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	<updated>2026-05-02T01:12:45Z</updated>
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	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=1106</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=1106"/>
		<updated>2019-07-15T21:23:59Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Characters - Trio.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Breaking Worlds was the CLS game from 2016-2018. In the end the plucky PCs took down the sinister scientists of the Solomantzan High Energy Magic Facility, captured their hastily constructed interdimensional fortress, united 5 diverse worlds and performed epic feats of magic in each to fix the Breaking and save the universe.&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But a year ago, quite without warning, cracks started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Revenants|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
Breaking Worlds has now been running for a year.  For a summary of what’s happened, see [[The story so far|the story so far]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can see a map of Arginet and learn about the different regions [[Geography|here]].  Maps of [[:File:Fiveways-IC.jpg|Fiveways]] and the [[:File:DowntimeMap.jpg|nearby area]] are also available.&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
For details on Breaking Worlds events, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society#Announcements main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
* [[The story so far]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=1105</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=1105"/>
		<updated>2018-10-29T12:36:49Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Characters - Trio.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Breaking Worlds was the CLS game from 2016-2018. In the end the plucky PCs took down the sinister scientists of the High Energy Magic Facility, captured their hastily constructed interdimensional fortress, united 5 diverse worlds and performed the epic feats of magic in each to fix the Breaking and save the universe.&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But a year ago, quite without warning, cracks started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Revenants|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
Breaking Worlds has now been running for a year.  For a summary of what’s happened, see [[The story so far|the story so far]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can see a map of Arginet and learn about the different regions [[Geography|here]].  Maps of [[:File:Fiveways-IC.jpg|Fiveways]] and the [[:File:DowntimeMap.jpg|nearby area]] are also available.&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
For details on Breaking Worlds events, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society#Announcements main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
* [[The story so far]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=1104</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=1104"/>
		<updated>2018-10-29T12:36:18Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Characters - Trio.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Breaking Worlds was the CLS game from 2016-2018. In the end the plucky PCs took down the sinister scientists of the High Energy Magic Facility, captured their hastily constructed interdimensional fortress, united 5 diverse worlds and performed the epic feats of magic required to fix the Breaking and save the universe.&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But a year ago, quite without warning, cracks started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Revenants|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
Breaking Worlds has now been running for a year.  For a summary of what’s happened, see [[The story so far|the story so far]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can see a map of Arginet and learn about the different regions [[Geography|here]].  Maps of [[:File:Fiveways-IC.jpg|Fiveways]] and the [[:File:DowntimeMap.jpg|nearby area]] are also available.&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
For details on Breaking Worlds events, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society#Announcements main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
* [[The story so far]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=FAQ&amp;diff=1100</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=FAQ&amp;diff=1100"/>
		<updated>2018-03-01T12:25:52Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the answers to some questions we’ve been asked about the [[rules]] and setting of [[Breaking Worlds]].&amp;lt;br&amp;gt;&lt;br /&gt;
If you have any questions of your own, please send an e-mail to [mailto:larp-refs@srcf.net larp-refs@srcf.net] and we’ll be happy to answer them.&lt;br /&gt;
&lt;br /&gt;
== General questions ==&lt;br /&gt;
&lt;br /&gt;
;Can I opt not to be part of a faction?&lt;br /&gt;
:Definitely &#039;&#039;&#039;yes&#039;&#039;&#039;.  Joining a faction is entirely optional, and is not free (in mechanical nor narrative terms).&lt;br /&gt;
&lt;br /&gt;
;Can you bind a ghost to an item, or is that just elementals?&lt;br /&gt;
:In theory &#039;&#039;&#039;yes&#039;&#039;&#039;.   In practice, very few [[ancestors]] will allow you to bind them to an item.&lt;br /&gt;
&lt;br /&gt;
;Least spirits are “near-mindless.”  Does that mean they’ll basically be fine with being bound to anyone who looks like they’ll be fun, that they’ll give powers to anyone who offers a sacrifice?&lt;br /&gt;
:Many Least Elementals can be bound by anyone with the skill, but either of those conditions could be the case depending on the spirit.&lt;br /&gt;
&lt;br /&gt;
;Can a spirit unbind itself if it wants to?&lt;br /&gt;
:Generally &#039;&#039;&#039;yes&#039;&#039;&#039;.  However, it is possible to prevent them from doing so - for instance by using [[Evoker skills#Mastery of Evocation|Mastery of Evocation]] or [[Metal spells#Mastery of Metal|Mastery of Metal]].&lt;br /&gt;
&lt;br /&gt;
;What happens if I break a code of conduct imposed on me by a spirit?&lt;br /&gt;
:The spirit will react accordingly.  If the spirit is bound to you or an item, it will generally unbind itself (see above), and it may also manifest and attack you.&lt;br /&gt;
&lt;br /&gt;
;If I’m playing an [[offworlders|offworlder]], can I take [[General skills#Followers|Followers]] to represent other people who fell through a rift with me?&lt;br /&gt;
:&#039;&#039;&#039;Yes&#039;&#039;&#039;.  For instance, you could use the skill to represent an Archipelagan ship’s crew, or a Praesidian political entourage.&lt;br /&gt;
&lt;br /&gt;
== Rules questions ==&lt;br /&gt;
&lt;br /&gt;
;Is it possible to completely ignore [[downtime]] and play Breaking Worlds?&lt;br /&gt;
:Definitely &#039;&#039;&#039;yes&#039;&#039;&#039;.  Downtime is an optional part of the game.&lt;br /&gt;
&lt;br /&gt;
;Are Mana and Stamina different?&lt;br /&gt;
:&#039;&#039;&#039;Yes&#039;&#039;&#039;.  Mana is a stat that Channellers have and can use to cast spells.  Stamina is a resource that Warriors have and can use to power combat abilities.  You can have both a Mana pool and a Stamina pool if you have both the Channeller and Warrior skills.&lt;br /&gt;
&lt;br /&gt;
;If your only opponents are incapable of fighting you, can you recoup Stamina?&lt;br /&gt;
:Broadly &#039;&#039;&#039;yes&#039;&#039;&#039;.  If they’re out of a fight for more than a couple of minutes (for instance, due to being bound by [[Metal spells#Compulsion of Metal|Compulsion of Metal]]) you can recover Stamina; ask the refs if you are unsure in a given situation.&lt;br /&gt;
&lt;br /&gt;
;How deceptive you can be when performing rituals?&lt;br /&gt;
:You must always make it clear when you are performing a ritual, but you need not make it clear what kind of ritual it is.  A channeller can use Detect Magic to investigate a ritual in progress.&lt;br /&gt;
&lt;br /&gt;
;Can you combine [[Channeller skills#Chained Casting|Chained Casting]] with [[Metal spells#Compulsion of Metal|Compulsion of Metal]] to compel two people at once?&lt;br /&gt;
:In practice &#039;&#039;&#039;no&#039;&#039;&#039;.  You must be able to call the full effect of the spell, and you cannot use an {{Call|EFFECT}} call while engaged in combat (which you probably will be if someone sees you mind-controlling their friend).&lt;br /&gt;
&lt;br /&gt;
;Will more [[skills]] (such as Third Circle spells) be added in the future?&lt;br /&gt;
:Currently &#039;&#039;&#039;no&#039;&#039;&#039;.  We don’t plan to change the rules in the first year unless it’s strictly necessary for balance reasons.  After the first year we may add or review skills, but no promises!&lt;br /&gt;
&lt;br /&gt;
;In general can a spirit of an element probably do anything on the [[spell list]]?&lt;br /&gt;
:Broadly &#039;&#039;&#039;yes&#039;&#039;&#039;.  Spirits can imitate spells as well as other abilities; however, the cost or conditions to use those skills may well be different from the usual.&lt;br /&gt;
&lt;br /&gt;
;Is it possibly to get [[General skills#Followers|Followers]] who are incompetent?&lt;br /&gt;
:&#039;&#039;&#039;Yes&#039;&#039;&#039; if you really want to.  Tell us when you submit your character sheet - they still cost 3 XP.&lt;br /&gt;
&lt;br /&gt;
;Would Raiding be the appropriate [[Downtime#Map Action|Map Action]] for an elite group of paladins if I want to attack something?&lt;br /&gt;
:&#039;&#039;&#039;Yes&#039;&#039;&#039;.  ‘Raiding’ covers every kind of action where violence is a first resort - you can add a little about your goals and tactics when you submit your downtime.&lt;br /&gt;
&lt;br /&gt;
== Setting questions ==&lt;br /&gt;
&lt;br /&gt;
;What calendar is used in [[Arginet]]?&lt;br /&gt;
:Years are counted from the crowning of [[King Estienne]] just over a millennium before the start of the game.  The date IC is generally the date OOC with 1000 taken off the year number - so the first interactive is set on &#039;&#039;&#039;Friday 14&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; October 1016&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;What languages exist in the setting?&lt;br /&gt;
:Everyone speaks a common language, physrepped by English. There are no other languages in the setting, although you can use foreign names and loans to add flavour to [[foreign nations]] or [[other worlds]].  Language is not really a theme of Breaking Worlds.&lt;br /&gt;
&lt;br /&gt;
;What kind of technology can be brought through from [[other worlds]]?&lt;br /&gt;
:Anything more complicated than a simple clockwork device (see the [[crafts and learning]] page for more) will stop working or fall to pieces in [[Arginet]].  In particular, you cannot carry guns, even as mementoes.&lt;br /&gt;
&lt;br /&gt;
;Where do you draw the line on “[[offworlders]] have no understanding of [[the Spirit World]]”?&lt;br /&gt;
:Offworlders may know stories or legends about lingering spirits of the departed, but will never have seen [[ancestors]] or elementals.&lt;br /&gt;
&lt;br /&gt;
;When creating a [[Animist orders|religious order]] for our characters, can we also create particular Greater Spirits we venerate and might want to summon?&lt;br /&gt;
:&#039;&#039;&#039;Yes&#039;&#039;&#039;.  You are welcome to create NPCs such as Greater Spirits linked to your PCs.  Please state in your background whether you would like them to appear in play - we can’t guarantee anything but will do our best.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==System Questions==&lt;br /&gt;
;Can I use the Breaking Worlds system myself?&lt;br /&gt;
:&#039;&#039;&#039;Yes&#039;&#039;&#039;: Breaking Worlds is licensed under a [http://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-Share Alike] license. This license lets you remix, tweak, and build upon this work even for commercial reasons, as long as you credit and license all new creations under identical terms.&lt;br /&gt;
&lt;br /&gt;
;Can I run player events in the Breaking Worlds universe?&lt;br /&gt;
:&#039;&#039;&#039;Yes&#039;&#039;&#039;: Though those events will only be canon in the main campaign with the agreement of the main campaign&#039;s refs.&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=FAQ&amp;diff=1099</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=FAQ&amp;diff=1099"/>
		<updated>2018-03-01T12:24:10Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the answers to some questions we’ve been asked about the [[rules]] and setting of [[Breaking Worlds]].&amp;lt;br&amp;gt;&lt;br /&gt;
If you have any questions of your own, please send an e-mail to [mailto:larp-refs@srcf.net larp-refs@srcf.net] and we’ll be happy to answer them.&lt;br /&gt;
&lt;br /&gt;
== General questions ==&lt;br /&gt;
&lt;br /&gt;
;Can I opt not to be part of a faction?&lt;br /&gt;
:Definitely &#039;&#039;&#039;yes&#039;&#039;&#039;.  Joining a faction is entirely optional, and is not free (in mechanical nor narrative terms).&lt;br /&gt;
&lt;br /&gt;
;Can you bind a ghost to an item, or is that just elementals?&lt;br /&gt;
:In theory &#039;&#039;&#039;yes&#039;&#039;&#039;.   In practice, very few [[ancestors]] will allow you to bind them to an item.&lt;br /&gt;
&lt;br /&gt;
;Least spirits are “near-mindless.”  Does that mean they’ll basically be fine with being bound to anyone who looks like they’ll be fun, that they’ll give powers to anyone who offers a sacrifice?&lt;br /&gt;
:Many Least Elementals can be bound by anyone with the skill, but either of those conditions could be the case depending on the spirit.&lt;br /&gt;
&lt;br /&gt;
;Can a spirit unbind itself if it wants to?&lt;br /&gt;
:Generally &#039;&#039;&#039;yes&#039;&#039;&#039;.  However, it is possible to prevent them from doing so - for instance by using [[Evoker skills#Mastery of Evocation|Mastery of Evocation]] or [[Metal spells#Mastery of Metal|Mastery of Metal]].&lt;br /&gt;
&lt;br /&gt;
;What happens if I break a code of conduct imposed on me by a spirit?&lt;br /&gt;
:The spirit will react accordingly.  If the spirit is bound to you or an item, it will generally unbind itself (see above), and it may also manifest and attack you.&lt;br /&gt;
&lt;br /&gt;
;If I’m playing an [[offworlders|offworlder]], can I take [[General skills#Followers|Followers]] to represent other people who fell through a rift with me?&lt;br /&gt;
:&#039;&#039;&#039;Yes&#039;&#039;&#039;.  For instance, you could use the skill to represent an Archipelagan ship’s crew, or a Praesidian political entourage.&lt;br /&gt;
&lt;br /&gt;
== Rules questions ==&lt;br /&gt;
&lt;br /&gt;
;Is it possible to completely ignore [[downtime]] and play Breaking Worlds?&lt;br /&gt;
:Definitely &#039;&#039;&#039;yes&#039;&#039;&#039;.  Downtime is an optional part of the game.&lt;br /&gt;
&lt;br /&gt;
;Are Mana and Stamina different?&lt;br /&gt;
:&#039;&#039;&#039;Yes&#039;&#039;&#039;.  Mana is a stat that Channellers have and can use to cast spells.  Stamina is a resource that Warriors have and can use to power combat abilities.  You can have both a Mana pool and a Stamina pool if you have both the Channeller and Warrior skills.&lt;br /&gt;
&lt;br /&gt;
;If your only opponents are incapable of fighting you, can you recoup Stamina?&lt;br /&gt;
:Broadly &#039;&#039;&#039;yes&#039;&#039;&#039;.  If they’re out of a fight for more than a couple of minutes (for instance, due to being bound by [[Metal spells#Compulsion of Metal|Compulsion of Metal]]) you can recover Stamina; ask the refs if you are unsure in a given situation.&lt;br /&gt;
&lt;br /&gt;
;How deceptive you can be when performing rituals?&lt;br /&gt;
:You must always make it clear when you are performing a ritual, but you need not make it clear what kind of ritual it is.  A channeller can use Detect Magic to investigate a ritual in progress.&lt;br /&gt;
&lt;br /&gt;
;Can you combine [[Channeller skills#Chained Casting|Chained Casting]] with [[Metal spells#Compulsion of Metal|Compulsion of Metal]] to compel two people at once?&lt;br /&gt;
:In practice &#039;&#039;&#039;no&#039;&#039;&#039;.  You must be able to call the full effect of the spell, and you cannot use an {{Call|EFFECT}} call while engaged in combat (which you probably will be if someone sees you mind-controlling their friend).&lt;br /&gt;
&lt;br /&gt;
;Will more [[skills]] (such as Third Circle spells) be added in the future?&lt;br /&gt;
:Currently &#039;&#039;&#039;no&#039;&#039;&#039;.  We don’t plan to change the rules in the first year unless it’s strictly necessary for balance reasons.  After the first year we may add or review skills, but no promises!&lt;br /&gt;
&lt;br /&gt;
;In general can a spirit of an element probably do anything on the [[spell list]]?&lt;br /&gt;
:Broadly &#039;&#039;&#039;yes&#039;&#039;&#039;.  Spirits can imitate spells as well as other abilities; however, the cost or conditions to use those skills may well be different from the usual.&lt;br /&gt;
&lt;br /&gt;
;Is it possibly to get [[General skills#Followers|Followers]] who are incompetent?&lt;br /&gt;
:&#039;&#039;&#039;Yes&#039;&#039;&#039; if you really want to.  Tell us when you submit your character sheet - they still cost 3 XP.&lt;br /&gt;
&lt;br /&gt;
;Would Raiding be the appropriate [[Downtime#Map Action|Map Action]] for an elite group of paladins if I want to attack something?&lt;br /&gt;
:&#039;&#039;&#039;Yes&#039;&#039;&#039;.  ‘Raiding’ covers every kind of action where violence is a first resort - you can add a little about your goals and tactics when you submit your downtime.&lt;br /&gt;
&lt;br /&gt;
== Setting questions ==&lt;br /&gt;
&lt;br /&gt;
;What calendar is used in [[Arginet]]?&lt;br /&gt;
:Years are counted from the crowning of [[King Estienne]] just over a millennium before the start of the game.  The date IC is generally the date OOC with 1000 taken off the year number - so the first interactive is set on &#039;&#039;&#039;Friday 14&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; October 1016&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;What languages exist in the setting?&lt;br /&gt;
:Everyone speaks a common language, physrepped by English. There are no other languages in the setting, although you can use foreign names and loans to add flavour to [[foreign nations]] or [[other worlds]].  Language is not really a theme of Breaking Worlds.&lt;br /&gt;
&lt;br /&gt;
;What kind of technology can be brought through from [[other worlds]]?&lt;br /&gt;
:Anything more complicated than a simple clockwork device (see the [[crafts and learning]] page for more) will stop working or fall to pieces in [[Arginet]].  In particular, you cannot carry guns, even as mementoes.&lt;br /&gt;
&lt;br /&gt;
;Where do you draw the line on “[[offworlders]] have no understanding of [[the Spirit World]]”?&lt;br /&gt;
:Offworlders may know stories or legends about lingering spirits of the departed, but will never have seen [[ancestors]] or elementals.&lt;br /&gt;
&lt;br /&gt;
;When creating a [[Animist orders|religious order]] for our characters, can we also create particular Greater Spirits we venerate and might want to summon?&lt;br /&gt;
:&#039;&#039;&#039;Yes&#039;&#039;&#039;.  You are welcome to create NPCs such as Greater Spirits linked to your PCs.  Please state in your background whether you would like them to appear in play - we can’t guarantee anything but will do our best.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==System Questions==&lt;br /&gt;
;Can I use the Breaking Worlds system myself?&lt;br /&gt;
:&#039;&#039;&#039;Yes&#039;&#039;&#039;: Breaking Worlds is licensed under a [http://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-Share Alike] license. This license lets you remix, tweak, and build upon this work even for commercial reasons, as long as you credit and license all new creations under identical terms.&lt;br /&gt;
&lt;br /&gt;
;Can I run player events in the Breaking Worlds universe?&lt;br /&gt;
:&#039;&#039;&#039;Yes&#039;&#039;&#039;: Though those events will only be canon in the main campaign if blessed by the main campaign&#039;s refs.&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Spellcasting&amp;diff=1090</id>
		<title>Spellcasting</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Spellcasting&amp;diff=1090"/>
		<updated>2017-12-01T10:28:05Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Rituals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Categories|Rules}}&lt;br /&gt;
The [[magic]] of [[Breaking Worlds]] takes many forms.  The two main types of magical ability within the game are &#039;&#039;spells&#039;&#039; and &#039;&#039;rituals&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
A Spell is a supernatural effect that is cast quickly by a single person.  These almost always have a [[Calls|call]] to indicate the effect.&lt;br /&gt;
&lt;br /&gt;
Spells can be targetted in five ways:&lt;br /&gt;
* A &#039;&#039;&#039;self&#039;&#039;&#039; range spell only affects the caster.&lt;br /&gt;
* A &#039;&#039;&#039;close&#039;&#039;&#039; range spell requires the caster to be close enough to touch the target (though they do not need to actually touch).  Unless it is also explicitly a self range spell, the caster may not use it on themself.&lt;br /&gt;
* A &#039;&#039;&#039;ranged&#039;&#039;&#039; spell can be used on a target up to five metres away, and requires the caster to clearly indicate the target (such as by calling their name or description).&lt;br /&gt;
* A &#039;&#039;&#039;mass&#039;&#039;&#039; spell uses the {{Call|MASS}} call, which affects anyone within a five-metre radius of the caster.  The caster may delineate an area of effect with their arms.&lt;br /&gt;
* A &#039;&#039;&#039;wide&#039;&#039;&#039; spell uses the {{Call|WIDE}} call, which affects anyone within a ten-metre radius of the caster.  At an interactive, it affects everyone present.&lt;br /&gt;
&lt;br /&gt;
The caster must use a vocal (speak a few words appropriate for spellcasting).  They must also have one hand free (that is, not ruined by {{Call|CLEAVE}} and not holding a weapon or other item) to cast a spell.&lt;br /&gt;
&lt;br /&gt;
An exception is that you may cast while holding a clearly magical implement such as a wand, rod, or staff.  This may be [[Safety#Weapon safety|weapon-safe]] - if so, it is considered a weapon and you may strike with it in melee for implied {{Call|SINGLE}} (if you are [[Items and equipment#Weapons|proficient]] with a weapon of that size) or {{Call|ZERO}}, but you may not use it to deliver more powerful blows using [[Warrior skills|stamina]].&lt;br /&gt;
&lt;br /&gt;
After casting a spell, a character cannot start casting another spell for five seconds.&lt;br /&gt;
&lt;br /&gt;
== Rituals ==&lt;br /&gt;
&lt;br /&gt;
A Ritual is a supernatural effect that may have multiple participants and takes more time than a spell.  Rituals are categorised as Minor, Major, or Epic, in the same way as {{Call|EFFECT}}s. Rituals are self or touch range unless specified otherwise.&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;minor ritual&#039;&#039;&#039; is slower and more complex than a spell, but still fairly routine.  Anyone with the required skill is able to perform a minor ritual with two minutes of appropriate roleplay.  However, they can sometimes increase the effect of the ritual by making additional efforts (see below).  A character may be the target of any given minor ritual up to &#039;&#039;twice per day&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;major ritual&#039;&#039;&#039; is a significant and impressive work of magic.  Performing a major ritual takes at least two minutes and requires additional costs (at least two or three from the list below, and ideally more).  A character may be the target of any given major ritual up to &#039;&#039;once per day&#039;&#039;.&lt;br /&gt;
* An &#039;&#039;&#039;epic ritual&#039;&#039;&#039; is an exceptional feat of magic.  Performing such a ritual takes several minutes and requires substantial additional costs (examples from the list below) as well as a suitable &#039;&#039;plot opportunity&#039;&#039; - the [[Guides]] can advise on this.&lt;br /&gt;
