relative;&lt;br /&gt;
   margin: 8px 8px 8px 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1, h2, h3, h4, h5, h6 {&lt;br /&gt;
   color: #404088;&lt;br /&gt;
   font-family: &amp;quot;Trebuchet MS&amp;quot;, &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, Sans-Serif;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1 {&lt;br /&gt;
   font-size: 1.8em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h2.title{&lt;br /&gt;
   font-size: 2em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h2 &amp;gt; span {&lt;br /&gt;
   display: inline;&lt;br /&gt;
}&lt;br /&gt;
h2 {&lt;br /&gt;
   margin-top: 0.9em;&lt;br /&gt;
   font-size: 1.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h3 {&lt;br /&gt;
   margin-top: 0.9em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ns-subject h3{&lt;br /&gt;
   font-size: 1.15em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h4 {&lt;br /&gt;
   font-size: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
p {&lt;br /&gt;
   margin-bottom: 0.6em;&lt;br /&gt;
   font-size: 1.04em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1.title-name.title-name &amp;gt; a {&lt;br /&gt;
   display: inline-block;&lt;br /&gt;
   width: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#footer-lastmod, #footer-viewcount, #tagline, #footer .poweredby {&lt;br /&gt;
   display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#toc {&lt;br /&gt;
   float:right;&lt;br /&gt;
   font-size:0.8em;&lt;br /&gt;
   padding: 0 8px 8px;&lt;br /&gt;
   background: #f5f5ff;&lt;br /&gt;
   border: thin solid #9898bf;&lt;br /&gt;
   margin: 0px 0px 16px 16px;&lt;br /&gt;
   max-width: 30vw;&lt;br /&gt;
   border-radius: 4px;&lt;br /&gt;
   word-wrap: break-word;&lt;br /&gt;
   hyphens: auto;&lt;br /&gt;
   clear:both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#toctitle &amp;gt; .toctoggle {&lt;br /&gt;
   display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#toctitle &amp;gt; h2 {&lt;br /&gt;
	color: #434354;&lt;br /&gt;
	font-size: 1.1em;&lt;br /&gt;
	text-transform: uppercase;&lt;br /&gt;
	font-family:  &amp;quot;Calibri&amp;quot;, &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, Sans-Serif;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#toc#toc ul {&lt;br /&gt;
   color: #9898bf;&lt;br /&gt;
   margin: 0 0 0 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#toc .tocnumber {&lt;br /&gt;
   display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#page-content {&lt;br /&gt;
   width: 800px;&lt;br /&gt;
   min-width: 70%;&lt;br /&gt;
   max-width: 100%;&lt;br /&gt;
   background: white;&lt;br /&gt;
   margin: -45px auto;&lt;br /&gt;
   padding: 45px 6px 6px;&lt;br /&gt;
   font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, Sans-Serif;&lt;br /&gt;
   min-height: 100vh;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.row {&lt;br /&gt;
   max-width: 100%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
   font-size: 0.9em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-content-text &amp;gt; .floatleft img, #mw-content-text &amp;gt; .floatright img {&lt;br /&gt;
   border-radius: 4px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-content-text &amp;gt; .floatleft, #mw-content-text &amp;gt; .floatright {&lt;br /&gt;
   padding: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media only screen and (min-width:58.75em) {&lt;br /&gt;
   body {&lt;br /&gt;
      background-attachment: fixed;&lt;br /&gt;
      background-position: center;&lt;br /&gt;
      background-size:130vw;&lt;br /&gt;
      font-size:1em;&lt;br /&gt;
      background-color: #a98c62;&lt;br /&gt;
      background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/b/b0/Arginet_lowcontrast_unlabelled_1366x768_inkscape.jpg&amp;quot;);&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
   @media only screen and (max-height:1080px) and (min-height:801px), only screen and (max-height:1080px) and (min-width:1367px) {&lt;br /&gt;
      body {&lt;br /&gt;
         background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/2/27/Arginet_lowcontrast_unlabelled_1080.jpg&amp;quot;);&lt;br /&gt;
      }&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
   @media only screen and (min-height:1081px) {&lt;br /&gt;
      body {&lt;br /&gt;
         background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/8/83/Arginet_lowcontrast_unlabelled_morecompressed.jpg&amp;quot;);&lt;br /&gt;
      }&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
   @media only screen and (max-aspect-ratio: 2556/5382) {&lt;br /&gt;
         body {&lt;br /&gt;
            background-size: cover;&lt;br /&gt;
         }&lt;br /&gt;
      }&lt;br /&gt;
   #categorybox#categorybox {&lt;br /&gt;
      hyphens: none;&lt;br /&gt;
   }&lt;br /&gt;
   #navwrapper &amp;gt; .top-bar {&lt;br /&gt;
      box-shadow: 0px 0px 8px -2px rgba(0,0,0,0.7);&lt;br /&gt;
   }&lt;br /&gt;
   .title-area {&lt;br /&gt;
      z-index: 1;&lt;br /&gt;
   }&lt;br /&gt;
   .top-bar-section {&lt;br /&gt;
      height: 100%;&lt;br /&gt;
      background: #ccf;&lt;br /&gt;
   }&lt;br /&gt;
   .top-bar-section ul li ul.dropdown li.hover &amp;gt; a {&lt;br /&gt;
      box-shadow:0px 10px 8px -10px #70708c inset,0px -10px 8px -10px #70708c inset;&lt;br /&gt;
   }&lt;br /&gt;
   .top-bar-section &amp;gt; ul &amp;gt; li.hover &amp;gt; a {&lt;br /&gt;
      box-shadow: 10px 0px 8px -10px #8f8fb3 inset, -10px 0px 8px -10px #8f8fb3 inset;&lt;br /&gt;
   }&lt;br /&gt;
   .top-bar-section ul li ul.dropdown {&lt;br /&gt;
      box-shadow:0px 0px 8px -2px rgba(0,0,0,0.7);&lt;br /&gt;
   }&lt;br /&gt;
   #page-content {&lt;br /&gt;
      box-shadow: 0px 0px 10px -2px black;&lt;br /&gt;
      padding: 45px 25px 25px;&lt;br /&gt;
   }&lt;br /&gt;
   #top-bar-right .small-12 {&lt;br /&gt;
      padding: 0;&lt;br /&gt;
   }&lt;br /&gt;
   #top-bar-right .has-dropdown &amp;gt; a {&lt;br /&gt;
      padding-left: 10px;&lt;br /&gt;
   }&lt;br /&gt;
   #personal-tools-dropdown {&lt;br /&gt;
      z-index: auto;&lt;br /&gt;
   }&lt;br /&gt;
   #mw-content-text &amp;gt; .floatleft {&lt;br /&gt;
      padding-right: 1.5em;&lt;br /&gt;
      padding-left: 0;&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
   #mw-content-text &amp;gt; .floatright {&lt;br /&gt;
      padding-left: 1.5em;&lt;br /&gt;
      padding-right: 0;&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.f-dropdown::before, .f-dropdown::after {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#drop1 {&lt;br /&gt;
   right: 15px !important;&lt;br /&gt;
   left: unset !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.flourish {&lt;br /&gt;
   display: block;&lt;br /&gt;
   background-size: contain;&lt;br /&gt;
   background-repeat: no-repeat;&lt;br /&gt;
   position: absolute;&lt;br /&gt;
   width: 50px;&lt;br /&gt;
   height: 16px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#topflourish {&lt;br /&gt;
   background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/5/56/Flourishsmall.png&amp;quot;);&lt;br /&gt;
   top: 6px;&lt;br /&gt;
   left: 8px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#bottomflourish {&lt;br /&gt;
   background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/1/1f/Rotflourishsmall.png&amp;quot;);&lt;br /&gt;
   right: 8px;&lt;br /&gt;
   bottom: 6px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.hackyimage {&lt;br /&gt;
   margin: 0 0 1.5em 1.5em;&lt;br /&gt;
   border-radius: 4px;&lt;br /&gt;
   background-size: contain;&lt;br /&gt;
   float: right;&lt;br /&gt;
   clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media only screen and (min-width: 450px) {&lt;br /&gt;
&lt;br /&gt;
	#arginetmap {&lt;br /&gt;
		height:620px;&lt;br /&gt;
		width:383px;&lt;br /&gt;
		background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/a/a1/Arginet-IC-v2_small.jpg&amp;quot;);&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	#arginetmap a {&lt;br /&gt;
		display: block;&lt;br /&gt;
		height:620px;&lt;br /&gt;
		width:383px;&lt;br /&gt;
		text-decoration: none;&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#categorybox {&lt;br /&gt;
   color: #434354;&lt;br /&gt;
   font-size:0.88em;&lt;br /&gt;
   float:right;&lt;br /&gt;
   padding: 0 8px 8px;&lt;br /&gt;
   background: #f5f5ff;&lt;br /&gt;
   border: thin solid #9898bf;&lt;br /&gt;
   margin: 0px 0px 16px 16px;&lt;br /&gt;
   width: 100%;&lt;br /&gt;
   border-radius: 4px;&lt;br /&gt;
   padding-top: 0.5em;&lt;br /&gt;
   clear:both;&lt;br /&gt;
   hyphens:auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#categorybox ul {&lt;br /&gt;
   color: #9898bf;&lt;br /&gt;
   font-size: 0.8em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.fillwidthcontainer {&lt;br /&gt;
   overflow: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table {&lt;br /&gt;
   border-radius: 4px;&lt;br /&gt;
   border-collapse: separate;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#categories_container {&lt;br /&gt;
   max-width: 15vw;&lt;br /&gt;
   float: right;&lt;br /&gt;
   margin-left: 16px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#categories_container &amp;gt; #toc {&lt;br /&gt;
   width: 100%;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=MediaWiki:Foreground.css&amp;diff=866</id>
		<title>MediaWiki:Foreground.css</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=MediaWiki:Foreground.css&amp;diff=866"/>
		<updated>2016-11-20T19:35:02Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Custom Foreground menubar colors */&lt;br /&gt;
.top-bar,&lt;br /&gt;
.top-bar .name h1 a,&lt;br /&gt;
.top-bar-section ul,&lt;br /&gt;
.top-bar-section ul li.active &amp;gt; a,&lt;br /&gt;
.top-bar-section li a:not(.button),&lt;br /&gt;
.top-bar-section .has-form {&lt;br /&gt;
   background: #ccf;&lt;br /&gt;
   color: #353542;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#navwrapper &amp;gt; .top-bar {&lt;br /&gt;
   margin: 0;&lt;br /&gt;
   z-index: 1;&lt;br /&gt;
   font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, Sans-Serif;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.top-bar-section &amp;gt; ul &amp;gt; .divider,&lt;br /&gt;
.top-bar-section &amp;gt; ul &amp;gt; [role=&amp;quot;separator&amp;quot;] {&lt;br /&gt;
  border-color: #ccf;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.top-bar-section ul li ul.dropdown li.hover &amp;gt; a {&lt;br /&gt;
