Example characters

From Breaking Worlds

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When you are [[|Character creation|creating a character]], it might be hard to choose from the range of skills available. With this in mind we have created some example character ‘builds’ to help you get started.

Knight

Noble, Warrior
This character is a heroic and heavily armoured warrior wielding sword and shield and supported by a retinue of loyal followers.

Skill XP Cost Prerequisites Description
Warrior 0 Pool of 3 ST

Spend 1 ST to call CURE 1 on self

Extra Stamina 2 Warrior +1 ST (total 4)
Melee Weapon Practice 1 Warrior Spend 1 ST to call DOUBLE by melee weapon
Buckler Training 1 Warrior Proficient with bucklers
Shield Training 4 Buckler Training Proficient with shields
Armour Practice I 1 Warrior Further +1 Hit from any armour (total +2)
Armour Practice II 1 Armour Practice I Further +1 Hit from any armour (total +3)
Armour Practice III 2 Armour Practice II Further +1 Hit from any armour (total +4)
Heavy Armour Specialty 3 Armour Practice I May take CLEAVE as TRIPLE while wearing heavy armour
Toughness 2 +1 Hit
Followers 3 Order followers to assist with or undertake downtime actions
Noble Membership 3 Membership of the Noble Houses

Represents the rank of Knight or a position as a senior retainer

This build gives a tough melee fighter with the following stats:

  • 8 Hits in armour (4 Hits unarmoured)
  • 4 Stamina
  • Can spend 1 ST to call CURE 1 on themself or call DOUBLE by one-handed weapon
  • Proficient with shields
  • Can take CLEAVE as TRIPLE while in heavy armour
  • Supported by followers in downtime
  • Membership of the Noble Houses

Master of rites

Noble, Evoker
This character is an expert at communing with the spirits of the elements and ancestors, and is an example of a character suited to non-combat situations.

Skill XP Cost Prerequisites Description
Evoker 0 Least Rite of Evocation, Minor Ritual: summon least elemental

Spirit Binding: bind a spirit to a person or anchor

Common Rite of Evocation 2 Evoker Use common spirits

Common Rite of Evocation, Major Ritual: summon common elemental

Greater Rite of Evocation 3 Common Rite of Evocation Use greater spirits

Greater Rite of Evocation, Major Ritual: summon greater elemental

Rite of Necromancy 2 Evoker Rite of Necromancy, Minor Ritual: use a body to speak to the spirit
Rite of Séance 3 Rite of Necromancy Rite of Séance, Major Ritual: summon an ancestor spirit
Rite of Dismissal 2 Evoker Rite of Dismissal, Minor, Major, or Epic Ritual: dismiss a bound spirit
Rite of Sacrifice 2 Evoker Rite of Sacrifice, Minor, Major, or Epic Ritual: sacrifice to a spirit even if not present
Artifice 2 Evoker Make an anchor for a least spirit with 16 SD
Disposable Income 1 Receive one extra share of petty cash each interactive (total 2×)
Noble Membership 3 Membership of the Noble Houses

Represents the rank of Knight or a position as a senior retainer

This build gives a dedicated evoker with the following stats:

  • 4 Hits in armour (3 Hits unarmoured)
  • Can summon and bind elementals up to Greater degree
  • Can summon ancestors
  • Can dismiss spirits
  • Can sacrifice to spirits
  • Can create anchors for Least spirits
  • Double petty cash per interactive
  • Membership of the Noble Houses

Sergeant

Army, Warrior
This character is a tough melee fighter with a polearm and some healing skill.

Skill XP Cost Prerequisites Description
Warrior 0 Pool of 3 ST

Spend 1 ST to call CURE 1 on self

Two-Handed Weapon Training 2 Warrior Proficient with two-handed weapons
Polearm Training 3 Two-Handed Weapon Training Proficient with polearms and one-handed spears
Armour Practice I 1 Warrior Further +1 Hit from any armour (total +2)
Armour Practice II 1 Armour Practice I Further +1 Hit from any armour (total +3)
Armour Practice III 2 Armour Practice II Further +1 Hit from any armour (total +4)
Survival 3 Warrior Spend 1 ST to call CURE 1 on self while dying
Survivor’s Grit 2 Survival Spend 1 ST to call CURE 3 on self while dying
Toughness 2 +1 Hit
Medicine 1 Spend 10 seconds to call CURE 1 on a dying character

Spend 60 seconds (or 10 seconds with Reagents) to call CURE ALL

Army Membership 3 Membership of the Royal Armies

Represents the rank of company officer (Lieutenant or Ensign) or Sergeant

This build gives a resilient fighter with the following stats:

  • 8 Hits in armour (4 Hits unarmoured)
  • 3 Stamina
  • Can spend 1 ST to call CURE 3 on themself while Dying or call CURE 1 on themself at any time
  • Proficient with two-handed weapons and polearms
  • Can spend 10 seconds to call CURE 1 on a Dying character
  • Can spend 60 seconds (or 10 seconds with Reagents) to call CURE ALL on another character
  • Membership of the Royal Armies

Support channeller

Army, Channeller
This character is a specialised channeller of the element of Earth, able to heal and bolster allies and themself in battle.

Skill XP Cost Prerequisites Description
Channeller 0 Pool of 5 Mana

Detect Magic, 1 Mana: examine magic EFFECT, item, or being

Extra Mana 2 Channeller +1 Mana (total 6)
First Elemental Discipline:
Earth
1 Channeller Access to Earth spells

Energy of Earth, 1 Mana: self or close CURE 1

First Circle Spell:
Vigour of Earth
1 First Elemental Discipline:
Earth
Vigour of Earth, 1 Mana: self or close CURE 3
First Circle Spell:
Rite of Resistance
1 First Elemental Discipline:
Earth
Rite of Resistance, Minor Ritual: All participants get one RESIST against status effects
First Circle Spell:
Rite of Transference
1 First Elemental Discipline:
Earth
Rite of Transference, Minor Ritual: Move a Minor Effect to a participant
Second Circle Spell:
Tenacity of Earth
2 First Circle Spell
(any two Earth)
Vigour of Earth, 1 Mana: self or close “Gain 1 Stamina”
Second Circle Spell:
Rite of Bolstering
2 First Circle Spell
(Vigour of Earth, any other Earth)
Rite of Bolstering, Minor Ritual: All participants get CURE ALL and +3 temporary Hits
Second Circle Spell:
Rite of Endurance
2 First Circle Spell
(Rite of Resistance, any other Earth)
Rite of Endurance, Major Ritual: One participant gets damage reduction for a single fight
Elemental Ascendancy:
Earth
2 Second Circle Spell
(any two Earth)
Improvise Minor Rituals of Earth
Toughness 2 +1 Hit
Army Membership 3 Membership of the Royal Armies

Represents the rank of company officer (Lieutenant or Ensign) or Sergeant

This build gives a capable healer and support magician with the following stats:

  • 4 Hits unarmoured
  • 6 Mana
  • Can spend 1 Mana to call CURE 3 or “Gain 1 Stamina” at close range or on themself
  • Can perform rituals to transfer effects, grant resistances, or grant temporary hits
  • Can improvise Minor Rituals of Earth
  • Membership of the Royal Armies