&lt;br /&gt;
Sources of power for a ritual include, but are not limited to:&lt;br /&gt;
* Performing the ritual with several participants&lt;br /&gt;
* Performing the ritual with the assistance of one or more [[spirits]]&lt;br /&gt;
* Performing the ritual in a place of power&lt;br /&gt;
* [[Evocation#Sacrifice|Sacrificing]] a significant amount of [[Items and equipment#Money|silver]] - usually at least 16 SD&lt;br /&gt;
* Sacrificing gold&lt;br /&gt;
* Sacrificing something with inherent magical or spiritual power (including people!)&lt;br /&gt;
&lt;br /&gt;
For each ritual performance, its goal is determined by the &#039;&#039;leader&#039;&#039;, who must have the appropriate [[Skills|skill]].  The leader can conceal or obfuscate the goal from observers or even from the other participants.  However, all participants will become aware of the effect of a ritual when it is completed, and any non-participant with the ability to examine a magical effect can use this ability on a ritual in progress.&amp;lt;br&amp;gt;&lt;br /&gt;
Each ritual performance should be obvious to observers, even if its goal is concealed.&lt;br /&gt;
&lt;br /&gt;
=== Improvised rituals ===&lt;br /&gt;
&lt;br /&gt;
The skills [[Channeller skills#Elemental Ascendancy|Elemental Ascendancy]], [[Channeller skills#Elemental Mastery|Elemental Mastery]], and [[Evoker skills#Mastery of Evocation|Mastery of Evocation]] allow a character to improvise rituals within a particular theme.  These improvised rituals are less efficient than standard rituals and have additional requirements:&lt;br /&gt;
* Improvised rituals always require one more source of power than a standard ritual of the same power level (examples from the list above).&lt;br /&gt;
* Improvised rituals always require some kind of material sacrifice as one of the sources of power.&lt;br /&gt;
In the right circumstances and at ref discretion a character may be given the opportunity to turn a suitable improvised ritual into a standard ritual, which can then be learned as a skill.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Spellcasting&amp;diff=1089</id>
		<title>Spellcasting</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Spellcasting&amp;diff=1089"/>
		<updated>2017-11-24T23:29:17Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Rituals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Categories|Rules}}&lt;br /&gt;
The [[magic]] of [[Breaking Worlds]] takes many forms.  The two main types of magical ability within the game are &#039;&#039;spells&#039;&#039; and &#039;&#039;rituals&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
A Spell is a supernatural effect that is cast quickly by a single person.  These almost always have a [[Calls|call]] to indicate the effect.&lt;br /&gt;
&lt;br /&gt;
Spells can be targetted in five ways:&lt;br /&gt;
* A &#039;&#039;&#039;self&#039;&#039;&#039; range spell only affects the caster.&lt;br /&gt;
* A &#039;&#039;&#039;close&#039;&#039;&#039; range spell requires the caster to be close enough to touch the target (though they do not need to actually touch).  Unless it is also explicitly a self range spell, the caster may not use it on themself.&lt;br /&gt;
* A &#039;&#039;&#039;ranged&#039;&#039;&#039; spell can be used on a target up to five metres away, and requires the caster to clearly indicate the target (such as by calling their name or description).&lt;br /&gt;
* A &#039;&#039;&#039;mass&#039;&#039;&#039; spell uses the {{Call|MASS}} call, which affects anyone within a five-metre radius of the caster.  The caster may delineate an area of effect with their arms.&lt;br /&gt;
* A &#039;&#039;&#039;wide&#039;&#039;&#039; spell uses the {{Call|WIDE}} call, which affects anyone within a ten-metre radius of the caster.  At an interactive, it affects everyone present.&lt;br /&gt;
&lt;br /&gt;
The caster must use a vocal (speak a few words appropriate for spellcasting).  They must also have one hand free (that is, not ruined by {{Call|CLEAVE}} and not holding a weapon or other item) to cast a spell.&lt;br /&gt;
&lt;br /&gt;
An exception is that you may cast while holding a clearly magical implement such as a wand, rod, or staff.  This may be [[Safety#Weapon safety|weapon-safe]] - if so, it is considered a weapon and you may strike with it in melee for implied {{Call|SINGLE}} (if you are [[Items and equipment#Weapons|proficient]] with a weapon of that size) or {{Call|ZERO}}, but you may not use it to deliver more powerful blows using [[Warrior skills|stamina]].&lt;br /&gt;
&lt;br /&gt;
After casting a spell, a character cannot start casting another spell for five seconds.&lt;br /&gt;
&lt;br /&gt;
== Rituals ==&lt;br /&gt;
&lt;br /&gt;
A Ritual is a supernatural effect that may have multiple participants and takes more time than a spell.  Rituals are categorised as Minor, Major, or Epic, in the same way as {{Call|EFFECT}}s. Rituals are touch range unless specified otherwise.&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;minor ritual&#039;&#039;&#039; is slower and more complex than a spell, but still fairly routine.  Anyone with the required skill is able to perform a minor ritual with two minutes of appropriate roleplay.  However, they can sometimes increase the effect of the ritual by making additional efforts (see below).  A character may be the target of any given minor ritual up to &#039;&#039;twice per day&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;major ritual&#039;&#039;&#039; is a significant and impressive work of magic.  Performing a major ritual takes at least two minutes and requires additional costs (at least two or three from the list below, and ideally more).  A character may be the target of any given major ritual up to &#039;&#039;once per day&#039;&#039;.&lt;br /&gt;
* An &#039;&#039;&#039;epic ritual&#039;&#039;&#039; is an exceptional feat of magic.  Performing such a ritual takes several minutes and requires substantial additional costs (examples from the list below) as well as a suitable &#039;&#039;plot opportunity&#039;&#039; - the [[Guides]] can advise on this.&lt;br /&gt;
&lt;br /&gt;
Sources of power for a ritual include, but are not limited to:&lt;br /&gt;
* Performing the ritual with several participants&lt;br /&gt;
* Performing the ritual with the assistance of one or more [[spirits]]&lt;br /&gt;
* Performing the ritual in a place of power&lt;br /&gt;
* [[Evocation#Sacrifice|Sacrificing]] a significant amount of [[Items and equipment#Money|silver]] - usually at least 16 SD&lt;br /&gt;
* Sacrificing gold&lt;br /&gt;
* Sacrificing something with inherent magical or spiritual power (including people!)&lt;br /&gt;
&lt;br /&gt;
For each ritual performance, its goal is determined by the &#039;&#039;leader&#039;&#039;, who must have the appropriate [[Skills|skill]].  The leader can conceal or obfuscate the goal from observers or even from the other participants.  However, all participants will become aware of the effect of a ritual when it is completed, and any non-participant with the ability to examine a magical effect can use this ability on a ritual in progress.&amp;lt;br&amp;gt;&lt;br /&gt;
Each ritual performance should be obvious to observers, even if its goal is concealed.&lt;br /&gt;
&lt;br /&gt;
=== Improvised rituals ===&lt;br /&gt;
&lt;br /&gt;
The skills [[Channeller skills#Elemental Ascendancy|Elemental Ascendancy]], [[Channeller skills#Elemental Mastery|Elemental Mastery]], and [[Evoker skills#Mastery of Evocation|Mastery of Evocation]] allow a character to improvise rituals within a particular theme.  These improvised rituals are less efficient than standard rituals and have additional requirements:&lt;br /&gt;
* Improvised rituals always require one more source of power than a standard ritual of the same power level (examples from the list above).&lt;br /&gt;
* Improvised rituals always require some kind of material sacrifice as one of the sources of power.&lt;br /&gt;
In the right circumstances and at ref discretion a character may be given the opportunity to turn a suitable improvised ritual into a standard ritual, which can then be learned as a skill.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Evoker_skills&amp;diff=1088</id>
		<title>Evoker skills</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Evoker_skills&amp;diff=1088"/>
		<updated>2017-11-24T17:31:37Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Categories|Rules}}&lt;br /&gt;
[[Evocation|Evoker]] [[skills]] are focussed around summoning, binding, and manipulating [[spirits]] to gain power and knowledge.&lt;br /&gt;
&lt;br /&gt;
A sacrifice of silver to empower an evocation ritual of Major and Epic strength, or which is [[Spellcasting#Improvised rituals|improvised]], must be at least 16 SD.  An ancestor spirit or an elemental of Common or greater degree will generally be angry and intractable if summoned using less than 32 SD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Evoker|xp=4|prereq=none|description=&#039;&#039;This skill costs&#039;&#039; &#039;&#039;&#039;0 XP&#039;&#039;&#039; &#039;&#039;if your class is Evoker.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You know the Spirit Binding spell:&lt;br /&gt;
{{Spell|name=Spirit Binding|range=Self or Close range|cost=0|class=Evocation|description=You bind a willing spirit to a willing person or to an item unattended or held by a willing person.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that without specific skills, most characters can only use spirits of the least degree.}}&lt;br /&gt;
You know the Least Rite of Evocation:&lt;br /&gt;
{{Ritual|name=Least Rite of Evocation|size=Minor|class=Evocation|description=You summon an elemental spirit of the least degree; or you speak to any bound spirit for five minutes.&amp;lt;br&amp;gt;{{Ref}}}}&lt;br /&gt;
(If you attempt to lead more than one summoning ritual in the space of half an hour, you are likely to suffer ill effects.)&amp;lt;br&amp;gt;&lt;br /&gt;
A (not necessarily exhaustive) list of the effects that can be gained from least spirits can be found [[Least spirit list|here]].&amp;lt;br&amp;gt;&lt;br /&gt;
If your class is Evoker, you are considered [[Items and equipment|proficient]] with any magic item that has a bound spirit, and you may start play with a bound spirit of the least degree &#039;&#039;unless&#039;&#039; you are a [[Revenants|revenant]] without the Second Binding skill.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Second Binding|xp=3|prereq=Evoker|description=You may have an additional spirit bound to yourself (to a normal maximum of two, or a maximum of one if you are a revenant).}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Masterful Binding|xp=4|prereq=Second Binding|description=You may have any number of spirits bound to yourself.  You must speak to a ref if you have more than three bound at any time, or two if you are a revenant.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Common Rite of Evocation|xp=2|prereq=Evoker|description=You can have common spirits bound to yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
You know the Common Rite of Evocation:&lt;br /&gt;
{{Ritual|name=Common Rite of Evocation|size=Major|class=Evocation|description=You summon an elemental spirit of common degree.&amp;lt;br&amp;gt;{{Ref}}&amp;lt;br&amp;gt;The powers given by common spirits are diverse. The surest way to find one that suits your needs is to research a name in [[downtime]], though summoning one ad hoc is possible. Common spirits can perform services immediately in return for sacrifice, as well as be bound.}}}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Greater Rite of Evocation|xp=3|prereq=Common Rite of Evocation|description=You can have greater spirits bound to yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
You know the Greater Rite of Evocation:&lt;br /&gt;
{{Ritual|name=Greater Rite of Evocation|size=Major|class=Evocation|description=You summon an elemental spirit of greater degree.&amp;lt;br&amp;gt;{{Ref}}&amp;lt;br&amp;gt;Greater spirits should almost always be researched before trying to summon one. Greater spirits will not give their aid easily, and evokers can expect to spend time building a relationship with a greater spirit before it will agree to be bound or provide a service, though exceptions are sometimes made for events of great importance.}}}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Mastery of Evocation|xp=4|prereq=Greater Rite of Evocation|description=You can have any willing spirit bound to yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
You know the Perfected Rite of Evocation:&lt;br /&gt;
{{Ritual|name=Perfected Rite of Evocation|size=Epic|class=Evocation|description=You summon an elemental spirit of &#039;&#039;any&#039;&#039; degree.  Note that as an Epic Ritual you need a suitable plot opportunity to use this ability.&amp;lt;br&amp;gt;{{Ref}}}}&lt;br /&gt;
You are an expert practitioner of evocation and can improvise Minor, Major, and Epic Rituals.  Examples of what effects can be created with Mastery of Evocation include the following:&lt;br /&gt;
* Minor:&lt;br /&gt;
** Investigating a bound spirit or magic item in depth.&lt;br /&gt;
** Hampering the abilities of a spirit.&lt;br /&gt;
** Influencing a future summoning ritual cast in the same area.&lt;br /&gt;
* Major:&lt;br /&gt;
** Investigating a [[The Breaking|rift]].&lt;br /&gt;
** Creating a barrier against spirits.&lt;br /&gt;
** Manipulating the Veil between [[the Spirit World]] and the mortal world - for example to make summoning easier or harder for a short period.&lt;br /&gt;
** Binding a soul to an unwilling, but unresisting, person or creature.  (This could be considered a criminal act.)&lt;br /&gt;
** Splitting a soul into pieces.  (This would be a criminal act of [[Law#List of offences|sacrilege]].)&lt;br /&gt;
* Epic:&lt;br /&gt;
** Manipulating a rift.&lt;br /&gt;
** Affecting the Spirit World directly.&lt;br /&gt;
You must know the [[Evoker skills#Rite of Séance|Rite of Séance]] as well as Mastery of Evocation to improvise rituals specifically affecting ancestor spirits.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Rite of Necromancy|xp=2|prereq=Evoker|description=You know the Rite of Necromancy:&lt;br /&gt;
{{Ritual|name=Rite of Necromancy|size=Minor|class=Evocation|description=You use a recently dead body to speak for five minutes to the spirit that inhabited it.  This only works reliably for mostly complete human corpses.}}}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Rite of Séance|xp=3|prereq=Rite of Necromancy|description=You know the Rite of Séance:&lt;br /&gt;
{{Ritual|name=Rite of Séance|size=Major|class=Evocation|description=You summon an ancestor spirit.&amp;lt;br&amp;gt;&lt;br /&gt;
This works best when used to contact the recently deceased.  It is particularly unreliable when used to summon the spirit of someone who died more than a few decades ago.  However, it can be used even if physical remains are not present.&amp;lt;br&amp;gt;{{Ref}}}}}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Necromantic Binding|xp=3|prereq=Rite of Necromancy|description=You know the Necromantic Binding spell:&lt;br /&gt;
{{Spell|name=Spirit Binding|range=Close range|cost=0|class=Evocation|description=You bind a willing spirit to a dead body.  This only works reliably for mostly complete human corpses.&amp;lt;br&amp;gt;&lt;br /&gt;
This spell can be used to bind [[Spirits#Elemental spirits|elementals]] to dead bodies, thereby creating &#039;&#039;golems&#039;&#039;.  If you have summoned a consenting spirit or have one bound to yourself or to an item on your person, you may transfer and bind that spirit to a dead body, which will act as a golem under your control for five minutes or until the end of the present encounter.  Golems raised in downtime may last significantly longer.}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Rite of Dismissal|xp=2|prereq=Evoker|description=You know the Rite of Dismissal:&lt;br /&gt;
{{Ritual|name=Rite of Dismissal|size=Minor, Major, or Epic|class=Evocation|description=You break the bond between a willing or unresisting person or body, or an item unattended or held by a willing or unresisting person, and any bound spirit.  If this ritual is focused on a [[Revenants|revenant]] it will cause them serious harm.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the ritual required is dependent on the degree and attitude of the spirit.&amp;lt;br&amp;gt;{{Ref}}}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Rite of Sacrifice|xp=2|prereq=Evoker|description=You know the Rite of Sacrifice:&lt;br /&gt;
{{Ritual|name=Rite of Sacrifice|size=Minor, Major, or Epic|class=Evocation|description=You sacrifice to a spirit, which need not be present.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the ritual required is dependent on the degree and attitude of the spirit and on the nature of the sacrifice.  If a spirit is present, you [[Starting abilities|do not need]] to perform a ritual to sacrifice to them, but it will almost certainly gain you favour.&amp;lt;br&amp;gt;{{Ref}}}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Artifice|xp=2|prereq=Evoker|description=You can spend a few minutes appropriate roleplay and 16 silver ducatto to create a [[Items and equipment#Magic items|magic item]] suitable for binding a spirit of the least degree, which will last until a spirit leaves it.  You can also do this in downtime as a Minor Action.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Improved Artifice|xp=3|prereq=Artifice|description=You can spend a few minutes appropriate roleplay and 64 silver ducatto to create a magic item suitable for binding a spirit of common degree, which will last until a spirit leaves it.  You can also do this in downtime as a Minor Action.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Greater Artifice|xp=4|prereq=Improved Artifice|description=You can spend several minutes appropriate roleplay and either 256 silver ducatto or 2 gold ducatto to create a magic item suitable for binding a spirit of greater degree, which will last until a spirit leaves it.  You can also do this in downtime as a Major Action.&amp;lt;br&amp;gt;&lt;br /&gt;
Given the right materials you can create items with special properties, such as the ability to store part of a divided soul.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Artificer’s Appraisal|xp=1|prereq=Artifice|description=You can inspect an item with a magic ribbon or tag to get a good idea of its nature, value, and history.&amp;lt;br&amp;gt;{{Ref}}}}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Evoker_skills&amp;diff=1087</id>
		<title>Evoker skills</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Evoker_skills&amp;diff=1087"/>
		<updated>2017-11-24T17:30:53Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Categories|Rules}}&lt;br /&gt;
[[Evocation|Evoker]] [[skills]] are focussed around summoning, binding, and manipulating [[spirits]] to gain power and knowledge.&lt;br /&gt;
&lt;br /&gt;
A sacrifice of silver to empower an evocation ritual of Major and Epic strength, or which is [[Spellcasting#Improvised rituals|improvised]], must be at least 16 SD.  An ancestor spirit or an elemental of Common or greater degree will generally be angry and intractable if summoned using less than 32 SD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Evoker|xp=4|prereq=none|description=&#039;&#039;This skill costs&#039;&#039; &#039;&#039;&#039;0 XP&#039;&#039;&#039; &#039;&#039;if your class is Evoker.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You know the Spirit Binding spell:&lt;br /&gt;
{{Spell|name=Spirit Binding|range=Self or Close range|cost=0|class=Evocation|description=You bind a willing spirit to a willing person or to an item unattended or held by a willing person.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that without specific skills, most characters can only use spirits of the least degree.}}&lt;br /&gt;
You know the Least Rite of Evocation:&lt;br /&gt;
{{Ritual|name=Least Rite of Evocation|size=Minor|class=Evocation|description=You summon an elemental spirit of the least degree; or you speak to any bound spirit for five minutes.&amp;lt;br&amp;gt;{{Ref}}}}&lt;br /&gt;
(If you attempt to lead more than one summoning ritual in the space of half an hour, you are likely to suffer ill effects.)&amp;lt;br&amp;gt;&lt;br /&gt;
A (not necessarily exhaustive) list of the effects that can be gained from least spirits can be found [[Least spirit list|here]].&amp;lt;br&amp;gt;&lt;br /&gt;
If your class is Evoker, you are considered [[Items and equipment|proficient]] with any magic item that has a bound spirit, and you may start play with a bound spirit of the least degree &#039;&#039;unless&#039;&#039; you are a [[Revenants|revenant]] without the Second Binding skill.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Second Binding|xp=3|prereq=Evoker|description=You may have an additional spirit bound to yourself (to a normal maximum of two, or a maximum of one if you are a revenant).}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Masterful Binding|xp=4|prereq=Second Binding|description=You may have any number of spirits bound to yourself.  You must speak to a ref if you have more than three bound at any time, or two if you are a revenant.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Common Rite of Evocation|xp=2|prereq=Evoker|description=You can have common spirits bound to yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
You know the Common Rite of Evocation:&lt;br /&gt;
{{Ritual|name=Common Rite of Evocation|size=Major|class=Evocation|description=You summon an elemental spirit of common degree.&amp;lt;br&amp;gt;{{Ref}}.&amp;lt;br&amp;gt;The powers given by common spirits are diverse. The surest way to find one that suits your needs is to research a name in [[downtime]], though summoning one ad hoc is possible. Common spirits can perform services immediately in return for sacrifice, as well as be bound.}}}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Greater Rite of Evocation|xp=3|prereq=Common Rite of Evocation|description=You can have greater spirits bound to yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
You know the Greater Rite of Evocation:&lt;br /&gt;
{{Ritual|name=Greater Rite of Evocation|size=Major|class=Evocation|description=You summon an elemental spirit of greater degree.&amp;lt;br&amp;gt;{{Ref}}. Greater spirits should almost always be researched before trying to summon one. Greater spirits will not give their aid easily, and evokers can expect to spend time building a relationship with a greater spirit before it will agree to be bound or provide a service, though exceptions are sometimes made for events of great importance.}}}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Mastery of Evocation|xp=4|prereq=Greater Rite of Evocation|description=You can have any willing spirit bound to yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
You know the Perfected Rite of Evocation:&lt;br /&gt;
{{Ritual|name=Perfected Rite of Evocation|size=Epic|class=Evocation|description=You summon an elemental spirit of &#039;&#039;any&#039;&#039; degree.  Note that as an Epic Ritual you need a suitable plot opportunity to use this ability.&amp;lt;br&amp;gt;{{Ref}}}}&lt;br /&gt;
You are an expert practitioner of evocation and can improvise Minor, Major, and Epic Rituals.  Examples of what effects can be created with Mastery of Evocation include the following:&lt;br /&gt;
* Minor:&lt;br /&gt;
** Investigating a bound spirit or magic item in depth.&lt;br /&gt;
** Hampering the abilities of a spirit.&lt;br /&gt;
** Influencing a future summoning ritual cast in the same area.&lt;br /&gt;
* Major:&lt;br /&gt;
** Investigating a [[The Breaking|rift]].&lt;br /&gt;
** Creating a barrier against spirits.&lt;br /&gt;
** Manipulating the Veil between [[the Spirit World]] and the mortal world - for example to make summoning easier or harder for a short period.&lt;br /&gt;
** Binding a soul to an unwilling, but unresisting, person or creature.  (This could be considered a criminal act.)&lt;br /&gt;
** Splitting a soul into pieces.  (This would be a criminal act of [[Law#List of offences|sacrilege]].)&lt;br /&gt;
* Epic:&lt;br /&gt;