   background:#8f8fb3;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.top-bar-section &amp;gt; ul &amp;gt; li.hover &amp;gt; a{&lt;br /&gt;
   background:#adadd8;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.top-bar-section ul li ul.dropdown li &amp;gt; a {&lt;br /&gt;
	background:#adadd8;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.top-bar-section ul li ul.dropdown {&lt;br /&gt;
	z-index: -1 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#top-bar-left h5 a {&lt;br /&gt;
   color: #353542;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#navwrapper .toggle-topbar span {&lt;br /&gt;
   color: #353542;&lt;br /&gt;
   -webkit-box-shadow: 0 10px 0 1px #353542, 0 16px 0 1px #353542, 0 22px 0 1px #353542;&lt;br /&gt;
   box-shadow: 0 10px 0 1px #353542, 0 16px 0 1px #353542, 0 22px 0 1px #353542;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#navwrapper .top-bar.expanded .toggle-topbar span {&lt;br /&gt;
   color: #515166;&lt;br /&gt;
   -webkit-box-shadow: 0 10px 0 1px #515166,0 16px 0 1px #515166,0 22px 0 1px #515166;&lt;br /&gt;
   box-shadow: 0 10px 0 1px #515166,0 16px 0 1px #515166,0 22px 0 1px #515166;&lt;br /&gt;
}&lt;br /&gt;
#navwrapper .top-bar.expanded .title-area {&lt;br /&gt;
   background: #8f8fb3;&lt;br /&gt;
}&lt;br /&gt;
#top-bar-left a {&lt;br /&gt;
   font-size: 0.8125em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#top-bar-right &amp;gt; li {&lt;br /&gt;
   padding: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#top-bar-right button {&lt;br /&gt;
   display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#top-bar-right form{&lt;br /&gt;
   position: relative;&lt;br /&gt;
   margin: 8px 8px 8px 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1, h2, h3, h4, h5, h6 {&lt;br /&gt;
   color: #404088;&lt;br /&gt;
   font-family: &amp;quot;Trebuchet MS&amp;quot;, &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, Sans-Serif;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1 {&lt;br /&gt;
   font-size: 1.8em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h2.title{&lt;br /&gt;
   font-size: 2em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h2 &amp;gt; span {&lt;br /&gt;
   display: inline;&lt;br /&gt;
}&lt;br /&gt;
h2 {&lt;br /&gt;
   margin-top: 0.9em;&lt;br /&gt;
   font-size: 1.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h3 {&lt;br /&gt;
   margin-top: 0.9em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ns-subject h3{&lt;br /&gt;
   font-size: 1.15em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h4 {&lt;br /&gt;
   font-size: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
p {&lt;br /&gt;
   margin-bottom: 0.6em;&lt;br /&gt;
   font-size: 1.04em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1.title-name.title-name &amp;gt; a {&lt;br /&gt;
   display: inline-block;&lt;br /&gt;
   width: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#footer-lastmod, #footer-viewcount, #tagline, #footer .poweredby {&lt;br /&gt;
   display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#toc {&lt;br /&gt;
   float:right;&lt;br /&gt;
   font-size:0.8em;&lt;br /&gt;
   padding: 0 8px 8px;&lt;br /&gt;
   background: #f5f5ff;&lt;br /&gt;
   border: thin solid #9898bf;&lt;br /&gt;
   margin: 0px 0px 16px 16px;&lt;br /&gt;
   max-width: 30vw;&lt;br /&gt;
   border-radius: 4px;&lt;br /&gt;
   word-wrap: break-word;&lt;br /&gt;
   hyphens: auto;&lt;br /&gt;
   clear:both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#toctitle &amp;gt; .toctoggle {&lt;br /&gt;
   display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#toctitle &amp;gt; h2 {&lt;br /&gt;
	color: #434354;&lt;br /&gt;
	font-size: 1.1em;&lt;br /&gt;
	text-transform: uppercase;&lt;br /&gt;
	font-family:  &amp;quot;Calibri&amp;quot;, &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, Sans-Serif;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#toc#toc ul {&lt;br /&gt;
   color: #9898bf;&lt;br /&gt;
   margin: 0 0 0 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#toc .tocnumber {&lt;br /&gt;
   display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#page-content {&lt;br /&gt;
   width: 800px;&lt;br /&gt;
   min-width: 70%;&lt;br /&gt;
   max-width: 100%;&lt;br /&gt;
   background: white;&lt;br /&gt;
   margin: -45px auto;&lt;br /&gt;
   padding: 45px 6px 6px;&lt;br /&gt;
   font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, Sans-Serif;&lt;br /&gt;
   min-height: 100vh;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.row {&lt;br /&gt;
   max-width: 100%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
   font-size: 0.9em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-content-text &amp;gt; .floatleft img, #mw-content-text &amp;gt; .floatright img {&lt;br /&gt;
   border-radius: 4px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-content-text &amp;gt; .floatleft, #mw-content-text &amp;gt; .floatright {&lt;br /&gt;
   padding: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#categories_container {&lt;br /&gt;
   width: 200px;&lt;br /&gt;
   max-width: 30vw;&lt;br /&gt;
   float: right;&lt;br /&gt;
   margin-left: 16px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#categories_container &amp;gt; #toc {&lt;br /&gt;
   width: 100%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media only screen and (min-width:58.75em) {&lt;br /&gt;
   body {&lt;br /&gt;
      background-attachment: fixed;&lt;br /&gt;
      background-position: center;&lt;br /&gt;
      background-size:130vw;&lt;br /&gt;
      font-size:1em;&lt;br /&gt;
      background-color: #a98c62;&lt;br /&gt;
      background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/b/b0/Arginet_lowcontrast_unlabelled_1366x768_inkscape.jpg&amp;quot;);&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
   @media only screen and (max-height:1080px) and (min-height:801px), only screen and (max-height:1080px) and (min-width:1367px) {&lt;br /&gt;
      body {&lt;br /&gt;
         background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/2/27/Arginet_lowcontrast_unlabelled_1080.jpg&amp;quot;);&lt;br /&gt;
      }&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
   @media only screen and (min-height:1081px) {&lt;br /&gt;
      body {&lt;br /&gt;
         background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/8/83/Arginet_lowcontrast_unlabelled_morecompressed.jpg&amp;quot;);&lt;br /&gt;
      }&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
   @media only screen and (max-aspect-ratio: 2556/5382) {&lt;br /&gt;
         body {&lt;br /&gt;
            background-size: cover;&lt;br /&gt;
         }&lt;br /&gt;
      }&lt;br /&gt;
   #categorybox#categorybox {&lt;br /&gt;
      hyphens: none;&lt;br /&gt;
   }&lt;br /&gt;
   #navwrapper &amp;gt; .top-bar {&lt;br /&gt;
      box-shadow: 0px 0px 8px -2px rgba(0,0,0,0.7);&lt;br /&gt;
   }&lt;br /&gt;
   .title-area {&lt;br /&gt;
      z-index: 1;&lt;br /&gt;
   }&lt;br /&gt;
   .top-bar-section {&lt;br /&gt;
      height: 100%;&lt;br /&gt;
      background: #ccf;&lt;br /&gt;
   }&lt;br /&gt;
   .top-bar-section ul li ul.dropdown li.hover &amp;gt; a {&lt;br /&gt;
      box-shadow:0px 10px 8px -10px #70708c inset,0px -10px 8px -10px #70708c inset;&lt;br /&gt;
   }&lt;br /&gt;
   .top-bar-section &amp;gt; ul &amp;gt; li.hover &amp;gt; a {&lt;br /&gt;
      box-shadow: 10px 0px 8px -10px #8f8fb3 inset, -10px 0px 8px -10px #8f8fb3 inset;&lt;br /&gt;
   }&lt;br /&gt;
   .top-bar-section ul li ul.dropdown {&lt;br /&gt;
      box-shadow:0px 0px 8px -2px rgba(0,0,0,0.7);&lt;br /&gt;
   }&lt;br /&gt;
   #page-content {&lt;br /&gt;
      box-shadow: 0px 0px 10px -2px black;&lt;br /&gt;
      padding: 45px 25px 25px;&lt;br /&gt;
   }&lt;br /&gt;
   #top-bar-right .small-12 {&lt;br /&gt;
      padding: 0;&lt;br /&gt;
   }&lt;br /&gt;
   #top-bar-right .has-dropdown &amp;gt; a {&lt;br /&gt;
      padding-left: 10px;&lt;br /&gt;
   }&lt;br /&gt;
   #personal-tools-dropdown {&lt;br /&gt;
      z-index: auto;&lt;br /&gt;
   }&lt;br /&gt;
   #mw-content-text &amp;gt; .floatleft {&lt;br /&gt;
      padding-right: 1.5em;&lt;br /&gt;
      padding-left: 0;&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
   #mw-content-text &amp;gt; .floatright {&lt;br /&gt;
      padding-left: 1.5em;&lt;br /&gt;
      padding-right: 0;&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.f-dropdown::before, .f-dropdown::after {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#drop1 {&lt;br /&gt;
   right: 15px !important;&lt;br /&gt;
   left: unset !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.flourish {&lt;br /&gt;
   display: block;&lt;br /&gt;
   background-size: contain;&lt;br /&gt;
   background-repeat: no-repeat;&lt;br /&gt;
   position: absolute;&lt;br /&gt;
   width: 50px;&lt;br /&gt;
   height: 16px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#topflourish {&lt;br /&gt;
   background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/5/56/Flourishsmall.png&amp;quot;);&lt;br /&gt;
   top: 6px;&lt;br /&gt;
   left: 8px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#bottomflourish {&lt;br /&gt;
   background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/1/1f/Rotflourishsmall.png&amp;quot;);&lt;br /&gt;
   right: 8px;&lt;br /&gt;
   bottom: 6px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.hackyimage {&lt;br /&gt;
   margin: 0 0 1.5em 1.5em;&lt;br /&gt;
   border-radius: 4px;&lt;br /&gt;
   background-size: contain;&lt;br /&gt;
   float: right;&lt;br /&gt;
   clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media only screen and (min-width: 450px) {&lt;br /&gt;
&lt;br /&gt;
	#arginetmap {&lt;br /&gt;
		height:620px;&lt;br /&gt;
		width:383px;&lt;br /&gt;
		background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/a/a1/Arginet-IC-v2_small.jpg&amp;quot;);&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	#arginetmap a {&lt;br /&gt;
		display: block;&lt;br /&gt;
		height:620px;&lt;br /&gt;
		width:383px;&lt;br /&gt;
		text-decoration: none;&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#categorybox {&lt;br /&gt;
   color: #434354;&lt;br /&gt;
   font-size:0.88em;&lt;br /&gt;
   float:right;&lt;br /&gt;
   padding: 0 8px 8px;&lt;br /&gt;
   background: #f5f5ff;&lt;br /&gt;
   border: thin solid #9898bf;&lt;br /&gt;
   margin: 0px 0px 16px 16px;&lt;br /&gt;
