Breaking Worlds: Difference between revisions

From Breaking Worlds

No edit summary
 
(7 intermediate revisions by 2 users not shown)
Line 3: Line 3:
   
 
[[File:Characters - Trio.jpg|center]]
 
[[File:Characters - Trio.jpg|center]]
  +
  +
  +
Breaking Worlds was the CLS game from 2016-2018. In the end the plucky PCs took down the sinister scientists of the Solomantzan High Energy Magic Facility, captured their hastily constructed interdimensional fortress, united 5 diverse worlds and performed epic feats of magic in each to fix the Breaking and save the universe.
   
 
=== Introduction ===
 
=== Introduction ===
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]]. But one year ago, quite without warning, cracks have started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]]. Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.
+
For many years, the island realm of [[Arginet]] has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the [[The Elements|elements]] and the [[ancestors]]. But a year ago, quite without warning, cracks started appearing in the fabric of reality in a metaphysical outburst known simply as [[the Breaking]]. Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.
   
 
As the dead [[Revenants|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.
 
As the dead [[Revenants|rest uneasy]] in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.
Line 14: Line 17:
   
 
'''[[Overview|Follow this link for a fuller overview of the setting and system.]]'''
 
'''[[Overview|Follow this link for a fuller overview of the setting and system.]]'''
  +
  +
You can see a map of Arginet and learn about the different regions [[Geography|here]]. Maps of [[:File:Fiveways-IC.jpg|Fiveways]] and the [[:File:DowntimeMap.jpg|nearby area]] are also available.
   
 
=== Events ===
 
=== Events ===
 
For details on Breaking Worlds events, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society#Announcements main society website].
Breaking Worlds will be starting up again for the 2017-2018 academic year shortly.
 
 
The first interactive will be at 7pm on 13/10/2017, at the Unitarian Church Hall.
 
 
<!--This week's linear will be on Grantchester Meadows, end TBC, on Saturday 6th May at 13:00.-->
 
<!--There is a weapons practice this week at 13:00 on Saturday 18th February on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows].-->
 
This week's linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_North_End Grantchester Meadows] on Saturday 14th October at 13:00.
 
<!--This week's linear will be on [http://www.camlarp.co.uk/Locations_We_Use#Grantchester_Meadows_-_Tearoom_End Grantchester Meadows] '''''at the far end''''' on Saturday 6th May at 13:00.-->
 
<!--There is no linear this week.-->
 
 
The XP cap for the next event is 40.
 
 
 
For further details on events we run, please see our [http://www.camlarp.co.uk/Cambridge_Larp_Society main society website].
 
   
   

Latest revision as of 21:23, 15 July 2019

Setting and System Wiki


Breaking Worlds was the CLS game from 2016-2018. In the end the plucky PCs took down the sinister scientists of the Solomantzan High Energy Magic Facility, captured their hastily constructed interdimensional fortress, united 5 diverse worlds and performed epic feats of magic in each to fix the Breaking and save the universe.

Introduction

For many years, the island realm of Arginet has enjoyed peace and prosperity, ruled over by its wise and just nobility and guided by the spirits of the elements and the ancestors. But a year ago, quite without warning, cracks started appearing in the fabric of reality in a metaphysical outburst known simply as the Breaking. Unstable rifts have opened to other planes of existence, disgorging strange creatures both human and monstrous, and the boundaries of the spirit world itself have grown weak.

As the dead rest uneasy in their graves, monsters stalk the land, and the old order struggles to adapt, a loose group of adventurers has come together to explore, exploit, and defend against the tumultuous spirit world and the mysterious threat from beyond.

You are one such adventurer - a native of Arginet or an offworlder who has fallen through the rifts. The Noble Houses, the Royal Armies, and the Reform Coalition are on the lookout for promising recruits to aid them in their struggles, offering opportunities for the ambitious… or desperate.

Breaking Worlds has now been running for a year. For a summary of what’s happened, see the story so far.

Follow this link for a fuller overview of the setting and system.

You can see a map of Arginet and learn about the different regions here. Maps of Fiveways and the nearby area are also available.

Events

For details on Breaking Worlds events, please see our main society website.


Setting Rules Helpful Pages