** Manipulating a rift.&lt;br /&gt;
** Affecting the Spirit World directly.&lt;br /&gt;
You must know the [[Evoker skills#Rite of Séance|Rite of Séance]] as well as Mastery of Evocation to improvise rituals specifically affecting ancestor spirits.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ref}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Rite of Necromancy|xp=2|prereq=Evoker|description=You know the Rite of Necromancy:&lt;br /&gt;
{{Ritual|name=Rite of Necromancy|size=Minor|class=Evocation|description=You use a recently dead body to speak for five minutes to the spirit that inhabited it.  This only works reliably for mostly complete human corpses.}}}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Rite of Séance|xp=3|prereq=Rite of Necromancy|description=You know the Rite of Séance:&lt;br /&gt;
{{Ritual|name=Rite of Séance|size=Major|class=Evocation|description=You summon an ancestor spirit.&amp;lt;br&amp;gt;&lt;br /&gt;
This works best when used to contact the recently deceased.  It is particularly unreliable when used to summon the spirit of someone who died more than a few decades ago.  However, it can be used even if physical remains are not present.&amp;lt;br&amp;gt;{{Ref}}}}}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Necromantic Binding|xp=3|prereq=Rite of Necromancy|description=You know the Necromantic Binding spell:&lt;br /&gt;
{{Spell|name=Spirit Binding|range=Close range|cost=0|class=Evocation|description=You bind a willing spirit to a dead body.  This only works reliably for mostly complete human corpses.&amp;lt;br&amp;gt;&lt;br /&gt;
This spell can be used to bind [[Spirits#Elemental spirits|elementals]] to dead bodies, thereby creating &#039;&#039;golems&#039;&#039;.  If you have summoned a consenting spirit or have one bound to yourself or to an item on your person, you may transfer and bind that spirit to a dead body, which will act as a golem under your control for five minutes or until the end of the present encounter.  Golems raised in downtime may last significantly longer.}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Rite of Dismissal|xp=2|prereq=Evoker|description=You know the Rite of Dismissal:&lt;br /&gt;
{{Ritual|name=Rite of Dismissal|size=Minor, Major, or Epic|class=Evocation|description=You break the bond between a willing or unresisting person or body, or an item unattended or held by a willing or unresisting person, and any bound spirit.  If this ritual is focused on a [[Revenants|revenant]] it will cause them serious harm.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the ritual required is dependent on the degree and attitude of the spirit.&amp;lt;br&amp;gt;{{Ref}}}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Rite of Sacrifice|xp=2|prereq=Evoker|description=You know the Rite of Sacrifice:&lt;br /&gt;
{{Ritual|name=Rite of Sacrifice|size=Minor, Major, or Epic|class=Evocation|description=You sacrifice to a spirit, which need not be present.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the ritual required is dependent on the degree and attitude of the spirit and on the nature of the sacrifice.  If a spirit is present, you [[Starting abilities|do not need]] to perform a ritual to sacrifice to them, but it will almost certainly gain you favour.&amp;lt;br&amp;gt;{{Ref}}}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Artifice|xp=2|prereq=Evoker|description=You can spend a few minutes appropriate roleplay and 16 silver ducatto to create a [[Items and equipment#Magic items|magic item]] suitable for binding a spirit of the least degree, which will last until a spirit leaves it.  You can also do this in downtime as a Minor Action.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Improved Artifice|xp=3|prereq=Artifice|description=You can spend a few minutes appropriate roleplay and 64 silver ducatto to create a magic item suitable for binding a spirit of common degree, which will last until a spirit leaves it.  You can also do this in downtime as a Minor Action.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Greater Artifice|xp=4|prereq=Improved Artifice|description=You can spend several minutes appropriate roleplay and either 256 silver ducatto or 2 gold ducatto to create a magic item suitable for binding a spirit of greater degree, which will last until a spirit leaves it.  You can also do this in downtime as a Major Action.&amp;lt;br&amp;gt;&lt;br /&gt;
Given the right materials you can create items with special properties, such as the ability to store part of a divided soul.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Artificer’s Appraisal|xp=1|prereq=Artifice|description=You can inspect an item with a magic ribbon or tag to get a good idea of its nature, value, and history.&amp;lt;br&amp;gt;{{Ref}}}}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Spirits&amp;diff=1086</id>
		<title>Spirits</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Spirits&amp;diff=1086"/>
		<updated>2017-11-24T17:22:56Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Degrees of power */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Categories|Magic|Breaking}}&lt;br /&gt;
One of the most fundamental facts of the world of [[Arginet]] is the existence of spirits which inhabit a parallel spirit world.  Ranging from tiny, near-mindless sprites to unknowable beings of godlike power, they have shaped the lives of mortals and the history of the world throughout its existence.  Priests and witches throughout the ages have sought their aid and counsel, but the spirits are quarrelsome and alien in nature, and have only become more so since [[the Breaking]]…&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[The Spirit World]] ==&lt;br /&gt;
&lt;br /&gt;
Spirits reside in a parallel realm of pure [[magic]], separated from Arginet by an intangible Veil.  It is a strange and dreamlike place shaped by the will of its inhabitants which nonetheless reflects the form and nature of the mortal world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[The Elements|Elemental spirits]] ==&lt;br /&gt;
&lt;br /&gt;
Each of the five elements is represented by a huge number of spirits.  Spirits of [[Wood]], [[Fire]], [[Earth]], [[Metal]], and [[Water]] each embody the principles of their element in their temperament and motivation, while five shadowy and powerful [[totem spirits]] - one for each element - stand above and beyond these lesser entities.&lt;br /&gt;
&lt;br /&gt;
The spirits within each element tend to be broadly aligned with each other, but internal disputes and schemes are frequent.  The form this takes varies - spirits of Fire constantly argue and compete, while those of Metal seek to dominate and order their weaker fellows.  Relations between elements largely mirror their fundamental alliances and oppositions.&lt;br /&gt;
&lt;br /&gt;
Most spirits will, given the chance, try to influence mortals to act in line with their element’s principles.  They may have specific goals in mind - often tied to a specific person, place, or object - or a code of conduct which they want mortals to follow.  They also welcome sacrifice, which might take many forms: most often silver and gold, but sometimes magical items, exotic luxuries, or even human souls.&lt;br /&gt;
&lt;br /&gt;
It is generally agreed by mortal scholars that elementals are sexless; if they do reproduce, it is not in the same way as humans.  However they often show signs of [[Sexuality, identity, and relationships|gender]] according to their preference.&lt;br /&gt;
&lt;br /&gt;
=== Degrees of power ===&lt;br /&gt;
&lt;br /&gt;
The witches and priests of Arginet tend to classify elemental spirits not only by element but by the degree of power they have.  The commonly accepted degrees of power are Least, Common, and Greater; spirits of higher degrees of power are known to exist, but they are not lightly evoked.&lt;br /&gt;
* A spirit of the least degree is almost mindless.  It possesses a weak will and a small amount of elemental power.  These spirits are easily dominated and bound. The sort of powers these spirits can grant when bound are well known, and can be found [[Least spirit list|here]].&lt;br /&gt;
* A spirit of common degree has a measure of intelligence and a stronger will.  It has significant (though often narrow) abilities and may be a challenge for a mortal evoker.&lt;br /&gt;
* A spirit of greater degree is an entity with substantial influence in the spirit world, impressive elemental powers, and a potent will.  These spirits are difficult to bind and often demand a heavy cost for their services; on the rare occasions that they have manifested, they have been formidable allies and fearsome opponents.&lt;br /&gt;
&lt;br /&gt;
=== Names ===&lt;br /&gt;
&lt;br /&gt;
Spirits of the least degree rarely have [[names]] of their own, but more powerful elemental spirits usually have descriptive names.  Interestingly these tend to be shorter for more powerful spirits - and the five [[totem spirits]], considered mythical by some and worshipped as gods by many, have simple animal names.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common spirits:&#039;&#039;&#039; First Bloom of the Snowdrops, Fury of Crimson Chaos Fire, New Clay on the Potter’s Wheel, Glint of Moonlight on Cold Iron, Shifting Pattern in the Waves&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Greater spirits:&#039;&#039;&#039; Creeping Bramble, Lover’s Blush, Steadfast Foundation, Chain of Authority, Clear Reflection&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Totem spirits]]&#039;&#039;&#039;: [[Totem spirits#Dragon|Dragon]], [[Totem spirits#Phoenix|Phoenix]], [[Totem spirits#Bear|Bear]], [[Totem spirits#Tiger|Tiger]], [[Totem spirits#Serpent|Serpent]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Ancestors]] ==&lt;br /&gt;
&lt;br /&gt;
When a mortal ([[humans|human]] or [[fay]]) dies, their soul departs from their body and enters the spirit world.  In this way they become an ancestor spirit.  Though they lack the raw power of the elements, they are understandably interested in the affairs of the living and can often be called on for advice or aid.&lt;br /&gt;
&lt;br /&gt;
Since the Breaking, a small number of ancestor spirits have returned to their bodies as [[revenants]].  The response of living mortals has been mixed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{IC|&#039;&#039;“I don’t pretend to know what, if anything, lies beyond the Spirit World.  By all means search - and may Serpent give you insight - but always remember the spirits and the Five.  Remember that you’ll be going to &#039;&#039;them&#039;&#039; when you die.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Abbot Royce of the Temple of the Fivefold Way}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Animism]] ==&lt;br /&gt;
&lt;br /&gt;
Both the power of the elements and the fact that human souls become ancestor spirits on death mean that most mortals are animists.  They look to the elements and ancestors for guidance and aid in life and for power in death, and many worship the elements or their totem spirits as gods.&lt;br /&gt;
&lt;br /&gt;
Arginet, like most [[Foreign nations|nations]], has a multitude of [[animist orders]] who seek to bring guidance from the spirits to humanity.  The only significant dissenters are the [[Seekers of the Utmost]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Evocation]] ==&lt;br /&gt;
&lt;br /&gt;
Through ritual and sacrifice, mortals can bring spirits through the Veil and seek their aid.  Some call upon them for guidance and enlightenment while others are interested more in power and domination.  Whatever its goal, evocation is an ancient and complex art and serves as the foundation of contact between mortals and the spirits.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=1085</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=1085"/>
		<updated>2017-11-15T13:04:09Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Characters - Trio.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But a year ago, quite without warning, cracks started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Revenants|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
Breaking Worlds has now been running for a year.  For a summary of what’s happened, see [[The story so far|the story so far]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can see a map of Arginet and learn about the different regions [[Geography|here]].  Maps of [[:File:Fiveways-IC.jpg|Fiveways]] and the [[:File:DowntimeMap.jpg|nearby area]] are also available.&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
For details on Breaking Worlds events, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society#Announcements main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
* [[The story so far]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Template:Breaking&amp;diff=1083</id>
		<title>Template:Breaking</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Template:Breaking&amp;diff=1083"/>
		<updated>2017-11-01T16:40:19Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;text-align: center !important;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Part of a series about [[the Breaking]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Other worlds]]&#039;&#039;&#039; - &#039;&#039;&#039;[[Offworlders]]&#039;&#039;&#039; - &#039;&#039;&#039;[[Revenants]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;See also:&#039;&#039; [[Spirits]] - [[Society]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:The Breaking]]&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Template:BreakingList&amp;diff=1082</id>
		<title>Template:BreakingList</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Template:BreakingList&amp;diff=1082"/>
		<updated>2017-11-01T16:38:12Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;categorybox&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Part of a series about [[the Breaking]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*[[Other worlds]]&lt;br /&gt;
*[[Offworlders]]&lt;br /&gt;
*[[Revenants]]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;See also:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*[[Spirits]]&lt;br /&gt;
*[[Society]]&lt;br /&gt;
[[Category:The Breaking]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Items_and_equipment&amp;diff=1081</id>
		<title>Items and equipment</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Items_and_equipment&amp;diff=1081"/>
		<updated>2017-10-31T11:22:38Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Exotic reagents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Categories|Rules}}&lt;br /&gt;
Adventurers in the world of [[Arginet]] can make use of a range of items and equipment.  This page describes the various types that are present in game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment types ==&lt;br /&gt;
&lt;br /&gt;
As with many LARP games, we represent weapons and shields with specially constructed props.  These are constructed from high-density plastic foam, usually with a GRP (fibreglass) or CFRP (carbon fibre) core, sealed with a layer of latex and varnish.  They are designed not to cause injury or damage, but you should still be aware of our [[Safety#Weapon safety|weapon safety]] rules when fighting with them.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
If you are &#039;&#039;proficient&#039;&#039; with a class of weapon you can use it normally: you can use it to strike an opponent (for implied {{Call|SINGLE}} or any other call you have access to) and you can block or parry with it.  If you are &#039;&#039;not&#039;&#039; proficient with a class of weapon, you cannot strike with it unless you call {{Call|ZERO}} as you do so, and if you parry or block with it you take the full effect of the blow.&lt;br /&gt;
&lt;br /&gt;
[[Starting abilities|Every character]] is proficient with short and one-handed weapons.  Some [[Warrior skills]] grant proficiency with other weapon classes.&lt;br /&gt;
&lt;br /&gt;
For [[safety]] reasons, you &#039;&#039;must not stab or thrust&#039;&#039; except with a specially constructed thrust-safe weapon, and only after you have had a safety briefing.  Similarly, you may only use a large thrown weapon or a bow or crossbow after you have had a safety briefing.&lt;br /&gt;
&lt;br /&gt;
Weapon classes are defined as follows:&lt;br /&gt;
* &#039;&#039;&#039;Short weapon:&#039;&#039;&#039; 8” to 24” in length.&lt;br /&gt;
* &#039;&#039;&#039;One-handed weapon:&#039;&#039;&#039; 24” to 42” in length.&lt;br /&gt;
* &#039;&#039;&#039;Two-handed weapon:&#039;&#039;&#039; 42” to 60” in length.&lt;br /&gt;
* &#039;&#039;&#039;Polearm:&#039;&#039;&#039; 60” to 84” in length.  May be thrust-safe.&lt;br /&gt;
* &#039;&#039;&#039;One-handed spear:&#039;&#039;&#039; 60” to 84” in length.  Must be thrust-safe.&lt;br /&gt;
* &#039;&#039;&#039;Short thrown weapon:&#039;&#039;&#039; 8” to 24” in length.  Must be coreless.&lt;br /&gt;
* &#039;&#039;&#039;Large thrown weapon:&#039;&#039;&#039; 24” to 36” in length.  Must be thrust-safe.&lt;br /&gt;
* &#039;&#039;&#039;Bow&#039;&#039;&#039; or &#039;&#039;&#039;Crossbow:&#039;&#039;&#039; May only be used to shoot padded arrows or bolts.&lt;br /&gt;
&lt;br /&gt;
=== Shields ===&lt;br /&gt;
&lt;br /&gt;
If you are &#039;&#039;proficient&#039;&#039; with a class of shield you can block with it normally.  If you are &#039;&#039;not&#039;&#039; proficient with a class of shield, if you block with it you take the full effect of the blow.  You may not strike or charge an opponent using a buckler or shield.&lt;br /&gt;
&lt;br /&gt;
Some [[Warrior skills#Buckler Training|Warrior skills]] grant proficiency with bucklers and shields.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Buckler:&#039;&#039;&#039; up to 15” in any dimension, held in one hand.&lt;br /&gt;
* &#039;&#039;&#039;Shield:&#039;&#039;&#039; up to 48” in any dimension, held in one hand.&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
&lt;br /&gt;
Any character can wear armour to gain one additional Hit; if they have a Mana pool it is reduced by 3 while wearing armour.  Some [[Warrior skills]] increase the Hit bonus from one class of armour or reduce the Mana penalty for light armour.&lt;br /&gt;
&lt;br /&gt;
Your armour must cover your torso for you to get any benefit from it, and we encourage you to wear armour on your arms, legs, and/or head if you can.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Light armour:&#039;&#039;&#039; leather or padded armour&lt;br /&gt;
* &#039;&#039;&#039;Heavy armour:&#039;&#039;&#039; metal, imitation metal, or studded leather armour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
As well as more lasting items, various kinds of resources are regularly acquired and spent.&lt;br /&gt;
&lt;br /&gt;
=== Money ===&lt;br /&gt;
&lt;br /&gt;
Arginet uses a currency called the Ducatto.  The denominations are 1, 4, 16, and 64 silver ducatto (SD) and 1 and 4 gold ducatto (GD) coins; one gold ducatto is worth 128 silver ducatto.&lt;br /&gt;
&lt;br /&gt;
Gold and silver are materials of symbolic and spiritual significance, commonly used as sacrifices to the [[spirits]].  Gold in particular is known to be a valuable and powerful offering.&lt;br /&gt;
&lt;br /&gt;
==== Pocket change ====&lt;br /&gt;
&lt;br /&gt;
Player characters are assumed to have at least a small amount of income, and at each interactive they receive a small amount of &#039;&#039;pocket change&#039;&#039; - normally 10 SD - paid out in 1 SD and 4 SD coins.  Some [[general skills]] increase the amount of pocket change you receive each interactive.&lt;br /&gt;
&lt;br /&gt;
You must hand back all 1 SD and 4 SD coins at the start of each interactive, as they are assumed to be spent on sundry ‘off-screen’ expenses.  This applies no matter what total value of the coins is.&amp;lt;br&amp;gt;&lt;br /&gt;
However, you can freely exchange 1 SD and 4 SD coins for the same sum in higher-value coins during or at the end of an interactive.&lt;br /&gt;
&lt;br /&gt;
==== Serious money ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Serious money&#039;&#039; describes sums of cash that buy magic items and and grease palms.  16 SD, 64 SD, 1 GD, and 4 GD coins are serious money.  [[Factions|Faction]] funds are paid out in serious money, and they expect you to use it to advance their agenda.  Hoarding is treated as suspicion of embezzlement.&lt;br /&gt;
&lt;br /&gt;
Coins with a value of 16 SD or more remain in your character’s possession between events.&lt;br /&gt;
&lt;br /&gt;
=== Reagents ===&lt;br /&gt;
&lt;br /&gt;
The ingredients used to make such varied concoctions as medicines, dyes, glues, and other alchemical preparations are collectively referred to as &#039;&#039;reagents&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
A number of [[general skills]] use &#039;&#039;standard reagents&#039;&#039; - to speed up healing, create potions, and forge or analyse documents.  Standard reagents are fairly readily available, and usually cost about 8 SD; players may buy them from traders in uptime or with a Minor Action in downtime.  They are represented by clear glass pebbles.&lt;br /&gt;
&lt;br /&gt;
==== Exotic reagents ====&lt;br /&gt;
&lt;br /&gt;
Since [[the Breaking]] a few daring souls have managed to extract &#039;&#039;exotic reagents&#039;&#039; from alien creatures.  These have incompletely understood properties, but can be used by an [[General skills#Advanced Alchemy|expert alchemist]] to concoct experimental potions and preparations.  They are represented by coloured glass pebbles. Single reagents can be consumed without any special skills.&lt;br /&gt;
&lt;br /&gt;
The known varieties are below:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White&#039;&#039;&#039; - wuffalo milk&lt;br /&gt;
* If you eat this it heals your injuries.  Take a {{Call|CURE}}&#039;&#039;&#039; ALL&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red&#039;&#039;&#039; - predator venom&lt;br /&gt;
* If you eat this you suffer internal damage.  Tell a ref and they will give you a [[Combat rules#Complications|Wound card]].&lt;br /&gt;
* If you apply this to a weapon, you must call {{Call|TRIPLE}} on your next blow with that weapon in the next five minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark blue&#039;&#039;&#039; - spider ichor&lt;br /&gt;
* If you eat this you suffer hallucinations.  Tell a ref and they will give you a [[Combat rules#Complications|Wound card]].&lt;br /&gt;
* If you have the [[General skills#Spycraft|Spycraft]] skill, you can use the ichor to make a very effective forgery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black&#039;&#039;&#039; - insect eggs&lt;br /&gt;
* If you eat this you gain a burst of speed.  You can use the [[Warrior skills#Dodge|Dodge]] skill once for free in the next five minutes, even if you don’t have the skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green&#039;&#039;&#039; - sea monster liquid&lt;br /&gt;
* You can use the liquid to preserve organic things such as body parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yellow&#039;&#039;&#039; - owlbear extract&lt;br /&gt;
* If you eat this your skin and muscle become temporarily tougher.  The first time you take a call of {{Call|CLEAVE}} in the next five minutes, call {{Call|RESIST}} and take a {{Call|TRIPLE}} instead.&lt;br /&gt;
&lt;br /&gt;
== Special items ==&lt;br /&gt;
&lt;br /&gt;
Items with significance to the game are identified with a ribbon: usually gold for valuable items and blue for magical items.  Any character can recognise (in vague terms) that an item is valuable or magical, but some skills allow more detailed identification.&lt;br /&gt;
&lt;br /&gt;
=== Magic items ===&lt;br /&gt;
&lt;br /&gt;