   width: 100%;&lt;br /&gt;
   border-radius: 4px;&lt;br /&gt;
   padding-top: 0.5em;&lt;br /&gt;
   clear:both;&lt;br /&gt;
   hyphens:auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#categorybox ul {&lt;br /&gt;
   color: #9898bf;&lt;br /&gt;
   font-size: 0.8em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.fillwidthcontainer {&lt;br /&gt;
   overflow: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table {&lt;br /&gt;
   border-radius: 4px;&lt;br /&gt;
   border-collapse: separate;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=MediaWiki:Foreground.css&amp;diff=865</id>
		<title>MediaWiki:Foreground.css</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=MediaWiki:Foreground.css&amp;diff=865"/>
		<updated>2016-11-20T19:20:58Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Custom Foreground menubar colors */&lt;br /&gt;
.top-bar,&lt;br /&gt;
.top-bar .name h1 a,&lt;br /&gt;
.top-bar-section ul,&lt;br /&gt;
.top-bar-section ul li.active &amp;gt; a,&lt;br /&gt;
.top-bar-section li a:not(.button),&lt;br /&gt;
.top-bar-section .has-form {&lt;br /&gt;
   background: #ccf;&lt;br /&gt;
   color: #353542;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#navwrapper &amp;gt; .top-bar {&lt;br /&gt;
   margin: 0;&lt;br /&gt;
   z-index: 1;&lt;br /&gt;
   font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, Sans-Serif;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.top-bar-section &amp;gt; ul &amp;gt; .divider,&lt;br /&gt;
.top-bar-section &amp;gt; ul &amp;gt; [role=&amp;quot;separator&amp;quot;] {&lt;br /&gt;
  border-color: #ccf;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.top-bar-section ul li ul.dropdown li.hover &amp;gt; a {&lt;br /&gt;
   background:#8f8fb3;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.top-bar-section &amp;gt; ul &amp;gt; li.hover &amp;gt; a{&lt;br /&gt;
   background:#adadd8;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.top-bar-section ul li ul.dropdown li &amp;gt; a {&lt;br /&gt;
	background:#adadd8;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.top-bar-section ul li ul.dropdown {&lt;br /&gt;
	z-index: -1 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#top-bar-left h5 a {&lt;br /&gt;
   color: #353542;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#navwrapper .toggle-topbar span {&lt;br /&gt;
   color: #353542;&lt;br /&gt;
   -webkit-box-shadow: 0 10px 0 1px #353542, 0 16px 0 1px #353542, 0 22px 0 1px #353542;&lt;br /&gt;
   box-shadow: 0 10px 0 1px #353542, 0 16px 0 1px #353542, 0 22px 0 1px #353542;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#navwrapper .top-bar.expanded .toggle-topbar span {&lt;br /&gt;
   color: #515166;&lt;br /&gt;
   -webkit-box-shadow: 0 10px 0 1px #515166,0 16px 0 1px #515166,0 22px 0 1px #515166;&lt;br /&gt;
   box-shadow: 0 10px 0 1px #515166,0 16px 0 1px #515166,0 22px 0 1px #515166;&lt;br /&gt;
}&lt;br /&gt;
#navwrapper .top-bar.expanded .title-area {&lt;br /&gt;
   background: #8f8fb3;&lt;br /&gt;
}&lt;br /&gt;
#top-bar-left a {&lt;br /&gt;
   font-size: 0.8125em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#top-bar-right &amp;gt; li {&lt;br /&gt;
   padding: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#top-bar-right button {&lt;br /&gt;
   display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#top-bar-right form{&lt;br /&gt;
   position: relative;&lt;br /&gt;
   margin: 8px 8px 8px 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1, h2, h3, h4, h5, h6 {&lt;br /&gt;
   color: #404088;&lt;br /&gt;
   font-family: &amp;quot;Trebuchet MS&amp;quot;, &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, Sans-Serif;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1 {&lt;br /&gt;
   font-size: 1.8em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h2.title{&lt;br /&gt;
   font-size: 2em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h2 &amp;gt; span {&lt;br /&gt;
   display: inline;&lt;br /&gt;
}&lt;br /&gt;
h2 {&lt;br /&gt;
   margin-top: 0.9em;&lt;br /&gt;
   font-size: 1.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h3 {&lt;br /&gt;
   margin-top: 0.9em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ns-subject h3{&lt;br /&gt;
   font-size: 1.15em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h4 {&lt;br /&gt;
   font-size: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
p {&lt;br /&gt;
   margin-bottom: 0.6em;&lt;br /&gt;
   font-size: 1.04em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1.title-name.title-name &amp;gt; a {&lt;br /&gt;
   display: inline-block;&lt;br /&gt;
   width: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#footer-lastmod, #footer-viewcount, #tagline, #footer .poweredby {&lt;br /&gt;
   display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#toc {&lt;br /&gt;
   float:right;&lt;br /&gt;
   font-size:0.8em;&lt;br /&gt;
   padding: 0 8px 8px;&lt;br /&gt;
   background: #f5f5ff;&lt;br /&gt;
   border: thin solid #9898bf;&lt;br /&gt;
   margin: 0px 0px 16px 16px;&lt;br /&gt;
   max-width: 30vw;&lt;br /&gt;
   border-radius: 4px;&lt;br /&gt;
   word-wrap: break-word;&lt;br /&gt;
   hyphens: auto;&lt;br /&gt;
   clear:both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#toctitle &amp;gt; .toctoggle {&lt;br /&gt;
   display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#toctitle &amp;gt; h2 {&lt;br /&gt;
	color: #434354;&lt;br /&gt;
	font-size: 1.1em;&lt;br /&gt;
	text-transform: uppercase;&lt;br /&gt;
	font-family:  &amp;quot;Calibri&amp;quot;, &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, Sans-Serif;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#toc#toc ul {&lt;br /&gt;
   color: #9898bf;&lt;br /&gt;
   margin: 0 0 0 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#toc .tocnumber {&lt;br /&gt;
   display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#page-content {&lt;br /&gt;
   width: 800px;&lt;br /&gt;
   min-width: 70%;&lt;br /&gt;
   max-width: 100%;&lt;br /&gt;
   background: white;&lt;br /&gt;
   margin: -45px auto;&lt;br /&gt;
   padding: 45px 6px 6px;&lt;br /&gt;
   font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, Sans-Serif;&lt;br /&gt;
   min-height: 100vh;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.row {&lt;br /&gt;
   max-width: 100%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
   font-size: 0.9em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-content-text &amp;gt; .floatleft img, #mw-content-text &amp;gt; .floatright img {&lt;br /&gt;
   border-radius: 4px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-content-text &amp;gt; .floatleft, #mw-content-text &amp;gt; .floatright {&lt;br /&gt;
   padding: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#categories_container {&lt;br /&gt;
   max-width: 30vw;&lt;br /&gt;
   float: right;&lt;br /&gt;
   margin-left: 16px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#categories_container &amp;gt; #toc {&lt;br /&gt;
   width: 100%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media only screen and (min-width:600px) {&lt;br /&gt;
   #categories_container {&lt;br /&gt;
      max-width: 200px;&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
@media only screen and (min-width:58.75em) {&lt;br /&gt;
   body {&lt;br /&gt;
      background-attachment: fixed;&lt;br /&gt;
      background-position: center;&lt;br /&gt;
      background-size:130vw;&lt;br /&gt;
      font-size:1em;&lt;br /&gt;
      background-color: #a98c62;&lt;br /&gt;
      background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/b/b0/Arginet_lowcontrast_unlabelled_1366x768_inkscape.jpg&amp;quot;);&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
   @media only screen and (max-height:1080px) and (min-height:801px), only screen and (max-height:1080px) and (min-width:1367px) {&lt;br /&gt;
      body {&lt;br /&gt;
         background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/2/27/Arginet_lowcontrast_unlabelled_1080.jpg&amp;quot;);&lt;br /&gt;
      }&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
   @media only screen and (min-height:1081px) {&lt;br /&gt;
      body {&lt;br /&gt;
         background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/8/83/Arginet_lowcontrast_unlabelled_morecompressed.jpg&amp;quot;);&lt;br /&gt;
      }&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
   @media only screen and (max-aspect-ratio: 2556/5382) {&lt;br /&gt;
         body {&lt;br /&gt;
            background-size: cover;&lt;br /&gt;
         }&lt;br /&gt;
      }&lt;br /&gt;
   #categorybox#categorybox {&lt;br /&gt;
      hyphens: none;&lt;br /&gt;
   }&lt;br /&gt;
   #navwrapper &amp;gt; .top-bar {&lt;br /&gt;
      box-shadow: 0px 0px 8px -2px rgba(0,0,0,0.7);&lt;br /&gt;
   }&lt;br /&gt;
   .title-area {&lt;br /&gt;
      z-index: 1;&lt;br /&gt;
   }&lt;br /&gt;
   .top-bar-section {&lt;br /&gt;
      height: 100%;&lt;br /&gt;
      background: #ccf;&lt;br /&gt;
   }&lt;br /&gt;
   .top-bar-section ul li ul.dropdown li.hover &amp;gt; a {&lt;br /&gt;
      box-shadow:0px 10px 8px -10px #70708c inset,0px -10px 8px -10px #70708c inset;&lt;br /&gt;
   }&lt;br /&gt;
   .top-bar-section &amp;gt; ul &amp;gt; li.hover &amp;gt; a {&lt;br /&gt;
      box-shadow: 10px 0px 8px -10px #8f8fb3 inset, -10px 0px 8px -10px #8f8fb3 inset;&lt;br /&gt;
   }&lt;br /&gt;
   .top-bar-section ul li ul.dropdown {&lt;br /&gt;
      box-shadow:0px 0px 8px -2px rgba(0,0,0,0.7);&lt;br /&gt;
   }&lt;br /&gt;
   #page-content {&lt;br /&gt;
      box-shadow: 0px 0px 10px -2px black;&lt;br /&gt;
      padding: 45px 25px 25px;&lt;br /&gt;
   }&lt;br /&gt;
   #top-bar-right .small-12 {&lt;br /&gt;
      padding: 0;&lt;br /&gt;
   }&lt;br /&gt;
   #top-bar-right .has-dropdown &amp;gt; a {&lt;br /&gt;
      padding-left: 10px;&lt;br /&gt;
   }&lt;br /&gt;
   #personal-tools-dropdown {&lt;br /&gt;
      z-index: auto;&lt;br /&gt;
   }&lt;br /&gt;
   #mw-content-text &amp;gt; .floatleft {&lt;br /&gt;
      padding-right: 1.5em;&lt;br /&gt;
      padding-left: 0;&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
   #mw-content-text &amp;gt; .floatright {&lt;br /&gt;
      padding-left: 1.5em;&lt;br /&gt;
      padding-right: 0;&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.f-dropdown::before, .f-dropdown::after {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#drop1 {&lt;br /&gt;
   right: 15px !important;&lt;br /&gt;