Magic items in [[Breaking Worlds]] are created by binding a [[Spirits|spirit]] into a specially prepared [[Evoker skills#Artifice|anchor]].  This can be almost any kind of item, although it is not normally possible to create one smaller than a few inches across.  More powerful spirits require more expensive and elaborate anchors.  A spirit anchor lasts until a spirit leaves it.&lt;br /&gt;
&lt;br /&gt;
In general, binding a spirit to an item is less powerful but more flexible than binding one to a person.  Some magical items have a single use - the spirit can be called forth once and will return to [[the Spirit World]] immediately afterward.  Others can be used repeatedly or have an ongoing effect on the character using them.&lt;br /&gt;
&lt;br /&gt;
Many spirits will permit themselves to be bound into any item.  Some others will only accept a particular kind of anchor - this might be a weapon, shield, garment, or something else.  If a spirit is bound to a weapon or shield, a character must normally be proficient with that type of equipment to use it; however, a character whose class is [[Evoker skills|evoker]] is proficient with any item that contains a bound spirit even if they do not have a skill giving them proficiency.&lt;br /&gt;
&lt;br /&gt;
A character can use or carry up to two magical items at a time.  The limit covers all items that are giving them a mechanical effect or that are carried on their person.  A spirit anchor always counts towards this limit whether or not it contains a bound spirit.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=1080</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=1080"/>
		<updated>2017-10-30T14:33:25Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Characters - Trio.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But a year ago, quite without warning, cracks started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Revenants|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
Breaking Worlds has now been running for a year.  For a summary of what’s happened, see [[The story so far|the story so far]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can see a map of Arginet and learn about the different regions [[Geography|here]].  Maps of [[:File:Fiveways-IC.jpg|Fiveways]] and the [[:File:DowntimeMap.jpg|nearby area]] are also available.&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
The next interactive will be at 7pm on 3/11/2017, at the Unitarian Church Hall.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on Grantchester Meadows, end TBC, on Saturday 6th May at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--There is a weapons practice this week at 13:00 on Saturday 18th February on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows].--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows] on Saturday 21st October at 13:00.--&amp;gt;&lt;br /&gt;
This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_Tearoom_End Grantchester Meadows] &#039;&#039;&#039;&#039;&#039;at the far end&#039;&#039;&#039;&#039;&#039; on Saturday 4th November at 15:00.&lt;br /&gt;
&amp;lt;!--There is no linear this week.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The XP cap for the next event is 43 XP.&amp;lt;br&amp;gt;&lt;br /&gt;
New characters start with 30 XP.&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
* [[The story so far]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=1079</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=1079"/>
		<updated>2017-10-30T14:32:41Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Characters - Trio.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But a year ago, quite without warning, cracks started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Revenants|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
Breaking Worlds has now been running for a year.  For a summary of what’s happened, see [[The story so far|the story so far]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can see a map of Arginet and learn about the different regions [[Geography|here]].  Maps of [[:File:Fiveways-IC.jpg|Fiveways]] and the [[:File:DowntimeMap.jpg|nearby area]] are also available.&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
The next interactive will be at 7pm on 3/11/2017, at the Unitarian Church Hall.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on Grantchester Meadows, end TBC, on Saturday 6th May at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--There is a weapons practice this week at 13:00 on Saturday 18th February on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows].--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows] on Saturday 21st October at 13:00.--&amp;gt;&lt;br /&gt;
This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_Tearoom_End Grantchester Meadows] &#039;&#039;&#039;&#039;&#039;at the far end&#039;&#039;&#039;&#039;&#039; on Saturday 6th May at 15:00.&lt;br /&gt;
&amp;lt;!--There is no linear this week.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The XP cap for the next event is 43 XP.&amp;lt;br&amp;gt;&lt;br /&gt;
New characters start with 30 XP.&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
* [[The story so far]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Wood_spells&amp;diff=1074</id>
		<title>Wood spells</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Wood_spells&amp;diff=1074"/>
		<updated>2017-10-26T20:33:33Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Second Circle Wood spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Categories|Rules}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;== [[Wood]] ==&lt;br /&gt;
&lt;br /&gt;
Wood magic grants powers associated with other living things, particularly healing and communication.&amp;lt;br&amp;gt;&lt;br /&gt;
It is opposed to Earth and Metal.&lt;br /&gt;
&lt;br /&gt;
=== Starting Wood spell ===&lt;br /&gt;
&lt;br /&gt;
You learn this spell for free when you learn the elemental discipline of Wood (through [[Channeller skills#First Elemental Discipline|First Elemental Discipline]] or [[Channeller skills#Additional Elemental Discipline|Additional Elemental Discipline]]).&lt;br /&gt;
&lt;br /&gt;
{{Spell|name=Energy of Wood|range=Self or Close range|cost=1|class=Wood|description=You call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; at self or close range.}}&lt;br /&gt;
&lt;br /&gt;
=== First Circle Wood spells ===&lt;br /&gt;
&lt;br /&gt;
You learn one of these spells each time you take the [[Channeller skills#First Circle Spell|First Circle Spell]] skill.&amp;lt;br&amp;gt;&lt;br /&gt;
You must know the elemental discipline of Wood to learn any of these spells.&lt;br /&gt;
&lt;br /&gt;
{{Spell|name=Vigour of Wood|range=Self or Close range|cost=1|class=Wood|description=You call {{Call|CURE}}&#039;&#039;&#039; 3&#039;&#039;&#039; at self or close range.}}&lt;br /&gt;
&lt;br /&gt;
{{Spell|name=Voice of Wood|range=Close range|cost=2|class=Wood|description=You speak to a single animal or plant, whether living or dead, for five minutes.&amp;lt;br&amp;gt;{{Ref}}}}&lt;br /&gt;
&lt;br /&gt;
{{Ritual|name=Rite of Sending|size=Minor|class=Wood|description=You send a target being on the same plane a message of up to a few sentences.&amp;lt;br&amp;gt;&lt;br /&gt;
As this is a Minor Ritual, a character can lead this ritual with any given target up to twice per day.&amp;lt;br&amp;gt;{{Ref}}}}&lt;br /&gt;
&lt;br /&gt;
=== Second Circle Wood spells ===&lt;br /&gt;
&lt;br /&gt;
You learn one of these spells each time you take the [[Channeller skills#Second Circle Spell|Second Circle Spell]] skill.&amp;lt;br&amp;gt;&lt;br /&gt;
You must know at least two First Circle Wood spells to learn any of these spells.&lt;br /&gt;
&lt;br /&gt;
{{Spell|name=Restoration of Wood|range=Self or Close range|cost=1|class=Wood|description=You call {{Call|RESTORE LIMB}} at self or close range.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You must know [[#Vigour of Wood|Vigour of Wood]] as well as another First Circle Wood spell to learn this spell.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Spell|name=Renewal of Wood|range=Self or Close range|cost=2|class=Wood|description=You call {{Call|CURE}}&#039;&#039;&#039; ALL&#039;&#039;&#039; at self or close range.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You must know [[#Vigour of Wood|Vigour of Wood]] as well as another First Circle Wood spell to learn this spell.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Ritual|name=Rite of Healing|size=Minor|class=Wood|description=All participants get {{Call|CURE}}&#039;&#039;&#039; ALL&#039;&#039;&#039;, &#039;&#039;&#039;[[Calls#RESTORE LIMB|RESTORE]] ALL&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You must know [[#Vigour of Wood|Vigour of Wood]] as well as another First Circle Wood spell to learn this spell.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
As this is a Minor Ritual targeting all participants, a character can lead or participate in this ritual up to twice per day.}}&lt;br /&gt;
&lt;br /&gt;
{{Ritual|name=Rite of Regeneration|size=Major|class=Wood|description=All participants get “&#039;&#039;&#039;MAJOR &#039;&#039;&#039;{{Call|EFFECT}}: You may spend 60 seconds uninterrupted roleplay while not dying to get either {{Call|CURE}}&#039;&#039;&#039; ALL&#039;&#039;&#039; or {{Call|RESTORE LIMB}}.”&amp;lt;br&amp;gt;&lt;br /&gt;
As this is a Major Ritual targeting all participants, a character can lead or participate in this ritual up to once per day.  The Effect lasts until the end of the event.}}&lt;br /&gt;
&lt;br /&gt;
=== Ascendancy of Wood ===&lt;br /&gt;
&lt;br /&gt;
You can improvise Minor Rituals of Wood when you take the [[Channeller skills#Elemental Ascendancy|Elemental Ascendancy]] skill for Wood.&amp;lt;br&amp;gt;&lt;br /&gt;
You must know at least two Second Circle Wood spells to learn this skill.&lt;br /&gt;
&lt;br /&gt;
Examples of what effects can be created with Ascendancy of Wood include the following:&lt;br /&gt;
* Minor:&lt;br /&gt;
** Spreading a rumour.&lt;br /&gt;
** Making people feel lively or curious.&lt;br /&gt;
** Aiding non-magical surgery.&lt;br /&gt;
&lt;br /&gt;
=== Mastery of Wood ===&lt;br /&gt;
&lt;br /&gt;
You can improvise Major and Epic Rituals of Wood when you take the [[Channeller skills#Elemental Mastery|Elemental Mastery]] skill for Wood.&amp;lt;br&amp;gt;&lt;br /&gt;
You must have Ascendancy of Wood to learn this skill.&lt;br /&gt;
&lt;br /&gt;
Examples of what effects can be created with Mastery of Wood include the following:&lt;br /&gt;
* Major:&lt;br /&gt;
** Curing a disease.&lt;br /&gt;
** Enhancing the growth of a living thing.&lt;br /&gt;
** Aiding propaganda or influence-building.&lt;br /&gt;
* Epic:&lt;br /&gt;
** Manipulating a rift (especially to stabilise it).&lt;br /&gt;
** Affecting living things over a wide area.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Warrior_skills&amp;diff=1073</id>
		<title>Warrior skills</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Warrior_skills&amp;diff=1073"/>
		<updated>2017-10-26T20:32:26Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Categories|Rules}}&lt;br /&gt;
Warrior [[skills]] are focussed around the use of weapons and armour, dealing more damage, and being able to survive or evade attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Warrior|xp=4|prereq=none|description=&#039;&#039;This skill costs&#039;&#039; &#039;&#039;&#039;0 XP&#039;&#039;&#039; &#039;&#039;if your class is Warrior.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You have a pool of 3 Stamina (ST).&amp;lt;br&amp;gt;&lt;br /&gt;
When not dying, you may spend 1 ST and a few moments’ appropriate roleplay to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
You may regenerate your Stamina to its maximum value &#039;&#039;after a fight&#039;&#039; by spending a few moments of appropriate roleplay to refresh yourself (for example, by taking a drink, adjusting your armour, or doing stretches).  If your class is Warrior, once per day you may do this &#039;&#039;in combat&#039;&#039; with a few moments’ appropriate roleplay.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Extra Stamina|xp=2|prereq=Warrior|description=Your Stamina pool is increased by one (to a normal maximum of 4).}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Exceptional Stamina|xp=3|prereq=Extra Stamina|description=Your Stamina pool is further increased by one (to a normal maximum of 5).}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Melee Weapon Practice|xp=1|prereq=Warrior|description=You can spend 1 ST to call {{Call|DOUBLE}} with any melee weapon with which you are proficient, except short weapons.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Melee Weapon Expertise|xp=2|prereq=Melee Weapon Practice|description=You can spend 1 ST to call {{Call|TRIPLE}} with any melee weapon with which you are proficient, except short weapons.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Two-Handed Weapon Training|xp=2|prereq=Warrior|description=You are proficient with two-handed weapons.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Two-Handed Weapon Mastery|xp=2|prereq=Two-Handed Weapon Training&#039;&#039;&#039; &#039;&#039;and&#039;&#039; &#039;&#039;&#039;Melee Weapon Expertise|description=You can spend 1 ST to call {{Call|CLEAVE}} with a two-handed weapon.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Two-Handed Weapon Prowess|xp=2|prereq=Two-Handed Weapon Training|description=You can spend 1 ST to call {{Call|STRIKEDOWN}} with a two-handed weapon.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Polearm Training|xp=3|prereq=Two-Handed Weapon Training|description=You are proficient with polearms and one-handed spears.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You must pass an OOC safety check to use polearms or one-handed spears.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Ambidexterity|xp=2|prereq=Warrior|description=You may use two weapons at once.  (Only short and one-handed weapons can be used in this way.)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Buckler Training|xp=1|prereq=Warrior|description=You are proficient with bucklers.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Shield Training|xp=4|prereq=Buckler Training|description=You are proficient with shields.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Thrown Weapon Training|xp=1|prereq=Warrior|description=You are proficient with short thrown weapons.  These deal {{Call|SINGLE}}; you do not need to call this but may do so to make your attacks clear.&amp;lt;br&amp;gt;&lt;br /&gt;
You are proficient with large thrown weapons and can call {{Call|TRIPLE}} with them.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You must pass an OOC safety check to use large thrown weapons.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Archery Training|xp=4|prereq=Thrown Weapon Training|description=You are proficient with bows and crossbows.  These deal {{Call|CLEAVE}}; you do not need to call this but may do so to make your attacks clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You must pass an OOC safety check to use bows or crossbows.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Backstab|xp=2|prereq=Warrior|description=You can spend 1 ST to call {{Call|TRIPLE}} with a short weapon when attacking from behind.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Backstab Mastery|xp=2|prereq=Backstab|description=You can spend 1 ST to call {{Call|CLEAVE}} with a short weapon when attacking from behind.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Trip|xp=3|prereq=Backstab|description=You can spend 1 ST to call {{Call|STRIKEDOWN}} with a short weapon.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Dodge|xp=2|prereq=Warrior|description=You can spend 1 ST to dodge a melee blow or a {{Call|MASS}} or {{Call|WIDE}} damage call.  When you do, call {{Call|RESIST}} and touch the ground with both hands, or take a {{Call|STRIKEDOWN}}; any call you dodge does not affect you.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that this skill allows you to dodge any kind of melee call including backstab attacks, and damage from {{Call|MASS}} and {{Call|WIDE}} calls, but &#039;&#039;not&#039;&#039; ranged calls that target you, {{Call|MASS}} {{Call|STRIKEDOWN}} nor {{Call|MASS}} {{Call|REPEL}}, thrown weapons, arrows, nor bolts.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Lightning Dodge|xp=3|prereq=Dodge|description=You can spend 1 ST to dodge any call (except {{Call|EFFECT}} or {{Call|COMPEL}}), melee blow, or projectile.  When you do, call {{Call|RESIST}} and touch the ground with both hands, or take a {{Call|STRIKEDOWN}}; any call you dodge does not affect you.&amp;lt;br&amp;gt;&lt;br /&gt;
You may not use this skill while wearing heavy armour.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that this skill allows you to dodge ranged calls, all {{Call|MASS}} and {{Call|WIDE}} calls, thrown weapons, arrows, bolts, and any kind of melee call including backstab attacks.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Armour Practice I|xp=1|prereq=Warrior|description=While wearing any armour, you gain an additional Hit (+2 total).}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Armour Practice II|xp=1|prereq=Armour Practice I|description=While wearing any armour, you gain a further additional Hit (+3 total).}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Armour Practice III|xp=2|prereq=Armour Practice II|description=While wearing any armour, you gain a further additional Hit (+4 total).}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Armour Practice IV|xp=2|prereq=Armour Practice III|description=While wearing heavy armour, you gain a further additional Hit (+5 total).}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Armour Practice V|xp=3|prereq=Armour Practice IV|description=While wearing heavy armour, you gain a further additional Hit (+6 total).}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Light Armour Specialty|xp=1|prereq=Armour Practice I|description=If you have a mana pool, it is reduced by 1 while you are wearing light armour (rather than the normal 3 for wearing armour).}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Heavy Armour Specialty|xp=3|prereq=Armour Practice I|description=If you are affected by a call of {{Call|CLEAVE}} while wearing heavy armour you may choose to take it as {{Call|TRIPLE}} instead.  When you do, call {{Call|RESIST}}.  You may do this regardless of whether the location hit is physically covered by armour.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Resolve|xp=2|prereq=Warrior|description=When not incapacitated, you may spend 1 ST and a few moments’ appropriate roleplay to call {{Call|CURE}}&#039;&#039;&#039; 2&#039;&#039;&#039; on yourself.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Iron Resolve|xp=2|prereq=Resolve|description=When not incapacitated, you may spend 1 ST and a few moments’ appropriate roleplay to call {{Call|CURE}}&#039;&#039;&#039; 3&#039;&#039;&#039; on yourself.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Survival|xp=3|prereq=Warrior|description=When Dying, you may spend 1 ST and a few moments’ roleplay of obvious, dramatic recovery to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on yourself (and stop Dying).}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Survivor’s Grit|xp=2|prereq=Survival|description=When Dying, you may spend 1 ST and a few moments’ roleplay of obvious, dramatic recovery to call {{Call|CURE}}&#039;&#039;&#039; 3&#039;&#039;&#039; on yourself (and stop Dying).}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Survivor’s Vengeance|xp=1|prereq=Survival|description=After you use Survival (or Survivor’s Grit if you have it), you may call {{Call|TRIPLE}} with your next melee blow.}}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Warrior_skills&amp;diff=1070</id>
		<title>Warrior skills</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Warrior_skills&amp;diff=1070"/>
		<updated>2017-10-24T09:38:08Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Categories|Rules}}&lt;br /&gt;
Warrior [[skills]] are focussed around the use of weapons and armour, dealing more damage, and being able to survive or evade attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Warrior|xp=4|prereq=none|description=&#039;&#039;This skill costs&#039;&#039; &#039;&#039;&#039;0 XP&#039;&#039;&#039; &#039;&#039;if your class is Warrior.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You have a pool of 3 Stamina (ST).&amp;lt;br&amp;gt;&lt;br /&gt;
When not incapacitated, you may spend 1 ST and a few moments’ appropriate roleplay to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
You may regenerate your Stamina to its maximum value &#039;&#039;after a fight&#039;&#039; by spending a few moments of appropriate roleplay to refresh yourself (for example, by taking a drink, adjusting your armour, or doing stretches).  If your class is Warrior, once per day you may do this &#039;&#039;in combat&#039;&#039; with a few moments’ appropriate roleplay.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Extra Stamina|xp=2|prereq=Warrior|description=Your Stamina pool is increased by one (to a normal maximum of 4).}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Exceptional Stamina|xp=3|prereq=Extra Stamina|description=Your Stamina pool is further increased by one (to a normal maximum of 5).}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Melee Weapon Practice|xp=1|prereq=Warrior|description=You can spend 1 ST to call {{Call|DOUBLE}} with any melee weapon with which you are proficient, except short weapons.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Melee Weapon Expertise|xp=2|prereq=Melee Weapon Practice|description=You can spend 1 ST to call {{Call|TRIPLE}} with any melee weapon with which you are proficient, except short weapons.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Two-Handed Weapon Training|xp=2|prereq=Warrior|description=You are proficient with two-handed weapons.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Two-Handed Weapon Mastery|xp=2|prereq=Two-Handed Weapon Training&#039;&#039;&#039; &#039;&#039;and&#039;&#039; &#039;&#039;&#039;Melee Weapon Expertise|description=You can spend 1 ST to call {{Call|CLEAVE}} with a two-handed weapon.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Two-Handed Weapon Prowess|xp=2|prereq=Two-Handed Weapon Training|description=You can spend 1 ST to call {{Call|STRIKEDOWN}} with a two-handed weapon.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Polearm Training|xp=3|prereq=Two-Handed Weapon Training|description=You are proficient with polearms and one-handed spears.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You must pass an OOC safety check to use polearms or one-handed spears.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Ambidexterity|xp=2|prereq=Warrior|description=You may use two weapons at once.  (Only short and one-handed weapons can be used in this way.)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Buckler Training|xp=1|prereq=Warrior|description=You are proficient with bucklers.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Shield Training|xp=4|prereq=Buckler Training|description=You are proficient with shields.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Thrown Weapon Training|xp=1|prereq=Warrior|description=You are proficient with short thrown weapons.  These deal {{Call|SINGLE}}; you do not need to call this but may do so to make your attacks clear.&amp;lt;br&amp;gt;&lt;br /&gt;