   left: unset !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.flourish {&lt;br /&gt;
   display: block;&lt;br /&gt;
   background-size: contain;&lt;br /&gt;
   background-repeat: no-repeat;&lt;br /&gt;
   position: absolute;&lt;br /&gt;
   width: 50px;&lt;br /&gt;
   height: 16px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#topflourish {&lt;br /&gt;
   background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/5/56/Flourishsmall.png&amp;quot;);&lt;br /&gt;
   top: 6px;&lt;br /&gt;
   left: 8px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#bottomflourish {&lt;br /&gt;
   background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/1/1f/Rotflourishsmall.png&amp;quot;);&lt;br /&gt;
   right: 8px;&lt;br /&gt;
   bottom: 6px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.hackyimage {&lt;br /&gt;
   margin: 0 0 1.5em 1.5em;&lt;br /&gt;
   border-radius: 4px;&lt;br /&gt;
   background-size: contain;&lt;br /&gt;
   float: right;&lt;br /&gt;
   clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media only screen and (min-width: 450px) {&lt;br /&gt;
&lt;br /&gt;
	#arginetmap {&lt;br /&gt;
		height:620px;&lt;br /&gt;
		width:383px;&lt;br /&gt;
		background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/a/a1/Arginet-IC-v2_small.jpg&amp;quot;);&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	#arginetmap a {&lt;br /&gt;
		display: block;&lt;br /&gt;
		height:620px;&lt;br /&gt;
		width:383px;&lt;br /&gt;
		text-decoration: none;&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#categorybox {&lt;br /&gt;
   color: #434354;&lt;br /&gt;
   font-size:0.88em;&lt;br /&gt;
   float:right;&lt;br /&gt;
   padding: 0 8px 8px;&lt;br /&gt;
   background: #f5f5ff;&lt;br /&gt;
   border: thin solid #9898bf;&lt;br /&gt;
   margin: 0px 0px 16px 16px;&lt;br /&gt;
   width: 100%;&lt;br /&gt;
   border-radius: 4px;&lt;br /&gt;
   padding-top: 0.5em;&lt;br /&gt;
   clear:both;&lt;br /&gt;
   hyphens:auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#categorybox ul {&lt;br /&gt;
   color: #9898bf;&lt;br /&gt;
   font-size: 0.8em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.fillwidthcontainer {&lt;br /&gt;
   overflow: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table {&lt;br /&gt;
   border-radius: 4px;&lt;br /&gt;
   border-collapse: separate;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=MediaWiki:Foreground.css&amp;diff=864</id>
		<title>MediaWiki:Foreground.css</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=MediaWiki:Foreground.css&amp;diff=864"/>
		<updated>2016-11-20T19:19:13Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: This should make the site more mobile friendly.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Custom Foreground menubar colors */&lt;br /&gt;
.top-bar,&lt;br /&gt;
.top-bar .name h1 a,&lt;br /&gt;
.top-bar-section ul,&lt;br /&gt;
.top-bar-section ul li.active &amp;gt; a,&lt;br /&gt;
.top-bar-section li a:not(.button),&lt;br /&gt;
.top-bar-section .has-form {&lt;br /&gt;
   background: #ccf;&lt;br /&gt;
   color: #353542;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#navwrapper &amp;gt; .top-bar {&lt;br /&gt;
   margin: 0;&lt;br /&gt;
   z-index: 1;&lt;br /&gt;
   font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, Sans-Serif;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.top-bar-section &amp;gt; ul &amp;gt; .divider,&lt;br /&gt;
.top-bar-section &amp;gt; ul &amp;gt; [role=&amp;quot;separator&amp;quot;] {&lt;br /&gt;
  border-color: #ccf;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.top-bar-section ul li ul.dropdown li.hover &amp;gt; a {&lt;br /&gt;
   background:#8f8fb3;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.top-bar-section &amp;gt; ul &amp;gt; li.hover &amp;gt; a{&lt;br /&gt;
   background:#adadd8;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.top-bar-section ul li ul.dropdown li &amp;gt; a {&lt;br /&gt;
	background:#adadd8;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.top-bar-section ul li ul.dropdown {&lt;br /&gt;
	z-index: -1 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#top-bar-left h5 a {&lt;br /&gt;
   color: #353542;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#navwrapper .toggle-topbar span {&lt;br /&gt;
   color: #353542;&lt;br /&gt;
   -webkit-box-shadow: 0 10px 0 1px #353542, 0 16px 0 1px #353542, 0 22px 0 1px #353542;&lt;br /&gt;
   box-shadow: 0 10px 0 1px #353542, 0 16px 0 1px #353542, 0 22px 0 1px #353542;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#navwrapper .top-bar.expanded .toggle-topbar span {&lt;br /&gt;
   color: #515166;&lt;br /&gt;
   -webkit-box-shadow: 0 10px 0 1px #515166,0 16px 0 1px #515166,0 22px 0 1px #515166;&lt;br /&gt;
   box-shadow: 0 10px 0 1px #515166,0 16px 0 1px #515166,0 22px 0 1px #515166;&lt;br /&gt;
}&lt;br /&gt;
#navwrapper .top-bar.expanded .title-area {&lt;br /&gt;
   background: #8f8fb3;&lt;br /&gt;
}&lt;br /&gt;
#top-bar-left a {&lt;br /&gt;
   font-size: 0.8125em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#top-bar-right &amp;gt; li {&lt;br /&gt;
   padding: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#top-bar-right button {&lt;br /&gt;
   display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#top-bar-right form{&lt;br /&gt;
   position: relative;&lt;br /&gt;
   margin: 8px 8px 8px 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1, h2, h3, h4, h5, h6 {&lt;br /&gt;
   color: #404088;&lt;br /&gt;
   font-family: &amp;quot;Trebuchet MS&amp;quot;, &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, Sans-Serif;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1 {&lt;br /&gt;
   font-size: 1.8em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h2.title{&lt;br /&gt;
   font-size: 2em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h2 &amp;gt; span {&lt;br /&gt;
   display: inline;&lt;br /&gt;
}&lt;br /&gt;
h2 {&lt;br /&gt;
   margin-top: 0.9em;&lt;br /&gt;
   font-size: 1.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h3 {&lt;br /&gt;
   margin-top: 0.9em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ns-subject h3{&lt;br /&gt;
   font-size: 1.15em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h4 {&lt;br /&gt;
   font-size: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
p {&lt;br /&gt;
   margin-bottom: 0.6em;&lt;br /&gt;
   font-size: 1.04em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1.title-name.title-name &amp;gt; a {&lt;br /&gt;
   display: inline-block;&lt;br /&gt;
   width: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#footer-lastmod, #footer-viewcount, #tagline, #footer .poweredby {&lt;br /&gt;
   display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#toc {&lt;br /&gt;
   float:right;&lt;br /&gt;
   font-size:0.8em;&lt;br /&gt;
   padding: 0 8px 8px;&lt;br /&gt;
   background: #f5f5ff;&lt;br /&gt;
   border: thin solid #9898bf;&lt;br /&gt;
   margin: 0px 0px 16px 16px;&lt;br /&gt;
   max-width: 30vw;&lt;br /&gt;
   border-radius: 4px;&lt;br /&gt;
   word-wrap: break-word;&lt;br /&gt;
   hyphens: auto;&lt;br /&gt;
   clear:both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#toctitle &amp;gt; .toctoggle {&lt;br /&gt;
   display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#toctitle &amp;gt; h2 {&lt;br /&gt;
	color: #434354;&lt;br /&gt;
	font-size: 1.1em;&lt;br /&gt;
	text-transform: uppercase;&lt;br /&gt;
	font-family:  &amp;quot;Calibri&amp;quot;, &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, Sans-Serif;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#toc#toc ul {&lt;br /&gt;
   color: #9898bf;&lt;br /&gt;
   margin: 0 0 0 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#toc .tocnumber {&lt;br /&gt;
   display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#page-content {&lt;br /&gt;
   width: 800px;&lt;br /&gt;
   min-width: 70%;&lt;br /&gt;
   max-width: 100%;&lt;br /&gt;
   background: white;&lt;br /&gt;
   margin: -45px auto;&lt;br /&gt;
   padding: 45px 6px 6px;&lt;br /&gt;
   font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;Helvetica Neue&amp;quot;, &amp;quot;Arial&amp;quot;, Sans-Serif;&lt;br /&gt;
   min-height: 100vh;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.row {&lt;br /&gt;
   max-width: 100%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
   font-size: 0.9em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-content-text &amp;gt; .floatleft img, #mw-content-text &amp;gt; .floatright img {&lt;br /&gt;
   border-radius: 4px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-content-text &amp;gt; .floatleft, #mw-content-text &amp;gt; .floatright {&lt;br /&gt;
   padding: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#categories_container {&lt;br /&gt;
   max-width: 30vw;&lt;br /&gt;
   float: right;&lt;br /&gt;
   margin-left: 16px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#categories_container &amp;gt; #toc {&lt;br /&gt;
   width: 100%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media only screen and (min-width:58.75em) {&lt;br /&gt;
&lt;br /&gt;
   #categories_container {&lt;br /&gt;
      max-width: 265px;&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
   body {&lt;br /&gt;
      background-attachment: fixed;&lt;br /&gt;
      background-position: center;&lt;br /&gt;
      background-size:130vw;&lt;br /&gt;
      font-size:1em;&lt;br /&gt;
      background-color: #a98c62;&lt;br /&gt;
      background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/b/b0/Arginet_lowcontrast_unlabelled_1366x768_inkscape.jpg&amp;quot;);&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
   @media only screen and (max-height:1080px) and (min-height:801px), only screen and (max-height:1080px) and (min-width:1367px) {&lt;br /&gt;
      body {&lt;br /&gt;
         background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/2/27/Arginet_lowcontrast_unlabelled_1080.jpg&amp;quot;);&lt;br /&gt;
      }&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
   @media only screen and (min-height:1081px) {&lt;br /&gt;
      body {&lt;br /&gt;
         background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/8/83/Arginet_lowcontrast_unlabelled_morecompressed.jpg&amp;quot;);&lt;br /&gt;
      }&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
   @media only screen and (max-aspect-ratio: 2556/5382) {&lt;br /&gt;
         body {&lt;br /&gt;
            background-size: cover;&lt;br /&gt;
         }&lt;br /&gt;
      }&lt;br /&gt;
   #categorybox#categorybox {&lt;br /&gt;
      hyphens: none;&lt;br /&gt;
   }&lt;br /&gt;
   #navwrapper &amp;gt; .top-bar {&lt;br /&gt;
      box-shadow: 0px 0px 8px -2px rgba(0,0,0,0.7);&lt;br /&gt;
   }&lt;br /&gt;
   .title-area {&lt;br /&gt;
      z-index: 1;&lt;br /&gt;
   }&lt;br /&gt;
   .top-bar-section {&lt;br /&gt;
      height: 100%;&lt;br /&gt;
      background: #ccf;&lt;br /&gt;
   }&lt;br /&gt;
   .top-bar-section ul li ul.dropdown li.hover &amp;gt; a {&lt;br /&gt;
      box-shadow:0px 10px 8px -10px #70708c inset,0px -10px 8px -10px #70708c inset;&lt;br /&gt;
   }&lt;br /&gt;
   .top-bar-section &amp;gt; ul &amp;gt; li.hover &amp;gt; a {&lt;br /&gt;
      box-shadow: 10px 0px 8px -10px #8f8fb3 inset, -10px 0px 8px -10px #8f8fb3 inset;&lt;br /&gt;
   }&lt;br /&gt;
   .top-bar-section ul li ul.dropdown {&lt;br /&gt;
      box-shadow:0px 0px 8px -2px rgba(0,0,0,0.7);&lt;br /&gt;
   }&lt;br /&gt;
   #page-content {&lt;br /&gt;
      box-shadow: 0px 0px 10px -2px black;&lt;br /&gt;
      padding: 45px 25px 25px;&lt;br /&gt;
   }&lt;br /&gt;
   #top-bar-right .small-12 {&lt;br /&gt;
      padding: 0;&lt;br /&gt;
   }&lt;br /&gt;
   #top-bar-right .has-dropdown &amp;gt; a {&lt;br /&gt;
      padding-left: 10px;&lt;br /&gt;
   }&lt;br /&gt;
   #personal-tools-dropdown {&lt;br /&gt;
      z-index: auto;&lt;br /&gt;
   }&lt;br /&gt;
   #mw-content-text &amp;gt; .floatleft {&lt;br /&gt;
      padding-right: 1.5em;&lt;br /&gt;
      padding-left: 0;&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
   #mw-content-text &amp;gt; .floatright {&lt;br /&gt;
      padding-left: 1.5em;&lt;br /&gt;
      padding-right: 0;&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.f-dropdown::before, .f-dropdown::after {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#drop1 {&lt;br /&gt;
   right: 15px !important;&lt;br /&gt;
   left: unset !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.flourish {&lt;br /&gt;
   display: block;&lt;br /&gt;
   background-size: contain;&lt;br /&gt;
   background-repeat: no-repeat;&lt;br /&gt;
   position: absolute;&lt;br /&gt;
   width: 50px;&lt;br /&gt;
   height: 16px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#topflourish {&lt;br /&gt;
   background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/5/56/Flourishsmall.png&amp;quot;);&lt;br /&gt;
   top: 6px;&lt;br /&gt;
   left: 8px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#bottomflourish {&lt;br /&gt;
   background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/1/1f/Rotflourishsmall.png&amp;quot;);&lt;br /&gt;
   right: 8px;&lt;br /&gt;
   bottom: 6px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.hackyimage {&lt;br /&gt;
   margin: 0 0 1.5em 1.5em;&lt;br /&gt;
   border-radius: 4px;&lt;br /&gt;
   background-size: contain;&lt;br /&gt;
   float: right;&lt;br /&gt;
   clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media only screen and (min-width: 450px) {&lt;br /&gt;
&lt;br /&gt;
	#arginetmap {&lt;br /&gt;
		height:620px;&lt;br /&gt;
		width:383px;&lt;br /&gt;
		background-image: url(&amp;quot;http://www.camlarp.co.uk/w/images/a/a1/Arginet-IC-v2_small.jpg&amp;quot;);&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	#arginetmap a {&lt;br /&gt;
		display: block;&lt;br /&gt;
		height:620px;&lt;br /&gt;
		width:383px;&lt;br /&gt;
		text-decoration: none;&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#categorybox {&lt;br /&gt;
   color: #434354;&lt;br /&gt;
   font-size:0.88em;&lt;br /&gt;
   float:right;&lt;br /&gt;
   padding: 0 8px 8px;&lt;br /&gt;
   background: #f5f5ff;&lt;br /&gt;
   border: thin solid #9898bf;&lt;br /&gt;
   margin: 0px 0px 16px 16px;&lt;br /&gt;
   width: 100%;&lt;br /&gt;
   border-radius: 4px;&lt;br /&gt;
   padding-top: 0.5em;&lt;br /&gt;
   clear:both;&lt;br /&gt;
   hyphens:auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#categorybox ul {&lt;br /&gt;
   color: #9898bf;&lt;br /&gt;
   font-size: 0.8em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.fillwidthcontainer {&lt;br /&gt;
   overflow: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table {&lt;br /&gt;
   border-radius: 4px;&lt;br /&gt;
   border-collapse: separate;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Template:NationsList&amp;diff=863</id>
		<title>Template:NationsList</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Template:NationsList&amp;diff=863"/>
		<updated>2016-11-20T19:14:30Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;categorybox&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Part of a series about [[Foreign nations|the nations]] of the world of Arginet.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*[[Arginet]]&lt;br /&gt;
*[[Bravellir]]&lt;br /&gt;
*[[Kryviczy]]&lt;br /&gt;
*[[Listenesse]]&lt;br /&gt;
*[[Na Rathanna]]&lt;br /&gt;
*[[Parmenia]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;See also:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*[[Society]]&lt;br /&gt;
*[[Geography]]&lt;br /&gt;
*[[Other worlds]]&lt;br /&gt;
[[Category:Nations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Template:BreakingList&amp;diff=862</id>
		<title>Template:BreakingList</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Template:BreakingList&amp;diff=862"/>
		<updated>2016-11-20T19:14:14Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;categorybox&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Part of a series about [[the Breaking]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*[[Other worlds]]&lt;br /&gt;
*[[Offworlders]]&lt;br /&gt;
*[[Wights]]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;See also:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*[[Spirits]]&lt;br /&gt;
*[[Society]]&lt;br /&gt;
[[Category:The Breaking]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Template:ElementsList&amp;diff=861</id>
		<title>Template:ElementsList</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Template:ElementsList&amp;diff=861"/>
		<updated>2016-11-20T19:14:00Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;categorybox&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Part of a series about [[the Elements]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*[[Wood]]&lt;br /&gt;
*[[Fire]]&lt;br /&gt;
*[[Earth]]&lt;br /&gt;
*[[Metal]]&lt;br /&gt;
*[[Water]]&lt;br /&gt;
*[[Totem spirits]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;See also:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*[[Magic]]&lt;br /&gt;
*[[Channelling]]&lt;br /&gt;
*[[Spirits]]&lt;br /&gt;
*[[Fay]]&lt;br /&gt;
[[Category:Elements]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Template:ElementsList&amp;diff=860</id>
		<title>Template:ElementsList</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Template:ElementsList&amp;diff=860"/>
		<updated>2016-11-20T19:01:44Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;categorybox&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Part of a series about &amp;lt;br&amp;gt; [[the Elements]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*[[Wood]]&lt;br /&gt;
*[[Fire]]&lt;br /&gt;
*[[Earth]]&lt;br /&gt;
*[[Metal]]&lt;br /&gt;
*[[Water]]&lt;br /&gt;
*[[Totem spirits]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;See also:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*[[Magic]]&lt;br /&gt;
*[[Channelling]]&lt;br /&gt;
*[[Spirits]]&lt;br /&gt;
*[[Fay]]&lt;br /&gt;
[[Category:Elements]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Template:BreakingList&amp;diff=859</id>
		<title>Template:BreakingList</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Template:BreakingList&amp;diff=859"/>
		<updated>2016-11-20T19:01:19Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;categorybox&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Part of a series about &amp;lt;br&amp;gt; [[the Breaking]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*[[Other worlds]]&lt;br /&gt;
*[[Offworlders]]&lt;br /&gt;
*[[Wights]]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;See also:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*[[Spirits]]&lt;br /&gt;
*[[Society]]&lt;br /&gt;
[[Category:The Breaking]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Template:NationsList&amp;diff=858</id>
		<title>Template:NationsList</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Template:NationsList&amp;diff=858"/>
		<updated>2016-11-20T19:00:11Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: Change in preparation for other change to make site more mobile friendly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;categorybox&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Part of a series about [[Foreign nations|the nations]] &amp;lt;br&amp;gt; of the world of Arginet.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*[[Arginet]]&lt;br /&gt;
*[[Bravellir]]&lt;br /&gt;
*[[Kryviczy]]&lt;br /&gt;
*[[Listenesse]]&lt;br /&gt;
*[[Na Rathanna]]&lt;br /&gt;
*[[Parmenia]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;See also:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*[[Society]]&lt;br /&gt;
*[[Geography]]&lt;br /&gt;
*[[Other worlds]]&lt;br /&gt;
[[Category:Nations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=857</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=857"/>
		<updated>2016-11-20T18:54:09Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Wights|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
&lt;br /&gt;
The XP cap for the next event is 26.&lt;br /&gt;
&lt;br /&gt;
The seventh interactive will be on Friday 25th November at 19:00 at the [http://www.camlarp.co.uk/Locations_We_Use#Unitarian_Church_Hall Unitarian Church Hall].&lt;br /&gt;
&lt;br /&gt;
There is no linear this week.&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows] on Saturday 19th November at 13:00.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=853</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=853"/>
		<updated>2016-11-06T19:55:44Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: Updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Wights|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
&lt;br /&gt;
The XP cap for the next event is 24.&lt;br /&gt;
&lt;br /&gt;