You are proficient with large thrown weapons and can call {{Call|TRIPLE}} with them.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You must pass an OOC safety check to use large thrown weapons.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Archery Training|xp=4|prereq=Thrown Weapon Training|description=You are proficient with bows and crossbows.  These deal {{Call|CLEAVE}}; you do not need to call this but may do so to make your attacks clear.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You must pass an OOC safety check to use bows or crossbows.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Backstab|xp=2|prereq=Warrior|description=You can spend 1 ST to call {{Call|TRIPLE}} with a short weapon when attacking from behind.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Backstab Mastery|xp=2|prereq=Backstab|description=You can spend 1 ST to call {{Call|CLEAVE}} with a short weapon when attacking from behind.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Trip|xp=3|prereq=Backstab|description=You can spend 1 ST to call {{Call|STRIKEDOWN}} with a short weapon.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Dodge|xp=2|prereq=Warrior|description=You can spend 1 ST to dodge a melee blow or a {{Call|MASS}} or {{Call|WIDE}} damage call.  When you do, call {{Call|RESIST}} and touch the ground with both hands, or take a {{Call|STRIKEDOWN}}; any call you dodge does not affect you.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that this skill allows you to dodge any kind of melee call including backstab attacks, and damage from {{Call|MASS}} and {{Call|WIDE}} calls, but &#039;&#039;not&#039;&#039; ranged calls that target you, {{Call|MASS}} {{Call|STRIKEDOWN}} nor {{Call|MASS}} {{Call|REPEL}}, thrown weapons, arrows, nor bolts.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Lightning Dodge|xp=3|prereq=Dodge|description=You can spend 1 ST to dodge any call (except {{Call|EFFECT}} or {{Call|COMPEL}}), melee blow, or projectile.  When you do, call {{Call|RESIST}} and touch the ground with both hands, or take a {{Call|STRIKEDOWN}}; any call you dodge does not affect you.&amp;lt;br&amp;gt;&lt;br /&gt;
You may not use this skill while wearing heavy armour.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that this skill allows you to dodge ranged calls, all {{Call|MASS}} and {{Call|WIDE}} calls, thrown weapons, arrows, bolts, and any kind of melee call including backstab attacks.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Armour Practice I|xp=1|prereq=Warrior|description=While wearing any armour, you gain an additional Hit (+2 total).}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Armour Practice II|xp=1|prereq=Armour Practice I|description=While wearing any armour, you gain a further additional Hit (+3 total).}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Armour Practice III|xp=2|prereq=Armour Practice II|description=While wearing any armour, you gain a further additional Hit (+4 total).}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Armour Practice IV|xp=2|prereq=Armour Practice III|description=While wearing heavy armour, you gain a further additional Hit (+5 total).}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Armour Practice V|xp=3|prereq=Armour Practice IV|description=While wearing heavy armour, you gain a further additional Hit (+6 total).}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Light Armour Specialty|xp=1|prereq=Armour Practice I|description=If you have a mana pool, it is reduced by 1 while you are wearing light armour (rather than the normal 3 for wearing armour).}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Heavy Armour Specialty|xp=3|prereq=Armour Practice I|description=If you are affected by a call of {{Call|CLEAVE}} while wearing heavy armour you may choose to take it as {{Call|TRIPLE}} instead.  When you do, call {{Call|RESIST}}.  You may do this regardless of whether the location hit is physically covered by armour.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Resolve|xp=2|prereq=Warrior|description=When not incapacitated, you may spend 1 ST and a few moments’ appropriate roleplay to call {{Call|CURE}}&#039;&#039;&#039; 2&#039;&#039;&#039; on yourself.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Iron Resolve|xp=2|prereq=Resolve|description=When not incapacitated, you may spend 1 ST and a few moments’ appropriate roleplay to call {{Call|CURE}}&#039;&#039;&#039; 3&#039;&#039;&#039; on yourself.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Survival|xp=3|prereq=Warrior|description=When Dying, you may spend 1 ST and a few moments’ roleplay of obvious, dramatic recovery to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on yourself (and stop Dying).}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Survivor’s Grit|xp=2|prereq=Survival|description=When Dying, you may spend 1 ST and a few moments’ roleplay of obvious, dramatic recovery to call {{Call|CURE}}&#039;&#039;&#039; 3&#039;&#039;&#039; on yourself (and stop Dying).}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Survivor’s Vengeance|xp=1|prereq=Survival|description=After you use Survival (or Survivor’s Grit if you have it), you may call {{Call|TRIPLE}} with your next melee blow.}}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Starting_abilities&amp;diff=1062</id>
		<title>Starting abilities</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Starting_abilities&amp;diff=1062"/>
		<updated>2017-10-14T21:18:47Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Categories|Rules}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;Every player character (PC) in Breaking Worlds starts with the following abilities:&lt;br /&gt;
* &#039;&#039;&#039;3 Hits:&#039;&#039;&#039; You have three global [[Combat rules#Hits|Hits]].  You lose one Hit each time you are struck, unless modified by a [[Calls|call]].&lt;br /&gt;
* &#039;&#039;&#039;90 second bleed count:&#039;&#039;&#039; If you reach zero Hits, you become [[Combat rules#Dying|Dying]], and you should start counting to 90 seconds.  If you get to the end of the count without being healed, you become Marked for Death.&lt;br /&gt;
* &#039;&#039;&#039;Catch breath:&#039;&#039;&#039; If you are in a safe situation, you can spend 30 seconds of appropriate roleplay to recover all your Hits and heal any limbs ruined by {{Call|CLEAVE}}.  Whenever you heal a limb in this way, you take a [[Combat rules#Complications|Wound]].&lt;br /&gt;
* &#039;&#039;&#039;First aid:&#039;&#039;&#039; You can pause a dying character’s bleed count with continuous appropriate roleplay.  If you do this for 60 seconds uninterrupted, you may call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on them.&lt;br /&gt;
* &#039;&#039;&#039;Weapon proficiency:&#039;&#039;&#039; You are [[Items and equipment#Weapons|proficient]] with short and one-handed weapons (up to 42” long), and can use one weapon at a time.&lt;br /&gt;
* &#039;&#039;&#039;Armour use:&#039;&#039;&#039; You can wear any [[Items and equipment#Armour|armour]] to gain an additional Hit.  If you have a Mana pool it is reduced by 3 while you are wearing armour.&lt;br /&gt;
* &#039;&#039;&#039;Magic item use:&#039;&#039;&#039; You can use up to two [[Items and equipment#Magic items|magic items]] at any time.&lt;br /&gt;
* &#039;&#039;&#039;Searching:&#039;&#039;&#039; You can spend 30 seconds of appropriate roleplay to search another willing or unresisting character.  You must be close enough to touch the person you are searching, but should &#039;&#039;not&#039;&#039; actually touch them without the physrep’s explicit consent.&lt;br /&gt;
* &#039;&#039;&#039;Spirit pact:&#039;&#039;&#039; &#039;&#039;Living [[humans]] and [[fay]] only.&#039;&#039;  You can have one [[Spirits|spirit]] of the [[Spirits#Degrees of power|least degree]] bound to yourself at any time. A (non-exhaustive) list of the effects that can be gained from least spirits can be found [[Least spirit list|here]].&lt;br /&gt;
* &#039;&#039;&#039;Undead resilience:&#039;&#039;&#039; &#039;&#039;[[Revenants]] only.&#039;&#039;  Once per fight, when Dying, you may spend a few moments’ roleplay of obvious, dramatic recovery to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on yourself (and stop Dying). &lt;br /&gt;
* &#039;&#039;&#039;Sacrifice:&#039;&#039;&#039; You can make a sacrifice to a spirit that is physically present in summoned, manifested, or bound form.  You &#039;&#039;cannot&#039;&#039; sacrifice to yourself even if you are able to benefit from sacrifices.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=1050</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=1050"/>
		<updated>2017-10-08T22:02:07Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Characters - Trio.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But one year ago, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Revenants|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
Breaking Worlds has now been running for a year.  For a summary of what’s happened, see [[The story so far|the story so far]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
Breaking Worlds will be starting up again for the 2017-2018 academic year shortly.&lt;br /&gt;
&lt;br /&gt;
The first interactive will be at 7pm on 13/10/2017, at the Unitarian Church Hall.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on Grantchester Meadows, end TBC, on Saturday 6th May at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--There is a weapons practice this week at 13:00 on Saturday 18th February on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows].--&amp;gt;&lt;br /&gt;
This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows] on Saturday 14th October at 13:00.&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_Tearoom_End Grantchester Meadows] &#039;&#039;&#039;&#039;&#039;at the far end&#039;&#039;&#039;&#039;&#039; on Saturday 6th May at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--There is no linear this week.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The XP cap for the next event is 40.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
* [[The story so far]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Rules_changes&amp;diff=1047</id>
		<title>Rules changes</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Rules_changes&amp;diff=1047"/>
		<updated>2017-10-03T10:19:58Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Spellcasting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following changes have been made to the rules between the first and second years.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
=== [[Calls]] ===&lt;br /&gt;
&lt;br /&gt;
* There is a new call, {{Call|COMPEL}}.  It is always called as &#039;&#039;&#039;MINOR/MAJOR/EPIC COMPEL&#039;&#039;&#039; and followed by a short command.  When you are targetted by a &#039;&#039;&#039;COMPEL&#039;&#039;&#039; call, you must either lose all your hits or follow the command for five minutes.  You are under an {{Call|EFFECT}} of appropriate strength for the duration of the command.  A COMPEL call cannot be dodged.&lt;br /&gt;
** Previously this required the rather wordy call of “MINOR/MAJOR/EPIC EFFECT: Either lose all of your Hits, or...”&lt;br /&gt;
** Players have access to this call through the [[Metal spells#Second Circle Metal Spells|Compulsion of Metal]] spell.&lt;br /&gt;
** If you have an ability introduced in Year 1 that allows you to {{Call|RESIST}} EFFECTs that would affect your behaviour, subject to ref confirmation it will also allow you to resist COMPELs of the same strength.&lt;br /&gt;
&lt;br /&gt;
=== [[Spellcasting]]  ===&lt;br /&gt;
&lt;br /&gt;
* An [[Spellcasting#Improvised rituals|improvised]] Minor or Major ritual always requires one more power source than a standard ritual of the same level, and always requires material sacrifice.&lt;br /&gt;
** Previously there was no difference in cost between standard and improvised rituals.  This led to improvised rituals being strictly better than standard rituals, which were not very well used.&lt;br /&gt;
** Improvised rituals may be mastered by spending XP to remove this requirement. Speak to a Guide if you wish to do this.&lt;br /&gt;
&lt;br /&gt;
=== [[Downtime]] ===&lt;br /&gt;
&lt;br /&gt;
* If you have only played NPCs in a given week, you may still &#039;&#039;at ref discretion&#039;&#039; submit a downtime.&lt;br /&gt;
** Previously it was implied that you could only submit a downtime if you played a PC during that week.&lt;br /&gt;
&lt;br /&gt;
=== [[Items and equipment]] ===&lt;br /&gt;
&lt;br /&gt;
* Spirit anchors now explicitly count towards your limit of two magic items whether or not they contain bound spirits.&lt;br /&gt;
** Previously it was not clear whether an empty enchor counted as a magic item.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Newly created characters start with 30 XP.&lt;br /&gt;
** Previously characters started with 20 XP.  This is now underpowered compared to older characters.&lt;br /&gt;
&lt;br /&gt;
=== [[Starting abilities]] ===&lt;br /&gt;
&lt;br /&gt;
* A character can search another willing or unresisting character with 30 seconds of appropriate roleplay.  They must be close enough to touch the person they are searching, but should &#039;&#039;not&#039;&#039; actually touch them without the physrep’s explicit consent.&lt;br /&gt;
** Previously the rules did not explicitly cover searching.&lt;br /&gt;
&lt;br /&gt;
=== [[Warrior skills]] ===&lt;br /&gt;
&lt;br /&gt;
* [[Warrior skills#Two-Handed Weapon Mastery|Two-Handed Weapon Mastery]] now allows you to spend 1 ST to call {{Call|CLEAVE}} by two-handed weapon.&lt;br /&gt;
** Previously this skill cost 2 ST to use.  This discouraged use of the skill.&lt;br /&gt;
&lt;br /&gt;
* Dodge and Lightning Dodge now require you to touch the ground with both hands to {{Call|RESIST}} a call, as well as spending 1 ST.&lt;br /&gt;
** Previously these skill only required you to touch the ground with &#039;&#039;one&#039;&#039; hand.  This made them slightly too effective as counters to powerful calls.&lt;br /&gt;
&lt;br /&gt;
=== [[Channeller skills]] ===&lt;br /&gt;
&lt;br /&gt;
* [[Channeller skills#Extra Mana|Extra Mana]] and [[Channeller skills#Abundant Mana|Abundant Mana]] now cost 1 XP and 2 XP respectively.  There is also a new skill, [[Channeller skills#Bountiful Mana|Bountiful Mana]], which costs 3 XP and grants you a further +1 Mana (total 8).&lt;br /&gt;
** Previously Extra Mana and Abundant Mana cost 2 XP and 3 XP respectively.  This put channellers at a disadvantage compared to warriors, who could gain proportionally much more Stamina for the stame cost.&lt;br /&gt;
&lt;br /&gt;
* The second circle spell [[Metal spells#Second Circle Metal spells|Chains of Metal]] now &#039;&#039;specifically&#039;&#039; requires the first circle spell [[Metal spells#First Circle Metal spells|Bolt of Metal]] as a prerequisite.&lt;br /&gt;
** Previously the spell Push of Metal could instead be used as an alternative prerequisite.  This discouraged anyone from learning Bolt of Metal.&lt;br /&gt;
** If your character has Chains of Metal but not Bolt of Metal as of the end of Year 1, you can spend 1 XP ‘in advance’ to buy the latter.&lt;br /&gt;
&lt;br /&gt;
* The second circle spell [[Metal spells#Second Circle Metal spells|Compulsion of Metal]] now costs 2 Mana and uses the &#039;&#039;&#039;MAJOR &#039;&#039;&#039;{{Call|COMPEL}} call.&lt;br /&gt;
** Previously this spell cost 3 Mana to use and was slowed by the long call.  This discouraged its use.&lt;br /&gt;
&lt;br /&gt;
* 16 SD is the minimum sacrifice of silver required to count toward a Channelling ritual.&lt;br /&gt;
** Previously the minimum sacrifice was not explicitly defined.&lt;br /&gt;
&lt;br /&gt;
=== [[Evoker skills]] ===&lt;br /&gt;
&lt;br /&gt;
* [[Evoker skills#Mastery of Evocation|Mastery of Evocation]] now does not allow improvised rituals affecting ancestor spirits unless the character also has [[Evoker skills#Rite of Séance|Rite of Séance]].&lt;br /&gt;
** Previously this skill allowed interaction with the ancestors even if the character would not otherwise be able to do so.  This discouraged anyone from learning Rite of Séance.&lt;br /&gt;
&lt;br /&gt;
* [[Evoker skills#Necromantic Binding|Necromantic Binding]] can explicitly be used to bind elementals to dead bodies, thereby creating &#039;&#039;golems&#039;&#039;.  If a PC has a consenting spirit bound to themself or to an item on their person, they may use Necromantic Binding to bind that spirit to a dead body, which will act as a golem under their control until the end of the present encounter or for five minutes.  Golems raised in downtime may last significantly longer.&lt;br /&gt;
** Previously the capabilities of this skill were not explicitly defined, and it was underused.&lt;br /&gt;
&lt;br /&gt;
* 16 SD is the minimum sacrifice of silver required to count toward an Evocation ritual.  32 SD is the minimum sacrifice of silver required to make a Common spirit or ancestor tractable.&lt;br /&gt;
** Previously the minimum sacrifice was not explicitly defined.&lt;br /&gt;
&lt;br /&gt;
=== [[General skills]] ===&lt;br /&gt;
&lt;br /&gt;
* [[General skills#Excellent Connections|Excellent Connections]] now grants characters an additional rumour, typically from an obscure, distant, or powerful source, on any submitted downtime where they do &#039;&#039;not&#039;&#039; use it to call in a favour.&lt;br /&gt;
** Previously this skill could only be used for downtime favours.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=1017</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=1017"/>
		<updated>2017-09-21T10:14:15Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Characters - Trio.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Revenants|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
Breaking Worlds has now been running for a year, for a summary of what&#039;s happened, see [[The story so far|the story so far]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
Breaking Worlds will be starting up again for the 2017-2018 academic year shortly.&lt;br /&gt;
* The society Squash, an out of character social to meet new members and other LARP-curious people, will be at 7pm on 6/10/2017, at the Unitarian Church Hall.&lt;br /&gt;
* The first interactive will be at 7pm on 13/10/2017, also at the UCH.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on Grantchester Meadows, end TBC, on Saturday 6th May at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--There is a weapons practice this week at 13:00 on Saturday 18th February on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows].--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows] on Saturday 6th May at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_Tearoom_End Grantchester Meadows] &#039;&#039;&#039;&#039;&#039;at the far end&#039;&#039;&#039;&#039;&#039; on Saturday 6th May at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--There is no linear this week.--&amp;gt;&lt;br /&gt;
The XP cap for the next event is 40.&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=1013</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=1013"/>
		<updated>2017-09-18T08:33:12Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Characters - Trio.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Revenants|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
Breaking Worlds will be starting up again for the 2017-2018 academic year shortly.&lt;br /&gt;
* The society Squash, an out of character social to meet new members and other LARP-curious people, will be at 7pm on 6/10/2017, at the Unitarian Church Hall.&lt;br /&gt;
* The first interactive will be at 7pm on 13/10/2017, also at the UCH.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on Grantchester Meadows, end TBC, on Saturday 6th May at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--There is a weapons practice this week at 13:00 on Saturday 18th February on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows].--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows] on Saturday 6th May at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_Tearoom_End Grantchester Meadows] &#039;&#039;&#039;&#039;&#039;at the far end&#039;&#039;&#039;&#039;&#039; on Saturday 6th May at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--There is no linear this week.--&amp;gt;&lt;br /&gt;
The XP cap for the next event is 40.&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=1012</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=1012"/>
		<updated>2017-09-12T16:00:12Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Characters - Trio.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Revenants|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
Breaking Worlds will be starting up again for the 2017-2018 academic year shortly.&lt;br /&gt;
* The society Squash, an out of character social to meet new members and other LARP-curious people, will be on 6/10/2017, at the Unitarian Church Hall.&lt;br /&gt;
* The first interactive will be on 13/10/2017, also at the UCH.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on Grantchester Meadows, end TBC, on Saturday 6th May at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--There is a weapons practice this week at 13:00 on Saturday 18th February on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows].--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows] on Saturday 6th May at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_Tearoom_End Grantchester Meadows] &#039;&#039;&#039;&#039;&#039;at the far end&#039;&#039;&#039;&#039;&#039; on Saturday 6th May at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--There is no linear this week.--&amp;gt;&lt;br /&gt;
The XP cap for the next event is 40.&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=1011</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=1011"/>
		<updated>2017-09-12T15:59:55Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Characters - Trio.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Revenants|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
Breaking Worlds will be starting up again for the 2017-2018 academic year shortly.&lt;br /&gt;
* The society Squash, an out of character social to meet new members and other LARP-curious people, will be on 6/10/2017, at the Unitarian Church Hall.&lt;br /&gt;
* The first [[Glossary#Interactive|Interactive]] will be on 13/10/2017, also at the UCH.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on Grantchester Meadows, end TBC, on Saturday 6th May at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--There is a weapons practice this week at 13:00 on Saturday 18th February on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows].--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows] on Saturday 6th May at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_Tearoom_End Grantchester Meadows] &#039;&#039;&#039;&#039;&#039;at the far end&#039;&#039;&#039;&#039;&#039; on Saturday 6th May at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--There is no linear this week.--&amp;gt;&lt;br /&gt;
The XP cap for the next event is 40.&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=946</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=946"/>
		<updated>2017-05-09T09:08:02Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Revenants|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
The last interactive of this academic year is on Friday 12th May at 19:00 at the [http://www.camlarp.co.uk/Locations_We_Use#Unitarian_Church_Hall Unitarian Church Hall].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on Grantchester Meadows, end TBC, on Saturday 6th May at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--There is a weapons practice this week at 13:00 on Saturday 18th February on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows].--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows] on Saturday 6th May at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_Tearoom_End Grantchester Meadows] &#039;&#039;&#039;&#039;&#039;at the far end&#039;&#039;&#039;&#039;&#039; on Saturday 6th May at 13:00.--&amp;gt;&lt;br /&gt;
There is no linear this week.&lt;br /&gt;
&lt;br /&gt;
The XP cap for the next event is 39.&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=941</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=941"/>
		<updated>2017-05-02T09:49:26Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Revenants|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
==Announcements==&lt;br /&gt;
This week we have the society AGM before the interactive on Friday 5th May at 19:00 at the [http://www.camlarp.co.uk/Locations_We_Use#Unitarian_Church_Hall Unitarian Church Hall]. There will still be an interactive afterwards.&lt;br /&gt;
&lt;br /&gt;
This week&#039;s linear will be on Grantchester Meadows, end TBC, on Saturday 6th May at 13:00.&lt;br /&gt;
&amp;lt;!--There is a weapons practice this week at 13:00 on Saturday 18th February on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows].--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows] on Saturday 25th February at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_Tearoom_End Grantchester Meadows] &#039;&#039;&#039;&#039;&#039;at the far end&#039;&#039;&#039;&#039;&#039; on Saturday 28th January at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--There is no linear this week.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The XP cap for the next event is 38.&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=939</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=939"/>
		<updated>2017-03-19T09:12:10Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Revenants|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
We&#039;re now on break until the start of the next Cambridge University term. The next interactive will be on Friday 28th April at 19:00 at the [http://www.camlarp.co.uk/Locations_We_Use#Unitarian_Church_Hall Unitarian Church Hall].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on Grantchester Meadows, end TBC, on Saturday 11th March at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--There is a weapons practice this week at 13:00 on Saturday 18th February on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows].--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows] on Saturday 25th February at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_Tearoom_End Grantchester Meadows] &#039;&#039;&#039;&#039;&#039;at the far end&#039;&#039;&#039;&#039;&#039; on Saturday 28th January at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--There is no linear this week.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The XP cap for the next event is 37.&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=938</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=938"/>
		<updated>2017-03-18T09:25:34Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Revenants|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
We&#039;re now on break until the start of the next Cambridge University term.&lt;br /&gt;
&amp;lt;!--This week&#039;s interactive is on Friday 17th March at 19:00 at the [http://www.camlarp.co.uk/Locations_We_Use#Unitarian_Church_Hall Unitarian Church Hall].--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on Grantchester Meadows, end TBC, on Saturday 11th March at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--There is a weapons practice this week at 13:00 on Saturday 18th February on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows].--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows] on Saturday 25th February at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_Tearoom_End Grantchester Meadows] &#039;&#039;&#039;&#039;&#039;at the far end&#039;&#039;&#039;&#039;&#039; on Saturday 28th January at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--There is no linear this week.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--The XP cap for the next event is 36.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Spellcasting&amp;diff=937</id>
		<title>Spellcasting</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Spellcasting&amp;diff=937"/>
		<updated>2017-03-16T15:50:59Z</updated>

		<summary type="html">&lt;p&gt;Bink: I believe this is the ruling Nye gave me, clearing up whether weapon venoms and Rite of Empowerment work with implements.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Categories|Rules}}&lt;br /&gt;
The [[magic]] of [[Breaking Worlds]] takes many forms.  The two main types of magical ability within the game are &#039;&#039;spells&#039;&#039; and &#039;&#039;rituals&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
A Spell is a supernatural effect that is cast quickly by a single person.  These almost always have a [[Calls|call]] to indicate the effect.&lt;br /&gt;
&lt;br /&gt;
Spells can be targetted in five ways:&lt;br /&gt;
* A &#039;&#039;&#039;self&#039;&#039;&#039; range spell only affects the caster.&lt;br /&gt;
* A &#039;&#039;&#039;close&#039;&#039;&#039; range spell requires the caster to be close enough to touch the target (though they do not need to actually touch).  Unless it is also explicitly a self range spell, the caster may not use it on themself.&lt;br /&gt;
* A &#039;&#039;&#039;ranged&#039;&#039;&#039; spell can be used on a target up to five metres away, and requires the caster to clearly indicate the target (such as by calling their name or description).&lt;br /&gt;
* A &#039;&#039;&#039;mass&#039;&#039;&#039; spell uses the {{Call|MASS}} call, which affects anyone within a five-metre radius of the caster.  The caster may delineate an area of effect with their arms.&lt;br /&gt;
* A &#039;&#039;&#039;wide&#039;&#039;&#039; spell uses the {{Call|WIDE}} call, which affects anyone within a ten-metre radius of the caster.  At an interactive, it affects everyone present.&lt;br /&gt;
&lt;br /&gt;
The caster must use a vocal (speak a few words appropriate for spellcasting).  They must also have one hand free (that is, not ruined by {{Call|CLEAVE}} and not holding a weapon or other item) to cast a spell.&lt;br /&gt;
&lt;br /&gt;
An exception is that you may cast while holding a clearly magical implement such as a wand, rod, or staff.  This may be [[Safety#Weapon safety|weapon-safe]] - if so, it is considered a weapon and you may strike with it in melee for implied {{Call|SINGLE}} (if you are [[Items and equipment#Weapons|proficient]] with a weapon of that size) or {{Call|ZERO}}, but you may not use it to deliver stamina-enhanced blows.&lt;br /&gt;
&lt;br /&gt;
After casting a spell, a character cannot start casting another spell for five seconds.&lt;br /&gt;
&lt;br /&gt;
== Rituals ==&lt;br /&gt;
&lt;br /&gt;
A Ritual is a supernatural effect that may have multiple participants and takes more time than a spell.  Rituals are categorised as Minor, Major, or Epic, in the same way as {{Call|EFFECT}}s.&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;minor ritual&#039;&#039;&#039; is slower and more complex than a spell, but still fairly routine.  Anyone with the required skill is able to perform a minor ritual with two minutes of appropriate roleplay.  However, they can sometimes increase the effect of the ritual by making additional efforts (see below).  A character may be the target of any given minor ritual up to &#039;&#039;twice per day&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;major ritual&#039;&#039;&#039; is a significant and impressive work of magic.  Performing a major ritual takes at least two minutes and requires additional costs (typically at least two or three from the list below, and ideally more).  A character may be the target of any given major ritual up to &#039;&#039;once per day&#039;&#039;.&lt;br /&gt;
* An &#039;&#039;&#039;epic ritual&#039;&#039;&#039; is an exceptional feat of magic.  Performing such a ritual takes several minutes and requires substantial additional costs (examples from the list below) as well as a suitable &#039;&#039;plot opportunity&#039;&#039; - the [[Guides]] can advise on this.&lt;br /&gt;
&lt;br /&gt;
Ways of increasing the power of a ritual include, but are not limited to:&lt;br /&gt;
* Performing the ritual with several participants&lt;br /&gt;
* Performing the ritual with the assistance of one or more [[spirits]]&lt;br /&gt;
* Performing the ritual in a place of power&lt;br /&gt;
* [[Evocation#Sacrifice|Sacrificing]] a substantial amount of [[Items and equipment#Money|silver]]&lt;br /&gt;
* Sacrificing gold&lt;br /&gt;
* Sacrificing something with inherent magical or spiritual power (including people!)&lt;br /&gt;
&lt;br /&gt;
For each ritual performance, its goal is determined by the &#039;&#039;leader&#039;&#039;, who must have the appropriate [[Skills|skill]].  The leader can conceal or obfuscate the goal from observers or even to the other participants.  However, all participants will become aware of the effect of a ritual when it is completed, and any non-participant with the ability to examine a magical effect can use this ability on a ritual in progress.&amp;lt;br&amp;gt;&lt;br /&gt;
Each ritual performance should be obvious to observers, even if its goal is concealed.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=936</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=936"/>
		<updated>2017-03-13T20:32:55Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Revenants|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
This week&#039;s interactive is on Friday 17th March at 19:00 at the [http://www.camlarp.co.uk/Locations_We_Use#Unitarian_Church_Hall Unitarian Church Hall].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on Grantchester Meadows, end TBC, on Saturday 11th March at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--There is a weapons practice this week at 13:00 on Saturday 18th February on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows].--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows] on Saturday 25th February at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_Tearoom_End Grantchester Meadows] &#039;&#039;&#039;&#039;&#039;at the far end&#039;&#039;&#039;&#039;&#039; on Saturday 28th January at 13:00.--&amp;gt;&lt;br /&gt;
There is no linear this week.&lt;br /&gt;
&lt;br /&gt;
The XP cap for the next event is 36.&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=933</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=933"/>
		<updated>2017-02-26T19:34:21Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Revenants|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
This week&#039;s interactive is on Friday 3rd March at 19:00 at the [http://www.camlarp.co.uk/Locations_We_Use#Unitarian_Church_Hall Unitarian Church Hall].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--There is a weapons practice this week at 13:00 on Saturday 18th February on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows].--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows] on Saturday 25th February at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_Tearoom_End Grantchester Meadows] &#039;&#039;&#039;&#039;&#039;at the far end&#039;&#039;&#039;&#039;&#039; on Saturday 28th January at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--There is no linear this week.--&amp;gt;&lt;br /&gt;
There is a player event Saturday 4th March set in the Breaking Worlds setting at the [https://www.google.co.uk/maps/place/Cherry+Hinton+Chalk+Pits Cherry Hinton Chalk Pits]&lt;br /&gt;
&lt;br /&gt;
The XP cap for the next event is 34.&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=932</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=932"/>
		<updated>2017-02-26T19:29:52Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Revenants|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
This week&#039;s interactive is on Friday 3rd March at 19:00 at the [http://www.camlarp.co.uk/Locations_We_Use#Unitarian_Church_Hall Unitarian Church Hall].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--There is a weapons practice this week at 13:00 on Saturday 18th February on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows].--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows] on Saturday 25th February at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_Tearoom_End Grantchester Meadows] &#039;&#039;&#039;&#039;&#039;at the far end&#039;&#039;&#039;&#039;&#039; on Saturday 28th January at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--There is no linear this week.--&amp;gt;&lt;br /&gt;
There is a player event this week set in the Breaking Worlds setting at the [https://www.google.co.uk/maps/place/Cherry+Hinton+Chalk+Pits/@52.1822776,0.168189,439m/data=!3m2!1e3!4b1!4m5!3m4!1s0x47d87aa3b2b26acb:0xc2b2ef2d8d001ab6!8m2!3d52.1822748!4d0.1700426 Cherry Hinton Chalk Pits ]&lt;br /&gt;
&lt;br /&gt;
The XP cap for the next event is 34.&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=930</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=930"/>
		<updated>2017-02-20T12:40:40Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Revenants|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
This week&#039;s interactive is on Friday 24th February at 19:00 at the [http://www.camlarp.co.uk/Locations_We_Use#Unitarian_Church_Hall Unitarian Church Hall].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--There is a weapons practice this week at 13:00 on Saturday 18th February on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows].--&amp;gt;&lt;br /&gt;
This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows] on Saturday 25th February at 13:00.&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_Tearoom_End Grantchester Meadows] &#039;&#039;&#039;&#039;&#039;at the far end&#039;&#039;&#039;&#039;&#039; on Saturday 28th January at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--There is no linear this week.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The XP cap for the next event is 33.&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=927</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=927"/>
		<updated>2017-02-16T11:35:56Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Revenants|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
This week&#039;s interactive is on Friday 17th February at 19:00 at the [http://www.camlarp.co.uk/Locations_We_Use#Unitarian_Church_Hall Unitarian Church Hall].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows] on Saturday 11th February at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_Tearoom_End Grantchester Meadows] &#039;&#039;&#039;&#039;&#039;at the far end&#039;&#039;&#039;&#039;&#039; on Saturday 28th January at 13:00.--&amp;gt;&lt;br /&gt;
There is no linear this week.&lt;br /&gt;
&lt;br /&gt;
The XP cap for the next event is 32.&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=926</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=926"/>
		<updated>2017-02-16T11:35:27Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Revenants|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
This week&#039;s interactive is on Friday 17th February at 19:00 at the [http://www.camlarp.co.uk/Locations_We_Use#Unitarian_Church_Hall Unitarian Church Hall].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk--&amp;gt;/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows] on Saturday 11th February at 13:00.&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_Tearoom_End Grantchester Meadows] &#039;&#039;&#039;&#039;&#039;at the far end&#039;&#039;&#039;&#039;&#039; on Saturday 28th January at 13:00.--&amp;gt;&lt;br /&gt;
There is no linear this week.&lt;br /&gt;
&lt;br /&gt;
The XP cap for the next event is 32.&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Least_spirit_list&amp;diff=925</id>
		<title>Least spirit list</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Least_spirit_list&amp;diff=925"/>
		<updated>2017-02-10T00:39:51Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following effects are known to be possible by binding least spirits.&lt;br /&gt;
* All of these spirits when bound to [[Items_and_equipment#Magic_items|anchors]] leave the item when their power is invoked, rendering it non-magical.&lt;br /&gt;
* These spirits will not consent to be bound to weapons or shields.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Element&lt;br /&gt;
!Bound to&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=6 | [[Wood]]&lt;br /&gt;
|rowspan=3 | Person&lt;br /&gt;
|Close range {{Call|CURE}} 1 on a dying character.&lt;br /&gt;
|-&lt;br /&gt;
|Your influence downtime actions are stronger.&lt;br /&gt;
|-&lt;br /&gt;
|Your explore downtime actions are stronger.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 | Anchor&lt;br /&gt;
|Close or Self {{Call|CURE}} ALL.&lt;br /&gt;
|-&lt;br /&gt;
|Close or Self {{Call|RESTORE}} ALL.&lt;br /&gt;
|-&lt;br /&gt;
|Heal a Wound.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=6 | [[Fire]]&lt;br /&gt;
|rowspan=4 | Person&lt;br /&gt;
|Ranged {{Call|DOUBLE}} once per encounter.&lt;br /&gt;
|-&lt;br /&gt;
|You may resist minor mental {{Call|EFFECT}}s by becoming angry.&lt;br /&gt;
|-&lt;br /&gt;
|You may craft items at 7/8 the normal Ducatto cost.&lt;br /&gt;
|-&lt;br /&gt;
|Your raid downtime actions are stronger&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 | Anchor&lt;br /&gt;
|{{Call|MASS}} {{Call|DOUBLE}}&lt;br /&gt;
|-&lt;br /&gt;
|You may perform a single divination on a created item.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4 | [[Earth]]&lt;br /&gt;
|rowspan=2 | Person&lt;br /&gt;
|Grant +1 hit point.&lt;br /&gt;
|-&lt;br /&gt;
|Your forage downtime actions are stronger.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 | Anchor&lt;br /&gt;
|Close or Self {{Call|CURE}} ALL&lt;br /&gt;
|-&lt;br /&gt;
|Restore stamina to maximum.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7 | [[Metal]]&lt;br /&gt;
|rowspan=4 | Person&lt;br /&gt;
|Ranged REPEL once per encounter.&lt;br /&gt;
|-&lt;br /&gt;
|Ranged {{Call|SINGLE}} {{Call|STRIKEDOWN}} once per encounter.&lt;br /&gt;
|-&lt;br /&gt;
|Your influence downtime actions are stronger.&lt;br /&gt;
|-&lt;br /&gt;
|Your raid downtime actions are stronger.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 | Anchor&lt;br /&gt;
|{{Call|MASS}} {{Call|REPEL}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Call|MASS}} {{Call|SINGLE}} {{Call|STRIKEDOWN}}.&lt;br /&gt;
|-&lt;br /&gt;
|Self {{Call|CURE}} 3 while dying.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5 | [[Water]]&lt;br /&gt;
|rowspan=3 | Person&lt;br /&gt;
|Grant +1 mana if you have a mana pool.&lt;br /&gt;
|-&lt;br /&gt;
|You may resist minor mental {{Call|EFFECT}}s by becoming evasive.&lt;br /&gt;
|-&lt;br /&gt;
|Your investigation downtime actions are stronger.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 | Anchor&lt;br /&gt;
|{{Call|MASS}} {{Call|STRIKEDOWN}}&lt;br /&gt;
|-&lt;br /&gt;
|You may perform a single divination on anything magical &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=924</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=924"/>
		<updated>2017-02-09T12:43:31Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Revenants|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
This week&#039;s interactive is on Friday 10th February at 19:00 at the [http://www.camlarp.co.uk/Locations_We_Use#Unitarian_Church_Hall Unitarian Church Hall].&lt;br /&gt;
&lt;br /&gt;
This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows] on Saturday 11th February at 13:00.&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_Tearoom_End Grantchester Meadows] &#039;&#039;&#039;&#039;&#039;at the far end&#039;&#039;&#039;&#039;&#039; on Saturday 28th January at 13:00.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The XP cap for the next event is 31.&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Least_spirit_list&amp;diff=921</id>
		<title>Least spirit list</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Least_spirit_list&amp;diff=921"/>
		<updated>2017-02-02T23:22:18Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following effects are known to be possible by binding least spirits.&lt;br /&gt;
* All of these spirits when bound to [[Items_and_equipment#Magic_items|anchors]] leave the item when their power is invoked, rendering it non-magical.&lt;br /&gt;
* These spirits will not consent to be bound to weapons or shields.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Element&lt;br /&gt;
!Bound to&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=6 | [[Wood]]&lt;br /&gt;
|rowspan=3 | Person&lt;br /&gt;
|Close range {{Call|CURE}} 1 on a dying character.&lt;br /&gt;
|-&lt;br /&gt;
|Your influence downtime actions are stronger.&lt;br /&gt;
|-&lt;br /&gt;
|Your explore downtime actions are stronger.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 | Anchor&lt;br /&gt;
|Close range {{Call|CURE}} ALL.&lt;br /&gt;
|-&lt;br /&gt;
|Close range {{Call|RESTORE}} ALL.&lt;br /&gt;
|-&lt;br /&gt;
|Heal a Wound.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=6 | [[Fire]]&lt;br /&gt;
|rowspan=4 | Person&lt;br /&gt;
|Ranged {{Call|DOUBLE}} once per encounter.&lt;br /&gt;
|-&lt;br /&gt;
|You may resist minor mental {{Call|EFFECT}}s by becoming angry.&lt;br /&gt;
|-&lt;br /&gt;
|You may craft items at 7/8 the normal Ducatto cost.&lt;br /&gt;
|-&lt;br /&gt;
|Your raid downtime actions are stronger&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 | Anchor&lt;br /&gt;
|{{Call|MASS}} {{Call|DOUBLE}}&lt;br /&gt;
|-&lt;br /&gt;
|You may perform a single divination on a created item.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4 | [[Earth]]&lt;br /&gt;
|rowspan=2 | Person&lt;br /&gt;
|Grant +1 hit point.&lt;br /&gt;
|-&lt;br /&gt;
|Your forage downtime actions are stronger.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 | Anchor&lt;br /&gt;
|Close range {{Call|CURE}} ALL&lt;br /&gt;
|-&lt;br /&gt;
|Restore stamina to maximum.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7 | [[Metal]]&lt;br /&gt;
|rowspan=4 | Person&lt;br /&gt;
|Ranged REPEL once per encounter.&lt;br /&gt;
|-&lt;br /&gt;
|Ranged {{Call|SINGLE}} {{Call|STRIKEDOWN}} once per encounter.&lt;br /&gt;
|-&lt;br /&gt;
|Your influence downtime actions are stronger.&lt;br /&gt;
|-&lt;br /&gt;
|Your raid downtime actions are stronger.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 | Anchor&lt;br /&gt;
|{{Call|MASS}} {{Call|REPEL}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Call|MASS}} {{Call|SINGLE}} {{Call|STRIKEDOWN}}.&lt;br /&gt;
|-&lt;br /&gt;
|Self {{Call|CURE}} 3 while dying.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5 | [[Water]]&lt;br /&gt;
|rowspan=3 | Person&lt;br /&gt;
|Grant +1 mana if you have a mana pool.&lt;br /&gt;
|-&lt;br /&gt;
|You may resist minor mental {{Call|EFFECT}}s by becoming evasive.&lt;br /&gt;
|-&lt;br /&gt;
|Your investigation downtime actions are stronger.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 | Anchor&lt;br /&gt;
|{{Call|MASS}} {{Call|STRIKEDOWN}}&lt;br /&gt;
|-&lt;br /&gt;
|You may perform a single divination on anything magical &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Least_spirit_list&amp;diff=920</id>
		<title>Least spirit list</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Least_spirit_list&amp;diff=920"/>
		<updated>2017-02-02T23:21:14Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following effects are known to be possible by binding least spirits.&lt;br /&gt;
* All of these spirits when bound to items leave the item when their power is invoked, rendering it non-magical.&lt;br /&gt;
* These spirits will not consent to be bound to weapons or shields.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Element&lt;br /&gt;
!Bound to&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=6 | [[Wood]]&lt;br /&gt;
|rowspan=3 | Person&lt;br /&gt;
|Close range {{Call|CURE}} 1 on a dying character.&lt;br /&gt;
|-&lt;br /&gt;
|Your influence downtime actions are stronger.&lt;br /&gt;
|-&lt;br /&gt;
|Your explore downtime actions are stronger.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 | Anchor&lt;br /&gt;
|Close range {{Call|CURE}} ALL.&lt;br /&gt;
|-&lt;br /&gt;
|Close range {{Call|RESTORE}} ALL.&lt;br /&gt;
|-&lt;br /&gt;
|Heal a Wound.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=6 | [[Fire]]&lt;br /&gt;
|rowspan=4 | Person&lt;br /&gt;
|Ranged {{Call|DOUBLE}} once per encounter.&lt;br /&gt;
|-&lt;br /&gt;
|You may resist minor mental {{Call|EFFECT}}s by becoming angry.&lt;br /&gt;
|-&lt;br /&gt;
|You may craft items at 7/8 the normal Ducatto cost.&lt;br /&gt;
|-&lt;br /&gt;
|Your raid downtime actions are stronger&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 | Anchor&lt;br /&gt;
|{{Call|MASS}} {{Call|DOUBLE}}&lt;br /&gt;
|-&lt;br /&gt;
|You may perform a single divination on a created item.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4 | [[Earth]]&lt;br /&gt;
|rowspan=2 | Person&lt;br /&gt;
|Grant +1 hit point.&lt;br /&gt;