The fifth interactive will be on Friday 11th November at 19:00 at the [http://www.camlarp.co.uk/Locations_We_Use#Unitarian_Church_Hall Unitarian Church Hall].&lt;br /&gt;
&lt;br /&gt;
There will be no linear this week.&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows] on Saturday 5th November at 13:00.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=851</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=851"/>
		<updated>2016-10-31T00:19:27Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Wights|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
&lt;br /&gt;
The XP cap for the next event is 23.&lt;br /&gt;
&lt;br /&gt;
The fourth interactive will be on Friday 4th November at 19:00 at the [http://www.camlarp.co.uk/Locations_We_Use#Unitarian_Church_Hall Unitarian Church Hall].&lt;br /&gt;
&lt;br /&gt;
This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows] on Saturday 5th November at 13:00.&lt;br /&gt;
&lt;br /&gt;
The next interactive will also be at the UCH.&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=850</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=850"/>
		<updated>2016-10-31T00:11:37Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: Updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Wights|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
&lt;br /&gt;
The XP cap for the next event is 23.&lt;br /&gt;
&lt;br /&gt;
The fourth interactive will be on Friday 4th November at 19:00 at the [http://www.camlarp.co.uk/Locations_We_Use#Unitarian_Church_Hall Unitarian Church Hall].&lt;br /&gt;
&lt;br /&gt;
This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows]&lt;br /&gt;
&lt;br /&gt;
The next interactive will also be at the UCH.&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=849</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=849"/>
		<updated>2016-10-23T10:21:57Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Wights|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
&lt;br /&gt;
The XP cap for the next event is 22.&lt;br /&gt;
&lt;br /&gt;
The third interactive will be on Friday 28th October at 19:00 at the [http://www.camlarp.co.uk/Locations_We_Use#Unitarian_Church_Hall Unitarian Church Hall].&lt;br /&gt;
&lt;br /&gt;
There will be no official Breaking Worlds linear this week. There will be a player event, for details of that see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
The next two interactives will also be at the UCH.&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=846</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=846"/>
		<updated>2016-10-16T20:08:00Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Wights|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
&lt;br /&gt;
The XP cap this week is 21.&lt;br /&gt;
&lt;br /&gt;
The second interactive of Breaking Worlds will be on Friday 21st October at 19:00 at the [http://www.camlarp.co.uk/Locations_We_Use#Unitarian_Church_Hall Unitarian Church Hall].&lt;br /&gt;
&lt;br /&gt;
The second linear will be on Saturday 22nd October at 13:00, at the [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Newnham end of Grantchester Meadows].&lt;br /&gt;
&lt;br /&gt;
The next two interactives will also be at the UCH.&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=845</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=845"/>
		<updated>2016-10-16T20:05:17Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Wights|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
&lt;br /&gt;
The XP cap this week is 21.&lt;br /&gt;
&lt;br /&gt;
The second interactive of Breaking Worlds will be on Friday 21st October at 19:00 at the [http://www.camlarp.co.uk/Locations_We_Use#Unitarian_Church_Hall Unitarian Church Hall].&lt;br /&gt;
&lt;br /&gt;
The second linear will be on Saturday 22nd October at 13:00, at the Newnham end of Grantchester Meadows.&lt;br /&gt;
&lt;br /&gt;
The next two interactives will also be at the UCH.&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=MediaWiki:Sidebar&amp;diff=836</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=MediaWiki:Sidebar&amp;diff=836"/>
		<updated>2016-10-14T15:41:54Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Setting&lt;br /&gt;
** Overview|Overview&lt;br /&gt;
** Arginet|Arginet&lt;br /&gt;
** Factions|The Factions&lt;br /&gt;
** Magic|Magic&lt;br /&gt;
** Spirits|Spirits&lt;br /&gt;
** Foreign_nations|Foreign Nations&lt;br /&gt;
** The_Elements|The Elements&lt;br /&gt;
** Fiveways | Fiveways&lt;br /&gt;
&lt;br /&gt;
* Rules&lt;br /&gt;
** Safety|Safety&lt;br /&gt;
** Rules|Rules Overview&lt;br /&gt;
** Calls|Calls&lt;br /&gt;
** Skills|Skills&lt;br /&gt;
** Spell_list|Spells&lt;br /&gt;
** Downtime|Downtime&lt;br /&gt;
** Spellcasting|Spellcasting&lt;br /&gt;
&lt;br /&gt;
* Other&lt;br /&gt;
** Character_creation|Character Creation&lt;br /&gt;
** Glossary|Glossary&lt;br /&gt;
** Monstering|Monstering&lt;br /&gt;
** Costume|Costume&lt;br /&gt;
** FAQ | FAQ&lt;br /&gt;
** http://camlarp.co.uk|Main CLS Site&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Example_characters&amp;diff=830</id>
		<title>Example characters</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Example_characters&amp;diff=830"/>
		<updated>2016-10-13T19:05:36Z</updated>

		<summary type="html">&lt;p&gt;Cryptophage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Categories|Rules}}&lt;br /&gt;
When you are [[Character creation|creating a character]], it might be hard to choose from the range of [[skills]] available.  With this in mind we have created some example character ‘builds’ to help you get started.&amp;lt;br&amp;gt;&lt;br /&gt;
All of the character builds listed here use 20 XP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Knight ==&lt;br /&gt;
&#039;&#039;&#039;Noble&#039;&#039;&#039;, &#039;&#039;&#039;Warrior&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This character is a heroic and heavily armoured [[Warrior skills|warrior]] wielding sword and shield and supported by a retinue of loyal followers.&lt;br /&gt;
&amp;lt;div class=&amp;quot;fillwidthcontainer&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Warrior&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| Pool of 3 ST&amp;lt;br&amp;gt;&lt;br /&gt;
Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on self&lt;br /&gt;
|-&lt;br /&gt;
! Melee Weapon Practice&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|DOUBLE}} by melee weapon&lt;br /&gt;
|-&lt;br /&gt;
! Buckler Training&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with bucklers&lt;br /&gt;
|-&lt;br /&gt;
! Shield Training&lt;br /&gt;
| 4&lt;br /&gt;
| Buckler Training&lt;br /&gt;
| Proficient with shields&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice I&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Further +1 Hit from any armour (total +2)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice II&lt;br /&gt;
| 1&lt;br /&gt;
| Armour Practice I&lt;br /&gt;
| Further +1 Hit from any armour (total +3)&lt;br /&gt;
|-&lt;br /&gt;
! Heavy Armour Specialty&lt;br /&gt;
| 3&lt;br /&gt;
| Armour Practice I&lt;br /&gt;
| May take {{Call|CLEAVE}} as {{Call|TRIPLE}} while wearing heavy armour&lt;br /&gt;
|-&lt;br /&gt;
! Toughness&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| +1 Hit&lt;br /&gt;
|-&lt;br /&gt;
! Disposable Income&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Receive one extra share of petty cash each interactive (total 2×)&lt;br /&gt;
|-&lt;br /&gt;
! Followers&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Order followers to assist with or undertake downtime actions&lt;br /&gt;
|-&lt;br /&gt;
! Noble Membership&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Membership of [[the Noble Houses]]&lt;br /&gt;
Represents the rank of Knight or a position as a senior retainer&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This build gives a tough melee fighter with the following stats:&lt;br /&gt;
* 7 Hits in armour (4 Hits unarmoured)&lt;br /&gt;
* 3 Stamina&lt;br /&gt;
* Can spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on themself or call {{Call|DOUBLE}} by one-handed weapon&lt;br /&gt;
* Proficient with shields&lt;br /&gt;
* Can take {{Call|CLEAVE}} as {{Call|TRIPLE}} while in heavy armour&lt;br /&gt;
* Double petty cash per interactive&lt;br /&gt;
* Supported by followers in downtime&lt;br /&gt;
* Membership of [[the Noble Houses]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Master of rites ==&lt;br /&gt;
&#039;&#039;&#039;Noble&#039;&#039;&#039;, &#039;&#039;&#039;Evoker&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This character is an expert at [[Evoker skills|communing]] with the spirits of the elements and ancestors, and is an example of a character suited to non-combat situations.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Evoker&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| Least Rite of Evocation, Minor Ritual: summon least elemental&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Binding: bind a spirit to a person or anchor&lt;br /&gt;
|-&lt;br /&gt;
! Common Rite of Evocation&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Use common spirits&amp;lt;br&amp;gt;&lt;br /&gt;
Common Rite of Evocation, Major Ritual: summon common elemental&lt;br /&gt;
|-&lt;br /&gt;
! Greater Rite of Evocation&lt;br /&gt;
| 3&lt;br /&gt;
| Common Rite of Evocation&lt;br /&gt;
| Use greater spirits&amp;lt;br&amp;gt;&lt;br /&gt;
Greater Rite of Evocation, Major Ritual: summon greater elemental&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Necromancy&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Rite of Necromancy, Minor Ritual: use a body to speak to the spirit&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Séance&lt;br /&gt;
| 3&lt;br /&gt;
| Rite of Necromancy&lt;br /&gt;
| Rite of Séance, Major Ritual: summon an ancestor spirit&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Dismissal&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Rite of Dismissal, Minor, Major, or Epic Ritual: dismiss a bound spirit&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Sacrifice&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Rite of Sacrifice, Minor, Major, or Epic Ritual: sacrifice to a spirit even if not present&lt;br /&gt;
|-&lt;br /&gt;
! Artifice&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Make an anchor for a least spirit with 16 SD&lt;br /&gt;