|-&lt;br /&gt;
|Your forage downtime actions are stronger.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 | Anchor&lt;br /&gt;
|Close range {{Call|CURE}} ALL&lt;br /&gt;
|-&lt;br /&gt;
|Restore stamina to maximum.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7 | [[Metal]]&lt;br /&gt;
|rowspan=4 | Person&lt;br /&gt;
|Ranged REPEL once per encounter.&lt;br /&gt;
|-&lt;br /&gt;
|Ranged {{Call|SINGLE}} {{Call|STRIKEDOWN}} once per encounter.&lt;br /&gt;
|-&lt;br /&gt;
|Your influence downtime actions are stronger.&lt;br /&gt;
|-&lt;br /&gt;
|Your raid downtime actions are stronger.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 | Anchor&lt;br /&gt;
|{{Call|MASS}} {{Call|REPEL}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Call|MASS}} {{Call|SINGLE}} {{Call|STRIKEDOWN}}.&lt;br /&gt;
|-&lt;br /&gt;
|Self {{Call|CURE}} 3 while dying.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5 | [[Water]]&lt;br /&gt;
|rowspan=3 | Person&lt;br /&gt;
|Grant +1 mana if you have a mana pool.&lt;br /&gt;
|-&lt;br /&gt;
|You may resist minor mental {{Call|EFFECT}}s by becoming evasive.&lt;br /&gt;
|-&lt;br /&gt;
|Your investigation downtime actions are stronger.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 | Anchor&lt;br /&gt;
|{{Call|MASS}} {{Call|STRIKEDOWN}}&lt;br /&gt;
|-&lt;br /&gt;
|You may perform a single divination on anything magical &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Skills&amp;diff=919</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Skills&amp;diff=919"/>
		<updated>2017-02-02T23:15:20Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Evoker skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Categories|Rules}}&lt;br /&gt;
This page lists the skills you can buy at [[character creation]] or when advancing your character.  For full details of each skill, read the individual class skill pages linked from the top of each section.&amp;lt;br&amp;gt;&lt;br /&gt;
See also the page describing the [[starting abilities]] that every character starts with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Warrior skills]] ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;fillwidthcontainer&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Warrior&lt;br /&gt;
| 0&amp;amp;nbsp;for&amp;amp;nbsp;Warriors&amp;lt;br&amp;gt;&lt;br /&gt;
4 otherwise&lt;br /&gt;
|&lt;br /&gt;
| Pool of 3 ST&amp;lt;br&amp;gt;&lt;br /&gt;
Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on self&lt;br /&gt;
|-&lt;br /&gt;
! Extra Stamina&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| +1 ST (total 4)&lt;br /&gt;
|-&lt;br /&gt;
! Exceptional Stamina&lt;br /&gt;
| 3&lt;br /&gt;
| Extra Stamina&lt;br /&gt;
| Further +1 ST (total 5)&lt;br /&gt;
|-&lt;br /&gt;
! Melee Weapon Practice&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|DOUBLE}} by melee weapon&lt;br /&gt;
|-&lt;br /&gt;
! Melee Weapon Expertise&lt;br /&gt;
| 2&lt;br /&gt;
| Melee Weapon Practice&lt;br /&gt;
| Spend 1 ST to call {{Call|TRIPLE}} by melee weapon&lt;br /&gt;
|-&lt;br /&gt;
! Two-Handed Weapon Training&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with two-handed weapons&lt;br /&gt;
|-&lt;br /&gt;
! Two-Handed Weapon Mastery&lt;br /&gt;
| 2&lt;br /&gt;
| Two-Handed Weapon Training&amp;lt;br&amp;gt;&#039;&#039;and&#039;&#039;&amp;lt;br&amp;gt;Melee Weapon Expertise&lt;br /&gt;
| Spend 2 ST to call {{Call|CLEAVE}} by two-handed weapon&lt;br /&gt;
|-&lt;br /&gt;
! Two-Handed Weapon Prowess&lt;br /&gt;
| 2&lt;br /&gt;
| Two-Handed Weapon Training&lt;br /&gt;
| Spend 1 ST to call {{Call|STRIKEDOWN}} by two-handed weapon&lt;br /&gt;
|-&lt;br /&gt;
! Polearm Training&lt;br /&gt;
| 3&lt;br /&gt;
| Two-Handed Weapon Training&lt;br /&gt;
| Proficient with polearms and one-handed spears&lt;br /&gt;
|-&lt;br /&gt;
! Ambidexterity&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| May use two weapons at once&lt;br /&gt;
|-&lt;br /&gt;
! Buckler Training&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with bucklers&lt;br /&gt;
|-&lt;br /&gt;
! Shield Training&lt;br /&gt;
| 4&lt;br /&gt;
| Buckler Training&lt;br /&gt;
| Proficient with shields&lt;br /&gt;
|-&lt;br /&gt;
! Thrown Weapon Training&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with short thrown weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Proficient with large thrown weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Call TRIPLE by large thrown weapon&lt;br /&gt;
|-&lt;br /&gt;
! Archery Training&lt;br /&gt;
| 4&lt;br /&gt;
| Warrior&lt;br /&gt;
| Proficient with bows and crossbows &lt;br /&gt;
|-&lt;br /&gt;
! Backstab&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|TRIPLE}} by short weapon from behind&lt;br /&gt;
|-&lt;br /&gt;
! Backstab Mastery&lt;br /&gt;
| 2&lt;br /&gt;
| Backstab&lt;br /&gt;
| Spend 1 ST to call {{Call|CLEAVE}} by short weapon from behind&lt;br /&gt;
|-&lt;br /&gt;
! Trip&lt;br /&gt;
| 3&lt;br /&gt;
| Backstab&lt;br /&gt;
| Spend 1 ST to call {{Call|STRIKEDOWN}} by short weapon&lt;br /&gt;
|-&lt;br /&gt;
! Dodge&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call dodge a melee blow or {{Call|MASS}} or {{Call|WIDE}} damage&lt;br /&gt;
|-&lt;br /&gt;
! Lightning Dodge&lt;br /&gt;
| 3&lt;br /&gt;
| Dodge&lt;br /&gt;
| Spend 1 ST to call dodge any blow, projectile, or call except {{Call|EFFECT}}s&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be used while wearing heavy armour&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice I&lt;br /&gt;
| 1&lt;br /&gt;
| Warrior&lt;br /&gt;
| Further +1 Hit from any armour (total +2)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice II&lt;br /&gt;
| 1&lt;br /&gt;
| Armour Practice I&lt;br /&gt;
| Further +1 Hit from any armour (total +3)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice III&lt;br /&gt;
| 2&lt;br /&gt;
| Armour Practice II&lt;br /&gt;
| Further +1 Hit from any armour (total +4)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice IV&lt;br /&gt;
| 2&lt;br /&gt;
| Armour Practice III&lt;br /&gt;
| Further +1 Hit from heavy armour (total +5)&lt;br /&gt;
|-&lt;br /&gt;
! Armour Practice V&lt;br /&gt;
| 3&lt;br /&gt;
| Armour Practice IV&lt;br /&gt;
| Further +1 Hit from heavy armour (total +6)&lt;br /&gt;
|-&lt;br /&gt;
! Light Armour Specialty&lt;br /&gt;
| 1&lt;br /&gt;
| Armour Practice I&lt;br /&gt;
| Mana penalty from light armour reduced to -1&lt;br /&gt;
|-&lt;br /&gt;
! Heavy Armour Specialty&lt;br /&gt;
| 3&lt;br /&gt;
| Armour Practice I&lt;br /&gt;
| May take {{Call|CLEAVE}} as {{Call|TRIPLE}} while wearing heavy armour&lt;br /&gt;
|-&lt;br /&gt;
! Resolve&lt;br /&gt;
| 2&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 2&#039;&#039;&#039; on self&lt;br /&gt;
|-&lt;br /&gt;
! Iron Resolve&lt;br /&gt;
| 2&lt;br /&gt;
| Resolve&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 3&#039;&#039;&#039; on self&lt;br /&gt;
|-&lt;br /&gt;
! Survival&lt;br /&gt;
| 3&lt;br /&gt;
| Warrior&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on self while dying&lt;br /&gt;
|-&lt;br /&gt;
! Survivor’s Grit&lt;br /&gt;
| 2&lt;br /&gt;
| Survival&lt;br /&gt;
| Spend 1 ST to call {{Call|CURE}}&#039;&#039;&#039; 3&#039;&#039;&#039; on self while dying&lt;br /&gt;
|-&lt;br /&gt;
! Survivor’s Vengeance&lt;br /&gt;
| 1&lt;br /&gt;
| Survival&lt;br /&gt;
| Call {{Call|TRIPLE}} once by melee weapon after using Survival or Survivor’s Grit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Channeller skills]] ==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Channeller&lt;br /&gt;
| 0&amp;amp;nbsp;for&amp;amp;nbsp;Channellers&amp;lt;br&amp;gt;&lt;br /&gt;
4 otherwise&lt;br /&gt;
|&lt;br /&gt;
| Pool of 5 Mana&amp;lt;br&amp;gt;&lt;br /&gt;
Detect Magic, 1 Mana: examine magic {{Call|EFFECT}}, item, or being&lt;br /&gt;
|-&lt;br /&gt;
! Extra Mana&lt;br /&gt;
| 2&lt;br /&gt;
| Channeller&lt;br /&gt;
| +1 Mana (total 6)&lt;br /&gt;
|-&lt;br /&gt;
! Abundant Mana&lt;br /&gt;
| 3&lt;br /&gt;
| Extra Mana&lt;br /&gt;
| Further +1 Mana (total 7)&lt;br /&gt;
|-&lt;br /&gt;
! First Elemental Discipline&lt;br /&gt;
| 1&lt;br /&gt;
| Channeller&lt;br /&gt;
| Access to an elemental list&amp;lt;br&amp;gt;&lt;br /&gt;
Starting spell (varies)&lt;br /&gt;
|-&lt;br /&gt;
! Additional Elemental Discipline&lt;br /&gt;
| 2&lt;br /&gt;
| First Elemental Discipline&lt;br /&gt;
| Access to an additional elemental list&amp;lt;br&amp;gt;&lt;br /&gt;
Starting spell (effect varies)&lt;br /&gt;
|-&lt;br /&gt;
! Chained Casting&lt;br /&gt;
| 3&lt;br /&gt;
| First Elemental Discipline&lt;br /&gt;
| Spend +1 Mana to ignore cooldown when casting from one discipline&lt;br /&gt;
|-&lt;br /&gt;
! First Circle Spell&lt;br /&gt;
| 1&lt;br /&gt;
| First Elemental Discipline&lt;br /&gt;
| First Circle spell (effect varies)&lt;br /&gt;
|-&lt;br /&gt;
! Second Circle Spell&lt;br /&gt;
| 2&lt;br /&gt;
| any two First Circle Spells&lt;br /&gt;
| Second Circle spell (effect varies)&lt;br /&gt;
|-&lt;br /&gt;
! Elemental Ascendancy&lt;br /&gt;
| 2&lt;br /&gt;
| any two Second Circle Spells&lt;br /&gt;
| Improvise Minor Rituals in the chosen element&lt;br /&gt;
|-&lt;br /&gt;
! Elemental Mastery&lt;br /&gt;
| 3&lt;br /&gt;
| Elemental Ascendancy&lt;br /&gt;
| Improvise Major and Epic Rituals in the chosen element&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Spell list]] ===&lt;br /&gt;
* &#039;&#039;&#039;[[Wood spells]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire spells]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Earth spells]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Metal spells]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Water spells]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Evoker skills]] ==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Evoker&lt;br /&gt;
| 0&amp;amp;nbsp;for&amp;amp;nbsp;Evokers&amp;lt;br&amp;gt;&lt;br /&gt;
4 otherwise&lt;br /&gt;
|&lt;br /&gt;
| Least Rite of Evocation, Minor Ritual: summon least elemental&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Binding: bind a spirit to a person or anchor&lt;br /&gt;
|-&lt;br /&gt;
! Second Binding&lt;br /&gt;
| 3&lt;br /&gt;
| Evoker&lt;br /&gt;
| Bind an additional spirit to yourself&lt;br /&gt;
|-&lt;br /&gt;
! Masterful Binding&lt;br /&gt;
| 4&lt;br /&gt;
| Second Binding&lt;br /&gt;
| Bind any number of spirits to yourself&lt;br /&gt;
|-&lt;br /&gt;
! Common Rite of Evocation&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Use common spirits&amp;lt;br&amp;gt;&lt;br /&gt;
Common Rite of Evocation, Major Ritual: summon common elemental&lt;br /&gt;
|-&lt;br /&gt;
! Greater Rite of Evocation&lt;br /&gt;
| 3&lt;br /&gt;
| Common Rite of Evocation&lt;br /&gt;
| Use greater spirits&amp;lt;br&amp;gt;&lt;br /&gt;
Greater Rite of Evocation, Major Ritual: summon greater elemental&lt;br /&gt;
|-&lt;br /&gt;
! Mastery of Evocation&lt;br /&gt;
| 4&lt;br /&gt;
| Greater Rite of Evocation&lt;br /&gt;
| Use any spirits&amp;lt;br&amp;gt;&lt;br /&gt;
Perfected Rite of Evocation, Epic Ritual: summon any elemental&amp;lt;br&amp;gt;&lt;br /&gt;
Improvise Minor, Major, and Epic Rituals of evocation&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Necromancy&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Rite of Necromancy, Minor Ritual: use a body to speak to the spirit&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Séance&lt;br /&gt;
| 3&lt;br /&gt;
| Rite of Necromancy&lt;br /&gt;
| Rite of Séance, Major Ritual: summon an ancestor spirit&lt;br /&gt;
|-&lt;br /&gt;
! Necromantic Binding&lt;br /&gt;
| 3&lt;br /&gt;
| Rite of Necromancy&lt;br /&gt;
| Necromantic Binding: bind a spirit to a dead body&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Dismissal&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Rite of Dismissal, Minor, Major, or Epic Ritual: dismiss a bound spirit&lt;br /&gt;
|-&lt;br /&gt;
! Rite of Sacrifice&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Rite of Sacrifice, Minor, Major, or Epic Ritual: sacrifice to a spirit even if not present&lt;br /&gt;
|-&lt;br /&gt;
! Artifice&lt;br /&gt;
| 2&lt;br /&gt;
| Evoker&lt;br /&gt;
| Make an anchor for a least spirit with 16 SD&lt;br /&gt;
|-&lt;br /&gt;
! Improved Artifice&lt;br /&gt;
| 3&lt;br /&gt;
| Artifice&lt;br /&gt;
| Make an anchor for a common spirit with 64 SD&lt;br /&gt;
|-&lt;br /&gt;
! Greater Artifice&lt;br /&gt;
| 4&lt;br /&gt;
| Improved Artifice&lt;br /&gt;
| Make an anchor for a greater spirit with 256 SD or 2 GD&amp;lt;br&amp;gt;&lt;br /&gt;
Make special anchors with the right materials&lt;br /&gt;
|-&lt;br /&gt;
! Artificer’s Appraisal&lt;br /&gt;
| 1&lt;br /&gt;
| Artifice&lt;br /&gt;
| Appraise magical items&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[General skills]] ==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;table-layout: fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Toughness&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| +1 Hit&lt;br /&gt;
|-&lt;br /&gt;
! Improved Toughness&lt;br /&gt;
| 2&lt;br /&gt;
| Toughness&lt;br /&gt;
| Further +1 Hit (total +2)&lt;br /&gt;
|-&lt;br /&gt;
! Heroic Toughness&lt;br /&gt;
| 3&lt;br /&gt;
| Improved Toughness&lt;br /&gt;
| Further +1 Hit (total +3)&lt;br /&gt;
|-&lt;br /&gt;
! Medicine&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Spend 10 seconds to call {{Call|CURE}}&#039;&#039;&#039; 1&#039;&#039;&#039; on a dying character&amp;lt;br&amp;gt;&lt;br /&gt;
Spend 60 seconds (or 10 seconds with Reagents) to call {{Call|CURE}}&#039;&#039;&#039; ALL&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Surgery&lt;br /&gt;
| 3&lt;br /&gt;
| Medicine&lt;br /&gt;
| Spend 60 seconds (or 10 seconds with Reagents) to call {{Call|RESTORE LIMB}}&amp;lt;br&amp;gt;&lt;br /&gt;
Examine and heal wound cards&lt;br /&gt;
|-&lt;br /&gt;
! Dissection&lt;br /&gt;
| 2&lt;br /&gt;
| Medicine&lt;br /&gt;
| Spend 10 seconds to remove an organ or body part&amp;lt;br&amp;gt;&lt;br /&gt;
Examine a body to learn about its abilities&lt;br /&gt;
|-&lt;br /&gt;
! Graft&lt;br /&gt;
| 3&lt;br /&gt;
| Surgery &#039;&#039;and&#039;&#039; Dissection&lt;br /&gt;
| Graft organs, body parts, or items onto creatures or characters&lt;br /&gt;
|-&lt;br /&gt;
! Alchemy&lt;br /&gt;
| 3&lt;br /&gt;
| Medicine&lt;br /&gt;
| Make a Potion of Power with 2 Reagents&amp;lt;br&amp;gt;&lt;br /&gt;
Make simple alchemical substances with liquid and Reagents&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Alchemy&lt;br /&gt;
| 2&lt;br /&gt;
| Alchemy&lt;br /&gt;
| Analyse biological samples in downtime&amp;lt;br&amp;gt;&lt;br /&gt;
Make experimental alchemical substances with samples and Reagents&lt;br /&gt;
|-&lt;br /&gt;
! Trader’s Appraisal&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Appraise valuable items&lt;br /&gt;
|-&lt;br /&gt;
! Investigation&lt;br /&gt;
| 2&lt;br /&gt;
| Trader’s Appraisal&lt;br /&gt;
| Detect forgeries&lt;br /&gt;
|-&lt;br /&gt;
! Spycraft&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
| Create simple forgeries in downtime&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Spycraft&lt;br /&gt;
| 2&lt;br /&gt;
| Spycraft&lt;br /&gt;
| Create advanced forgeries in downtime with Reagents&lt;br /&gt;
|-&lt;br /&gt;
! Smuggling&lt;br /&gt;
| 2&lt;br /&gt;
| Spycraft&lt;br /&gt;
| Conceal an item up to 24” long&lt;br /&gt;
|-&lt;br /&gt;
! Business Connections&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Submit a rumour each interactive or downtime&amp;lt;br&amp;gt;&lt;br /&gt;
Receive one extra rumour each downtime&lt;br /&gt;
|-&lt;br /&gt;
! Excellent Connections&lt;br /&gt;
| 4&lt;br /&gt;
| Business Connections&lt;br /&gt;
| Call in a favour for assistance each downtime&amp;lt;br&amp;gt;&lt;br /&gt;
Receive one further extra rumour each downtime (total two extra)&lt;br /&gt;
|-&lt;br /&gt;
! Disposable Income&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Receive one extra share of petty cash each interactive (total 2×)&lt;br /&gt;
|-&lt;br /&gt;
! Substantial Income&lt;br /&gt;
| 2&lt;br /&gt;
| Disposable Income&lt;br /&gt;
| Receive one further extra share of petty cash each interactive (total 3×)&lt;br /&gt;
|-&lt;br /&gt;
! Exotic Income&lt;br /&gt;
| 3&lt;br /&gt;
| Substantial Income&lt;br /&gt;
| Receive one random valuable or magical item each interactive&lt;br /&gt;
|-&lt;br /&gt;
! Followers&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Order followers to assist with or undertake downtime actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[General skills#Career skills|Career skills]] ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! XP Cost&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Noble Membership&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Membership of [[the Noble Houses]]&lt;br /&gt;
Represents the rank of Knight or a position as a senior retainer&lt;br /&gt;
|-&lt;br /&gt;
! Army Membership&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Membership of [[the Royal Armies]]&lt;br /&gt;
Represents the rank of company officer (Lieutenant or Ensign) or Sergeant&lt;br /&gt;
|-&lt;br /&gt;
! Coalition Membership&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
| Membership of [[the Reform Coalition]]&lt;br /&gt;
Represents a position of respect within a reform society&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=User:Jon_cooper&amp;diff=918</id>
		<title>User:Jon cooper</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=User:Jon_cooper&amp;diff=918"/>
		<updated>2017-02-02T23:03:23Z</updated>

		<summary type="html">&lt;p&gt;Bink: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Evoker_skills&amp;diff=917</id>
		<title>Evoker skills</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Evoker_skills&amp;diff=917"/>
		<updated>2017-02-02T23:02:07Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Categories|Rules}}&lt;br /&gt;
[[Evocation|Evoker]] [[skills]] are focussed around summoning, binding, and manipulating [[spirits]] to gain power and knowledge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Evoker|xp=4|prereq=none|description=&#039;&#039;This skill costs&#039;&#039; &#039;&#039;&#039;0 XP&#039;&#039;&#039; &#039;&#039;if your class is Evoker.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You know the Spirit Binding spell:&lt;br /&gt;
{{Spell|name=Spirit Binding|range=Self or Close range|cost=0|class=Evocation|description=You bind a willing spirit to a willing person or to an item unattended or held by a willing person.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that without specific skills, most characters can only use spirits of the least degree.}}&lt;br /&gt;
You know the Least Rite of Evocation:&lt;br /&gt;
{{Ritual|name=Least Rite of Evocation|size=Minor|class=Evocation|description=You summon an elemental spirit of the least degree; or you speak to any bound spirit for five minutes.&amp;lt;br&amp;gt;{{Ref}}}}&lt;br /&gt;
(If you attempt to lead more than one summoning ritual in the space of half an hour, you are likely to suffer ill effects.)&amp;lt;br&amp;gt;&lt;br /&gt;
A (not necessarily exhaustive) list of the effects that can be gained from least spirits can be found [[Least spirit list|here]].&amp;lt;br&amp;gt;&lt;br /&gt;
If your class is Evoker, you are considered [[Items and equipment|proficient]] with any magic item that has a bound spirit, and you may start play with a bound spirit of the least degree &#039;&#039;unless&#039;&#039; you are a [[Revenants|revenant]] without the Second Binding skill.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Second Binding|xp=3|prereq=Evoker|description=You may have an additional spirit bound to yourself (to a normal maximum of two, or a maximum of one if you are a revenant).}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Masterful Binding|xp=4|prereq=Second Binding|description=You may have any number of spirits bound to yourself.  You must speak to a ref if you have more than three bound at any time, or two if you are a revenant.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Common Rite of Evocation|xp=2|prereq=Evoker|description=You can have common spirits bound to yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
You know the Common Rite of Evocation:&lt;br /&gt;
{{Ritual|name=Common Rite of Evocation|size=Major|class=Evocation|description=You summon an elemental spirit of common degree.&amp;lt;br&amp;gt;{{Ref}}}}}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Greater Rite of Evocation|xp=3|prereq=Common Rite of Evocation|description=You can have greater spirits bound to yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
You know the Greater Rite of Evocation:&lt;br /&gt;
{{Ritual|name=Greater Rite of Evocation|size=Major|class=Evocation|description=You summon an elemental spirit of greater degree.&amp;lt;br&amp;gt;{{Ref}}}}}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Mastery of Evocation|xp=4|prereq=Greater Rite of Evocation|description=You can have any willing spirit bound to yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
You know the Perfected Rite of Evocation:&lt;br /&gt;
{{Ritual|name=Perfected Rite of Evocation|size=Epic|class=Evocation|description=You summon an elemental spirit of &#039;&#039;any&#039;&#039; degree.  Note that as an Epic Ritual you need a suitable plot opportunity to use this ability.&amp;lt;br&amp;gt;{{Ref}}}}&lt;br /&gt;
You are an expert practitioner of evocation and can improvise Minor, Major, and Epic Rituals.  Examples of what effects can be created with Mastery of Evocation include the following:&lt;br /&gt;
* Minor:&lt;br /&gt;
** Investigating a bound spirit or magic item in depth.&lt;br /&gt;
** Hampering the abilities of a spirit.&lt;br /&gt;
** Influencing a future summoning ritual cast in the same area.&lt;br /&gt;
* Major:&lt;br /&gt;
** Investigating a [[The Breaking|rift]].&lt;br /&gt;
** Creating a barrier against spirits.&lt;br /&gt;
** Manipulating the Veil between [[the Spirit World]] and the mortal world - for example to make summoning easier or harder for a short period.&lt;br /&gt;
** Binding a soul to an unwilling, but unresisting, person or creature.  (This could be considered a criminal act.)&lt;br /&gt;
** Splitting a soul into pieces.  (This would be a criminal act of [[Law#List of offences|sacrilege]].)&lt;br /&gt;
* Epic:&lt;br /&gt;
** Manipulating a rift.&lt;br /&gt;
** Affecting the Spirit World directly.&lt;br /&gt;
{{Ref}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Rite of Necromancy|xp=2|prereq=Evoker|description=You know the Rite of Necromancy:&lt;br /&gt;
{{Ritual|name=Rite of Necromancy|size=Minor|class=Evocation|description=You use a recently dead body to speak for five minutes to the spirit that inhabited it.  This only works reliably for mostly complete human corpses.}}}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Rite of Séance|xp=3|prereq=Rite of Necromancy|description=You know the Rite of Séance:&lt;br /&gt;
{{Ritual|name=Rite of Séance|size=Major|class=Evocation|description=You summon an ancestor spirit.&amp;lt;br&amp;gt;&lt;br /&gt;
This works best when used to contact the recently deceased.  It is particularly unreliable when used to summon the spirit of someone who died more than a few decades ago.  However, it can be used even if physical remains are not present.&amp;lt;br&amp;gt;{{Ref}}}}}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Necromantic Binding|xp=3|prereq=Rite of Necromancy|description=You know the Necromantic Binding spell:&lt;br /&gt;
{{Spell|name=Spirit Binding|range=Close range|cost=0|class=Evocation|description=You bind a willing spirit to a dead body.  This only works reliably for mostly complete human corpses.}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Rite of Dismissal|xp=2|prereq=Evoker|description=You know the Rite of Dismissal:&lt;br /&gt;
{{Ritual|name=Rite of Dismissal|size=Minor, Major, or Epic|class=Evocation|description=You break the bond between a willing or unresisting person or body, or an item unattended or held by a willing or unresisting person, and any bound spirit.  If this ritual is focused on a [[Revenants|revenant]] it will cause them serious harm.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the ritual required is dependent on the degree and attitude of the spirit.&amp;lt;br&amp;gt;{{Ref}}}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Rite of Sacrifice|xp=2|prereq=Evoker|description=You know the Rite of Sacrifice:&lt;br /&gt;
{{Ritual|name=Rite of Sacrifice|size=Minor, Major, or Epic|class=Evocation|description=You sacrifice to a spirit, which need not be present.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the ritual required is dependent on the degree and attitude of the spirit and on the nature of the sacrifice.  If a spirit is present, you [[Starting abilities|do not need]] to perform a ritual to sacrifice to them, but it will almost certainly gain you favour.&amp;lt;br&amp;gt;{{Ref}}}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Artifice|xp=2|prereq=Evoker|description=You can spend a few minutes appropriate roleplay and 16 silver ducatto to create a [[Items and equipment#Magic items|magic item]] suitable for binding a spirit of the least degree, which will last until a spirit leaves it.  You can also do this in downtime as a Minor Action.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Improved Artifice|xp=3|prereq=Artifice|description=You can spend a few minutes appropriate roleplay and 64 silver ducatto to create a magic item suitable for binding a spirit of common degree, which will last until a spirit leaves it.  You can also do this in downtime as a Minor Action.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Greater Artifice|xp=4|prereq=Improved Artifice|description=You can spend several minutes appropriate roleplay and either 256 silver ducatto or 2 gold ducatto to create a magic item suitable for binding a spirit of greater degree, which will last until a spirit leaves it.  You can also do this in downtime as a Major Action.&amp;lt;br&amp;gt;&lt;br /&gt;
Given the right materials you can create items with special properties, such as the ability to store part of a divided soul.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Artificer’s Appraisal|xp=1|prereq=Artifice|description=You can inspect an item with a magic ribbon or tag to get a good idea of its nature, value, and history.&amp;lt;br&amp;gt;{{Ref}}}}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Least_spirit_list&amp;diff=916</id>
		<title>Least spirit list</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Least_spirit_list&amp;diff=916"/>
		<updated>2017-02-02T23:01:56Z</updated>

		<summary type="html">&lt;p&gt;Bink: Created page with &amp;quot;The following effects are known to be possible by binding least spirits. * All of these spirits when bound to items leave the item when their power is invoked, rendering it no...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following effects are known to be possible by binding least spirits.&lt;br /&gt;
* All of these spirits when bound to items leave the item when their power is invoked, rendering it non-magical.&lt;br /&gt;
* These spirits will not consent to be bound to weapons or shields.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Element&lt;br /&gt;
!Bound to&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=6 | Wood&lt;br /&gt;
|rowspan=3 | Person&lt;br /&gt;
|Close range CURE 1 on a dying character.&lt;br /&gt;
|-&lt;br /&gt;
|Your influence downtime actions are stronger.&lt;br /&gt;
|-&lt;br /&gt;
|Your explore downtime actions are stronger.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 | Item&lt;br /&gt;
|Close range CURE ALL.&lt;br /&gt;
|-&lt;br /&gt;
|Close range RESTORE ALL.&lt;br /&gt;
|-&lt;br /&gt;
|Heal a Wound.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=6 | Fire&lt;br /&gt;
|rowspan=4 | Person&lt;br /&gt;
|Ranged DOUBLE once per encounter.&lt;br /&gt;
|-&lt;br /&gt;
|You may resist minor mental EFFECTs by becoming angry.&lt;br /&gt;
|-&lt;br /&gt;
|You may craft items at 7/8 the normal Ducatto cost.&lt;br /&gt;
|-&lt;br /&gt;
|Your raid downtime actions are stronger&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 | Item&lt;br /&gt;
|MASS DOUBLE&lt;br /&gt;
|-&lt;br /&gt;
|You may perform a single divination on a created item.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4 | Earth&lt;br /&gt;
|rowspan=2 | Person&lt;br /&gt;
|Grant +1 hit point.&lt;br /&gt;
|-&lt;br /&gt;
|Your forage downtime actions are stronger.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 | Item&lt;br /&gt;
|Close range CURE ALL&lt;br /&gt;
|-&lt;br /&gt;
|Restore stamina to maximum.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7 | Metal&lt;br /&gt;
|rowspan=4 | Person&lt;br /&gt;
|Ranged REPEL once per encounter.&lt;br /&gt;
|-&lt;br /&gt;
|Ranged SINGLE STRIKEDOWN once per encounter.&lt;br /&gt;
|-&lt;br /&gt;
|Your influence downtime actions are stronger.&lt;br /&gt;
|-&lt;br /&gt;
|Your raid downtime actions are stronger.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 | Item&lt;br /&gt;
|MASS REPEL&lt;br /&gt;
|-&lt;br /&gt;
|MASS SINGLE STRIKEDOWN.&lt;br /&gt;
|-&lt;br /&gt;
|Self CURE 3 while dying.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5 | Water&lt;br /&gt;
|rowspan=3 | Person&lt;br /&gt;
|Grant +1 mana if you have a mana pool.&lt;br /&gt;
|-&lt;br /&gt;
|You may resist minor mental EFFECTs by becoming evasive.&lt;br /&gt;
|-&lt;br /&gt;
|Your investigation downtime actions are stronger.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 | Item&lt;br /&gt;
|MASS STRIKEDOWN&lt;br /&gt;
|-&lt;br /&gt;
|You may perform a single divination on anything magical &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=User:Jon_cooper&amp;diff=915</id>
		<title>User:Jon cooper</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=User:Jon_cooper&amp;diff=915"/>
		<updated>2017-02-02T13:08:13Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Least spirit list ===&lt;br /&gt;
The following effects are known to be possible by binding least spirits.&lt;br /&gt;
* All of these spirits when bound to items leave the item when their power is invoked, rendering it non-magical.&lt;br /&gt;
* These spirits will not consent to be bound to weapons or shields.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Element&lt;br /&gt;
!Bound to&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=6 | Wood&lt;br /&gt;
|rowspan=3 | Person&lt;br /&gt;
|Close range CURE 1 on a dying character.&lt;br /&gt;
|-&lt;br /&gt;
|Your influence downtime actions are stronger.&lt;br /&gt;
|-&lt;br /&gt;
|Your explore downtime actions are stronger.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 | Item&lt;br /&gt;
|Close range CURE ALL.&lt;br /&gt;
|-&lt;br /&gt;
|Close range RESTORE ALL.&lt;br /&gt;
|-&lt;br /&gt;
|Heal a Wound.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=6 | Fire&lt;br /&gt;
|rowspan=4 | Person&lt;br /&gt;
|Ranged DOUBLE once per encounter.&lt;br /&gt;
|-&lt;br /&gt;
|You may resist minor mental EFFECTs by becoming angry.&lt;br /&gt;
|-&lt;br /&gt;
|You may craft items at 7/8 the normal Ducatto cost.&lt;br /&gt;
|-&lt;br /&gt;
|Your raid downtime actions are stronger&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 | Item&lt;br /&gt;
|MASS DOUBLE&lt;br /&gt;
|-&lt;br /&gt;
|You may perform a single divination on a created item.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4 | Earth&lt;br /&gt;
|rowspan=2 | Person&lt;br /&gt;
|Grant +1 hit point.&lt;br /&gt;
|-&lt;br /&gt;
|Your forage downtime actions are stronger.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 | Item&lt;br /&gt;
|Close range CURE ALL&lt;br /&gt;
|-&lt;br /&gt;
|Restore stamina to maximum.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7 | Metal&lt;br /&gt;
|rowspan=4 | Person&lt;br /&gt;
|Ranged REPEL once per encounter.&lt;br /&gt;
|-&lt;br /&gt;
|Ranged SINGLE STRIKEDOWN once per encounter.&lt;br /&gt;
|-&lt;br /&gt;
|Your influence downtime actions are stronger.&lt;br /&gt;
|-&lt;br /&gt;
|Your raid downtime actions are stronger.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 | Item&lt;br /&gt;
|MASS REPEL&lt;br /&gt;
|-&lt;br /&gt;
|MASS SINGLE STRIKEDOWN.&lt;br /&gt;
|-&lt;br /&gt;
|Self CURE 3 while dying.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5 | Water&lt;br /&gt;
|rowspan=3 | Person&lt;br /&gt;
|Grant +1 mana if you have a mana pool.&lt;br /&gt;
|-&lt;br /&gt;
|You may resist minor mental EFFECTs by becoming evasive.&lt;br /&gt;
|-&lt;br /&gt;
|Your investigation downtime actions are stronger.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 | Item&lt;br /&gt;
|MASS STRIKEDOWN&lt;br /&gt;
|-&lt;br /&gt;
|You may perform a single divination on anything magical &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=User:Jon_cooper&amp;diff=914</id>
		<title>User:Jon cooper</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=User:Jon_cooper&amp;diff=914"/>
		<updated>2017-02-02T13:01:58Z</updated>

		<summary type="html">&lt;p&gt;Bink: Created page with &amp;quot;=== Least spirit list === The following effects are known to be possible by binding least spirits. * All of these spirits when bound to items leave the item when their power i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Least spirit list ===&lt;br /&gt;
The following effects are known to be possible by binding least spirits.&lt;br /&gt;
* All of these spirits when bound to items leave the item when their power is invoked, rendering it non-magical.&lt;br /&gt;
* These spirits will not consent to be bound to weapons or shields.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Element&lt;br /&gt;
!Bound to&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=6 | Wood&lt;br /&gt;
|rowspan=3 | Person&lt;br /&gt;
|Close range CURE 1 on a dying character.&lt;br /&gt;
|-&lt;br /&gt;
|Your influence downtime actions are stronger.&lt;br /&gt;
|-&lt;br /&gt;
|Your explore downtime actions are stronger.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 | Item&lt;br /&gt;
|Close range CURE ALL.&lt;br /&gt;
|-&lt;br /&gt;
|Close range RESTORE ALL.&lt;br /&gt;
|-&lt;br /&gt;
|Heal a Wound.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=6 | Fire&lt;br /&gt;
|rowspan=4 | Person&lt;br /&gt;
|Ranged DOUBLE once per encounter.&lt;br /&gt;
|-&lt;br /&gt;
|You may resist minor mental EFFECTs by becoming angry.&lt;br /&gt;
|-&lt;br /&gt;
|You may craft items at 7/8 the normal Ducatto cost.&lt;br /&gt;
|-&lt;br /&gt;
|Your raid downtime actions are stronger&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 | Item&lt;br /&gt;
|MASS DOUBLE&lt;br /&gt;
|-&lt;br /&gt;
|You may perform a single divination on a created item.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4 | Earth&lt;br /&gt;
|rowspan=2 | Person&lt;br /&gt;
|Grant +1 hit point.&lt;br /&gt;
|-&lt;br /&gt;
|Your forage downtime actions are stronger.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 | Item&lt;br /&gt;
|Close range CURE ALL&lt;br /&gt;
|-&lt;br /&gt;
|Restore stamina to maximum.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7 | Metal&lt;br /&gt;
|rowspan=4 | Person&lt;br /&gt;
|Ranged REPEL once per encounter.&lt;br /&gt;
|-&lt;br /&gt;
|Ranged SINGLE STRIKEDOWN once per encounter.&lt;br /&gt;
|-&lt;br /&gt;
|Your influence downtime actions are stronger.&lt;br /&gt;
|-&lt;br /&gt;
|Your raid downtime actions are stronger.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 | Item&lt;br /&gt;
|MASS REPEL&lt;br /&gt;
|-&lt;br /&gt;
|MASS SINGLE STRIKEDOWN.&lt;br /&gt;
|-&lt;br /&gt;
|Self CURE 3 while dying.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5 | Water&lt;br /&gt;
|rowspan=3 | Person&lt;br /&gt;
|Grant +1 mana if you have a mana pool.&lt;br /&gt;
|-&lt;br /&gt;
|You may resist minor mental EFFECTs by becoming evasive.&lt;br /&gt;
|-&lt;br /&gt;
|Your investigation downtime actions are stronger.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 | Item&lt;br /&gt;
|MASS STRIKEDOWN&lt;br /&gt;
|-&lt;br /&gt;
|Perform a divination on anything magical.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=912</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=912"/>
		<updated>2017-01-30T11:03:21Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Revenants|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
This week we will have an out of character squash on Friday 3rd February 19:00-20:30 at the [http://www.camlarp.co.uk/Locations_We_Use#Unitarian_Church_Hall Unitarian Church Hall]. This is a perfect opportunity for anyone who&#039;s curious about LARP to come and talk to us about LARP and what we do. This week&#039;s interactive will be just afterwards, at 20:30.&lt;br /&gt;
&lt;br /&gt;
There is no linear this week.&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows] on (date) at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_Tearoom_End Grantchester Meadows] &#039;&#039;&#039;&#039;&#039;at the far end&#039;&#039;&#039;&#039;&#039; on Saturday 28th January at 13:00.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The XP cap for the next event is 30.&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=911</id>
		<title>Breaking Worlds</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Breaking_Worlds&amp;diff=911"/>
		<updated>2017-01-30T11:03:06Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;H4&amp;gt;Setting and System Wiki&amp;lt;/H4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]].  But in the last year, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]].  Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.&lt;br /&gt;
&lt;br /&gt;
As the dead [[Revenants|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.&lt;br /&gt;
&lt;br /&gt;
You are one such adventurer - a native of Arginet or an [[Offworlders|offworlder]] who has fallen through the rifts.  [[The Noble Houses]], [[the Royal Armies]], and [[the Reform Coalition]] are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Overview|Follow this link for a fuller overview of the setting and system.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
This week we will have an out of character squash on Friday 3rd February 19:00-20:30 at the [http://www.camlarp.co.uk/Locations_We_Use#Unitarian_Church_Hall Unitarian Church Hall]. This is a perfect opportunity for anyone who&#039;s curious about LARP to come and talk to us about LARP and what we do. This week&#039;s interactive will be just afterwards, at 20:30.&lt;br /&gt;
&lt;br /&gt;
There is no linear this week.&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows] on (date) at 13:00.--&amp;gt;&lt;br /&gt;
&amp;lt;!--This week&#039;s linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_Tearoom_End Grantchester Meadows] &#039;&#039;&#039;&#039;&#039;at the far end&#039;&#039;&#039;&#039;&#039; on Saturday 28th January at 13:00.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The XP cap for the next event is 29.&lt;br /&gt;
&lt;br /&gt;
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Setting&lt;br /&gt;
!Rules&lt;br /&gt;
!Helpful Pages&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Arginet]]&lt;br /&gt;
* [[Society]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Spirits]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
|&lt;br /&gt;
* [[Safety]]&lt;br /&gt;
* [[Rules|Rules overview]]&lt;br /&gt;
* [[Calls]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Items and equipment]]&lt;br /&gt;
* [[Downtime]]&lt;br /&gt;
|&lt;br /&gt;
* [[Character creation]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Spell list]]&lt;br /&gt;
* [[Costume]]&lt;br /&gt;
* [[Monstering]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://bw.camlarp.co.uk/w/index.php?title=Evoker_skills&amp;diff=908</id>
		<title>Evoker skills</title>
		<link rel="alternate" type="text/html" href="https://bw.camlarp.co.uk/w/index.php?title=Evoker_skills&amp;diff=908"/>
		<updated>2017-01-27T16:18:24Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Categories|Rules}}&lt;br /&gt;
[[Evocation|Evoker]] [[skills]] are focussed around summoning, binding, and manipulating [[spirits]] to gain power and knowledge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Evoker|xp=4|prereq=none|description=&#039;&#039;This skill costs&#039;&#039; &#039;&#039;&#039;0 XP&#039;&#039;&#039; &#039;&#039;if your class is Evoker.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You know the Spirit Binding spell:&lt;br /&gt;
{{Spell|name=Spirit Binding|range=Self or Close range|cost=0|class=Evocation|description=You bind a willing spirit to a willing person or to an item unattended or held by a willing person.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that without specific skills, most characters can only use spirits of the least degree.}}&lt;br /&gt;
You know the Least Rite of Evocation:&lt;br /&gt;
{{Ritual|name=Least Rite of Evocation|size=Minor|class=Evocation|description=You summon an elemental spirit of the least degree; or you speak to any bound spirit for five minutes.&amp;lt;br&amp;gt;{{Ref}}}}&lt;br /&gt;
(If you attempt to lead more than one summoning ritual in the space of half an hour, you are likely to suffer ill effects.)&amp;lt;br&amp;gt;&lt;br /&gt;
If your class is Evoker, you are considered [[Items and equipment|proficient]] with any magic item that has a bound spirit, and you may start play with a bound spirit of the least degree &#039;&#039;unless&#039;&#039; you are a [[Revenants|revenant]] without the Second Binding skill.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Second Binding|xp=3|prereq=Evoker|description=You may have an additional spirit bound to yourself (to a normal maximum of two, or a maximum of one if you are a revenant).}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Masterful Binding|xp=4|prereq=Second Binding|description=You may have any number of spirits bound to yourself.  You must speak to a ref if you have more than three bound at any time, or two if you are a revenant.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Common Rite of Evocation|xp=2|prereq=Evoker|description=You can have common spirits bound to yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
You know the Common Rite of Evocation:&lt;br /&gt;
{{Ritual|name=Common Rite of Evocation|size=Major|class=Evocation|description=You summon an elemental spirit of common degree.&amp;lt;br&amp;gt;{{Ref}}}}}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Greater Rite of Evocation|xp=3|prereq=Common Rite of Evocation|description=You can have greater spirits bound to yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
You know the Greater Rite of Evocation:&lt;br /&gt;
{{Ritual|name=Greater Rite of Evocation|size=Major|class=Evocation|description=You summon an elemental spirit of greater degree.&amp;lt;br&amp;gt;{{Ref}}}}}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Mastery of Evocation|xp=4|prereq=Greater Rite of Evocation|description=You can have any willing spirit bound to yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
You know the Perfected Rite of Evocation:&lt;br /&gt;
{{Ritual|name=Perfected Rite of Evocation|size=Epic|class=Evocation|description=You summon an elemental spirit of &#039;&#039;any&#039;&#039; degree.  Note that as an Epic Ritual you need a suitable plot opportunity to use this ability.&amp;lt;br&amp;gt;{{Ref}}}}&lt;br /&gt;
You are an expert practitioner of evocation and can improvise Minor, Major, and Epic Rituals.  Examples of what effects can be created with Mastery of Evocation include the following:&lt;br /&gt;
* Minor:&lt;br /&gt;
** Investigating a bound spirit or magic item in depth.&lt;br /&gt;
** Hampering the abilities of a spirit.&lt;br /&gt;
** Influencing a future summoning ritual cast in the same area.&lt;br /&gt;
* Major:&lt;br /&gt;
** Investigating a [[The Breaking|rift]].&lt;br /&gt;
** Creating a barrier against spirits.&lt;br /&gt;
** Manipulating the Veil between [[the Spirit World]] and the mortal world - for example to make summoning easier or harder for a short period.&lt;br /&gt;
** Binding a soul to an unwilling, but unresisting, person or creature.  (This could be considered a criminal act.)&lt;br /&gt;
** Splitting a soul into pieces.  (This would be a criminal act of [[Law#List of offences|sacrilege]].)&lt;br /&gt;
* Epic:&lt;br /&gt;
** Manipulating a rift.&lt;br /&gt;
** Affecting the Spirit World directly.&lt;br /&gt;
{{Ref}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Rite of Necromancy|xp=2|prereq=Evoker|description=You know the Rite of Necromancy:&lt;br /&gt;
{{Ritual|name=Rite of Necromancy|size=Minor|class=Evocation|description=You use a recently dead body to speak for five minutes to the spirit that inhabited it.  This only works reliably for mostly complete human corpses.}}}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Rite of Séance|xp=3|prereq=Rite of Necromancy|description=You know the Rite of Séance:&lt;br /&gt;
{{Ritual|name=Rite of Séance|size=Major|class=Evocation|description=You summon an ancestor spirit.&amp;lt;br&amp;gt;&lt;br /&gt;
This works best when used to contact the recently deceased.  It is particularly unreliable when used to summon the spirit of someone who died more than a few decades ago.  However, it can be used even if physical remains are not present.&amp;lt;br&amp;gt;{{Ref}}}}}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Necromantic Binding|xp=3|prereq=Rite of Necromancy|description=You know the Necromantic Binding spell:&lt;br /&gt;
{{Spell|name=Spirit Binding|range=Close range|cost=0|class=Evocation|description=You bind a willing spirit to a dead body.  This only works reliably for mostly complete human corpses.}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Rite of Dismissal|xp=2|prereq=Evoker|description=You know the Rite of Dismissal:&lt;br /&gt;
{{Ritual|name=Rite of Dismissal|size=Minor, Major, or Epic|class=Evocation|description=You break the bond between a willing or unresisting person or body, or an item unattended or held by a willing or unresisting person, and any bound spirit.  If this ritual is focused on a [[Revenants|revenant]] it will cause them serious harm.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the ritual required is dependent on the degree and attitude of the spirit.&amp;lt;br&amp;gt;{{Ref}}}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Rite of Sacrifice|xp=2|prereq=Evoker|description=You know the Rite of Sacrifice:&lt;br /&gt;
{{Ritual|name=Rite of Sacrifice|size=Minor, Major, or Epic|class=Evocation|description=You sacrifice to a spirit, which need not be present.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the ritual required is dependent on the degree and attitude of the spirit and on the nature of the sacrifice.  If a spirit is present, you [[Starting abilities|do not need]] to perform a ritual to sacrifice to them, but it will almost certainly gain you favour.&amp;lt;br&amp;gt;{{Ref}}}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Artifice|xp=2|prereq=Evoker|description=You can spend a few minutes appropriate roleplay and 16 silver ducatto to create a [[Items and equipment#Magic items|magic item]] suitable for binding a spirit of the least degree, which will last until a spirit leaves it.  You can also do this in downtime as a Minor Action.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Improved Artifice|xp=3|prereq=Artifice|description=You can spend a few minutes appropriate roleplay and 64 silver ducatto to create a magic item suitable for binding a spirit of common degree, which will last until a spirit leaves it.  You can also do this in downtime as a Minor Action.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Greater Artifice|xp=4|prereq=Improved Artifice|description=You can spend several minutes appropriate roleplay and either 256 silver ducatto or 2 gold ducatto to create a magic item suitable for binding a spirit of greater degree, which will last until a spirit leaves it.  You can also do this in downtime as a Major Action.&amp;lt;br&amp;gt;&lt;br /&gt;
Given the right materials you can create items with special properties, such as the ability to store part of a divided soul.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|name=Artificer’s Appraisal|xp=1|prereq=Artifice|description=You can inspect an item with a magic ribbon or tag to get a good idea of its nature, value, and history.&amp;lt;br&amp;gt;{{Ref}}}}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
</feed>