|-&lt;br /&gt;
! Disposable Income&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Receive one extra share of petty cash each interactive (total 2×)&lt;br /&gt;
|-&lt;br /&gt;
! Noble Membership&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Membership of [[the Noble Houses]]&lt;br /&gt;
Represents the rank of Knight or a position as a senior retainer&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This build gives a dedicated evoker with the following stats:&lt;br /&gt;
* 4 Hits in armour (3 Hits unarmoured)&lt;br /&gt;
* Can summon and bind elementals up to Greater degree&lt;br /&gt;
* Can summon [[ancestors]]&lt;br /&gt;
* Can dismiss spirits&lt;br /&gt;
* Can sacrifice to spirits&lt;br /&gt;
* Can create anchors for Least spirits&lt;br /&gt;
* Double petty cash per interactive&lt;br /&gt;
* Membership of [[the Noble Houses]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sergeant ==&lt;br /&gt;
&#039;&#039;&#039;Army&#039;&#039;&#039;, &#039;&#039;&#039;Warrior&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This character is a tough melee fighter with a polearm and some healing skill.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Warrior&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| Pool of 3 ST&amp;lt;br&amp;gt;&lt;br /&gt;
Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on self&lt;br /&gt;
|-&lt;br /&gt;
! Two-Handed Weapon Training&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with two-handed weapons&lt;br /&gt;
|-&lt;br /&gt;
! Polearm Training&lt;br /&gt;
| 3&lt;br /&gt;
| Two-Handed Weapon Training&lt;br /&gt;
| Proficient with polearms and one-handed spears&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice I&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Further +1 Hit from any armour (total +2)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice II&lt;br /&gt;
| 1&lt;br /&gt;
| Armour Practice I&lt;br /&gt;
| Further +1 Hit from any armour (total +3)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice III&lt;br /&gt;
| 2&lt;br /&gt;
| Armour Practice II&lt;br /&gt;
| Further +1 Hit from any armour (total +4)&lt;br /&gt;
|-&lt;br /&gt;
! Survival&lt;br /&gt;
| 3&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on self while dying&lt;br /&gt;
|-&lt;br /&gt;
! Survivor’s Grit&lt;br /&gt;
| 2&lt;br /&gt;
| Survival&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 3&#039;&#039;&#039; on self while dying&lt;br /&gt;
|-&lt;br /&gt;
! Toughness&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| +1 Hit&lt;br /&gt;
|-&lt;br /&gt;
! Medicine&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Spend 10 seconds to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on a dying character&amp;lt;br&amp;gt;&lt;br /&gt;
Spend 60 seconds (or 10 seconds with Reagents) to call {{Call|CURE}}&#039;&#039;&#039; ALL&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Army Membership&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Membership of [[the Royal Armies]]&lt;br /&gt;
Represents the rank of company officer (Lieutenant or Ensign) or Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This build gives a resilient fighter with the following stats:&lt;br /&gt;
* 8 Hits in armour (4 Hits unarmoured)&lt;br /&gt;
* 3 Stamina&lt;br /&gt;
* Can spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 3&#039;&#039;&#039; on themself while Dying or call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on themself at any other time&lt;br /&gt;
* Proficient with two-handed weapons and polearms&lt;br /&gt;
* Can spend 10 seconds to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on a Dying character&lt;br /&gt;
* Can spend 60 seconds (or 10 seconds with Reagents) to call {{Call|CURE}}&#039;&#039;&#039; ALL&#039;&#039;&#039; on another character&lt;br /&gt;
* Membership of [[the Royal Armies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Support channeller ==&lt;br /&gt;
&#039;&#039;&#039;Army&#039;&#039;&#039;, &#039;&#039;&#039;Channeller&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This character is a specialised [[Channeller skills|channeller]] of the element of [[Earth]], able to heal and bolster allies and themself in battle.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Channeller&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| Pool of 5 Mana&amp;lt;br&amp;gt;&lt;br /&gt;
Detect Magic, 1 Mana: examine magic {{Call|EFFECT}}, item, or being&lt;br /&gt;
|-&lt;br /&gt;
! Extra Mana&lt;br /&gt;
| 2&lt;br /&gt;
| Channeller&lt;br /&gt;
| +1 Mana (total 6)&lt;br /&gt;
|-&lt;br /&gt;
! First Elemental Discipline:&amp;lt;br&amp;gt;Earth&lt;br /&gt;
| 1&lt;br /&gt;
| Channeller&lt;br /&gt;
| Access to [[Earth spells]]&amp;lt;br&amp;gt;&lt;br /&gt;
Energy of Earth, 1 Mana: self or close {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! First Circle Spell:&amp;lt;br&amp;gt;Vigour of Earth&lt;br /&gt;
| 1&lt;br /&gt;
| First Elemental Discipline:&amp;lt;br&amp;gt;Earth&lt;br /&gt;
| Vigour of Earth, 1 Mana: self or close {{Call|CURE}}&#039;&#039;&#039; 3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! First Circle Spell:&amp;lt;br&amp;gt;Rite of Resistance&lt;br /&gt;
| 1&lt;br /&gt;
| First Elemental Discipline:&amp;lt;br&amp;gt;Earth&lt;br /&gt;
| Rite of Resistance, Minor Ritual: All participants get one {{Call|RESIST}} against status effects&lt;br /&gt;
|-&lt;br /&gt;
! First Circle Spell:&amp;lt;br&amp;gt;Rite of Transference&lt;br /&gt;
| 1&lt;br /&gt;
| First Elemental Discipline:&amp;lt;br&amp;gt;Earth&lt;br /&gt;
| Rite of Transference, Minor Ritual: Move a Minor Effect to a participant&lt;br /&gt;
|-&lt;br /&gt;
! Second Circle Spell:&amp;lt;br&amp;gt;Tenacity of Earth&lt;br /&gt;
| 2&lt;br /&gt;
| First Circle Spell&amp;lt;br&amp;gt;(any two Earth)&lt;br /&gt;
| Vigour of Earth, 1 Mana: self or close “Gain 1 Stamina”&lt;br /&gt;
|-&lt;br /&gt;
! Second Circle Spell:&amp;lt;br&amp;gt;Rite of Bolstering&lt;br /&gt;
| 2&lt;br /&gt;
| First Circle Spell&amp;lt;br&amp;gt;(Vigour of Earth, any other Earth)&lt;br /&gt;
| Rite of Bolstering, Minor Ritual: All participants get {{Call|CURE}}&#039;&#039;&#039; ALL&#039;&#039;&#039; and +3 temporary Hits&lt;br /&gt;
|-&lt;br /&gt;
! Second Circle Spell:&amp;lt;br&amp;gt;Rite of Endurance&lt;br /&gt;
| 2&lt;br /&gt;
| First Circle Spell&amp;lt;br&amp;gt;(Rite of Resistance, any other Earth)&lt;br /&gt;
| Rite of Endurance, Major Ritual: One participant gets damage reduction for a single fight&lt;br /&gt;
|-&lt;br /&gt;
! Elemental Ascendancy:&amp;lt;br&amp;gt;Earth&lt;br /&gt;
| 2&lt;br /&gt;
| Second Circle Spell&amp;lt;br&amp;gt;(any two Earth)&lt;br /&gt;
| Improvise Minor Rituals of Earth&lt;br /&gt;
|-&lt;br /&gt;
! Toughness&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| +1 Hit&lt;br /&gt;
|-&lt;br /&gt;
! Army Membership&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Membership of [[the Royal Armies]]&lt;br /&gt;
Represents the rank of company officer (Lieutenant or Ensign) or Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This build gives a capable healer and support magician with the following stats:&lt;br /&gt;
* 4 Hits unarmoured&lt;br /&gt;
* 6 Mana&lt;br /&gt;
* Can spend 1 Mana to examine a magic item or call {{Call|CURE}}&#039;&#039;&#039; 3&#039;&#039;&#039; or “Gain 1 Stamina” at close range or on themself&lt;br /&gt;
* Can perform rituals to transfer effects, grant resistances, or grant temporary hits&lt;br /&gt;
* Can improvise Minor Rituals of Earth&lt;br /&gt;
* Membership of [[the Royal Armies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Militant ==&lt;br /&gt;
&#039;&#039;&#039;Reformist&#039;&#039;&#039;, &#039;&#039;&#039;Channeller&#039;&#039;&#039; with Warrior skills&amp;lt;br&amp;gt;&lt;br /&gt;
This character is a militant capable of taking down their chosen target with sword and dagger or the power of Metal magic.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Channeller&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| Pool of 5 Mana&amp;lt;br&amp;gt;&lt;br /&gt;
Detect Magic, 1 Mana: examine magic {{Call|EFFECT}}, item, or being&lt;br /&gt;
|-&lt;br /&gt;
! First Elemental Discipline:&amp;lt;br&amp;gt;Metal&lt;br /&gt;
| 1&lt;br /&gt;
| Channeller&lt;br /&gt;
| Access to [[Metal spells]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spark of Metal, 1 Mana: ranged {{Call|SINGLE}}&lt;br /&gt;
|-&lt;br /&gt;
! First Circle Spell:&amp;lt;br&amp;gt;Push of Metal&lt;br /&gt;
| 1&lt;br /&gt;
| First Elemental Discipline:&amp;lt;br&amp;gt;Metal&lt;br /&gt;
| Spark of Metal, 1 Mana: ranged {{Call|REPEL}}&lt;br /&gt;
|-&lt;br /&gt;
! First Circle Spell:&amp;lt;br&amp;gt;Mind of Metal&lt;br /&gt;
| 1&lt;br /&gt;
| First Elemental Discipline:&amp;lt;br&amp;gt;Metal&lt;br /&gt;
| Spark of Metal, 2 Mana: give a person five minutes of Calm, Courage, Fear, or Sorrow&lt;br /&gt;
|-&lt;br /&gt;
! Second Circle Spell:&amp;lt;br&amp;gt;Chains of Metal&lt;br /&gt;
| 2&lt;br /&gt;
| First Circle Spell&amp;lt;br&amp;gt;(Push of Metal, any other Metal)&lt;br /&gt;
| Spark of Metal, 1 Mana: ranged {{Call|DOUBLE}} {{Call|STRIKEDOWN}}&lt;br /&gt;
|-&lt;br /&gt;
! Warrior&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Pool of 3 ST&amp;lt;br&amp;gt;&lt;br /&gt;
Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on self&lt;br /&gt;
|-&lt;br /&gt;
! Ambidexterity&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| May use two weapons at once&lt;br /&gt;
|-&lt;br /&gt;
! Backstab&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|TRIPLE}} by short weapon from behind&lt;br /&gt;
|-&lt;br /&gt;
! Backstab Mastery&lt;br /&gt;
| 2&lt;br /&gt;
| Backstab&lt;br /&gt;
| Spend 1 ST to call {{Call|CLEAVE}} by short weapon from behind&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice I&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Further +1 Hit from any armour (total +2)&lt;br /&gt;
|-&lt;br /&gt;
! Light Armour Specialty&lt;br /&gt;
| 1&lt;br /&gt;
| Armour Practice I&lt;br /&gt;
| Mana penalty from light armour reduced to -1&lt;br /&gt;
|-&lt;br /&gt;
! Coalition Membership&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Membership of [[the Reform Coalition]]&lt;br /&gt;
Represents a position of respect within a reform society&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This build gives a quick-striking fighter with the following stats:&lt;br /&gt;
* 5 Hits in armour (3 Hits unarmoured)&lt;br /&gt;
* 4 Mana in light armour (5 Mana unarmoured)&lt;br /&gt;
* 3 Stamina&lt;br /&gt;
* Can spend 1 Mana to examine a magic item or call {{Call|REPEL}} or {{Call|DOUBLE}} {{Call|STRIKEDOWN}} at range&lt;br /&gt;
* Can spend 2 Mana to induce temporary Calm, Courage, Fear, or Sorrow&lt;br /&gt;
* Can spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on themself or call {{Call|CLEAVE}} by short weapon while attacking from behind&lt;br /&gt;
* Can use two weapons (short or one-handed) at once&lt;br /&gt;
* Membership of [[the Reform Coalition]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Seeker witch ==&lt;br /&gt;
&#039;&#039;&#039;Reformist&#039;&#039;&#039;, &#039;&#039;&#039;Evoker&#039;&#039;&#039; with Channeller skills&amp;lt;br&amp;gt;&lt;br /&gt;
This character is a researcher investigating the mysteries of the universe through evocation, Water magic, and good old-fashioned legwork, and is an example of a character suited to non-combat situations.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Evoker&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| Least Rite of Evocation, Minor Ritual: summon least elemental&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Binding: bind a spirit to a person or anchor&lt;br /&gt;
|-&lt;br /&gt;
! Common Rite of Evocation&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Use common spirits&amp;lt;br&amp;gt;&lt;br /&gt;
Common Rite of Evocation, Major Ritual: summon common elemental&lt;br /&gt;
|-&lt;br /&gt;
! Greater Rite of Evocation&lt;br /&gt;
| 3&lt;br /&gt;
| Common Rite of Evocation&lt;br /&gt;
| Use greater spirits&amp;lt;br&amp;gt;&lt;br /&gt;
Greater Rite of Evocation, Major Ritual: summon greater elemental&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Dismissal&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Rite of Dismissal, Minor, Major, or Epic Ritual: dismiss a bound spirit&lt;br /&gt;
|-&lt;br /&gt;
! Channeller&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Pool of 5 Mana&amp;lt;br&amp;gt;&lt;br /&gt;
Detect Magic, 1 Mana: examine magic {{Call|EFFECT}}, item, or being&lt;br /&gt;
|-&lt;br /&gt;
! First Elemental Discipline:&amp;lt;br&amp;gt;Water&lt;br /&gt;
| 1&lt;br /&gt;
| Channeller&lt;br /&gt;
| Access to [[Water spells]]&amp;lt;br&amp;gt;&lt;br /&gt;
Energy of Water, 1 Mana: self or close {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! First Circle Spell:&amp;lt;br&amp;gt;Voice of Water&lt;br /&gt;
| 1&lt;br /&gt;
| First Elemental Discipline:&amp;lt;br&amp;gt;Water&lt;br /&gt;
| Voice of Water, 1 Mana: speak to a magic item or Effect for five minutes&lt;br /&gt;
|-&lt;br /&gt;
! First Circle Spell:&amp;lt;br&amp;gt;Rite of Scrying&lt;br /&gt;
| 1&lt;br /&gt;
| First Elemental Discipline:&amp;lt;br&amp;gt;Water&lt;br /&gt;
| Rite of Scrying, Minor Ritual: All participants receive a vision, secret, or piece of knowledge&lt;br /&gt;
|-&lt;br /&gt;
! Second Circle Spell:&amp;lt;br&amp;gt;Rite of Divination&lt;br /&gt;
| 2&lt;br /&gt;
| First Circle Spell&amp;lt;br&amp;gt;(Rite of Scrying, any other Water)&lt;br /&gt;
| Rite of Divination, Major Ritual: All participants receive a vision answering a specified question&lt;br /&gt;
|-&lt;br /&gt;
! Business Connections&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Submit a rumour each interactive or downtime&amp;lt;br&amp;gt;&lt;br /&gt;
Receive one extra rumour each downtime&lt;br /&gt;
|-&lt;br /&gt;
! Coalition Membership&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Membership of [[the Reform Coalition]]&lt;br /&gt;
Represents a position of respect within a reform society&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This build gives a versatile investigator with the following stats:&lt;br /&gt;
* 3 Hits unarmoured&lt;br /&gt;
* 5 Mana&lt;br /&gt;
* Can summon and bind elementals up to Greater degree&lt;br /&gt;
* Can dismiss spirits&lt;br /&gt;
* Can spend 1 Mana to examine a magic item or call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; at close range or on themself&lt;br /&gt;
* Can spend 2 mana to speak to a magic item or effect&lt;br /&gt;
* Can perform rituals to find information or answer questions&lt;br /&gt;
* Can submit and receive one extra rumour per interactive&lt;br /&gt;
* Membership of [[the Reform Coalition]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hunter ==&lt;br /&gt;
&#039;&#039;&#039;Freelance&#039;&#039;&#039;, &#039;&#039;&#039;Warrior&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This character is a resourceful scout and archer on the hunt for valuable monster specimens.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Warrior&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| Pool of 3 ST&amp;lt;br&amp;gt;&lt;br /&gt;
Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on self&lt;br /&gt;
|-&lt;br /&gt;
! Extra Stamina&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| +1 ST (total 4)&lt;br /&gt;
|-&lt;br /&gt;
! Thrown Weapon Training&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with short thrown weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Proficient with large thrown weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Call TRIPLE by large thrown weapon&lt;br /&gt;
|-&lt;br /&gt;
! Archery Training&lt;br /&gt;
| 4&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with bows and crossbows &lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice I&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Further +1 Hit from any armour (total +2)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice II&lt;br /&gt;
| 1&lt;br /&gt;
| Armour Practice I&lt;br /&gt;
| Further +1 Hit from any armour (total +3)&lt;br /&gt;
|-&lt;br /&gt;
! Dodge&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call dodge a melee blow or {{Call|MASS}} or {{Call|WIDE}} damage&lt;br /&gt;
|-&lt;br /&gt;
! Survival&lt;br /&gt;
| 3&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on self while dying&lt;br /&gt;
|-&lt;br /&gt;
! Toughness&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| +1 Hit&lt;br /&gt;
|-&lt;br /&gt;
! Medicine&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Spend 10 seconds to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on a dying character&amp;lt;br&amp;gt;&lt;br /&gt;
Spend 60 seconds (or 10 seconds with Reagents) to call {{Call|CURE}}&#039;&#039;&#039; ALL&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Dissection&lt;br /&gt;
| 2&lt;br /&gt;
| Medicine&lt;br /&gt;
| Spend 10 seconds to remove an organ or body part&amp;lt;br&amp;gt;&lt;br /&gt;
Examine a body to learn about its abilities&lt;br /&gt;
|-&lt;br /&gt;
! Trader’s Appraisal&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Appraise valuable items&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This build gives an effective scout with the following stats:&lt;br /&gt;
* 7 Hits in light armour (4 Hits unarmoured)&lt;br /&gt;
* 4 Stamina&lt;br /&gt;
* Can spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on themself while Dying or at any other time, or dodge a melee blow or {{Call|MASS}} or {{Call|WIDE}} damage&lt;br /&gt;
* Proficient with all thrown weapons, bows and crossobows&lt;br /&gt;
* Can spend 10 seconds to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on a Dying character&lt;br /&gt;
* Can spend 60 seconds (or 10 seconds with Reagents) to call {{Call|CURE}}&#039;&#039;&#039; ALL&#039;&#039;&#039; on another character&lt;br /&gt;
* Can dissect bodies and take samples&lt;br /&gt;
* Can appraise valuable items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Paladin ==&lt;br /&gt;
&#039;&#039;&#039;Freelance&#039;&#039;&#039;, &#039;&#039;&#039;Warrior&#039;&#039;&#039; with Evoker skills&amp;lt;br&amp;gt;&lt;br /&gt;
This character is a holy warrior dedicated to following the guidance of the spirits.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Warrior&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| Pool of 3 ST&amp;lt;br&amp;gt;&lt;br /&gt;
Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on self&lt;br /&gt;
|-&lt;br /&gt;
! Melee Weapon Practice&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|DOUBLE}} by melee weapon&lt;br /&gt;
|-&lt;br /&gt;
! Melee Weapon Expertise&lt;br /&gt;
| 2&lt;br /&gt;
| Melee Weapon Practice&lt;br /&gt;
| Spend 1 ST to call {{Call|TRIPLE}} by melee weapon&lt;br /&gt;
|-&lt;br /&gt;
! Buckler Training&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with bucklers&lt;br /&gt;
|-&lt;br /&gt;
! Shield Training&lt;br /&gt;
| 4&lt;br /&gt;
| Buckler Training&lt;br /&gt;
| Proficient with shields&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice I&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Further +1 Hit from any armour (total +2)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice II&lt;br /&gt;
| 1&lt;br /&gt;
| Armour Practice I&lt;br /&gt;
| Further +1 Hit from any armour (total +3)&lt;br /&gt;
|-&lt;br /&gt;
! Evoker&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| Least Rite of Evocation, Minor Ritual: summon least elemental&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Binding: bind a spirit to a person or anchor&lt;br /&gt;
|-&lt;br /&gt;
! Common Rite of Evocation&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Use common spirits&amp;lt;br&amp;gt;&lt;br /&gt;
Common Rite of Evocation, Major Ritual: summon common elemental&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Sacrifice&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Rite of Sacrifice, Minor, Major, or Epic Ritual: sacrifice to a spirit even if not present&lt;br /&gt;
|-&lt;br /&gt;
! Toughness&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| +1 Hit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This build gives a tough melee fighter with the following stats:&lt;br /&gt;
* 8 Hits in armour (4 Hits unarmoured)&lt;br /&gt;
* 3 Stamina&lt;br /&gt;
* Can spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on themself or call {{Call|TRIPLE}} by one-handed weapon&lt;br /&gt;
* Proficient with shields&lt;br /&gt;
* Can summon and bind elementals up to Common degree&lt;br /&gt;
* Can sacrifice to spirits&lt;/div&gt;</summary>
		<author><name>Cryptophage</name></author>
	</entry>
</feed>